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* ''Every conversation'' in ''[[Hyperdimension Neptunia]]'' hangs a lampshade of what each character or NPC is doing.
* The ''first thing'' Pit says in the announcement trailer for ''[[Kid Icarus: Uprising]]'' is [[Vaporware|"Sorry to keep you waiting!"]] At one point in the demo for said game, Palutena mentions that it's been "about 24 years" since she last battled Medusa. Guess when the original ''[[Kid Icarus]]'' was released in America. Go on, guess.
* [[
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* ''[[House Of The Dead 2]]'' Very subtle example. At the very beginning of Stage Two a car swerves towards you out of control, if you don't shoot the zombie on the bonnet it passes you and crashes into a shop, killing the man inside (and changing the path you take). ''Just'' before you duck inside you get a glimpse of the shop's name. It's called {{spoiler|Curtains}}. Boom, boom, tish.
* The ''[[Uncharted]]'' series ''loves'' to hang lampshades on everything. Just about half of the speech in the games is dedicated to saying "why does this keep happening?"
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