Let's Split Up, Gang!: Difference between revisions

m
update links
m (Mass update links)
m (update links)
Line 177:
* The original ''[[Resident Evil 1]]'' (and 2002's Remake) has a prime example of this in Jill's scenario; Not content with having Chris and Wesker disappear within the first 5 minutes, Jill and Barry decide it's a ''great'' idea to split up, despite being stuck in a mansion in the middle of nowhere, in the dark, just after having seen a zombie eating another team-mate (although to be fair this example is something of a plot device more than anything else).
** Somewhat justified as S.T.A.R.S. members are [[All There in the Manual|specifically trained to work independently]], so splitting up is less bizarre and more standard operating procedure.
** And, of course, ''[[Resident Evil 2 (Video Game)]]'s'' A and B games are based entirely upon this trope -- when you complete Leon or Claire's A game, you're given a save file which allows you to experience the other's side of the same events as his or her B game, thereby granting you the "true" ending. Averted -partly- in that explosions kept keeping Claire and Leon apart, but this was not always the case.
*** Lampshaded ''constantly'' in-game, with poor Leon growing more and more exasperated that Ada and Claire insist on ditching him when he thinks they should just be working together. This is understandable for Ada {{spoiler|who is a spy anyway}}, but since Claire is constantly harping on Sherry to stay with her, it gets weird when she leaves Leon half-informed most of the time.
*** Lampshaded in the novel version of the Resident Evil Zero video game. Rebecca, the main star, keeps wondering why the tarnation she keeps sending her allies off.