Legend of Dragoon: Difference between revisions

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{{quote|''"You are free to [[Screw Destiny|sever the chains of fate]] that bind you..."''|Opening cinematic}}
 
The first RPG developed by Sony Computer Entertainment, '''''The Legend of Dragoon''''' was released for the [[Play StationPlayStation]] in Japan in December 1999, North America in June 2000, and Europe in January 2001. It was heavily advertised with emphasis put on the development time (three years) and the size of the development team (over 100 members).
 
The game tells the story of Dart, who has been wandering the world for the past five years searching for the being who [[Parental Abandonment|killed his parents]] and [[Doomed Hometown|destroyed his hometown]]: the Black Monster. While traveling back to his adopted home of Seles, he is suddenly attacked by the legendary dragon Feyrbrand, and survives only through the intervention of a mysterious [[Lady of War|warrior woman]] named Rose. When Dart arrives at Seles, he discovers that the town has been attacked by the army, and his childhood friend Shana has been kidnapped.
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This sets the stage for ''The Legend of Dragoon'''s plot, which begins as a simple [[Damsel in Distress]] story while Dart tries to rescue Shana, but quickly becomes a larger story concerning the fate of nations, peoples, and eventually the entire world. Dart must unravel the mysteries surrounding the dragoons, the mythical Dragon Campaign that took place 11,000 years ago, and the events happening in the world around him.
 
Despite an unenthusiastic critical response, the game sold fairly well. An engaging battle system that allowed characters to perform "[[Combos|Additions]]" via well-timed [[Action Commands]] was a big success, as was a [[Troperiffic]] plotline that manages to shift smoothly between genuinely moving, [[Narm Charm]], and [[So Bad It's Good]]. The latter was helped by an [[Blind Idiot Translation|inconsistent localization]], but the game does manage an impressive amount of [[Playing Withwith a Trope|Playing With Tropes]] given its otherwise [[Cliché Storm]] story of [[The Hero|a young man]] with a [[Secret Art|mysterious power]] embarking on an [[The Hero's Journey|epic quest]] in a [[Standard Fantasy Setting]]. Oh, and there are [[Our Dragons Are Different|dragons]], too, so that's pretty awesome.
 
