Kill Screen: Difference between revisions

(→‎Parodies, references, and Lampshade Hangings: sorted examples in this section, added one)
 
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* Many games from the infamous ''[[Action 52]]'' do this, eg Thrusters starts blinking on and off in the second level, Atmos Quake has an invisible death barrier at Level 5, and Star Evil displays a blank gray screen on Level 4. In other version of this cartridge, some of these levels won't crash.
* ''[[Bubble Bobble]] Revolution'' had a later level that was unbeatable because the boss failed to spawn.
* ''Bioshock 2'''s DLC Minerva's Den has a mini-game called Spitfire. If you get the highest score, you get a "kill screen" that show all the sprites, some large numbers, {{spoiler|a large R}} and {{spoiler|a golf club}}.
* ''Short's Fuse'' by Firebird seems to die slowly over two or three screens: the last levels on the [[ZX Spectrum]] version are degraded versions of earlier levels - one oddly has some of the scenery replaced by a frame from the explosion animation. The last screen is unwinnable.
 
== Parodies, references, and Lampshade Hangings ==
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=== [[Film]] ===
* The [[Walt Disney|Disney]] [[Vanity Plate]] at the startbeginning of 2012's ''[[Wreck-It Ralph]]'' barely starts before it glitches, and the right half of the screen turns into a Kill Screen referencing, among other things, the ''Pac-Man'' kill screen.
 
=== [[Live-Action TV]] ===
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=== [[Video Games]] ===
* The page quote comes from Episode 5 of ''[[Strong Bad's Cool Game for Attractive People]]'', where one puzzle involves ''deliberately'' triggering the Kill Screen in "Gel-arshie's Pro Fruit-Boarder". The reward is Gel-arshie himself as a party member.
* ''[[Pac-Man 256]]'' is a "endless running"-style Pac-Man game made by [[Namco]] themselves, with the premise directly based on the game's kill screen.
 
=== [[Web Comics]] ===