Legend of Legaia: Difference between revisions

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'''''Legend of Legaia''''' is a two game [[RPGRole-Playing Game]] series commissioned by Sony Computer Entertainment. The first was developed by Contrail, with its follow-up, ''Legaia II: Duel Saga'', moving to the [[PlayStation 2]] and developed by Prokion. Despite similarities in gameplay and some character designs, they have next to nothing to do with each other.
 
The first ''Legend of Legaia'' takes place in a world where a mysterious substance called "the mist" has changed a good percentage of the population into monsters, caused by [[And Man Grew Proud|the symbiotic creatures (known as Seru) they were reliant upon fusing with them and hijacking their bodies]], and caused civilization to completely collapse. The game centers around Vahn, a blue haired [[Kid Hero]] from a small village, one of the few areas of the world not shrouded in Mist thanks to a giant wall, and also with no Seru there. After a servant of the mist attacks his village, he ends up merging with a Ra-Seru (A sapient Seru that can also absorb the essence of other Seru, and is also immune to the effects of Mist) named Meta that was hidden/resting within a dying tree that lay in the center of his village, known as a Genesis Tree. Upon being prayed to and infused with power, the tree grows again, banishing the Mist from the immediate area, and Vahn leaves his home to attempt to find others, in order to remove the Mist from the land. Eventually, he meets up with two other heroes - Noa, a feral girl raised by the Ra-Seru Terra, and Gala, a monk who eventually gains the service of the Ra-Seru Ozma.
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The second game is based in a completely different world, with nothing carrying over from the first game. It centers around Lang, one of the exceedingly rare "Mystics" that have the power to summon elemental spirits that they contain within themselves. In most places, Mystics are shunned due to their strange powers, and strange tattoos that mark their bodies. Lang's friends and family don't have this prejudice; on his first day of work, the [[Cosmic Keystone|Aqualith]] is stolen from the village, and he is warned to be careful in the outside world, searching for it in order to restore the village's water supply. Along the way, he winds up gathering a group of fellow Mystics to himself, and begins finding the way to save the world from Avalon, the man that stole Aqualith.
 
Both games are fairly standard turn based [[RPGRole-Playing Game|RPGs]], but with some twists. Both games have the "Tactical Arts System", which revolves around selecting not just to make an attack, but forming combinations of attacks for efficiency and maximum damage, using specific limbs and heights for attacks - turning it into a similar feel as to a fighting game. By chaining together specific attacks, a character can use Arts - by chaining Arts together, a player can find his characters doing impressive amounts of damage without resorting to magic. This is made more complex in the sequel by the multiple types of Arts one has - Basic Arts build Art Points, allowing the character to use more powerful Super Arts, [[Limit Break|Hyper Arts]], [[Combination Attack|Variable Arts]], and [[Desperation Attack|Mystic Arts]]. (In the original, Art Points were always consumed by any form of Art, and replenished by a small amount at the end of each turn, by taking damage, and by using the Spirit command, which also granted a significant extension to the combo bar, plus a temporary guard status - Spirit plus Miracle Art spam was ultimately the endgame tactic, with one party member relegated to healing.)
 
