Lode Runner: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.LodeRunner 2012-07-01, editor history TVTH:VideoGame.LodeRunner, CC-BY-SA 3.0 Unported license)
 
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{{tropelist}}
=== Tropes in Lode Runner ===
 
* [[Ascended Glitch]]: The enemies have an odd artificial intelligence. These quirks have to be exploited in ''Championship Lode Runner''.
* [[Buried Alive]]: One of the ways for player or enemies to get killed is to get buried inside regenerating bricks.
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* [[Jump Physics]]: Averted. The player cannot jump except by falling off a ladder.
* [[Nintendo Hard]]: It's very easy to die in these games. In NES ''Lode Runner'', even the first level takes practice. ''Championship Lode Runner'' is much more difficult due to level designs and requiring to know the enemy AI perfectly.
* [[Press X to Die]]: Nearly all of the games literally have a suicide button (necessary, since there are certain situations that can render a level unwinnable).
* [[Respawning Enemies]]: Enemies respawn after getting killed.
* [[Treasure Is Bigger in Fiction]]: Large gold piles in this series are very common.
* [[Press X to Die]]: Nearly all of the games literally have a suicide button (necessary, since there are certain situations that can render a level unwinnable).
 
{{reflist}}