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[[File:1891-legend-of-dragoon-002-qlcjn_1424.jpg|
{{quote|''"You are free to [[Screw Destiny|sever the chains of fate]] that bind you..."''|Opening cinematic}}
The first RPG developed by Sony Computer Entertainment, '''''The Legend of Dragoon''''' was released for the [[
The game tells the story of Dart, who has been wandering the world for the past five years searching for the being who [[Parental Abandonment|killed his parents]] and [[Doomed Hometown|destroyed his hometown]]: the Black Monster. While traveling back to his adopted home of Seles, he is suddenly attacked by the legendary dragon Feyrbrand, and survives only through the intervention of a mysterious [[Lady of War|warrior woman]] named Rose. When Dart arrives at Seles, he discovers that the town has been attacked by the army, and his childhood friend Shana has been kidnapped.
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This sets the stage for ''The Legend of Dragoon'''s plot, which begins as a simple [[Damsel in Distress]] story while Dart tries to rescue Shana, but quickly becomes a larger story concerning the fate of nations, peoples, and eventually the entire world. Dart must unravel the mysteries surrounding the dragoons, the mythical Dragon Campaign that took place 11,000 years ago, and the events happening in the world around him.
Despite an unenthusiastic critical response, the game sold fairly well. An engaging battle system that allowed characters to perform "[[Combos|Additions]]" via well-timed [[Action Commands]] was a big success, as was a [[Troperiffic]] plotline that manages to shift smoothly between genuinely moving, [[Narm Charm]], and [[So Bad
Fondly remembered as one of the last big games of the PlayStation era, ''The Legend of Dragoon'' is something of a [[Cult Classic]], with a small but loyal fanbase even years after its release.
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Absolutely ''no'' relation to ''[[Panzer Dragoon]]''.
{{tropelist}}
* [[Action Commands]]: Used for physical attacks. Normally you just have to hit X with the proper timing to move to the next hit in the combo, but occasionally an enemy would [[Counter Attack]] (indicated by the combo timer changing colors) and you would have to hit Circle instead, or else take damage (and lose the combo).
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* [[Amazing Technicolor Battlefield]]: The multi-form [[Final Boss]]. Can also be created by the player if they summon their respective Dragons or use a Dragoon Special.
* [[Ancient Conspiracy]]: Several, each trying to manipulate events to their own ends since the Dragon Campaign.
* [[Anti
* [[Apocalypse Maiden]]: The Moon Children.
* [[Arm Cannon]]: Super Virages, as well as the Divine Dragoon.
* [[Autobots Rock Out]]!: Two of the boss themes.
* [[Awesome but Impractical]]: At Dragoon Level 5, each character gets a spell that summons a dragon to attack the enemy. It sounds like an incredible attack... until you realize that you could do the same amount of damage with only a couple weaker spells for a much lower cost. The only one really worth using is the White Silver Dragon, since it does a lot of damage and heals the party, and Sea Wave Dragon for boss killing, with proper set up, thanks to Meru's complete spell specialication and absurd speed.
* [[Awesome but Practical]]: Because of your limited inventory, you probably won't have very many status-healing items. So if you're in an area with a lot of enemies who use status effects, it's generally more economical to burn a Dragoon level to undo the status instead.
* [[Back
* [[Because Destiny Says So]]
* [[Bad Moon Rising]]: The Moon That Never Sets.
* [[Big
* [[Big No]]: Of the [[Say My Name]] variety.
* [[Blind Idiot Translation]]: The English translation of the game's script varies wildly in its accuracy and ability to convey information.
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* [[Calling Your Attacks]]: Inverted when you pull off an addition; they only call out the name of the attack ''after'' they do it. Played straight with Dragoon magic.
* [[Chaos Architecture]]: The interior of the Moon changes to reflects the heroes' respective pasts. The best is saved for last, with a [[Ominous Multiple Screens|giant multi-screen display]] of burning Neet.
* [[Color
* [[Combos]]: Every character except Shana and Miranda (whose [[The Archer|weapons]] don't lend themselves to it) use "Additions" as their basic physical attack, requiring the use of [[Action Commands]] to complete successfully. Dragoon form has its own version, separate from the standard ones.
* [[The Computer Is a Cheating Bastard]]: CPU character losing? Guess who gets initiative.
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* [[Crystal Spires and Togas]]: The old Wingly civilization. Melbu Frahma's former castle is shown to have a distinct [[Ancient Grome]] aesthetic in a flashback.
