Lost Forever: Difference between revisions

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{{trope}}{{featured article}}
{{quote|''...[[Averted Trope|we're not]] [[Killed Off for Real|killing off any of the companions]] because [[Player Preferred Pattern|everybody did]]. [[My God, What Have I Done?|And then everybody cried]]... People test as they're playing the system and they go... '[[Tempting Fate|I wonder if they're going to let me do this.]] [[Oh Crap|Oh no]]! My healer is gone forever'!''|[[Word of God|Daniel Erickson]] [http://darthhater.com/2011/09/24/egxp-interview-with-daniel-erickson/page/2 on] why ''[[Star Wars: The Old Republic]]'' is going to [[Averted Trope|Avert]] this.}}
|[[Word of God|Daniel Erickson]] [http://darthhater.com/2011/09/24/egxp-interview-with-daniel-erickson/page/2 on] why ''[[Star Wars: The Old Republic]]'' is going to [[Averted Trope|Avert]] this.}}
 
Also frequently referred to as being "missable," the dreaded '''Lost Forever''' is a game play component (such as an item, weapon, [[Sidequest]], [[Secret Character|character]], or plot event) that can become permanently inaccessible after a certain point in the game, therefore being "lost forever" if you miss them during the period in which they are available. A close relative and often an example of [[Guide Dang It]]. The bane of gamers everywhere, especially those shooting for [[100% Completion]], as it often forces them to start the entire game anew if they're not willing to accept a less-than-perfect run.
 
Lost Forevers frequently appear in areas that can only be accessed once, or are rendered unavailable after a certain plot event occurs. [[Doomed Hometown|The early town that is destroyed]], the mountainous area that caves in once you leave it, the village that you're banished from, the [[Load-Bearing Boss]]'s [[Collapsing Lair|hideout that goes boom]] after you beat it, the one-shot place that you're never given the option to return to, and so forth.
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Forgiving developers will sometimes provide an alternative means to reach what would otherwise be Lost Forever. However, reaching it with this second-chance method is usually much more time-consuming or difficult than if you had just gotten it the first time around. If a player knows such an item is coming, a common tactic is to [[Save Scumming|save immediately beforehand, and restore repeatedly from that save]] [[Trial and Error Gameplay|until they manage to get it]]. This is often true when getting the Lost Forever is [[Luck-Based Mission|based on luck]], such as when a [[Boss Battle|boss]] [[Randomly Drops]] a unique piece of equipment.
 
This is infamously present in [[Massively Multiplayer Online Role Playing Game|MMORPG]]'s or any other game with online connectivity, due to one-time events, irreplaceable quest reward items (such as consumables that become [[Too Awesome to Use]]) distributed from an online source. While you can simply restart an offline game for another shot at the content, online Lost Forevers really can be lost ''forever''. (When it comes to patch updates, however, players who still have the old items are usually allowed to keep them, and the items are often displayed as a badge of honor.)
 
Due to their tendency to induce great frustration, smart developers tend to avoid implementing these, and allow players to collect items or do [[sidequest]]s [[Take Your Time|at their leisure]], whenever and in any order they want. Sometimes, this can result in silly situations where the player is presented with the option of returning to a location where there would be no logical reason to return to, such as, say, the site of a nuclear explosion. But, really, it's the lesser of the two evils.
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----
{{examples}}
== Video GameComic ExamplesBooks ==
* ''[[Y: The Last Man|Y the Last Man]]'': Done via [[Continuity Nod]]. During the ''One Small Step'' arc, [[Escape Artist]] main character Yorick is stuck in unpickable handcuffs designed by Mossad of Israel's Secret Service. A couple of arcs later, we see a flashback of a magic store owner offering him the only skeleton key that works on those cuffs. Yorick must have been kicking himself.
 
== Oral Tradition, Folklore, Myths and Legends ==
* ''[[The Bible]]'' teaches that most ''human beings'' are this. People are "lost" when they sin, in which case they must be "found" (saved) before they die. If they are not, they are [[Hell|permanently lost]], with no hope of ever being retrieved.
 
=== Tabletop RPGGames ===
=== Card Games ===
* ''[[Magic: The Gathering]]'': Not exactly Lost Forever, but if you didn't get the [[Magic: The Gathering|Power Nine]] when ''Beta'' came out, you'd better be a professional gamer, or you'll never see the point. Same with dual lands.
 
