Lord British Postulate: Difference between revisions

m
Line 138:
* An old adage in tabletop [[RPG]]s, and similar to this trope, is "If you stat it, they will kill it." This is probably a take-off of the ''[[Predator]]'' quote, "If it bleeds, we can kill it."
** This may be why various RPGs avoid statting certain characters. For instance, ''[[Spirit of the Century]]'' gives only a few ballpark skills for Dr. Methusala, but only as a last resort. GMs are encouraged to treat him as an event, rather than a character.
*** ''[[Aberrant]]'' gives only a partial set of stats, and those largely being estimated values, for Divis Mal and Caestus Pax for precisely the same reason. (And what stats you doare havegiven are so ridiculously high that unless you're playing with vastly-more-powerful-than-average PCs, you're not so much as mussing their hair.)
** Similarly, the tongue-in-cheek First Law of [[Munchkin]]ism: "Any finite number can be reduced to zero."
** The first edition of ''[[Dungeons & Dragons]]'' gave the gods stats. This led a lot of players to treat them just like really tough monsters and try to kill them. Later editions generally avoided statting the gods themselves, and if they needed to make a personal appearance, would send [[God in Human Form|an avatar]] with a fraction of their powers (but still really tough).