League of Legends: Difference between revisions

Added pop star composer trope
(Moved Trivia tropes to its respectable page.)
(Added pop star composer trope)
 
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[[File:rsz_lol_7522.jpg|frame| [[Loads and Loads of Characters|There's more characters. A lot more.]]]]
 
{{quote|''"After centuries of conflict and hardship across the lands of Valoran, the Rune Wars have finally come to an end. Treaties have been signed, and the superpowers that once ravaged this land have turned to a new role. Realizing that there must be a better way to settle their differences, they created the Institute of War, a multinational governing body that would settle all disputes. Inside the Institute is the League of Legends-where powerful magic users and delegates from each of the realms vie with or against each other to rule the land."''}}
{{quote|'''''Welcome to Troper's Rift! Thirty seconds until tropes spawn!'''''}}
 
'''''[http://www.leagueoflegends.com/ League of Legends]''''' is a free-to-play [[Multiplayer Online Battle Arena]] game, based on ''[[Defense of the Ancients]]'', a ''[[Warcraft]] 3'' fan-mod, published as a standalone game developed by original ''DotA'' programmers.
{{quote|'''''Welcome to Troper's Rift! Thirty seconds until tropes spawn!'''''}}
 
Like ''DotA'', ''League of Legends'' uses a [[Real Time Strategy]] framework, but has a much narrower focus. You pick one champion, who has unique attacks and abilities, and that's it: no base, no armies, no nothing. With your champion you kill enemy [[Mook|Mooks]] and champions to earn experience points and gold, and attempt to destroy the enemy's base while preventing them from doing the same to you.
'''''[http://www.leagueoflegends.com/ League of Legends]''''' is a free-to-play [[Multiplayer Online Battle Arena]] game, based on [[Defense of the Ancients]], a [[Warcraft]] 3 fan-mod, published as a standalone game developed by original ''DotA'' programmers.
 
Like ''DotA'', League of Legends uses a [[Real Time Strategy]] framework, but has a much narrower focus. You pick one champion, who has unique attacks and abilities, and that's it: no base, no armies, no nothing. With your champion you kill enemy [[Mook|Mooks]] and champions to earn experience points and gold, and attempt to destroy the enemy's base while preventing them from doing the same to you.
 
