Knockback: Difference between revisions

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** Also present in the game is the Topple status, which knocks the victim off their feet, and makes them completely unable to act or avoid attacks. It's essential to defeating some early bosses that can't be hurt while standing on their feet, and also turns into a bit of a [[Game Breaker]] later on, as topple inducing attacks can potentially be chained together to the point where the enemy can ''never'' get up until they're dead.
 
== OtherSimulation Game ==
* ''[[Dwarf Fortress]]'' has knockback as a possible effect of blunt attacks, launching the enemy a short distance calculated according to [[Loads and Loads of Rules|a staggering number of different variables]]. In previous versions this was [[Game Breaker|insanely]] but [[Good Bad Bugs|hilariously]] overpowered, with even fairly unremarkable warriors able to [[Punched Across the Room|launch opponents six or seven tiles]]. The recentlater combat mechanics overhaul makes knockback possible with ''all'' weapons, now that slashing or piercing attacks are re-rolled as bludgeoning ones if they fail to overcome the target's armour check, but [[Your Mileage May Vary|for better or worse]] it also severely nerfed it.
 
== Tabletop Game ==
* [[Dungeons & Dragons]]:
** ''Player's Option - Combat and Tactics'' upgrade (sometimes known as "AD&D 2.5") has knockdown value given to all weapons. There's also Retreat - when creature A inflicts damage on creature B without retaliation in melee, A may opt to force B to move one step back (or if it's impossible, e.g. due to an obstacle, choose flank) - and then have choice whether to follow or allow disengage; but retreat doesn't provoke attack of opportunity, as it's resolved in the end phase. Those who cannot retreat (due to obstacles) are knocked down instead, with saving throw to avoid; and there are special cases (fighting on the stairs, climbing). It does not apply to the victims of 4+ greater HD or 2+ greater size category. But also may happen as a result of [[Critical Hit]]s to head or tail, as a [[Random Event]] and optionally as a called shot effect (instead of damage).
 
 
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