Loophole Abuse/Tabletop Games: Difference between revisions

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*** And in almost all cases results in even more loopholes when amateurs with poor understanding of the rules to begin with try to tamper with them.
** Perhaps the most true-to-form example of this trope (at least by the alternate name, Ain't No Rule) is that while the state of Dying is explicitly defined in the rules as far as what actions are acceptable, the state of Dead has no restrictions. There literally Ain't No Rule preventing a freshly-killed player from standing up and continuing the fight.
*** Incorrect. The moment of death is mentioned elsewhere in the rules as when the player's soul leaves their body and begins its journey to the Outer Planes, so you ''are'' prevented from getting back up and adventuring with the party -- as you are no longer with the party, in the dungeon, or even on the Prime Material plane.
** There's no official restriction preventing you from using the spell ''True Creation'' to make planet-destroying quantities of antimatter.
*** Besides the obvious (just saying "No,"), a GM could ask "So how many ranks do you have in 'Knowledge: Advanced Physics Not Known In This Universe' and 'Craft: Materials I've Never Heard Of?' anyway? Oh, that's right, zero. The spell fails as your caster can't decide to create something he doesn't know exists. Since the XP cost is paid even if the spell fails, I now need to establish a GP value for priceless antimatter. Huh, seems you didn't have enough XP to cast the spell anyway, so it would fail on that grounds too. You're lucky I'm a stickler for the rules, as they state you can't lose a level for this." Loophole Abuse is equally funny when pushed back in the face of a smarmy [[Rules Lawyer]].