Loophole Abuse/Tabletop Games: Difference between revisions

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*** You can also have one player stand on another player's shoulders and pick him up as a free action. Then the other player picks him up. Since this is all a free action, there is no time for them to fall, and thus they can fly by repeatedly picking eachother up in midair.
** Dropping an item is a free action, as well. And if you happen to be fireproof and are standing next to an enemy while carrying, say, 500 Alchemist's Fires... Though the logistics of actually carrying 500 Alchemist's Fires is a bit screwy in and of itself (seriously, you normally only have two hands to drop them from).
** An [[Obvious Rules Patch]] in 3.5 obviates the need to Rule Zero the above examples -- the DM may now, at his discretion, rule that the circumstances of a free action are such that your turn ends immediately after completing it.{{Workstub}}
** [[Dungeons and Dragons]] never has loopholes. Rule 0 (the DM can change whatever rules necessary) ensures this. Of course, it's completely possible just to get something to work merely by having the moxie to think it up and try it.
*** And in almost all cases results in even more loopholes when amateurs with poor understanding of the rules to begin with try to tamper with them.