La-Mulana: Difference between revisions

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* [[Advancing Boss of Doom]]: Viy pulls it off, as does Ellmac (sorta).
* [[Adventurer Archaeologist]]: Lemeza, the [[Player Character]], is quite obviously one of these.
* [[Alien Geometries]]: La-Mulana is [http://en.[wikipedia.org/wiki/Simply_connected_space:Simply connected space|non-simply connected]], almost certainly deliberately. If you try to make a map that shows where all the areas are in relation to each other, taking every connection into account, you'll quickly discover that it can't be done. In particular, it's not at all clear what the lowest point inside the ruins is, as you can go through the same set of locations in the lower areas (Inferno Cavern, Chamber of Extinction) over and over again while taking a path that should logically be going farther and farther downward. That said, there's also {{spoiler|the infinitely deep pit in the Inferno Cavern that appears during the quest for opening up Hell Temple.}}
** Perhaps most [[Egregious]] is the Shrine of the Mother, in which the lowest area of the Endless Corridor takes you to the top of the area, and an entrance three floors up takes you to a lower, isolated area. Everything else can be explained with the depiction of three-dimensional space in two dimensions, but this...
** Even the same areas aren't connected logically. Hell Temple is the another example where you can fall from multiple rooms into the same "Land of Hell." There's also the first time the player enters the Twin Labyrinth from the Mausoleum of the Giants, where going down one ladder sends the player to a room on the opposite side of the map!
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* [[Bag of Spilling]]: According to [[All There in the Manual|the manual]], Lemeza's equipment was seized by airport security except the whip and MSX, which he saved by screaming "THESE ARE SOUVENIRS!" until they let him take them along.
* [[Ballistic Bone]]: Thrown by the more advanced types of skeletons.
* [[Bamboo Technology]]: Some of the children of the mother built impressive mechanisms despite not seeming to have technologically progressed too far. Though it overlaps with [[Schizo -Tech]], since ''someone'' built {{spoiler|the Tower of Ruin and the Tower of the Goddess.}}
* [[Barrier Change Boss]]: {{spoiler|Each form of Mother (in the original PC release) is only vulnerable to one specific weapon}}.
* [[Beam Spam]]: The tiny flying demons in the Dimensional Corridor love to shoot lasers all over the place, and they usually come in groups.
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* [[Depth Perplexion]]: The bats can fly "in front of" any object on the screen, whether or not you can pass it, and will always hurt you if their sprite touches yours. They can also fly "in front of" water and behave exactly the same as they do elsewhere, although since the water is a solid color and the same color they are, they are invisible.
* [[Destructible Projectiles]]: Most projectiles can be destroyed by hitting them: for example [[Ballistic Bone|thrown bones]], fire chunks, and even the burning excrements bonnacons attack with.
* [[DevelopersDeveloper's Room]]: Three of them, one for each of the developers.
* [[The Dev Team Thinks of Everything]]: All of the game's assets are in plain image and sound files that you can view/hear normally...except for one. The {{spoiler|skimpy swimsuit scene}} has its graphics ''scrambled'', all to keep the surprise.
* [[Disconnected Side Area]]: There are quite a few. A path you need to take late in the game consists mostly of them.
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* [[Knockback]]: Your main difficulty enhancer.
* [[Last Ditch Move]]: {{spoiler|Palenque in the Wiiware version}}.
* [[Lava Is Boiling Kool -Aid]]: Lava is a palette swap of water. The only difference between them is that they require different items to allow you to use [[RO Ms]] while in them and to swim in them without damage.
* [[Ledge Bats]]: In many, many places, particularly in [[Brutal Bonus Level]].
* [[Leitmotif]]: Lemeza, Xelpud, the Four Sages, and every boss.
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* [[Not Completely Useless]]: Throwing knives. {{spoiler|Try them on Viy.}}
** {{spoiler|They're also good for detecting fake floors and for finding the edges of platforms in [[Blackout Basement|dark rooms]].}}
* [["No Warping" Zone]]: Dimensional corridor inhibits teleportation to grail points.. There's also a few death traps that prevent warping as well.
