Kinnikuman: Muscle Fight: Difference between revisions

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[[File:Kinnikuman_Muscle_Fight.jpg|frame]]
 
''[['''Kinnikuman: Muscle Fight]]''''' is an unofficial 2-D [[Fighting Game]] for the ''[[Kinnikuman]]'' [[Mangamanga]] series. It uses the 2D Fighter Maker engine for Windows 95, which means it won't work in newer Windows OS computers<ref>Windows 8 and up</ref>. Although, there are emulators that enable play if you look hard enough. Muscle Fight features many of the characters from the manga and anime adaptation and it has all of their moves even if they only used it once in-series. In a sense, this game is like the [[JoJo's Bizarre Adventure|''All-Star Battle'' fighting game]] for the ''Kinnikuman'' series.
 
The game can be found [http://www.2dbatlle.sakura.ne.jp/ here]. It's in Japanese, though.
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* [[Absurdly Bright Light]]: Mr. Nakano can blind his foes by reflecting the light off his bald scalp.
* [[Acrofatic]]: Despite being fat, Beauty Rhodes and both of the Budos can keep up with the other wrestlers in speed.
* [[Adaptational Badass]]: In the orginaloriginal manga, Kinnikuman Big Body is a [[Jobber]] for Kinnikuman Super Phoenix. In ''[[Kinnikuman: Muscle Fight]]'', he's given a complete moveset based on the moveset from ''Kinnikuman: Muscle Grand Prix 2'' and ''Kinnikuman: Dirty Challenger''. He also has two new supers, which are variations of the Muscle Inferno and Muscle Revenger.
* [[All-American Face]]
** Terryman is an American fighting for the Justice Choujin side. He even has a move that causes him to save a dog, but he is disqualified in the process <ref>This move fills up his super meter for the next round, though</ref>. This is a reference to his disqualification in the 21st Choujin Olympic qualifiers.
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** Kinnikuman Zebra can summon Parthenon. Parthenon can be thrown as a projectile, can be used as an assistant for the Canvas Presser attack, or can be used as a way to change forms.
** Haniwaman can call upon Haniwa Satan in a few of his attacks.
** Mariquitaman assists {{spoiler|Omegaman Aristera}} to pull off a few of his supers.
* [[Attack of the 50-Foot Whatever]]: Canadianman can scale himself up for one of his special intros, letting him do damage before the round starts.
* [[Authority Equals Asskicking]]: As the leaders of their respective factions, Akuma Shogun, the Hell Missionaries and Strong the Budou are the strongest members.
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* [[Baleful Polymorph]]: In Curry Cook's special defeat against Kinnikuman, Kinnikuman turns into Giant Baba because of Curry Cook's Garam Masala Thumbing technique and beats Curry Cook down.
* [[Bare-Fisted Monk]]: Unlike most of the fighters in this game. Ramenman fights like a martial artist.
* [[Big Creepy-Crawlies]]: Parthenon stores trilobites and ammonites within his body and he can sic them on his foes.
* [[Big OMG]]: Jean Steamboard yells this when he's KOed.
* [[Blow You Away]]:
* [[Blow You Away]]: Ashuraman is known as Tornado Hell among the Devil Knights because he can create tornadoes by swinging his arms really fast.
**Ashuraman is known as Tornado Hell among the Devil Knights because he can create tornadoes by swinging his arms really fast.
**Terryman has the Texas Twister special. The second variation is based off Asuraman's Tornado Hell ability.
* [[Breath Weapon]]
** Brocken Man and Stecasse King in his Brocken Jr. form can breathe poison gas.
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** Painman shows up during one of Perfect Origin!Akuma Shogun's reversals.
** Sunshine, Buffaloman, Kinnikuman, Meat, Nemesis, Peekaboo, Neptuneman, Iwao, Kinkotsuman, and Gobugari are watching the fighters in the Ayers Rock arena.
** The Devil Chojin show up in the Blood Unit Ashura Buster in the 2019/12/31 version of Ashuraman as a reference to a panel during the Demolitions vs. Blood Evolutions tag-team match.
** In the caged variant of Curry Cook's arena, Meat, Mayumi Kinniku, Kinkotsuman, Iwao and Kani Base are the audience.
** Meenah and an old man shows up in one of Curry Cook's victory poses, referencing his brutal beating of Cambridgeman<ref>Curry Cook: The Holy Man of Love and Fury</ref>.
** Paul, the human boy that cheered for Atlantis, shows up in a few of Atlantis's moves.
** In the Campo dei Miracoli stage, Kani Base and Kazuo Nakano show up.
** In the Toshimaen Amusement Park stage, Mari, Gobugari and Yosaku show up in a Ferris Wheel carriage.
**In a defeat pose, Coyoteman is cutting Rikishiman's top-knot as an homage to the Warrior in the Dohyo one-shot.
**In the Azuchi Castle stage, the Five Fated Princes minus Kinnikuman Super Phoenix, Kinnikuman, and Pirateman show up in stills on the nearby screen.
**The other members of the Six Spears of Omega Centauri show up when {{spoiler|Omegaman Aristera}} scores a perfect victory.
**{{Spoiler|The Berserker}} shows up when Sunshine's opponent survives the Tornado Sand Storm Hell. {{Spoiler|The Berserker proceeds to crush Sunshine's face in what remains of Sunshine, causing Asuraman to get angry at him.}}
**Detective Aikawa, Iwao, Kinkotsuman, Moaidon and Ortega show up in Skyman's attack animations.
* [[Canada, Eh?]]: Canadianman is so Canadian, he even dresses up like the Canadian flag.
* [[Cast from Hit Points]]:
** Most of Geronimo's attacks also do damage to him. This to emphasize the fact that he's a human among Choujin, and thus he overexerts himself to damage his foes.
** Robin Mask's Tower Bridge Naked technique. When he uses it, it shaves off a bit of his HP because his arms choke his neck in the process. This may be a reference to his fight against Nemesis.
* [[Casting a Shadow]]:
* [[Casting a Shadow]]: Black Hole specializes in darkness-themed techniques. He can travel through shadows, turn himself into a shadow snake and cover the arena in pure darkness. Motorman, Leopardon and Kinnikuman can bring light back to the arena.
