Kingdoms of Amalur: Reckoning: Difference between revisions

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{{quote|''"From the beginning our [[You Can't Fight Fate|fates were sealed]]. Decades of war gave rise to a [[The Empire|new enemy]]. The losses were great. But one would [[Back from the Dead|die and be reborn]]. A [[The Hero|hero]] with [[Immune to Fate|no fate but many destinies]]."''}}
 
'''''Kingdoms of Amalur: Reckoning''''' is an Action RPG developed by Big Huge Games (''[[Rise of Nations]]'', ''[[Rise of Legends]]'') and 38 Studios, founded by baseball legend [[Boston Red Sox|Curt Schilling]] and named after his jersey number. The game features the efforts of three "visionaries": a story written by fantasy author [[The Dark Elf Trilogy|R.A. Salvatore]], a lead artist in [[Spawn|Todd McFarlane]] and it's lead designer [[The Elder Scrolls III: Morrowind|Ken]] [[The Elder Scrolls IV: Oblivion|Rolston]]. Schilling, [[One of Us|a long-time MMO gamer]], provided the money... or, at least, [https://web.archive.org/web/20150128183853/http://www.joystiq.com/2012/05/16/the-scene-following-38-studios-emergency-meeting-with-rhode-i/ somebody's money].
 
For untold years Amalur was a world where fate [[You Can't Fight Fate|cannot be altered]] and your destiny was sealed from birth. In the aftermath of decades of bloodshed and suffering a new threat emerged to threaten Amalur, the [[Exclusively Evil|Tuatha Deohn]]. Across the land [[The Magic Comes Back|magic returns]] to mortals, chaos replaces order and [[Seers|The Fateweavers]] have foreseen no-one is fated to save the land from its inevitable destruction. As hope seems lost, the impossible occurs, the "[[Applied Phlebotinum|Well of Souls]]" succeeds in restoring someone back to life. Freed from the chains of fate by death, "[[Immune to Fate|The Fateless One]]" is able to forge not only their own destiny but alter that of others as well.
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* [[Body Surf]]: The method used by the Dark Empyrean to facilitate her escape. She uses several high level mages to create the artifact necessary for her release. And she controls all of them simultaneously.
* [[Bow and Sword in Accord]]: The Fateless One is free to use this
* [[Breakable Weapons]]: All equipment has a "durability" rating that goes down over time. Blacksmith [[Non-Player Character|NPCs]] can repair it, but the cost goes up dramatically if you're using blue (rare), purple (unique) or gold ([[Set Bonus]]) gear; you'll save money by buying Repair Kits from vendors and making field repairs.
* [[Broken Angel]]: The Fae are slowly losing their magic and immortality thanks to the Tuatha Deohn's actions wrecking havoc on the Great Cycle. They're not happy about it, but most of them know deep down that their time has passed.
* [[Butterfly of Doom]]: The Fateless One. Argath has a minor [[Freak-Out]] {{spoiler|when you save him from the monster that was destined to kill him}} since that is the moment he realizes the full ramifications of one person being [[Immune to Fate]]. ''Everything'' the Fateless One does changes the Weave of the entire world, for better or for worse. This actually happens in the very beginning of the game {{spoiler|when Hughes avoids the death foretold by Argath ''just by meeting you''}}.
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* [[Dual-Wielding]]: Daggers, Faeblades, and Chakrams allow this.
* [[Eldritch Abomination]]: Niskaru. Creatures from a chaotic plane of existence, they come in several flavors: hunters (look like a freakish mix of a preying mantis, human and a box of glowing crystals), tyrants (ten feet tall, with very malleable bodies, can reach across the screen with one attack), greater (you fight one as part of the story line they're 40 feet tall and can destroy cities, and can only be defeated with specially created weapons) and Lords (the Warsworn quest involves stopping the emergence of one, and it is implied that these things can ravage CONTINENTS if they emerge, and are almost impossible to kill once free; just one emerging into the mortal plane of existence is something that can shake the foundations of the world).
** The Fateless One, in a sense. They died, then their soul was captured and stuffed into a body created purely from arcane energy. And since they aren't bound by Fate (and often use it as a weapon), they are often asked "What are you?!" by NPC'sNPCs who are sensitive to the Weave of Fate. The Tuatha even consider him/her an abomination.
* [[Everyone Is Bi]]: Most NPC'sNPCs who flirt with the Fateless One will not change their dialogue based on his/her gender.
* [[Fair Folk]]: Fae in Amalur take inspiration from this trope, with a new spin on it though.
** Interestingly, the Tuatha are the exact opposite of what most Fae are considered. They are not subtle, nor do they shy away from violence or direct confrontation, nor do they rely on trickery. They are violent, cruel, and merciless, and in regards to tactics, they have roughly the same amount of subtlety as a warhammer blow to the face. [[Not So Different|You could almost mistake them for humans in that regard]].
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[[Category:Wide Open Sandbox]]
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