Loom (video game): Difference between revisions
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* [[Adaptation Dye Job]]: In the versions of the game with the original (voiceless) dialogue, Fleece the shepherdess has blue eyes. In the rewritten PC talkie CD, she has green eyes.
* [[All There in the Manual]]: some versions of the game [[Feelies|came shipped with an audio casette]] containing a thirty-minute audio drama that tells the game's backstory.
* [[Animorphism]]: At the beginning of the game, the protagonist's foster mother and the village elders get transformed into swans.▼
* [[Ambiguous Gender]]: Chaos, the ultimate [[Big Bad]] of the game, is an undead demonic [[Anthropomorphic Personification]] with no clear gender. Not even the game's developers were sure: in the original release of the game Chaos is referred to arbitrarily as "he" by other characters, but it became "she" in the later talkie upgrade.
▲* [[Animorphism]]: At the beginning of the game, the protagonist's foster mother and the village elders get transformed into swans.
* [[Apocalypse Maiden]]
* [[Ascend to a Higher Plane of Existence]]: Explicitly stated in the manual as the effect of the "Transcendence" draft. At the end of the game, you get to test it out. {{spoiler|It turns you into a swan.}} It also turns Hetchel into a swan egg so that she would stay behind to help Bobbin. Every other time, it's simply a regular swan.
** [[Stealth Pun]]: What's the last musical spell you use in the game? {{spoiler|The swan song
* [[Back from the Dead]]: {{spoiler|You can resurrect Rusty and the shepherds, but not the Glassmakers guildmaster
* [[Bigger on the Inside]]: The Weaver's tents.
* [[Black Comedy]]: The haunting music and [[Crapsack World]] setting obscure some of the humor in what is ultimately a very funny game.
* [[Boring but Practical]]
* [[Brown Note]]: It is said to be death to look upon the face of the [[In the Hood|perpetually hooded]] Weavers. {{spoiler|Turns out, it's true
* [[Chekhov's Gun]]: The Scythe the Glassmakers are sharpening to protect them in case Bishop Mandible attacks them.
* [[Convection, Schmonvection]]: The city of the Blacksmiths, the Forge, is a castle protected by a moat filled with molten metal (and the drawbridge seems to be made of iron). Nobody feels any kind of discomfort when crossing it. Then there is Hetchel who {{spoiler|flies into a furnace through one of its pipes to retrieve Bobbin's distaff}}. She comments that she "must not singe the feathers" but otherwise seems to be unharmed.
* [[Crystal Ball]]: Spheres of Scrying, which give the gazer a glimpse into their future with little to no context.
* [[Domed Hometown]]: The Guild of Glass Makers.
* [[Doomed Hometown]]: Weaver Island, as well as
* [[Dream Melody]]: C' - F - G - C.
* [[Dummied Out]]: An early screenshot showed a room in the Glassmakers' City with three giant sandglasses, two of which had run out and were sealed up; the last one was open at the top and a worker was pouring sand into it to keep it running. The three sandglasses of course represent
** The existence of a puzzle can be deduced:
* [[Evil Is Hammy]]: Bishop Mandible and Chaos.
* [[Evil Is Not a Toy]]: Bishop Mandible attempts to summon Chaos from the realm of the dead.
* [[The Faceless]]:
** The Weavers generally remain hooded due to the danger in removing their hoods. When one character tries to unhood the protagonist, the scene [[Gory Discretion Shot|suddenly cuts to somewhere else]] (and in the highest difficulty level, is obscured by a flash of light) and the player sees [[Nothing Is Scarier]].
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** [[The Blank]]: Implied by Bobbin.
{{quote|'''Cob''': Why not? There's nothing to fear under that fine robe of yours, is there?
'''Bobbin''': If you fear Nothing, then you'd better not touch me.
* [[Fractured Fairy Tale]]: The game has a very dark but ultimately cathartic story that uses fairy tale tropes in very unusual ways.
* [[Gainax Ending]]: Even with the [[Left Hanging]] stuff, the ending makes some sense until
* [[The Grim Reaper]]: The game implies that our image for the Grim Reaper comes from
* [[Hidden Elf Village]]: The Guild of Weavers.
* [[If You Kill Him You Will Be Just Like Him]]: The Glassmakers are afraid to use the Great Scythe because it will turn them as evil as their enemy.
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* [[Meaningful Name]]: Lady Cygna. "Cygnus" is Latin for swan.
** Also, a bobbin is a component of a sewing machine around which thread is wound, and the briefly-seen elders of the weavers' guild are named after the Fates of Greek myth, who wove threads corresponding to mortals' lives.
* [[Messianic Archetype]]: Bobbin was miraculously born from the Loom itself, {{spoiler|and can resurrect people
* [[Now Do It Again Backwards]]
** It's implied that Bobbin is the first to figure out that this is possible: the manual makes no mention of reversing drafts, and Bobbin is genuinely surprised when he finds out it's possible.
* [[Our Dragons Are Different]]: The game's dragon is female, afraid of fire, loves mutton and speaks with a Cockney accent.
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* [[Sinister Minister]]: Bishop Mandible.
* [[Songs in the Key of Lock]]
* [[Stable Time Loop]]:
* [[Swans-a-Swimming]]: Swans play an important role in this game.
* [[Theme Naming]]: All guild members have names related to their professions, such as Threadbare, Goodmold, or Nailbender.
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* [[Updated Rerelease]]: The CD version, which featured a full CD-quality talkie soundtrack, although [[They Changed It, Now It Sucks|much of the previous versions' dialogue, animations, portraits and music were cut]] to fit the whole thing on one disc. Notably, the abbreviated talkie version's script was edited by [[Orson Scott Card]].
* [[Voice of the Legion]]: Chaos talks like this.
* [[What Kind of Lame Power Is Heart, Anyway?]]: Beautifully subverted with the Dyeing draft. Bobbin '''really''' hates how he can only make objects green, but it helps him save a flock of sheep later.
* [[Why Did It Have to Be Snakes?]]: The dragon is afraid of fire, despite being its [[Breath Weapon]].
* [[Why Don't You Just Shoot Him?]]: Averted. Mandible doesn't kill Bobbin because he needs Bobbin to demonstrate the Opening Draft, and Chaos doesn't kill Bobbin because he needs Bobbin to demonstrate how the Loom works.
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