** Black Hole specializes in darkness-themed techniques. He can travel through shadows, turn himself into a shadow snake and cover the arena in pure darkness. Motorman, Leopardon and Kinnikuman can bring light back to the arena.
** Parthenon can turn people towards the Dark Side with his shadow.
* [[Catgirl]]: A [[Final Fantasy XI|Mithra]] is a playable character. She's pretty cute, but she kicks butt with the best of them.
* [[Characterization Marches On]]: Although characters have changed in Kinnikuman, Matayan has made a few nods to the characterization in previous arcs.
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** If Kinnikuman Big Body lands his version of the Muscle Inferno, a bird and tiny faces of the God of Strength and Kinnikuman Super Phoenix circle around Kinnikuman Big Body.
* [[Combat Pragmatist]]:
** Brockenman, Sneagator and Terryman have special second-roundsuper introsattacks that let them launch attacks before the round officially starts. Terryman's attack is an homage to his match against Robin Mask during the Chojin Olympics.
** Curry Cook kicks his opponent in the groin and blinds his opponent with the curry on the bowl he's wearing on his head.
* [[Combination Attack]]:
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** Warsman has the Scrap Screwdriver with Scrap Sandayu, which is a reference to his cameo as Battleman in the Scrap Sandayu manga.
** Wolfman/Rikishiman has the Most Dangerous Combination with Brocken Jr. It ends with the tag-team tossing the poor foe towards the moon.
** Ashuraman and Sunshine can call upon each other during some of their supers. The 2019/12/31 version of Ashuraman doesn't have them at all. Instead, these combination attacks are stripped out in favor for references to Kinnikuman Nisei and the 2011 revival. Luckily, Sunshine has kept his combination attacks in his 2024/04/06 update.
** Kendaman and Screw Kid have supers in which one calls the other since they were a tag-team in the manga.
** Mongolman and Buffaloman can do the Longhorn Train attack.
** Neptuneman and Big the Budo/{{Spoiler|Neptune King}} can do the Cross Bomber and Mask the End. Neptuneman can do a version of the Cross Bomber that kills his foe instantly, provided he is in Mask Hunt mode. As a Justice Choujin, Neptuneman can do the Cross Bomber, the Cross Enzuigiri, the Ganryu Island Drop and the Rainbow Suplex with Kinnikuman.
** Bikeman has the Electromachines super. Mr. VTR leaps into the ring and shrinks the opponent. Bikeman runs over the opponent a few times in motorcycle form before Mr. VTR changes the arena. Bikeman leaps out the ring and drives up a nearby ramp. Bikeman falls on top of the miniaturized opponent with his helmet and crushes them to death.
** Team Big Body have combination attacks with each other as super attacks.
** Mammothman has the Choujin Decoration Tree attack. Prismman and Kinnikuman Super Phoenix grab the opponent with leg locks and Mammothman headbutts the center of the foe for massive damage. After the 7/10/2022 update, Mammothman can use the Glacier Attack and Iceberg Avalancher combination attacks with Warsman and the Hell Freeze Drop and Optical Cross Bomber techniques with Neptuneman.
** Kinniku Suguru can do aan Anglo-Nippon Cross Bomber with Robin Mask.
** Fraulein Brocken can call upon Jade and do a Cross Red Rain of Berlin with him.
** The Bermuda III Brothers' level 3 super is the Bermuda Triangle Hold. It ends with the three brothers slamming their foe into the canvas with a catastrophic height.
** Kinniku Mantaro can do the Niku->LAP attack with Kevin Mask. Kinniku Mantaro does a Kinniku Buster on the foe while Kevin Mask does an OLAP on the same foe.
**950,000 Power Kinnikuman Super Phoenix has his God Bless Revenger super move with Kinnikuman Big Body, a variant of the Muscle Docking done with the Muscle Revenger and the Maple Leaf Clutch.
** Kinniku Ataru from the Six Spears of Omega Centauri arc has the Drill a Hole Cannon Driver, Battlefield Dropkick, and the Napalm Combination super attacks with Brocken Jr.
** {{spoiler|Omegaman Aristera}} has the Glorious Eventail, Ascension Gimlet, and the Glorious Sanction Crash with his tag-team partner Mariquitaman.
** Referencing Joint Number 1 from the Dream Tag Tournament arc, Skyman has many impressive combination attacks with Curry Cook.
**After the 10/14/2022 update, Motorman has a combination attack with Bikeman where he charges up Bikeman with electricity and rams into his opponent.
* [[Composite Character]]:
** Kinnikuman Great is a combination of the disguises donned by Prince Kamehame and Terryman. After the first round, Prince Kamehame is replaced by Terryman.
** In an inversion, Kinnikuman has two versions of himself in the game: Kinnikuman <ref>covers everything before the Scramble for the Throne arc</ref> and Kinniku Suguru <ref>covers everything during the Scramble for the Throne arc.</ref> This also applies to Akuma Shogun<ref>when Akuma Shogun works for Satan in the Golden Mask arc and when Akuma Shogun's destroying the Perfect Origin in the Perfect Origin arc</ref>, Ashuraman<ref>One version of the character focusing on the pre-Nisei material and one version of the character focusing on the post-Nisei material</ref>, Ataru <ref>His Scramble for the Throne incarnation and the Six Spears of Omega Centauri incarnation</ref> and Neptuneman<ref>His Perfect Chojin and Justice Chojin versions</ref>.
**Reborn Asuraman is a combination of his Kinnikuman Nisei self with the Asuraman who fought in the Kinnikuman 2011 revival.
**Mammothman after the 7/10/2022 update gains attacks from the Kinnikuman 2011 Revival and Nisei.
* [[Counter Attack]]:
** Jesse Maivia specializes in counter attacks. Many of these use super meter, though. As a result, Jesse Maivia has the largest super meter, with 9 super meter.
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* [[Demonic Possession]]: Maam gets {{spoiler|possessed by Mist-Vearn}} in her Dark God of Military Arts form.
* [[Demoted to Extra]]:
** Kinkotsuman is reduced into cameos in various fighter animations.
** Specialman is turned into an assist character for Canadianman. He also gets victimized in Strong the Budou's intro and is used against Sunshine's foe in his Hell's Combination super attack.
