Level Map Display: Difference between revisions

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* ''[[La-Mulana]]'' has a Map item to be found in each area of the dungeon (there is no overworld map). Viewing a map requires equipping either or both of the Ruins RAM cartridges.
* ''[[Project IGI]]'' justified it as a satellite view from above, which marked locations of enemies. However, it won't show anything under a roof.
* ''[[Nitemare 3D]]'' had a map in the HUD that could be toggled on and off and drained a particular meter while it was on, and another meter (faster) when you chose to [[Enemy -Detecting Radar|also see nearby enemies]].
* The ''[[Etrian Odyssey]]'' series utilizes the map as a dominant aspect of gameplay. Unlike most modern games the player's progress is not automatically mapped, instead a full complement of mapping tools are provided for the player to make their own maps in the style of older role-playing games.
* The arcade version of ''[[Tutankham]]'' displayed a miniature view of the entire level at the top of the screen. It wasn't really useful for navigation or finding items, so most ports simply omitted it.
 
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[[Category:Video Game Interface Elements]]
[[Category:Level Map Display{{PAGENAME}}]]