* [[Cutscene]]: Both [[Full Motion Video]] and the occasional in-engine scene, typically using the battle engine, which allowed for more detailed graphics.
* [[Disc One Final Dungeon]]: Doel’s Castle.
* [[The Dragon]]: Kongol to Emperor Doel {{spoiler|before his [[Heel Face Turn]]}} and {{spoiler|Lloyd}} to Emperor Diaz {{spoiler|until the end of disc three}}.
* [[Eldritch Abomination]]: Virages. The Divine Dragon arguably comes close to Eldritch status, as well.
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** [[Casting a Shadow]]: The Dragoon of the Darkness Dragon.
** [[Dishing Out Dirt]]: The Dragoon of the Golden Dragon.
** [[Light
** [[Playing
** [[Shock and Awe]]: The Dragoon of the Violet Dragon.
* [[Elemental Rock
* [[Eleventh
* [[Evil Counterpart]]: Virages were used by Winglies to combat the Dragons in the Dragon Campaign. In game, Greham, Doel, Gehrich, Lenus and {{spoiler|Zieg}} become this to the respective members of your party, not necessarily matching up on elemental lines.
* [[Evilutionary Biologist]]: The Winglies in their heyday dabbled in this, resulting in entire cities devoted to [[Designer Babies|the regulated birth and abortion of Winglies based on their magical potential]] and the siphoning of all the world's dead souls into Hell.
* [[Fate Worse Than Death]]: The souls of the original Dragoons are trapped in Vellweb, living out a mirage of their former existence.
* [[Fantastic Racism]]: First Winglies against everybody else, then humans against everybody else -- ''especially'' Winglies.
* [[Fight Woosh]]: One of the PS1 era's longest and hardest-to-emulate (that is, for playing on a computer, not mimicked by another game).
* [[Fire
* [[Flashback Effects]]: The first time we glimpse the Dragon War, it's in Technicolor. When Rose flashes back to {{spoiler|Zieg}}'s death a second time, however (after he reveals himself to be {{spoiler|[[Not Quite Dead]]}}, the same scene is [[Deliberately Monochrome]].
* [[Flower Motifs]]: Roses are played with for three characters. First is obviously Rose herself, with the standard beautiful exterior and thorny personality. Second is Miranda, who has a hatred for roses because they were the favorite flower of her abusive mother. Third is with Albert, whose Rose Storm spell uses roses to symbolize royalty and revolution, in contrast to the [[Cherry Blossoms|Blossom Storm]] spell used by Lavitz.
* [[Foil]]: The original Dragoons are this for the current ones, highlighting the dominant trait for most of them to imply [[Generation Xerox]]. {{spoiler|Rose, Zieg}} and Kanzas are the biggest examples as they highlight what Rose used to be and what Dart and Haschel could be had they taken a single wrong turn in life.
* [[Four
** First Sacred Sister Miranda: The mannish one, she appears to be in command of the Mille Seseau military and hands out [[Armor
** Second Sacred Sister Luanna: The wise one, she's spiritually empathic and able to detect a person's true feelings.
** Third Sacred Sister Wink: The naive one, who winds up very close to being kidnapped by the Gehrich Gang, with the implication of worse.
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* [[Hulk Speak]]: Both Kongol and his brother Indora, which implies all Giganto talk like this.
* [[Idiot Ball]]: Almost all the characters at one point or another, but mostly Lavitz.
* [[Infinity
* [[Infinity
* [[Juggle Fu]]: Dart's initial Dragoon Magic attack, Flame Shot, has him throwing his sword into the air, charging a ball of fire in front of him and shoulder-tackling it to the target. He catches his sword after the impact.
* [[Killed Mid
* [[Large Ham]]: {{smallcaps|Commodore Puler, man of the sea!}}
* [[Leitmotif]]: Several main characters get their own themes, which play during a character-specific moment.
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* [[Like Brother and Sister]]: Dart's attitude towards Shana. He snaps out of it by the end of disc two.
* [[Lost Tribe]]: The dragons, obviously.
* [[Luck
* [[Luke, I Am Your Father]]: The end of disc three.
* [[Macross Missile Massacre]]: The Divine Dragon can do this, apparently utilizing some kind of [[Organic Technology|organic howitzer]] growing from its body. {{spoiler|Dart gets this ability once he acquires the Divine Dragoon Spirit, and it's appropriately fired from his shoulders.}}
* [[Magic Knight]]: The Dragoons.
