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Level Map Display: Difference between revisions

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* The ''[[Metroid Prime]]'' games have type 1 and some overlap with type 2, in that you can acquire the map, or explore everywhere to get the whole map layout.
* ''[[Recettear: An Item Shop's Tale]]'''s dungeons have a type 1 (a minimap that completes itself as you go through each randomly generated level). Two of the random effects that can happen on each level play with this; one reveals the entire map from the start, the other disables it.
* In ''[[The Legend of Zelda]]'' series, the world map can be viewed at any time via the menu screen. From ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' onwards, a mini map display -- completedisplay—complete with arrows marking your point of entry (represented in blue) and your current heading (the yellow one) -- usually occupies the lower left corner of the screen for faster, easier navigation.
** The dungeon maps, which must be acquired from chests, fall under Type II. However, until the map is found, the game fills in and marks each room visited; including a flashing room to mark your present location. The compass must also be found, which helps you keep your bearings and reveals the location of all unopened chests on the map.
* All ''[[Mario Kart]]'' games have a map of the course you're racing on.
* This pretty much applies to at least half of all [[Racing Game|Racing Games]]s. Every non-sidescrolling racer has a heads-up display that at least displays the positions of the other racers compared to the player(s), and nearly all have maps of every course somewhere in the games, if not during the races themselves.
* ''[[Doom (series)|Doom]]'' was both type 1 and type 2. You could always look at a map of what you had explored so far. If you found a computer map you could see the entire level.
* ''[[Guild Wars]]'' has a type 1. There are actually three map displays; a radar-like map of your immediate area which shows the location of friends, neutrals and enemies; a "mini-map" which shows the larger mission or explorable area with objectives and paths; and a map of the entire continent which is obscured at the beginning by "fog of war" and which becomes more detailed and reveals various places as you explore more of the map.
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