Like a Dragon: Difference between revisions

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'''K''': [[Hypocrisy Nod|Sure it was a tax shelter]] but he ran it like a legitimate thing. You know.|[http://www.boingboing.net/2010/08/10/yakuza-3-review.html Real Yakuza gangsters review the game].}}
 
'''''Ryu Ga Gotoku''''' (龍が如く, ''Like a Dragon''), or '''''Yakuza''''' as it used to be known in America, is a video game brawler series by Ryu Ga Gotoku Studio, initially for the PS2 and PS3 but later expanded from PlayStation-exclusive to Xbox and Windows. The first game (2005) follows the story of Kazuma Kiryu (桐生 一馬, Kiryū Kazuma), the "Dragon of Dojima," a former Yakuza whose release from prison after a 10-year sentence sparks the setup of the first game's plot. After his release, Kazuma returns to Kamurochō, a [[No Communities Were Harmed]] version of the infamous Kabukichō district of Tokyo, and finds that his friend is missing and the clan to which he once belonged (the Tojo Clan) has had 10 billion yen (approx. $100 million US) stolen from them, and the entire Japanese underworld is now searching for the money. The game was heavily acclaimed in Japan for being the first game to explore Yakuza culture with such depth and ''as it is claimed'' authenticity to the nature of Japan's criminal underground (info from Wikipedia).
 
The series is basically old school [[Beat'Em Up|beat 'em up]] with a [[Wide Open Sandbox|sandbox setting]] and [[RPG|RPG elements]]. While you can just follow the story and play it as a straightforward beat 'em up, there are TONS of sidequests, minigames and secrets to do and find, many of them quite challenging, unique, even funny sometimes. Players can help people on the street with myriad problems, find hidden illegal gambling halls to play in, go to the batting cage to hit a few balls or find an [[Old Master|enigmatic martial artist]] to learn many powerful moves from. And in good ol' [[Shonen]]/[[Seinen]] series fashion, there's even underground fighting tournaments to participate in, complete with a caged arena. The amount of things to do in the games is mindblowing.
 
Fighting enemies earns you experience points to gain new moves to punish them with, and you can also learn new moves by doing sidequests. There's also tons of items and equipment to find, and you can even create your own. The series is considered by many players to be the spiritual successor to ''[[Shenmue]]'', and is also compared to such classic old-school series as ''[[Streets of Rage]]'' and ''[[River City Ransom]]''.
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* Seven games in the main series with Kiryu as protagonist, ''0 - 6,'' plus remasters of ''1-5'' and ''Kiwami'' remakes of ''1'' and ''2'', and [[Gaiden Game]] ''Like a Dragon Gaiden: The Man Who Erased His Name''.
* Two main series games, genre switched to RPG, with new protagonist Ichiban Kasuga, ''7'' (localised subtitle ''Like a Dragon'') and upcoming ''8'' (''Infinite Wealth'').
* Two feudal-era but otherwise unconnected spin-offs called ''Ryu Ga Gotoku Kenzan!'', starring Miyamoto Musashi as "Kiryu Kazuma-no-suke", and ''Ryu Ga Gotoku Ishin!'', starring Sakamoto Ryōma. ''Ishin!'' has a remake, ''Like a Dragon: Ishin!''
* Very one-on-one combat-oriented PSP spinoffs called ''Kurohyou: Ryu Ga Gotoku Shinshou'' and ''Kurohyō 2: Ryū ga Gotoku Ashura-hen'' that focus on the life of underground fighter Ukyou Tatsuya.
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* [[Actually Four Mooks]] - Used extensively. Anytime you walk into some random punk on the streets, you may safely assume that he's got anywhere between 1 and 3 buddies hiding somewhere [[Behind the Black]], ready to jump in to help him the moment the fighting starts.
** Also used with an amusing twist by a [[Recurring Boss]] in the third game, {{spoiler|the [[Abhorrent Admirer]] [[Drag Queen]], Michiru}}. His uncanny ability to pop up behind you when you least expect it culminates in a lengthy chase where, every time you think you've shaken him, he appears AGAIN, right in front of you, [[Daffy Duck]] style. In the end, it's revealed that {{spoiler|he's actually a team of cross-dressing [[Always Identical Twins|identical triplets]], and the other two were just chasing you to make sure you 'broke up' with the real Michiru so she could get back together with her Drag-King ex-'boy'friend.}}
* [[Adult Fear]]: Kiryu comes to be guardian for some young'uns, and grapples with the fear of them either being direct targets of the underworld or used as proxies to get at him.
* [[Amazing Freaking Grace]]: Played over the end credits for the first game.
* [[Anti-Frustration Features]]: In ''0'', you can't die when learning new moves for styles from the respective trainers. A good thing, too, considering some of the missions involved can be very annoying. That said, you don't get it back after you finish said missions either, so you'd better have a healing item on hand in case you get jumped on the way to the nearest save point.