** Mari Nikaido, Bimbimba, Natsuko, and Nachiguron aren't playable characters. However, they can be seen in cameos in certain stages.
** The other Goku'aku Choujin are reduced to assist attacks in Dirty Baron's moveset.
**Mariquitaman is reduced to cameos in Kinnikuman Zebra and {{spoiler|Omegaman Aristera}}'s attacks.
**Seiuchin is reduced to a cameo in a Kinniku Mantaro defeat pose and a victim in Mammothman's Optical Fiber Cross Bomber attack.
* [[De-Power]]:
** Kinniku Suguru is Kinnikuman from the Scramble from the Throne arc after getting stripped of his Burning Inner Strength by Mixer Taitei. He can get it back in one of his desperation attacks.
** Scramble for the Throne Brocken Jr. is Brocken Jr taking off his Totenkopf, and thus losing his Choujin powers, to fight Prismman.
** Justice Choujin Neptuneman is Neptuneman after the Apollo Window on Earth was locked. He still can use the Cross Bomber due to his Friendship Power.
**950,000 Power Kinnikuman Super Phoenix is Kinnikuman Super Phoenix fighting during the Six Spears of Omega Centauri arc and the Choushin arc. He's refusing to use the help of the God of Intelligence. However, he can suck it up and say yes to the God of Intelligence's offer in a Install Super.
* [[Desperation Attack]]:
** Kinnikuman has the Fu Rin Ka Zan New York Special combination and Muscle Docking.
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** Kinniku Suguru has the 70 Million Muscle Spark. Fail the input and you lose the match.
** Buffaloman has the 20 Million Powers Longhorn Train and the Hurricane Gigablaster techniques. If Buffaloman doesn't kill his opponent with the 20 Million Powers Longhorn Train, he loses the match.
**After the 08/09/2021 update, Rikishiman is given Friendship Power and the Shiranui - Unryuu Nage finisher.
** {{spoiler|In a reference to the tag team battle against The Natural and The Berserker. Sunshine's ultimate desperation move has him sacrifice his own life, turning into a powerful sand tornado with Asuraman's help to claim victory. The Berserker even shows up if the opponent survives the attack.}}
* [[Detachment Combat]]: Parthenon can split apart into his component parts and can even weaponize the concrete he's made of.
* [[Determinator]]: Those who possess Friendship Power and/or Burning Inner Strength embody this pretty well. As a result, Kinnikuman, Terryman, Buffaloman, Rikishiman, and Ashuraman embody this well.
 
* [[Dishing Out Dirt]]:
** The Mountain can summon rocks in two of his attacks. One of these attacks causes The Mountain to summon an avalanche.
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** Like Kinnikuman, Ashuraman is the prince of a kingdom. Ashuraman even has a copy of the Kinniku Buster (Ashura Buster) and the Burning Inner Strength (Makai Inner Strength).
** Dirty Baron is a leader of a faction like Kinnikuman. He even has variations of Kinnikuman's moves.
** {{spoiler|Omegaman Aristera}} is Kinnikuman's evil counterpart. He even has the {{spoiler|Omega}} Inner Strength, a variant of the Burning Inner Strength.
* [[Exit, Pursued by a Bear]]: If Kendaman loses a match, he immediately gets up and gets chased out of the ring by Neptuneman. This is a reference to his loss to the 20 Million Powers.
* [[Extremity Extremist]]:
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* [[Fartillery]]: The Kinnikuman from the 1st anime and Puripuriman have fart special moves.
* [[Final Death]]: If the player loses a match in arcade mode, they can't continue because their Choujin Prophecy page is burnt to a crisp.
* [[Finishing Move]]: Since this is a pro-wrestling game, every wrestler in this game has them. They're all quite flashy. One guy even compiled his top [https://www.youtube.com/watch?v=vMILt0scAJ0|top 10 finishing moves].
* [[Fishmen]]: Atlantis and Marlinman are fishmen. In fact, they fought each other during the Perfect Origin arc.
* [[Five Moves of Doom]]:
** Kinnikuman and Prince Kamehame's Fu-Rin-Ka-Zan. Dirty Baron can also do a Baron Fu-Rin-Ka-Zan. Kinnikuman has two variants: one switching the Reverse Romero Special with a Kinniku Buster and one ending with the Kinniku Driver followed by the Kinniku Buster.
** Ramenman has a three-part Level 3 Super, referencing the victory move against Motorman. The three moves are Flying Dragontail Kick, Flying Leg Lariat and the Camel Clutch. This Camel Clutch is brutal since it involves Ramenman messily tearing off the opponent's upper half.
** Brocken Jr. has a level 2 Red Rain of Berlin super. He can follow it up with an elbow drop and, at the cost of an additional super meter, add on a Camel Clutch for extra damage. Ramenman can easily reverse it, though.
** Both variants of Akuma Shogun has the Hell's Nine Point Seal. There's one variation ending with the Piledriver and the Choujin Compressor and one variation ending with a handshake and the Hell's Guillotine technique.
** In one of his supers, Kinnikuman Zebra can chain a German Suplex into a Japanese Leg Roll and a Jumping Piledriver.
** Prince Kamehame and Scramble for the Throne Suguru Kinniku can pull off the Triple Beefcake triple chain grapple.
** As of the 02/05/2023 update, {{Spoiler|first}} Kinnikuman Great can also pull off the Triple Beefcake.
* [[Fusion Dance]]:
** Akuma Shogun is a merger of the six Devil Knights and {{spoiler|Goldman}}. Sunshine and Ashuraman can fuse into an incomplete Akuma Shogun in one of Sunshine's supers.
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** During the first round, Kinnikuman Great can kick his foe hard during one of his supers. This causes his foe to drop a mysterious chest. If Kinnikuman Great catches it, he recovers a super meter. This is supposed to a reference to Kinnikuman Great attempting to recover Friendship Power from Ashuraman. This can still happen even if Ashuraman isn't Kinnikuman Great's foe.