Fondly remembered as one of the last big games of the PlayStation era, ''The Legend of Dragoon'' is something of a [[Cult Classic]], with a small but loyal fanbase even years after its release.
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* [[Arm Cannon]]: Super Virages, as well as the Divine Dragoon.
* [[Autobots Rock Out]]!: Two of the boss themes.
* [[Awesome but Impractical]]: At Dragoon Level 5, each character gets a spell that summons a dragon to attack the enemy. It sounds like an incredible attack... until you realize that you could do the same amount of damage with only a couple weaker spells for a much lower cost. The only one really worth using is the White Silver Dragon, since it does a lot of damage and heals the party, and Sea Wave Dragon for boss killing, with proper set up, thanks to Meru's complete spell specialication and absurd speed.
* [[Awesome but Practical]]: Because of your limited inventory, you probably won't have very many status-healing items. So if you're in an area with a lot of enemies who use status effects, it's generally more economical to burn a Dragoon level to undo the status instead.
* [[Back-to-Back Badasses]]: Dart and Lavitz, upon meeting for the first time.
* [[Because Destiny Says So]]
* [[Bad Moon Rising]]: The Moon That Never Sets.
* [[Big Boo's Haunt]]: The Ghost Ship on the second disc, and the Death City of Mayfil on the last disc.
* [[Big No]]: Of the [[Say My Name]] variety.
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* [[Crystal Spires and Togas]]: The old Wingly civilization. Melbu Frahma's former castle is shown to have a distinct [[Ancient Grome]] aesthetic in a flashback.
* [[Cutscene]]: Both [[Full Motion Video]] and the occasional in-engine scene, typically using the battle engine, which allowed for more detailed graphics.
* [[Disc One Final Dungeon]]: Doel’s Castle.
* [[The Dragon]]: Kongol to Emperor Doel {{spoiler|before his [[Heel Face Turn]]}} and {{spoiler|Lloyd}} to Emperor Diaz {{spoiler|until the end of disc three}}.
* [[Eldritch Abomination]]: Virages. The Divine Dragon arguably comes close to Eldritch status, as well.
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** [[Dishing Out Dirt]]: The Dragoon of the Golden Dragon.
** [[Light'Em Up]]: The Dragoon of the White Silver Dragon.
** [[Playing Withwith Fire]]: The Dragoon of the Red Eye Dragon.
** [[Shock and Awe]]: The Dragoon of the Violet Dragon.
* [[Elemental Rock-Paper-Scissors]]: Of the "mutually strong against/weak to" type. Light opposes Dark, Fire opposes Water, and Earth opposes Wind. Thunder and Divine/Null are neutral, neither advantaged nor disadvantaged against other elements.
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* [[Evil Counterpart]]: Virages were used by Winglies to combat the Dragons in the Dragon Campaign. In game, Greham, Doel, Gehrich, Lenus and {{spoiler|Zieg}} become this to the respective members of your party, not necessarily matching up on elemental lines.
* [[Evilutionary Biologist]]: The Winglies in their heyday dabbled in this, resulting in entire cities devoted to [[Designer Babies|the regulated birth and abortion of Winglies based on their magical potential]] and the siphoning of all the world's dead souls into Hell.
* [[Fate Worse Than Death]]: The souls of the original Dragoons are trapped in Vellweb, living out a mirage of their former existence.
* [[Fantastic Racism]]: First Winglies against everybody else, then humans against everybody else -- ''especially'' Winglies.
* [[Fight Woosh]]: One of the PS1 era's longest and hardest-to-emulate (that is, for playing on a computer, not mimicked by another game).
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* [[Infinity-1 Sword|Infinity–1 Armor]]: The Blue Sea Dragoon Spirit Armor for Meru is outmatched in stats by the Sparkle Dress, which also blocks two common status conditions, as well as arm blocking, with the downside being the lack of total protection against water attacks that the Blue Sea DS Armor has. The Sparkle Dress also beats Rose's Dark DS Armor in Magic Defense at the cost of slightly lower Physical Defense, making it more useful in the endgame and against bosses.
* [[Infinity+1 Sword]]: The Dragon Buster, which is grabbed right before the final boss.
* [[Juggle Fu]]: Dart's initial Dragoon Magic attack, Flame Shot, has him throwing his sword into the air, charging a ball of fire in front of him and shoulder-tackling it to the target. He catches his sword after the impact.
* [[Killed Mid-Sentence]]: {{spoiler|Lavitz Slambert, as he is fatally wounded: "Dart, survive... and..." [[Died in Your Arms Tonight|He dies in Dart's arms before he can finish.]]}}
* [[Large Ham]]: {{smallcaps|Commodore Puler, man of the sea!}}
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* [[Mouth Flaps]]: A couple of the later FMVs wind up with spoken dialogue that falls short of the mark by about half a second.
* [[Mushroom Man]]: Humanoid fungi appear as monsters.
* [[Face Your Fears]] / [[My Greatest Second Chance]]: Twice during the game -- First to power the Psych Bomb, and again while battling the Moon's manifestations.
* [[Noob Cave]]: The forest just outside of Seles.
* [[Ominous Floating Castle]]: The Wingly cities ''used'' to be this, before they all plummeted to the ground. Now they're [[Ruins for Ruins Sake]]. Zenebatos and possibly Kadessa are at least somewhat airborne.
* [[108]]: The number of species at the beginning of the world, the number of years between the appearances of the Moon Child, and the number of times the Black Monster has destroyed the Moon Child. The 108th species, by the way? {{spoiler|[[Cosmic Horror|The God of Destruction who is meant to cleanse the world of all life.]]}}
* [[One-Man Army]] / [[Person of Mass Destruction]]: According to the fluff, Dragoons were capable of ''wiping out entire cities'' during the war with the Winglies.
* [[Our Dragons Are Different]]: They generally don't follow the standard Eastern ''or'' Western dragon design, with several of them looking quite bizarre. Exactly eight dragons exist, one for each element. They're apparently non-sapient (but seem intelligent enough to follow instructions), and inherently magical (they power the Dragoon Spirits). Apparently {{spoiler|they go insane and become evil if they live too long, but eventually reincarnate after they die}}.
* [[Overly-Long Fighting Animation]]: Along with ''[[Final Fantasy]]'', this game is probably one of the earliest offenders (though you can turn off some of them). {{spoiler|Dart's Divine Dragon transformation takes so long, the game actually ''shortens it'' after you use it a couple of times!}}
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* [[Random Encounters]]
* [[Recurring Location]]: Neet in flames.
* [[Remixed Level]]: The interior of the Moon consists of creepy facsimiles of towns you've previously visited.
* [[The Reveal]]: All over the place once you beat the final boss of disc three.
* [[Scenery Porn]]: Some of the (animated!) CG backdrops are drop-dead gorgeous to look at.
* [[Sealed Evil in Aa Can]]: The [[Names to Run Away From Really Fast|God of Destruction]].
* [[Second-Hour Superpower]]: The Dragoon Spirits for Dart and Rose and their abilities are revealed about a quarter of the way through the first disc.
* [[Shaping Your Attacks]]: Some magics.
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{{reflist}}
[[Category:Play StationPlayStation]]
[[Category:The Nineties]]
[[Category:Eastern RPG]]
[[Category:Legend Ofof Dragoon]]
[[Category:Video Game]]
[[Category:Video Games of the 1990s]]