The [[Excuse Plot]] is that magical "summoners" do battle with each-other by summoning creatures, heroes, and champions and pitting them against each other in gladiatorial combat. Your [[Player Character]] is one of those summoners; it is persistent and gains experience with every battle, as opposed to champions who start every match at Level 1. This opens up various customization options which have a practical effect on gameplay: summoners can bring two [[Support Power|Support Powers]] into battle, and have access to "Runes" and a "Mastery" skill-tree to directly improve a champion's stats during gameplay.
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** In a meta example, Riot Games themselves: "Hi, guys, there's a popularity contest for online games over there, the winner is decided by number of votes. Oh, and if we win, everybody will get a free rune page. Here's a vote link. No, we're not implying anything."
** However you need the IP boosts if you want to quickly get IP at an early level. Once you get past level 10 you no longer have IP bonuses.
* [[Buxom Is Better]]: More or less explains most of the female characters. Mentioning it is virtually [[Memetic Mutation]]. [https://web.archive.org/web/20110321185706/http://www.leagueoflegends.com/board/showthread.php?p=6974712#post6974712 It] [http://www.leagueoflegends.com/board/showthread.php?p=6134758#post6134758 has] [https://web.archive.org/web/20190928154302/http://wwwforums.na.leagueoflegends.com/board/showthread.php?p=6134703#post6134703 been] [https://web.archive.org/web/20190928154255/http://wwwforums.na.leagueoflegends.com/board/showthread.php?p=6133044#post6133044 explained] that being subtler doesn't quite work for the game engine.
* [[Cast from Hit Points]]: Currently three champions use health as their main resource: Vladamir, Mordekaiser, and Dr. Mundo. Tryndamere used to use health, but he was changed to use the Fury system, making all of his abilities free to cast.
* [[Cast of Snowflakes]]: In addition to each champion having a very different physical appearance, they each perform a very unique role in team compositions.
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** Some champions have passive abilities that boost a stat according to how high another stat is. This both nudges the player in a certain direction for building items and makes stacking one stat a bit more viable. Examples include Singed (+1 HP per 4 mana), Galio (ability power bonus equal to half his magic resist score) and Rammus (attack damage bonus equal to one quarter his armor). However, none of them are strong enough to encourage overspecialization to benefit more from the passive (The examples respectively would be have too much mana and nothing else, be vulnerable to physical damage, and be vulnerable to magic damage).
*** To a point also Malphite, whose most practical general-use attack scales its damage to his defense.
* [[Critical Existence Failure]]: [https://web.archive.org/web/20110114063905/http://www.leagueoflegends.com/board/showthread.php?p=2929943#post2929943 The ex-lead writer even says they do feel pain during the matches], so just assume the champions are just that [[Badass]].
* [[Crowning Moment of Awesome]]: As an in-game/in-universe meta-example, it should be noted that the game is designed to give the players this feeling. There's lot of ways to win a situation in ways that make you feel like an epic fantasy hero. Having the narrator announce to the world that you are "unstoppable" and "godlike" and all that kind of stuff doesn't hurt either. ''Never mind'' if [[Hero of Another Story|your enemies]] get these moments ten times as often as you do.
* [[Crutch Character]]: Any character that is said to not scale into "late game" is this. The trope isn't nearly as bad as it may seem, as each game has all champions start over from scratch at level 1. Using a early-game monster to kill and stop [[Magikarp Power|the enemy carry]] from becoming the late-game powerhouse that he will become is as valid a strategy as any other. Of course, if the enemy can hold out they will have a major killing machine in the game's crucial last moments while you are left with a below-average champions under your control. [[Competitive Balance|Part of the fun and strategy of the game is figuring out when such a strategy is viable and when it isn't]].
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** Olaf's Ragnarok.
** Poppy's Diplomatic immunity. The text states that she focuses SO INTENTLY on her target that the rest of the enemies attacks and abilities do nothing to her.
* [[Homage]]: The picture of Demacia has a ledge and a tree that makes one think of [[The Lord of the Rings|the White Tree of Gondor in Minas Tirith]] from the [[Peter Jackson]] movies.
** Ezreal's dance is the dance from The Melancholy of Haruhi Suzumiya
** [[Captain Ersatz|Nasus]] [[Don't Explain the Joke|walks like an Egyptian]].
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** The trope isn't exactly as positive here as it is in other games, due to the nature of MOBA's to reset character levels at the start of every match. At first glance, having a team full of [[Magikarp Power|carries]] is an excellent idea, but the enemy may capitalize on top of this and grab an early victory by merit of stopping you from reaching your peak in strength and scoring an early victory. See [[Crutch Character]] up above.
** Nasus and Veigar recieve special note here. Most carries scale into the late game by getting better items. Veigar and Nasus, however, can scale without items. Veigars basic energy blast skill will give him extra ability power whenever he kills an enemy with it, including minions. Nasus basic special attack skill does more damage for each target it's killed. While fairly weak early game, a well fed Veigar or Nasus is capable of absurd amounts of damage late game, as their power scales off of more than just items or levels.
* [[Magitek]]: [https://web.archive.org/web/20190928154256/http://wwwforums.na.leagueoflegends.com/board/showthread.php?p=4199417#post4199417 The technology Hextech is even essentially said by a developer to be] this, but with [[Steampunk]] asthetics.
* [[Mana Meter]]: Most champions use mana when they cast spells. Both their total mana reserve and the rate at which it replenishes itself increase with champion level and items. There are some exceptions and variations on the theme:
** Akali, Shen, Kennen, and Lee Sin use Energy, which has a fixed cap and regeneration rate. The cap is low, but the regeneration is high, putting a limit on how man spells they can cast if they don't space them out.
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* [[Perpetual Beta]]: Sort of. The game is in its official release, but it's patched roughly every two weeks. This will probably only end if the game's plug was pulled entirely. Being a PC-multiplayer game (As well as Riot's sole product), this was probably expected.
* [[Play Every Day]]: You get an extra 150 IP from winning once every 22 hours.
* [[Pop Star Composer]]: Lil Nas X composed ''Star Walkin'''
* [[Power of the Void]]: There are two champions who draw their power from this, and [[Eldritch Abomination|there are two who are FROM there]]. And you had better fear them, too; all of them have relatively high difficulty ratings, but all of them are quite powerful as well.
** Cho'Gath is a powerful tank with a silence, knockup, and a devastating ultimate that inflicts heavy true damage. He can also grow in size and health by using his ultimate to get kills, making him large enough to simply prevent the enemy from clicking on the carries as targets.