Both games sold moderately well, and are examples of [[Your Mileage May Vary]], accused of being dull [[Cliché Storm|Cliche Storms]], or enjoyed for their combat system.
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* [[And Now for Someone Completely Different]] - After a couple hours of gameplay as Vahn... hey, where did he go, and who's this Noa person? Fortunately, it's only a short while before the two meet, and then you're controlling the party of both of them.
* [[Awesome Yet Practical]] - Miracle Arts. Their damage output is extremely high, and unlike magic, does not drain MP. Miracle Art spam is one of the best ways to defeat late-game bosses
* [[BFSBig Freaking Sword]] - The Astral Sword. It is a massive weapon and has attack power second only to Vahn's ultimate weapon. Sadly, it's also a case of [[Awesome but Impractical]], as using it locks Vahn out of his [[Guide Dang It|Miracle]] [[Limit Break|Art]], which is ''far'' more powerful than normal attacks while using the Astral Sword. Using a Miracle Art makes you useless for a few turns, but the damage is still superior to [[Boring but Practical]] setups with the Astral Sword.
* [[Boring but Practical]] - After you unlock Noa's [[Guide Dang It|final Ra-Seru evolution]], her Ra-Seru punch strikes twice with each punch. Spamming her Ra-Seru punch outclasses every other attack combination, including her Miracle Art.
* [[Boss Rush]] - The Delilas siblings, and then Koru- three one-on-one fights, and then a final timed fight, which if you don't win in five turns, you die, and the save point's at the beginning of the dungeon. Time to level up. Thankfully, you can save before the timed fight as the timer doesn't start until you approach it.
** A lesser example in Rogue's Tower, where you must fight two upgraded forms each of Caruban and Berserker before then fighting the head Rogue.
* [[Bragging Rights Reward]] - The talisman you get from defeating Lapis, not to mention [[That One Sidequest|the Juggernaut spell]].
* [[But Thou Must!]] - Early on in the first game, Meta asks Vahn to join with him. If you say no, he apologizes for forcing you but explains that you have no choice but to agree, and presents you with the choice again.
* [[Calling Your Attacks]] - Several arts, most notably Vahn's Tornado Flame Hyper Art
* [[CannotCan't StandLive with Them, CannotCan't Live Without Them]] - Cara and Grantes, when you meet them, {{spoiler|although it's implied that they were much happier earlier on, when he still had his Seru wings}}. Later on, becomes [[Aw, Look -- They Really Do Love Each Other]].
* [[Classy Cat Burglar]] - Cara
* [[Convection, Schmonvection]] - The [[Exactly What It Says on the Tin|Fire Path]]. You travel over lava by riding on a small rock.
** In the sequel, you have to travel inside the volcanic isle of Drokonia.
* [[Crutch Character]]- When you take control of Noa, you are accompanied by a wolf who is indestructible and heals your wounds indefinitely during battle.
* [[Degraded Boss]] - Viguro and Kemaro.
* [[Demonic Possession]] - {{spoiler|Cort, being a [[Mad Scientist]], managed to uncover a piece of Rogue ten years ago, and promptly got possessed by it.}} Everything went downhill from there.
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* [[Big Guy]] - Ayne
* [[Bishonen]] - Elliot
* [[Bottle Fairy]] - Sharon
* [[Combination Attack]] - Variable Arts.
* [[Cool Big Sis]] - Sharon
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* [[Graceful Loser]] - After being defeat by the party, Bubba admits his defeat, and goes into an impressive speech about how [[That Man Is Dead]] and that he'll [[Walking the Earth|wander the earth]] to find his own path. Then he hangs a [[Lampshade Hanging|lampshade]] on it when he inner monologues that his speech was probably sufficient to save some face and that he should skedaddle now.
* [[Guide Dang It]] - You ''could'' keep randomly pressing combinations of three to six buttons until you stumble on a new Art by process of elimination. Or you could just look it up in a guide like everyone else does.
* [[Hard-Drinking Party Girl]]]] - Sharon
* [[Harmless Villain]] - The bumbling hunter duo Phanta and Balzac. (Made funnier by how Lang can actually make Phanta ''fall for him'' [[Relationship Values|if he treats her nice]], despite Balzac liking her.)
* [[Hot Springs Episode]] - Complete with peeping.
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* [[Summon Magic]] - Origins.
* [[Then Let Me Be Evil]] - Torture Avalon long enough, and he'll decide to [[Kill All Humans]].
* [[Traumatic Superpower Awakening]]: Lang only awakens his origin, Galea, after being beaten to the point of near-death by a monster living at the top of Mt. Gabel.
* [[Tsundere]] - Nancy towards Lang. She can be more on the dere dere side if you choose to be nicer, or she can be more on the tsun tsun side if you choose to be an asshole.
* [[Unlucky Childhood Friend]] - Nancy, if you choose not to be nice to her. Though {{spoiler|in the end she still ''is'' one, because Lang decides to go off on more adventures and not return to her}}.
* [["Wake -Up Call" Boss]]/[[Beef Gate]]: Elfin is cake if you're on Level 9, have four Art Blocks and [[Guide Dang It|know the move to kill her with]], but she's designed to be essentially invincible before then. Getting killed by her is the game's way of saying "grind more."
* [[White Magician Girl]] - Maya is the primary source of healing in the game through Rivas.
* [[You Gotta Have Blue Hair]] - Lang
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[[Category:Legend of LegaiaPlayStation]]
[[Category:Eastern RPG]]
[[Category:Play StationPlayStation 2]]
[[Category:Legend of Legaia]]
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[[Category:Video Games of the 1990s]]