Lethal Joke Item: Difference between revisions

→‎Film: replace disambiguation link
(→‎Web Original: copyedit)
(→‎Film: replace disambiguation link)
 
(6 intermediate revisions by 4 users not shown)
Line 17:
** Which some fan theories suggest is an in-universe example. It's completely useless (at least with the power K had it set to) for anything other than messing with rookies.
** ''[[Men in Black (animation)|Men in Black]]: The Series'' runs with that hypothesis, by giving J an attachment in series 2 that makes the gun actually usable.
* In ''[[Tangled (2010 film)|Tangled]]'', the Disney Rapunzel story, [[Frying Pan of Doom|a frying pan is used as the best weapon ever]]. {{spoiler|[[Dangerously Genre Savvy|Even up to a point where an entire platoon of guards is equipped with frying pans]].}}
 
== [[Video Games]] ==
Line 80:
* In ''[[Hitman]]'':
** In ''Blood Money'', you can get a nailgun. Very inaccurate, can only hit at close range, deals almost no damage, and it has a pause between each shot. However, when you realize that a headshot with any ranged weapon is an instant kill, your huge-capacity weapon becomes useful if you hide behind a corner while under attack by a large swarm of guards.
** In ''Hitman Contracts'', you can get a [[Penny Arcade (Webcomic)|cardboard tube]] that, when used properly, results in an instant kill on nearly any enemy. The weapon's description mentions that it was "crafted from the finest natural cardboard and honed to its maximum lethality".
* In ''[[Land of the Dead]]: Road To Fiddler's Green'', the kung-fu fists are so powerful(& fast firing) they are also a [[Game Breaker]]. After finding them {{spoiler|in a closet in your murdered neighbor's house}}, the game becomes a breeze, even with mods that add several thousand zombies, or turn your character into a [[One-Hit-Point Wonder]]. After getting the kung-fu fists, the only difficult mission is "Heavy Gunner", because you are given a minigun and must use it instead of the kung-fu fists.
* ''[[World of Warcraft]]'' has the carrot on a stick. [[Exactly What It Says on the Tin|It's a carrot on a stick]]. You get it for defeating a three-headed hydra in a giant ruined troll city that takes at least 45 minutes (back in the days, that was already an incredibly short time for a dungeon) to finish if you're going for the hydra part ASAP. That's right, you go into an ancient troll city to defeat a mystical three-headed hydra and all you get is a carrot tied to a stick with a piece of string; no, it's not something the hydra drops, it's a reward from a NPC who wants the hydra dead. It increases your mount's movement speed by 3%, which seems measly, but being the only way to increase it at the time made it a powerful item for catching up with fleeing enemies, often deciding the outcome of a [[PvP]] battle. In the current game, it's not effective for players above lvl 70, where faster mounts are available, which would make the item even more powerful.
Line 128:
{{quote|Heavy: "POW! HAHA!"
Victim: "[[One Hit KO|AAAARGH!]]" }}
*:* The Sticky Jumper is ostensibly a training version of the demoman's stock [[Sticky Bomb]] launcher that has more ammo, but does no damage or [[Knockback]] to the demoman's enemies. Normally this would be of no use to a class focused on blowing up one's enemies. However, when paired to the Ullapool Caber, itself almost a Lethal Joke Item (being a [[WW 2]]-style [[wikipedia:Model 24 grenade|'potato masher' grenade]] of the sort one would usually throw being [[Improbable Use of a Weapon|used to smack people]], turning the demoman into an [[Action Bomb]]), things like [http://www.youtube.com/watch?v=TvJRK6FaSD0 this] happen. This is because in a previous iteration, the Sticky Jumper negated all self-inflicted explosive damage, including damage from one's own sticky bombs, grenades...and the Ullapool Caber. Because a single swing from the Caber can [[One-Hit Kill]] seven of the nine classes at their starting health, Valve understandably [[nerf]]ed the Sticky Jumper back to the level of 'training equipment.' Player outcry appears to have gotten Valve to remove the 'take double damage' item penalties and brought the Sticky Jumper back to Lethal Joke status.
**:* Pyro's other melee weapons. (Aside from his stock and milestone ones.) A car battery, a rake, and a mailbox.
*:* The Holidays gives us the Holiday Punch and Spycicle:
**::* The Spycicle, for a while, became one of the most sought-after weapons due to spawning the "Dr. Enforcicle" spy, a Spy with the Dead Ringer (DR), Enforcer, and Spycicle. The Dead Ringer cancelled out the Enforcer's Cloak Delay, while the Spycicle made it so that Pyros couldn't properly spycheck Dead Ringer Spies (if a spy was under attack by a Pyro, even if the Dead Ringer is triggered, there's a chance that the Spy will still be on fire and still visible; the Spycicle fixed this by making him temporarily fireproof) at the cost of taking away his stabbing weapon. The Enforcer fixes this by dealing enough damage to kill a Heavy in three vaguely-aimed shots. The three together effectively made the Spy immortal and deals as much damage as a Soldier.
**::* The Holiday Punch is a literal Lethal Joke Item. Whoever is punched by them at the back would be forced into a 5-second taunt, consisting of them laughing their virtual asses off. This is considered to be a mild inconvenience, since they're effectively vulnerable for 5 seconds, if they didn't also give the weapon the Heavy's instant-kill Taunt. This led to a rash of Heavies all using Spy tactics trying to insta-kill people using this combo, especially since the weapon used Critical Hits to force people into taunts, and the Kritzkrieg gave you unlimited criticals...
* ''[[Cave Story]]'' has a weapon called the Nemesis that works backwards—it's most powerful at level 1, but at max level it shoots rubber duckies. There's also the Bubbler—at levels 1 and 2, it fires unimpressive bubbles, but when maxed out, the bubbles will build up as long as you hold down the trigger and fly into the target in unison, making it useful for spamming large numbers of enemies. And for defending against projectiles. And for firing around corners. As the description says, "How you use it is up to you."