** Ashuraman can use the Hell Canvas technique even if his foe is supposed to be among the Choujin sealed in the canvas.
** Mammothman can use his Chojin Decoration Tree super when Kinnikuman Super Phoenix or Prisman are his opponents. He can also use tag-team supers with Warsman and Neptuneman even if he's fighting against said fighters. He can also use his tag-team supers against Robin Mask even though Warsman is supposed to stick to one side.
* [[Generation Xerox]]: Kinniku Mantaro is the son of Kinnikuman, so they share a similar moveset and the Burning Inner Strength. Mantaro even has a combination attack with one of his friends. However, it is not done with Terry the Kid<ref>Terryman's son</ref>. Instead, it is done with Kevin Mask<ref>Robin Mask's son.</ref>
* [[Golem]]: Golemman is a golem Choujin.
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** Planetman can freeze his foes with his Sub Zero Figure 4 Neck Lock. He can follow up with a knee drop for extra damage.
** Ashuraman has the Shinsetsu Jigoku. He covers the ring in snow before diving into it with his foe, causing his foe to freeze.
** Mammothman and Robin Mask can do the Ice Rock Gyro. Mammothman's version is much stronger because it is a level 3 super. Robin Mask's version is more versatile as it can be chained into the Greenwich Time Crush or Robin Special 2nd. Mammothman can also use the Nose Freezing Super Move, sending ice from his trunk to freeze his opponent.
** The Ninja can turn the ring into water and freeze it instantly with his Ninja Art Absolute Zero.
* [[I Know Madden Kombat]]: Jean Steamboard has a pair of supers based on the sports of volleyball and soccer. Mayumi Kinniku makes cameos in both of those attacks. Mayumi attempts to save the foe, but ends up causing more damage. If Jean wins a victory during the soccer super, Sayuri will toss Mayumi face-first at the camera.
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** During one of his supers, Kinnikuman Mariposa impales his foe with the fragments of a ringpost to hold them in place while he performs many kinds of wrestling techniques on them. The last of his desperation attack version of the Phony Revenger has Mariposa turning the canvas into a sharp spike and impaling his foe on top of it.
** Mammothman can impale his foes with his tusks and his trunk.
** As a marlin, Marlinman's fighting style revolves around his sword-like nose. His signature move is Spear Fishing, a move where he painfully impales his opponent.
* [[Improbable Weapon User]]
** Mr. Nakano can toss his wig when he fights.
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* [[Life Drain]]: Mr. Khamen can suck health from his opponent with his Cartouche straw.
* [[Light'Em Up]]: Prismman's Rainbow Shower technique. It's deadly to Choujin.
* [[Literally Shattered Lives]]: In the 03/14/21 update, Planetman shatters into pieces if he is hit with a powerful super move. {{Spoiler|A reference to his death at the hands of Psychoman.}}
* [[Loads and Loads of Characters]]: There are so much characters in this game, they have to be switched out.
* [[Loud of War]]: Stecasse King can blare loud music in his Devil Symphony and Hell's Symphony supers.
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** Beauty Rhodes can drain super meter with his pinfall.
** Buffaloman can drain super meter with his horn. If Buffaloman has a full super meter, he takes damage.
** {{spoiler|Omegaman Aristera}} can match his opponent's Chojin Kyodo by draining their super meter.
* [[Mana Meter]]: Everyone in this game has a super meter. However, there are two characters who do something unique with it.
** Bikeman's super meter functions like a stamina meter. If it's empty, he can't do much. He even starts panting. As a result, he has to use Motorman's remains in order to charge up.
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** Kinnikuman has the Burning Megaton Punch. It's a charged attack that knocks the foe towards the other side of the ring.
** The Samurai has the Iai-Giri Bomber. It hits so hard, that he can use it to knock foes into the ceiling or to knock foes clear out of the ring.
* [[Mirror Match]]: In addition to facing against themselves, several characters <ref>Akuma Shogun, Big the Budo, Brocken Jr., Kinnikuman, Perfect Choujin Neptuneman, Kinnikuman Super Phoenix, and Ramenman</ref> can face off against counterparts from further along in the canon timeline<ref>The Akuma Shogun fighting against the Perfect Origin for the Akuma Shogun serving under Satan, {{spoiler|Neptune King}} for Big the Budo, Kinniku Suguru for Kinnikuman, Justice Choujin Neptuneman for Perfect Choujin Neptuneman, Anime Ramenman and {{spoiler|Mongolman}} for Brutal Ramenman</ref>.
* [[Multi-Armed and Dangerous]]: Ashuraman has six arms, making his wrestling techniques deadlier than usual.
* [[Mundane Made Awesome]]: Chie no wa Man and Cubeman have a special animation that'll play out when they're low on health. They attempt to solve each other while [[Fist of the North Star]] music plays in the background. If Chie no wa Man is solved first, Cubeman swipes at him and causes Chie no wa Man to fall apart. Chie no wa Man laments that he can't compete with modern toys. If Cubeman is solved, Chie no wa Man punches him and cause the panels to line up. Cubeman rockets into the sky and blows up.
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*** If it's done to Buffaloman, his wig flies off. It's a reference to the scene where he became a Justice Choujin in the manga.
*** If it's done to Mr. Khamen, he turns into Sphinxman.
***There's a chance that Terryman will turn into his Scramble for the Throne anime design if he's hit by the Cross Bomber.
***After his 2024/04/06 update, Sunshine reverts back to his first design and his Nisei design if he's hit by the Cross Bomber
** Bikeman's Level 3 super is a reference to the fact that Bikeman and Mr. VTR were considered a popular tag-team.
** Pentagon's level 3 super turns him into the unused Choujin Missileman.
** Sometimes, when Cannonballer wins a fight, Kinnikuman Big Body is revealed to be Magnum from Tatakae!! Ramenman, as they share similar character designs.
**The Omegaman can sometimes sprout a devil's tail during certain animations, a reference to the shift in character designs.
** One of Reborn Ashuraman's intros is his entrance into the Demon World before the Justiceman fight and his rant before the Blood Unit Ashura Buster is based on his rant during the Demolitions' match against the Blood Evolutions.
