Kinetic Weapons Are Just Better: Difference between revisions

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{{quote|"''An object impacting at 3 km/sec delivers kinetic energy equal to its mass in TNT.''"|''[http://www.projectrho.com/rocket/spacegunconvent.php#id--Kinetic_Kill_Weapons--Equations Rick Robinson's First Law of Space Combat]''}}
 
{{quote|"''That means Sir [[Isaac Newton]] is the deadliest son-of-a-bitch in space!''"|'''[http://www.youtube.com/watch?v{{=}}0bloy8-7vrk Unnamed Gunnery Chief]''', ''[[Mass Effect 2]]''.}}
 
The story is set in some high-tech and/or [[The Future|futuristic society]]. There are [[Everything Is Online|massive computer networks]], sentient robots, and [[Casual Interstellar Travel|ships that can zip across space with the same amount of effort it takes you to go to the store down the street.]] Despite all this technology, however, combat isn't all that different. [[Powered Armor|Battle armor]] may have some gizmos on it, the guns may have higher muzzle velocities and an ammo count greater than the population of several rural communities, war vehicles may be able to do some fancy new tricks, but combat is the same at heart, bullets and shells still rule the battlefield. If there are [[Energy Weapon|energy weapons]] in the universe, they either are horribly disadvantaged with fewer shots before a replacement is needed, experimental, hard to get, or wracked with issues like overheating, and that's supposing anyone other than the attacking alien race/evil faction even has ''access'' to them. And that's if you can get them to actually be capable of hurting things.