* ''[[EverQuest]]'' has the Mossy Twig. It does very little damage and it initially seemed like a joke. Until someone figured out it was really, really fast. When you have spells or other items that go off every time you swing a weapon...
Line 166:
** In multiple games, the knife was largely seen as useless, as the player character would merely thrust it forward for a single, weak strike, and it used up valuable inventory space that needed to go towards firearms and ammunition. ''Code: Veronica'' turned its animation into a slash that registered multiple hits, and then ''4'' made it even '''more''' useful by having it be permanently equipped without sacrificing an item slot.
*** [[Resident Evil]] for the DS did this too, though kept the same attack.
** Finish the main game once in ''[[Resident Evil 4]]'' and complete the Separate Ways mini-game, and you unlock an option that gives Ashley medieval-style knight's armor. This looks kind of silly given the setting, but it makes the game a ''lot'' easier, protecting Ashley from attacks (enemy attacks ''and'' accidentally hitting her yourself) and makes her twotoo heavy for enemies to carry away, a frequent problem you have without it. By the way, this same option also dresses Leon up like a gangster and makes his weapon look like a Tommy gun, but this is merely cosmetic.
** The rotten egg in ''[[Resident Evil 5]]'', looks like a waste of space and will take a massive amount of health away when eaten. It can also sell for a fair amount, but you don't want to do that. If thrown at a normal enemy, it does a whopping ''1,000 points of damage'', five times as much as the Shotgun, enough to kill any Mook zombie in one hit.
* ''[[Disgaea 3: Absence of Justice]]'' has quite a few "joke" weapons of varying usefulness. Probably the best is the Puppy Paw Stick, which grants a 20% chance to steal a random piece of equipment from each enemy the wielder defeats. This is especially useful in the Class World, where the player can randomly encounter duplicates of the party member hosting the world, wearing duplicates of that character's gear.
Line 174:
** The Lazy Shell Armor greatly reduces attack power and speed (the joke), but gives you so much Defense (the lethality), that you become practically invincible. Now, ''who'' would want to be invincible, but so weak you couldn't hurt a fly? [[White Magician Girl|Toadstool]], of course! She can ''solo'' Culex (and anything else for that matter) while wearing the Lazy Shell Armor. It just takes '''[[Marathon Boss|a very long time]]''' to do so.
** Then there's the Frying Pan. Wait, hitting enemies over the head with [[Frying Pan of Doom|a frying pan]]? It's also Toadstool's best weapon.
* One of the most lethal objects in the [[Neopets]] Battledome is...the [https://web.archive.org/web/20130331230932/http://battlepedia.thedailyneopets.com/index.php/weapon/viewweap/1/ Super Attack Pea].
* The Squeaky Hammer in ''[[Water Warfare]].'' It slows you down, has no range and temporarily replaces your water gun, and, when used on people, simply stuns them briefly...except during [[Random Number God|those rare instances]] where it acts as an instant KO. It also grants invincibility, at least.
* ''[[Crackdown]]'' had a joke weapon in the form of a rubber duck that could be thrown at enemies. Crackdown 2 made it lethal by turning it into the strongest grenade in the game. It's even better when you realize that its eyes glow red and it quacks.
Line 207:
* The Thirst Zapper in ''[[Fallout 4]]'', specifically the Nuka World DLC, which takes place in the ruins of a [[Souvenir Land| Nuka Cola themed amusement park]]. This looks like a squirt gun, and the reason for that is, it ''is'' a squirt gun, a toy originally given free with purchase of a box of Nuka-Cola soft drink. Against most enemies, it’s as useful as any other squirt gun (as in, not useful at all) but against [[Boss|Colter]], it’s a different story. Colter’s [[Powered Armor]] makes him literally invincible, but because this armor is [[No Waterproofing in the Future|not even slightly waterproof]], a few hits with this weapon will short out the armor and make him easy to finish off with a real gun.
** Even better, if you find the Project Cobalt schematics, you can upgrade the Thirst Zapper (and other [[Joke Weapon]]s) so it [[My Little Panzer| does work like a real weapon.]]
* ''[[Haunting Ground]]'':
** The Frog costume (unlocked by beating the game with Ending C) is downright silly, making it look like Fiona is wearing a child's Halloween costume that was resized for an adult. Still, if you overlook this, the costume is very useful, letting her run with no loss of stamina.
** Stuffed Hewie is unlocked by beating the game on Hard mode. This replaces regular Hewie with a [[Living Toy]] version of Hewie. This version is invulnerable to damage, but his attacks are weaker.
* Finish ''[[God of War|God of War II]]'' on any difficulty, and you unlock... Cod of War, a skin that a developer with a really lame sense of humor added for the sake of making a pun. Again, this is like a Halloween costume of a fish. The benefit is, it doubles the value of any orbs collected - whether this is worth having Kratos fight his foes while looking utterly ridiculous is up to the player.
 
== [[Web Original]] ==