Level Map Display: Difference between revisions

update links
m (update links)
(update links)
 
(3 intermediate revisions by 2 users not shown)
Line 20:
* ''[[Minecraft]]'' has a Map item which you can craft to keep track of the world you explore.
* The ''[[Metroid Prime]]'' games have type 1 and some overlap with type 2, in that you can acquire the map, or explore everywhere to get the whole map layout.
* ''[[Recettear: anAn Item ShopsShop's Tale]]'''s dungeons have a type 1 (a minimap that completes itself as you go through each randomly generated level). Two of the random effects that can happen on each level play with this; one reveals the entire map from the start, the other disables it.
* In ''[[The Legend of Zelda]]'' series, the world map can be viewed at any time via the menu screen. From ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' onwards, a mini map display -- completedisplay—complete with arrows marking your point of entry (represented in blue) and your current heading (the yellow one) -- usually occupies the lower left corner of the screen for faster, easier navigation.
** The dungeon maps, which must be acquired from chests, fall under Type II. However, until the map is found, the game fills in and marks each room visited; including a flashing room to mark your present location. The compass must also be found, which helps you keep your bearings and reveals the location of all unopened chests on the map.
* All ''[[Mario Kart]]'' games have a map of the course you're racing on.
* This pretty much applies to at least half of all [[Racing Game|Racing Games]]s. Every non-sidescrolling racer has a heads-up display that at least displays the positions of the other racers compared to the player(s), and nearly all have maps of every course somewhere in the games, if not during the races themselves.
* ''[[Doom (series)|Doom]]'' was both type 1 and type 2. You could always look at a map of what you had explored so far. If you found a computer map you could see the entire level.
* ''[[Guild Wars]]'' has a type 1. There are actually three map displays; a radar-like map of your immediate area which shows the location of friends, neutrals and enemies; a "mini-map" which shows the larger mission or explorable area with objectives and paths; and a map of the entire continent which is obscured at the beginning by "fog of war" and which becomes more detailed and reveals various places as you explore more of the map.
Line 31:
* ''[[La-Mulana]]'' has a Map item to be found in each area of the dungeon (there is no overworld map). Viewing a map requires equipping either or both of the Ruins RAM cartridges.
* ''[[Project IGI]]'' justified it as a satellite view from above, which marked locations of enemies. However, it won't show anything under a roof.
* ''[[Nitemare 3D]]'' had a map in the HUD that could be toggled on and off and drained a particular meter while it was on, and another meter (faster) when you chose to [[Enemy -Detecting Radar|also see nearby enemies]].
* The ''[[Etrian Odyssey]]'' series utilizes the map as a dominant aspect of gameplay. Unlike most modern games the player's progress is not automatically mapped, instead a full complement of mapping tools are provided for the player to make their own maps in the style of older role-playing games.
* The arcade version of ''[[Tutankham]]'' displayed a miniature view of the entire level at the top of the screen. It wasn't really useful for navigation or finding items, so most ports simply omitted it.
 
{{reflist}}
[[Category:Video Game Interface Elements]]
[[Category:Level Map Display{{PAGENAME}}]]