**After the 08/14/2021 update, Rikishiman has a special intro where his topknot lands on his head, referencing his entrance against Black Ship from the chapter where he's the protagonist. On top that, if Rikishiman lands the Shiranui - Unryuu Nage finisher on his opponent, he does his victory pose after his fight against Lunaight.
**The Six Spears of Omega Centauri Arc Ataru has an intro where he exits a portal shrouded in shadows, a reference to his entrance before the tag-team fight in the Six Spears of Omega Centauri arc.
**Omegaman Aristera can only pull off the Napalm Stretch escape once because he doesn't regrow them in the his tag-team fight against Ataru and Brocken Jr.
* [[Ninja]]: The Ninja and Satan Cross specialize in ninjutsu.
* [[Obvious Beta]]
** Bermuda III doesn't seem to have a proper AI as he doesn't seem to fight back.
** Buki Boy's sprites seem rather janky and sometimes his attacks don't seem to line up.
** Mantaro Kinniku is missing the Muscle Millenium and the Muscle Gravity finishers as he's meant to be a private character.
* [[OC Stand-In]]: There are many characters<ref>Dr. Bombe, Chienowaman, Cubeman, Teapackman, the Kinnikuman Big Body team, and Woolman</ref> in Kinnikuman that never show up again or barely get a chance to shine in the original manga. As a result, Matayan is forced to make up movesets for each of them.
* [[Off with His Head]]:
* [[Off with His Head]]: Mammothman can decapitate his foe with his Ghost Canvas technique. Due to sprite limitations, the foe's head still remains intact.
** Mammothman can decapitate his foe with his Ghost Canvas technique. Due to sprite limitations, the foe's head still remains intact.
* [[Old Master]]: Since Prince Kamehame was the one who taught Kinnikuman, he knows the ins and outs of his moves. He can even reverse the Kinniku Buster and Kinniku Driver.
** Planetman gets on the receiving end of this by his opponent if he gets grappled during his special variant of his Planet Ring desperate move.
* [[One-Hit Kill]]:
 
*[[Old Master]]: Since Prince Kamehame was the one who taught Kinnikuman, he knows the ins and outs of his moves. He can even reverse the Kinniku Buster and Kinniku Driver.
*[[One-Hit Kill]]:
** Prince Kamehame has the 3-count pinfall backdrop. If done correctly, it can KO an opponent instantly. Prince Kamehame even has a special intro with Kinnikuman that lets Prince Kamehame earn an instant victory over Kinnikuman.
** If the Fu-Rin-Ka-Zan is done on Jesse Maivia, it kills him instantly because the Fu-Rin-Ka-Zan was the move that originally finished him off.
** If Kinnikuman or Puripuriman does the fart attack in Black Hole's portable dimension, they break out and fall on top of Black Hole, KOing him instantly.
** If Kinnikuman Super Phoenix performs the Muscle Revenger on Kinnikuman Big Body, Kinnikuman Big Body is instantly killed because the Kinnikuman Big Body was the first victim of the Muscle Revenger.
** If Curry Cook is low on health, he can do a special attack where he entangles his foe on the ring ropes and kicks them to death.
* [[One to Million to One]]: Akuma Shogun can turn his body into sharp diamonds with Diamond Power.
*[[One to Million to One]]: Akuma Shogun can turn his body into sharp diamonds with Diamond Power.
* [[Original Generation]]: Haniwaman and Fraulein Brocken are original characters made for this game.
*[[Original Generation]]: Haniwaman and Fraulein Brocken are original characters made for this game.
* [[Our Ghosts Are Different]]:
*[[Our Ghosts Are Different]]:
** Atlantis can call upon the ghosts of Stecasse King, Black Hole, Mr. Khamen, and The Mountain in some of his attacks.
** Ashuraman can cover the ring with his Hell Canvas super. Spirits of fallen Devil Choujin show up and beat up the foe. Kinnikuman Great can reverse it by using Muscle Salt on the canvas and flattening the spirits with Muscle Rolling.
* [[Palette Swap]]: Strong the Budou is a recolor of Big the Budo. However, his moveset is completely different.
* [[Patchwork Fic]]: This game seems to be a mixture of the anime, the manga, and the movies. Character palettes are taken from the anime and the manga. Wolfman is called Rikishiman in-game. The Anime Ramenman seems to have samples from all of his voice actors. It's possible for Dirty Baron to fight Kinnikuman Super Phoenix or for Big the Budo to fight Strong the Budo.
* [[Perpetual Beta]]: Because of his dedication to Kinnikuman, Matayan has been releasing characters for this game for more than a decade. As long as the revival is going, Matayan should have more material for this game.
* [[Perpetual Smiler]]: Sunshine is constantly seen smiling in-game. His super meter even has a depiction of him smiling. The only times when his expression changes is when he gets hit by the Cross Bomber, does that super where he freaks out about Friendship Power, or when he loses.
* [[Pint-Sized Powerhouse]]: Chie no wa Man, The Mari, Meat Alexandria and Tarou Yamada are smaller than the rest of the competitors. They can kick butt like the rest of them.
* [[Playing with Fire]]:
** Robin Mask and Kinnikuman Mariposa can use the Anolao Staff to burn their foes.
** Planetman can chuck the sun in his Apollo Dynamite technique and can cause his shoulder to erupt with his Olympus Volcano technique.
** The Ninja is known as the Scorching Hell. His stronger supers are fire-themed.
* [[Post Final Boss]]: After beating Kinnikuman Super Phoenix, certain characters have to face one more match. As an homage to the Muscle Returns manga, Kinnikuman has to fight Terryman in a rainy wrestling ring.
* [[Prehensile Hair]]: Mongolman can turn his hair into a net, use it like a fan or use it like a hook.
* [[Press X to Die]]:
** Terryman has a super where he stops a train to save a puppy. He loses the round if you use it, but it fills up Terry's super meter for the next round.
** Canadianman has a special second round intro that has him and Specialman knocked out by the Stray Devil Chojin Combo's Hell's Combination.
** If Kinnikuman Zebra is low on HP if he performs the True Muscle Inferno, Mariquitaman shows up and kills Kinnikuman Zebra with a Mariquita Deadly Ride.
** If Reborn Asuraman is low on HP when he does the Blood Unit Asura Buster, he botches the move because his arms lack the stamina to perform the move. This also costs him the match because he can't fight back.
