Klax: Difference between revisions

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A simple premise: [[Falling Blocks]] plus [[Match Three Game]]. [[High Octane Nightmare Fuel|Of such things, life-shattering events are made]]. Definitely [[Nintendo Hard]].
 
The game is 100 levels ("waves") in length, giving the player the opportunity to skip five or 10 of them every five levels, but never allowing you to skip past the 91st stage. So a minimum start-to-finish playthrough is 40 levels long. To pass a level, you have to meet its requirements... in order in (almost) each set of five waves: make a number of Klaxes, make a number of ''diagonal'' Klaxes, achieve a certain score, survive a set number of tiles, and make a number of ''horizontal'' Klaxes. You lose if you fail to catch a certain number of tiles (three, four or five, depending on how far you warped at your last chance) during a set of five waves, or if you fill the bin entirely without clearing enough tiles.
 
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{{tropelist}}
=== ''Klax'' provides examples of: ===
* [[Announcer Chatter]]
* [[Catch Phrase]] -: Many, given by the voice synthesizer.
* [[Critical Existence Failure]] -: All is well until you drop that last tile and then: "Awwwwwww".
* [[Falling Blocks]]
* [[Hold the Line]] -: The survival waves, where you must catch a certain number of tiles to win.
* [[Match Three Game]]
* [[No Plot, No Problem]]
* [[Nothing Is Scarier]] -: With regard to the arcade version's complete lack of soundtrack. Some nice, soothing background Muzak would be well placed, but no, all you get is the relentless ''clack, clack, clack''.. on top of whatever song the player chose on the ''Dance Dance Revolution'' machine across the hallway.
* [[Oh Crap]] -: Often, but mostly when you see that wonderful hint: "This one is fast!".
* [[Palette Swap]] -: All the tiles, except in the Game Boy version.
* [[Path of Most Resistance]] -: While you get a nice bonus, extra leeway on dropping tiles, ''and'' you skip the intervening levels when you warp, you can get a far higher score playing through every single level.
* [[Scoring Points]]
* [[Sound-Coded for Your Convenience]] -: In the arcade version, each colour of tile produced their own unique sound effect as they tumbled.
* [[Speed Metal]] -: The NES port's soundtrack by [[Büg Sük]] (Lx Rudis and Dave O'Riva).
* [[A Winner Is You]] -: A little congratulatory sentence {{spoiler|and a bonus 1,000,000 points}}.
 
{{reflist}}
[[Category:Atari 2600Klax]]
[[Category:SegaVideo GenesisGame]]
[[Category:Puzzle Game]]
[[Category:GameCasual BoyVideo ColorGame]]
[[Category:Turbo Grafx 16]]
[[Category:Atari 2600]]
[[Category:Sega Genesis]]
[[Category:The Nineties]]
[[Category:Arcade Game]]
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[[Category:Game Boy]]
[[Category:Nintendo Entertainment System]]
[[Category:CasualGame VideoBoy GameColor]]
[[Category:KlaxTurboGrafx-16]]
[[Category:VideoAtari Game2600]]
[[Category:TurboSega Grafx 16Genesis]]
[[Category:Amiga]]
[[Category:Amstrad CPC]]
[[Category:Atari 5200]]
[[Category:Atari 7800]]
[[Category:Atari ST]]
[[Category:BBC Micro]]
[[Category:Commodore 64]]
[[Category:DOS]]
[[Category:Game Boy Advance]]
[[Category:Game Gear]]
[[Category:Atari Lynx]]
[[Category:MSX]]
[[Category:PC-88]]
[[Category:PC-98]]
[[Category:Sega Master System]]
[[Category:Sharp X68000]]
[[Category:ZX Spectrum]]