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* [[Medieval Stasis]]: The world as Dart and pals see it is apparently mostly unchanged from how it was 11,000 years ago, except there aren't Wingly cities floating all over the place oppressing people. {{spoiler|Well, they aren't floating, anyway}}. This is a major plot point in the game, as it's revealed that Soa intended for the world to grow stagnant and then be purged by the God of Destruction. It's at that point that the plot of the game turns into [[Screw Destiny]].
* [[Metal Slime]]: The overworld is filled with [[Palette Swap|Palette Swapped]] birds who each have extremely high defense, in some cases up to outright immunity to physical or magical attacks. Their own attacks do a fixed 1/10 of your total HP, and they tend to run away. Defeating them tends to net bonus EXP or money, but the real advantage is their physical immunity lets you spam Additions and build them up, provided you can slow or stop the birds from running off.
** Same goes for OOPARTS, a small robotic enemy also encountered infrequently in overworld areas. Just be sure to double-emphasize the "slowing or stopping" part, because these guys will [[One
* [[Mirror Match]]: The Indora battle is very much like fighting Kongol with Kongol.
* [[Mook Bouncer]]
* [[Mouth Flaps]]: A couple of the later FMVs wind up with spoken dialogue that falls short of the mark by about half a second.
* [[Mushroom Man]]: Humanoid fungi appear as monsters.
* [[Face Your Fears]] / [[My Greatest Second Chance]]: Twice during the game -- First to power the Psych Bomb, and again while battling the Moon's manifestations.
* [[Noob Cave]]: The forest just outside of Seles.
* [[Ominous Floating Castle]]: The Wingly cities ''used'' to be this, before they all plummeted to the ground. Now they're [[Ruins for Ruins Sake]]. Zenebatos and possibly Kadessa are at least somewhat airborne.
* [[
* [[One
* [[Our Dragons Are Different]]: They generally don't follow the standard Eastern ''or'' Western dragon design, with several of them looking quite bizarre. Exactly eight dragons exist, one for each element. They're apparently non-sapient (but seem intelligent enough to follow instructions), and inherently magical (they power the Dragoon Spirits). Apparently {{spoiler|they go insane and become evil if they live too long, but eventually reincarnate after they die}}.
* [[Overly
* [[Padded Sumo Gameplay]]: Toward the end. The final boss fight can take ''hours'', even if you're well prepared.
* [[Pimped
* [[Point of No Return]]: Once you enter the final dungeon, you can't leave. If you have anything you want to do elsewhere, it must be done before you get to the end of Mayfil.
* [[Police State]]: The Law City of Zenebatos. It's just ruins now, but it used to be a mammoth bureaucracy where robots hauled you to prison for the most minor of infractions. You actually have to mess with the law system in order to get to certain parts of the city!
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* [[Random Encounters]]
* [[Recurring Location]]: Neet in flames.
* [[Remixed Level]]: The interior of the Moon consists of creepy facsimiles of towns you've previously visited.
* [[The Reveal]]: All over the place once you beat the final boss of disc three.
* [[Scenery Porn]]: Some of the (animated!) CG backdrops are drop-dead gorgeous to look at.
* [[Sealed Evil in
* [[Second
* [[Shaping Your Attacks]]: Some magics.
* [[Sheathe Your Sword]]: The encounter with Shirley.
* [[Slippy
* [[Sprite Polygon Mix]]
* [[Storming the Castle]]: Doel's Black Castle in Kazas at the endgame of disc one.
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* [[Wave Motion Gun]]: The Divine Dragon has one ''built into its spine''. It later shows up {{spoiler|as an [[Arm Cannon]] for Dart's Divine Dragoon form}}.
* [[Wendigo]]: One of the bosses.
* [[White
* [[Who Wants to Live Forever?]]: Both Wingly cities seem to be suffering from this. Played very straight with {{spoiler|Rose, where it's explicitly stated that the immortality spell may leave your spirit strained and your heart hollow}}.
* [[Wind Is Green]]
* [[Winged Humanoid]]: Winglies and anybody in Dragoon form.
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* [[World Tree]]: The Divine Tree.
* [[You Can't Thwart Stage One]]
* [[You Kill It, You Bought It]]: Three of the Dragoon Spirits pick their new masters after the good guys kill off the old ones. All seven of the original Dragoons received their spirits when they killed the corresponding dragon.
* [[Your Princess Is in Another Castle]]: At the end of discs two and three.
{{reflist}}
[[Category:
[[Category:The Nineties]]
[[Category:Eastern RPG]]
[[Category:Legend
[[Category:
[[Category:Video Games of the 1990s]]
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