* [[Press X to Not Die]]: You have to enter the combination for the 70,000,000 Power Muscle Spark properly when Suguru Kinniku does his comeback super. Otherwise, the Five Gods cause Suguru to die.
* [[Putting on the Reich]]: Brockenman, Brocken Jr., Stroheim and Fraulein Brocken all have Nazi-themed imagery.
* [[Pyramid Power]]: Anime Ramenman and Chienowaman have supers that invoke this trope. For his super, Anime Ramenman meditates in a pyramid and heals himself for a bit. Ramenman expels the damage to the body in the form of a Rainbow Shower. Chienowaman's super has Chienowaman changing into a pyramid and healing himself. Robin Mask shows up in a cut-in and describes Pyramid Power for the player.
* [[Rapid-Fire Fisticuffs]]:
** Many of Rikshiman's attacks are rapid-fire slap attacks since Rikshiman is a sumo wrestler.
** Kinnikuman Zebra has the Saint Muscle Punch, Mephisto Punch, and Savannah Punch techniques. The Saint Muscle Punch technique allows Zebra to throw many punches in an instant. Mephisto Punch is essentially a punch so fast, the air around it turns into a projectile. The Savannah Punch is a flurry of punches made more deadly by having Zebra hold iron balls in his hands.
** As an homage to King of Fighters, Kinnikuman Soldier can do this as one of his supers.
* [[Reality Warper]]: Mr. VTR can alter the arena and heal himself by altering the footage on his body. He even does this in Mixer Taitei's reversal of the Kinniku Driver.
* [[Relax-O-Vision]]: One of Curry Cook's desperation supers has him wail on his helpless opponent on the ring ropes until they are bloody and battered. A censor screen is placed to block out the rest of the beating, but it's too late. He already killed his opponent. When the screen vanishes, Curry Cook is the only one left standing,
* [[Ret-Gone]]: If Kinnikuman Super Phoenix wins with his True Muscle Revenger, the page containing the foe's history is burnt away. This causes the foe to be erased while the Five Evil Gods and Kinnikuman Super Phoenix look on in laughter.
* [[Rolling Attack]]: The Mountain gains a rolling attack as one of his supers in his 3/19/2017 update.
* [[Sacred First Kiss]]: If Kinnikuman Super Phoenix earns a perfect victory, he gloats and steals Bibimbap's first kiss. In the foreground, Kinnikuman tries to kiss Robin Mask while Robin Mask is backing away.
* [[Same Sex Triplets]]: Bermuda III are 4D Choujin triplets. They bear a resemblance to Black Hole since they're from the same family. They can switch out in the middle of a fight, but they share the same health bar.
* [[Say My Name]]
** If the Ninja loses after getting hit by a Super, his teammates on Team Soldier yell his name.
** If Brocken Jr. from the Scramble for the Throne arc attempts the Frankensteiner, Kinnikuman Soldier will yell his name.
** If Robin Mask loses while using his Ropeworks Tower Bridge technique, Kinnikuman will yell his name while he's erased permanently.
* [[Scaled Up]]: Sneagator can shapeshift into various reptiles.
* [[Shock and Awe]]:
** Neptuneman and Big the Budo both have electromagnetic powers.
** Motorman is a living battery and can weaponize this in some of his attacks. A wrecked Motorman is even seen in Bikeman's charging animation.
** Bikeman can create an electric road and stun his foe with electric rings.
** As of the 7/10/2022 update, Mammothman can use the Optical Fiber Cross Bomber combination attack with Neptuneman, shocking his opponents with optical fibers and hitting them so hard with explosive lariats that their faces fly off.
* [[Shrink Ray]]: Mr. VTR can shrink his opponent by making his camera lens zoom out.
*[[Shrink Ray]]: Mr. VTR can shrink his opponent by making his camera lens zoom out.
* [[Shout Out]]:
*[[Shout Out]]:
** Brocken Jr. has Guile's Flash Kick
** Kinnikuman can do Ralf's Galactica Phantom in the form of the Kajiba no Megaton Punch.
**Teapackman has Captain Kidd's hanging super.
**Brocken Jr. has Guile's Flash Kick.
** Akuma Shogun has Krauser's Kaiser Wave and Rugal's Genocide Cutter.
**Mongolman also has Rugal's Genocide Cutter
** Ataru has Ralf's Gatling Punch and Iroha's Crane Dance moves in the shadows super.
** Ataru has Ralf's Gatling Punch (Gatling Knuckle) and Iroha's Crane Dance super (Muscle Judgement).
** Cubeman and Chienowaman share a unique desperate super that can only be used in a Cubeman vs. Chienowaman match, complete with Mortal Kombat announcer.
** Cubeman and Chienowaman share a unique desperate super that can only be used in a Cubeman vs. Chienowaman match, complete with Mortal Kombat announcer.
** Neptuneman uses Muscle Power's "Numbah # 1" soundclips.
** Skyman dons various famous luchador masks after getting hit with unmasking attacks.
* [[Sky Surfing]]: Weaponized by Kinnikuman Zebra in his Muscle Inferno attack. In the 10/14/19 update, he gets the Shin Muscle Inferno.
* [[A Sinister Clue]]: {{spoiler|Omegaman Aristera}} is just as sinister as his brother The Omegaman, but {{spoiler|Aristera}}'s back hand is a left hand. He is willing to do anything to save his home planet. {{spoiler|Aristera}} even has a special intro against The Omegaman.
* [[The Smurfette Principle]]: Muscle Fight only has three playable female characters, and they're not even part of the series to begin with.
*[[Sky Surfing]]: Weaponized by Kinnikuman Zebra in his Muscle Inferno attack. In the 10/14/19 update, he gets the Shin Muscle Inferno.
* [[SNK Boss]]: The game has six Bosses in the form of Akuma Shogun, the Hell Missionaries, Kinnikuman Super Phoenix, Ganman, and Strong the Budo. Most of these bosses have more than 3 super meters.
*[[The Smurfette Principle]]: Muscle Fight only has three playable female characters, and they're not even part of the series to begin with.
