Lift of Doom: Difference between revisions

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{{trope}}
The [['''Lift of Doom]]''' is a special kind of [[Floating Platforms|Floating Platform]], or sometimes the floor itself, that rises for a long duration. As it rises, it is completely intangible to all objects and platforms... ''except you''.
 
It is a gameplay mechanic which appears in a lot of [[Platform Game|Platform Games]]s, usually for only one level. The level involves standing on the lift as it rises, requiring you to run back and forth using [[Shoot'Em Up]]-type movement tactics to evade the [[Floating Platforms]] that threaten to crush you should you get stuck between them and the lift. If you're lucky, other enemies will be susceptible to getting crushed as well. Rarely, this will be justified by having the platform be something like rising sand.
 
A specialized version of the [[Elevator Action Sequence]]. Compare with [[Rise to the Challenge]], where you're actually trying to ''avoid'' touching the rising floor.
 
Not to be confused with the ''[[Myth BustersMythBusters]]'' "Elevator Of Doom" episode, or the [[Hellevator]].
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=== Video-Game Examples ===
 
{{examples}}
== Action Adventure ==
=== Video-Game Examples ===
=== Action Adventure ===
* The second battle against Black in ''[[Gunstar Heroes]]'' takes place on one of these.
* The ''[[God of War (series)|God of War]]'' games are fond of this, though there's no platforms to crush you. You just need to kill the enemies in time.
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=== Fighting Game ===
* One of the enemies in the Subspace Emissary story mode of ''[[Super Smash Bros.]] Brawl'' actually uses this as an attack, looking something like a hostile flying carpet and lifting you off the screen to instant death if you weren't careful. Thankfully, it's easy to avoid and/or destroy.
** There's also a more traditional example in another part of the story mode. As the lift travels down, you must evade Primids and spikes jutting out from the walls.
 
 
=== First Person Shooter ===
* In the level "Defend This!" of the original ''[[Marathon Trilogy|Marathon]]'', there is a trash compactor-style [[Lift of Doom]] room, where the only way out is through an invisible door. Another one appears in "No Artificial Colors". Sometimes the player is required to traverse these to access optional items, such as the gauntlet of Lifts of Doom (not the lift puzzle) in "Colony Ship for Sale", and the "wave" in "Cool Fusion".
* Variation at the beginning of ''[[Half Life]] 2:Episode One''. Alyx and Gordon are on an elevator and debris is falling down. The goal isn't to dodge, as the debris will destroy the elevator, and both will plummet to their deaths, but to grab the objects and throw them away from the elevator.
** However, you aren't actually [[Guide Dang It|told that you're supposed to do this]].
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=== Platformer ===
* The level Castle Crush from ''[[Donkey Kong Country]] 2: Diddy's Kong Quest'' is probably a well-known instances of this trope.
* A section of Boomer Kuwanger's stage from ''[[Mega Man X]]'' featured a rising elevator with these properties.
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** ''5'': Gyroman's stage, and the 3rd stage of Protoman's fortress.
** ''[[Video Game/Mega Man ZX Advent|Mega Man ZX Advent]]'': the final level also had one. Though it didn't feature crushing platfoms - only a lot of enemies and spike-lined walls.
* ''[[Super Mario World (video game)|Super Mario World]]'' contained a very unique instance of this trope: A late-game level required you to walk through an oscillating hallway formed by a [[Lift of Doom]] and a corresponding ceiling. If at any point you ran to the wrong place, you would instantly get crushed by the maze-like cave structure this stage took place in.
{{quote|"[[Raocow|I guess this is the obligatory Japanese 'let's have an elevator' stage, because those are so MUCH FUN! Look at that! I'm riding an elevator, guys!]]"}}
* One or two stages from ''[[Super Mario Bros 3]]'' had this sort of feature, but you didn't die from being caught between the lift and the platform (unless it was spiked). Instead, the ''lift'' died, leaving you to gravity's mercy.
** ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]'' both have this kind of level with a rising elevator, deadly obstacles and platforms, and the addition of giant metal spiked balls rolling around and killing pretty much everything in their path.
** Played with and inverted in the original ''[[Super Mario Bros. (video game)|Super Mario Bros]]''. If you go down the wrong pipe in world 5, you will be sent to an underwater section, complete with Sushi of DEATH. One lift goes up and can trap you there as time runs out (or the fish, which [[Mook Maker|are apparently infinite]], take your hit points). The other one goes ''down'', straight into the abyss. You know why the underwater soundtrack is all violins? Because the programmers pity poor Mario.
* This occurs in Hill Top Zone in ''[[Sonic the Hedgehog 2]]''. At one point the whole floor rises up, appearing to move behind the platforms and ceilings already in the room. However, should Sonic find himself between the floor and one of these, he is crushed to death.
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{{reflist}}
[[Category:DoomyDoomed Dooms of DoomTropes]]
[[Category:Elevator Tropes]]
[[Category:Video Game Tropes]]
[[Category:Lift of Doom{{PAGENAME}}]]