* [[Obstructive Foreground]]: Is present in some locations.
** Much more prominent in the Wii version.
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** On a whole though, the game is well aware of your sequence breaking desires, and just makes it so you have to work very hard to get what you want. There is almost always more than one path available to you at any time, though one is generally a lot easier than the other.
* [[Sequential Boss]]: The final boss has five increasingly difficult forms, with no opportunity to heal.
* [[Shout -Out]]:
** One of the ROM combos lets you play a ''[[Gradius]]'' clone, another combo with ''[[Contra]]'' turns you into a [[One-Hit-Point Wonder]], and one of the [[RO Ms]] required for the whip power-up combo is ''[[Castlevania]]''.
** The Contra "anti-shout-out" is part of a combo with F1 Spirit 3D, because the creators disliked that latter game (which also shows in the fact that you can buy it for ''five coins''.).
** Those who grew up with the MSX will get quite a few laughs from Elder Xelpud's many quotes.
** The {{spoiler|Final reward for beating the Hell Temple is a [[Shout -Out]] to Dragon Quest 2 for the MSX}}.
** Lemeza's last name Kosugi and his love for curry was inspired by a TV commercial about Kane Kosugi's "curry is my special power-up".
** [http://www.youtube.com/watch?v=O0m8IONmXsc The second music preview for the Wii version] makes shoutouts to ''[[Castlevania]]'', ''[[Mega Man (Video Game)|Mega Man]]'' and especially ''[[Moonwalker]]''.
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** Lemeza's whip goes from leather to a chain to a chain with a spiked ball ("mace") just like the classic ''[[Castlevania]]'' games.
** [[Castlevania Chronicles of Sorrow (Video Game)|You need to stop time to defeat the Skyfish]].
* [[Slippy -Slidey Ice World]]: The Graveyard of the Giants.
* [[Some Dexterity Required]]: Precisely controlling falling, using grapple claws, and getting used to water and lava will take a while to get used to.
* [[Sound-Coded for Your Convenience]]: Shell horn announces when a puzzle is completed, or when you activate a trap instead.
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* [[Sufficiently Advanced Alien]]: The Mother is heavily implied to be one.
* [[Super Drowning Skills]] ''and'' [[Super Not-Drowning Skills]]: Merely ''touching'' water damages you if you don't have a certain item, even if you aren't submerged in it. The item makes water completely harmless. Because of this, the [[Water Level|Spring in the Sky]] is notable for being one of the most dangerous areas in the game up until you get the item in question and becoming one of the safest immediately afterward.
** Same is oddly true for lava. In fact, in all likelihood, you'll be able to [[Convection, Schmonvection|swim around in LAVA]] before water.
** The fun part about water is the player MUST swim through water in order to get the item that makes Lemeza immune to it.
* [[Suspiciously Similar Substitute]]: For legal purposes, references to the MSX are removed from the [[Wii Ware]] version. Instead, Lemeza will carry a '''[[Fun With Acronyms|M]]'''[[Fun With Acronyms|obile]] '''[[Fun With Acronyms|S]]'''[[Fun With Acronyms|uper]] '''[[Fun With Acronyms|X]]''' laptop.
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* [[Trademark Favorite Food]]: Lemeza has a huge love for Curry, he pulls it out whenever you pause the game.
* [[Trap Door]]: [[Temple of Doom]] has plenty of them.
* [[Try Everything]]: The game is designed to discourage brute-force solutions. Doing this will likely lead to a lot of deaths and make [[Hundred -Percent Completion]] impossible.
* [[Trial and Error Gameplay]]: Often, but especially noteworthy in Hell Temple.
* [[Turns Red]]: The Soul of Death in the final boss fight takes this to an extreme, by casually gaining more attacks and having different animations in the background the more you hurt it.