*[[SNK Boss]]: The game has six Bosses in the form of Akuma Shogun, the Hell Missionaries, Kinnikuman Super Phoenix, Ganman, and Strong the Budo. Most of these bosses have more than 3 super meters.
** Akuma Shogun is deadly because of his Hell's Nine Point Seal technique, which lets him slice off his opponent's life meter, and his Diamond Power ability, which lets him move across the screen and cut up his foe if they touch the pieces.
** Perfect Choujin Neptuneman can spam Thunder Saber and Quarrel Bomber attacks with impunity. His Cross Bomber attack can slice off 80% of his opponent's health with wase. He can counter any Kinniku Driver-like supers with a Law-Breaking Robin Special if he has a super. He can also make himself invulnerable as he pleases and can get a free super meter anytime during the round.
** {{spoiler|Neptune King}} has a similar moveset to Neptuneman, but he has a few unique moves. One of these is a super that lets him turn back time and heal himself. Another move creates a crack in the ring, which {{spoiler|Neptune King}} uses to crush his opponent. Another move lets him use Magnet Power to grapple his opponent from a far in order to shock them real hard with a big Magnet Power energy bolt.
** Super Phoenix's axe kicks have excellent range. He's really fast and his running grapples are unblockable. He can bring himself back to life with five super meters. During his rebirth, he has the True Muscle Revenger, which is an instant-kill.
** Ganman has excellent range on all of his attacks because his size. His Elk Horn Tempest can and will shred off life meter if it isn't blocked. Unlike the others, he has no super meter.
* [[Split Personalities]]: Kinnikuman Zebra can switch between his Justice and Brutal Chojin personalities with a few of his moves.
* [[Spot of Tea]]: Teapackman weaponizes tea as part of his moveset. One of his super is pouring scalding hot tea from his head at his foe. Teapackman even drinks tea in one of his victory poses.
*[[Stage Magician]]: Devil Magician is an evil magician who specializes in weaponizing stage tricks to kill his opponent.
* [[Stance System]]: Prince Kamehame can switch between two stances. One stance lets him perform his 52 Submission Holds. The other lets him perform his 48 Killing Techniques. These two stances even come with unique supers.
* [[StockStance DinosaursSystem]]:
**Prince Kamehame can switch between two stances. One stance lets him perform his 52 Submission Holds. The other lets him perform his 48 Killing Techniques. These two stances even come with unique supers.
**Reborn Asuraman can switch between his three faces in combat, giving his moves different properties. He also has the Makai Inner Strength as an Install Move.
*[[Strange Salute]]: Both Atlantis and The Mountain have victory poses where they rock the devil horns hand gesture to show that they're victorious over their opponents.
*[[Stock Dinosaurs]]
** Sneagator's true form is the foot of a T-Rex.
** Mammothman is a Wooly Mammoth Choujin.
* [[Super Mode]]:
** Kinnikuman has the Burning Inner Strength. It gives him extra super moves at the cost of burning his life meter. Stecasse King can emulate this, provided he has Kinnikuman's cassette inside. Warsman also has the Burning Inner Strength since he also copied Kinnikuman's strength.
** Buffaloman has the 10 Million Power. It can only be activated at full super meter, though.
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** Perfect Origin!Akuma Shogun has the Diamond Power and the Lonsdaleite Power modes.
** Robin Mask has Maelstrom Power as of the 3/5/2019 update.
**950,000 Kinnikuman Super Phoenix can accept the God of Intelligence's power and gain his old moveset from the Scramble for the Throne arc back.
* [[Super Speed]]: Kinnikuman Zebra uses this to confuse his opponent start his Muscle Inferno supers.
*[[Super Speed]]: Kinnikuman Zebra uses this to confuse his opponent start his Muscle Inferno supers.
* [[Taking You with Me]]
*[[Taking You with Me]]
** Terryman has the brainbuster he used to finish off The Mountain.
** The Mountain can do this as one of his desperation moves, as of his 3/19/2017 update.
** Ramenman has the Devil Tombow attack. He twists himself around his foe. If he doesn't kill his opponent, Ramenman loses.
** Sneagator can do this as a desperate super in his claw form.
** King the 100 Ton is KOed with a super move, he can knock out his foe by shattering and hitting them with one of his fragments.
** If Strong the Budou has low enough HP when he wins, The Mountain grapples him and attempts to do this.
** Atlantis has the {{spoiler|Tower Bridge}} finisher, which ends with his death.
* [[Tank Goodness]]: Leopardon finally gets to show off his true potential. He has a massive arsenal<ref>missiles, machine guns, a howitzer, and a beam cannon</ref> in this game, and is not afraid to fire it all in his matches.
*[[Tank Goodness]]: Leopardon finally gets to show off his true potential. He has a massive arsenal<ref>missiles, machine guns, a howitzer, and a beam cannon</ref> in this game, and is not afraid to fire it all in his matches.
* [[Teleport Spam]]: Buffaloman, Woolman and Ganman can use this to avoid attacks.
*[[Teleport Spam]]: Buffaloman, Woolman and Ganman can use this to avoid attacks.
* [[This Is a Drill]]:
*[[This Is a Drill]]:
** Screw Kid can summon drill bits on his arms and knees. He can drill into his opponent with his Hell's Screwdriver super move.
** Motorman has a drill for a head, so it's used in some of his moves.
 
* [[Time Master]]:
* [[This Is Unforgivable!]]: Strong the Budo has a special intro against Suguru Kinniku where he points at the Chojin Gods and tells them that he won't forgive them.
 
*[[Time Master]]:
** Pentagon can stop time with his Chronos Change and Stop the Time techniques.
** In one of his desperation supers, {{spoiler|Neptune King}} can reverse time by manipulating the Earth's magnetic field. It heals him and his opponent back to full health.
** Mr. VTR can freeze his opponent by pressing the pause button on his console.
* [[Toilet Humour]]: Benkiman is a walking toilet, and Puripuriman is a guy with a butt for a face. You can have them fight each other.
* [[Training Dummy]]: As a reference to Kinnikuman training for his battle against Warsman, Mayumi Kinniku is the training dummy for Muscle Fight. He's there, so the player can get a feel for their character.
* [[Transforming Mecha]]: Bikeman can turn into a motorcycle and and run over his opponent.
