Kill Screen: Difference between revisions

Moving to Game-Breaking Bug
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* In ''[[Galaga]]'', clearing 255 stages will yield Stage 0, which crashes the game unless [[Nintendo Hard|the DIP switches are set for the toughest difficulty level]].
* Many games from the infamous ''[[Action 52]]'' do this, eg Thrusters starts blinking on and off in the second level, Atmos Quake has an invisible death barrier at Level 5, and Star Evil displays a blank gray screen on Level 4. In other version of this cartridge, some of these levels won't crash.
* ''[[Super Paper Mario]]'' for [[Wii]] had glitches in PAL areas due to a problem with conversion from NTSC to PAL. This meant that on the Haunted House level, talking to a certain character basically caused the disk to freeze and [[Most Annoying Sound|buzz]] [[Hell Is That Noise|endlessly]] until the Wii was turned off completely. Luckily, Nintendo would let you get a new copy, free of charge, but some people just turn their language setting to German and it works fine.
* ''[[Bubble Bobble]] Revolution'' had a later level that was unbeatable because the boss failed to spawn.
* ''Bioshock 2'''s DLC Minerva's Den has a mini-game called Spitfire. If you get the highest score, you get a "kill screen" that show all the sprites, some large numbers, {{spoiler|a large R}} and {{spoiler|a golf club}}.