*[[Underwater Boss Battle]]: Atlantis and Marlinman can effectively drag their opponents underwater, causing them to gain health while their opponent loses health. If their opponent is another version of themselves, this doesn't happen.
* [[The Un-Reveal]]: If the Hell Missionaries perform the Cross Bomber on Kinnikuman, they won't be able to reveal Kinnikuman's true identity. Instead the following happens: if Kinnikuman is hit with the Cross Bomber at full health, it's revealed that he wears a spare mask underneath<ref>A reference to the fight against Warsman</ref>; if Kinnikuman is hit with the Cross Bomber at 50-75% health, he loses his arm instead<ref>A reference to a scene before the match against the Hell Missionaries</ref>; and, finally if Kinnikuman is hit at low health, it turns out that Kinnikuman is actually Terryman<ref>A reference to Terryman disguising himself as Kinnikuman during the 7 Devil Choujin arc</ref>. This also applies to the 5/06/18 update of Kinniku Suguru as the Face Flash covers up the details of his face.
*[[The Un-Reveal]]: If the Hell Missionaries perform the Cross Bomber on Kinnikuman, they won't be able to reveal Kinnikuman's true identity. Instead the following happens: if Kinnikuman is hit with the Cross Bomber at full health, it's revealed that he wears a spare mask underneath<ref>A reference to the fight against Warsman</ref>; if Kinnikuman is hit with the Cross Bomber at 50-75% health, he loses his arm instead<ref>A reference to a scene before the match against the Hell Missionaries</ref>; and, finally if Kinnikuman is hit at low health, it turns out that Kinnikuman is actually Terryman<ref>A reference to Terryman disguising himself as Kinnikuman during the 7 Devil Choujin arc</ref>. This also applies to the 5/06/18 update of Kinniku Suguru as the Face Flash covers up the details of his face.
* [[Unstoppable Rage]]: Robin Mask can switch over to a murderous persona if he's knocked down while having 30% or less on his life meter. His moveset changes drastically to show that he's enraged by his opponent.
*[[Unstoppable Rage]]: Robin Mask can switch over to a murderous persona if he's knocked down while having 30% or less on his life meter. His moveset changes drastically to show that he's enraged by his opponent.
* [[Use Your Head]]:
*[[Urine Trouble]]: If Terryman botches the train catch intro in his 8/8/2021 update, the dog he saved urinates on him while Kinnikuman yells at him.
*[[Use Your Head]]:
** Robin Mask has the Human Rocket and and the Chojin Rocket techniques.
** Kinnikuman Mariposa has the Phony Muscle Revenger attack.
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** Tarou Yamada has many attacks revolving around his powerful headbutt.
** Asuraman has his Asura Burning Bullet technique in his pre-Nisei and Nisei incarnations.
**The first variant of Terryman's Texas Twister super move has Terryman launch himself from the ropes to headbutt the opponent while spinning around like a tornado.
* [[Villainous Breakdown]]: Screw Kid and Kendaman get chastised by Neptuneman when they're low on health. They proceed to freak out, which enables their desperation moves. It makes sense; if they lose, they get punished by the Hell Missionaries.
*[[Villainous Breakdown]]: Screw Kid and Kendaman get chastised by Neptuneman when they're low on health. They proceed to freak out, which enables their desperation moves. It makes sense; if they lose, they get punished by the Hell Missionaries.
* [[Vocal Dissonance]]: Yamada Tarou looks like a naked kid, but sounds a lot like Frieza<ref>[[Ryusei Nakao]]'s voice samples are used.</ref>.
*[[Vocal Dissonance]]: Yamada Tarou looks like a naked kid, but sounds a lot like Frieza<ref>[[Ryusei Nakao]]'s voice samples are used.</ref>.
* [[Voluntary Shapeshifting]]
*[[Voluntary Shapeshifting]]
** Sunshine can change his body because he's made out of sand.
** Sunshine can change his body because he's made out of sand..
** King the 100 Ton can shapeshift, but only with the aid of signs held by Kinnikuman Mariposa.
** The Omegaman can also shapeshift into various objects with the aid of his mask. He can sprout wings (both bird and plane), construction equipment, and the Tokyo Tower as a part of his attacks.
* [[Waking Up At the Morgue]]: Warsman has a special intro where he punches his way out of a coffin. This is a reference to his revival after Kinnikuman's match against Buffaloman.
* [[When All You Have Is a Hammer]]:
** Junkman has his Junk Crushers. He can get creative with them, though.
** Most of The Samurai's supers are variations of the Iai-Giri Bomber.
** Pinchman's moveset relies upon the use of the Pinchers on his hands.
** The Manriki's moveset relies upon the use of the vise on his head.
* [[Wolverine Claws]]:
** Warsman has the Bear Claws. He uses them effectively in his many variants of the Screwdriver attack.
** Bermuda C's moveset focuses on slashing up his foes with his claws.
* [[Won't Work On Me]]: The Brocken Jr. from the Scramble for the Throne arc and Geronimo are immune to Prisman's Rainbow Shower attacks because they're not Choujin.
* [[World of Cardboard Speech]]: Justice Choujin Neptuneman has the Neptuneman Message desperation technique. He talks about the sacrifices his fellow Choujin have made and talks about the hope they plan to give to future Choujin. Invigorated by delivering this speech, Neptuneman's health and super meters fill up.
* [[World Tree]]: In the 08/18/2017 update, fighters can fight at the Unforgiven Yggdrasil, a gigantic tree said to protect Choujin against the deadly Capillaria rays.
* [[Wreathed in Flames]]: Kinnikuman Mariposa can set himself on fire to prevent people from grabbing him. He can also use it offensively and burn his foes with physical contact.
* [[Years Too Early]]: If Robin Mask loses a match, Robin Knight makes a cameo in the character victory screen and tells Robin Mask that he's ten years too inexperienced.
* [[Zerg Rush]]: Benkiman can summon a horde of his fans in one of his supers, who proceed to trample his foe. Sunshine can turn into New Sunshine and summon a legion of sand grunts to run over his foe.
 
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[[Category:Fan Works]]
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[[Category:Fighting Game]]
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