=== Choose Your Own Adventure-type books ===
* Absolutely endemic.{{context}}<!--If it's that common, you can give us at least one example, right? -->
* ''[[Fighting Fantasy]]'' could be particularly bad about this. In "Black Vein Prophecy" and "Creature of Havoc", you could miss useful items or powers ''on a dice roll''. ("Black Vein Prophecy" was particularly grim, since the dice roll in question was failing a [[Luck Stat]] roll.)
 
=== Tabletop RPG ===
* ''[[Dungeons and& Dragons]]'' adventure WG6 ''Isle of the Ape''. Near the end of the module six jewels worth a total of 300,000 gold pieces float to the ground. If the party doesn't pick them up within one round (1 minute) they vanish forever.
 
== Video Games ==
=== [[Action Adventure]] ===
* The freeware game ''[[Cave Story]]'' contains numerous easily missable one-shots, many of which are required in order to reach the [[Bonus Level of Hell|secret hell level]], which leads to the game's [[Multiple Endings|best ending]]. The worst of these moments: if you don't {{spoiler|search the corners of a certain room before triggering a cutscene, or search it after the boss fight and before [[Fission Mailed|your air supply runs out]], the tow rope, Curly Brace and}} the ability to obtain the best ending are Lost Forever in one fell swoop.
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** [[Brutal Bonus Level|Hell Temple]] is also permanently sealed off if you screw up the unlocking process, which is quite easy to do. Given the general nature of [[Platform Hell|Hell Temple]], though, this is probably something of an act of mercy.
* ''[[The Tower of Druaga]]'' is really evil about this. [[Guide Dang It]] if you don't know how to get the treasure on a floor (while paying mind to the [[Timed Mission|time limit]]), but if you don't you might not be able to get some later, necessary treasure.
* Prior to version 1.3 of ''[[Project Starfighter|Project: Starfighter]]'', selling your secondary weapon caused you to have no secondary weapon at all. Since the plain rocket weapon cannot be bought, this meant you couldn't get it back once you got a new secondary weapon to replace it.
 
=== [[Adventure Game]] ===
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* ''[[Hotel Dusk: Room 215]]'' features a sidequest in which you can earn a prize from a vending machine. There is only one very short point in the game in which you can exchange your cash for change; after that, it's lost forever. (There is also no warning, making it a [[Guide Dang It]].)
** There is a kind-of new game plus mode after completing the game with an extra puzzle and ending, but the scavenger hunt item you get out of the machine changes, making the original Lost Forever unless you start a clean game. In addition, the original scavenger hunt vending item can be given to two different characters, but the only way to give it to one of them is to randomly guess the vending machine number, because there is no opportunity to give it to her after legitimately completing the scavenger hunt.
* The text-based game of ''[[LordThe ofHobbit the(1982 Ringsvideo game)|The Hobbit]]'' required Bilbo to get assistance frequently from either Gandalf or Thorin—most notably, getting out of the goblins' dungeon (you had to be carried out the window) and getting into Smaug's cave via the side entrance (the key broke if Thorin died). The game also depended on the elves' ''butler'' to periodically open the door to the wood elves' dungeon. If these parties were killed, various areas became unreachable, and randomly spawning enemies like goblins and the vicious warg often killed them while Bilbo was elsewhere.
* ''[[Return to Zork]]''. Most notoriously, if you cut instead of dig up the bonding plant at the very beginning of the game, killing it, you're [[Failure Is the Only Option|screwed]]. Even worse, it's very late in the game when you find this out. Additionally, there are many ways of killing it by accident if you do dig it up.
** Likewise, the earlier text game ''Spellbreaker'' had a plant that you needed to dig up rather than cut to solve a puzzle. And just to make sure as many people as possible found that out too late, the game placed a [[Red Herring]] pair of shears near the plant.
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* ''[[Luigi's Mansion]]'' features both golden mice and blue ghosts. Blue ghosts appear in the blink of an eye in certain dark rooms and vanish just as quickly; if you don't catch them in one go, they'll vanish forever. Golden mice are similar, but instead of just vanishing, they move really quickly, and can be vacuumed up in one hit. Both types will disappear if you turn all the lights in the room on (by defeating all the other ghosts) first. Both of them drop the same thing: Lots and ''lots'' of money, and, in the case of the blue ghosts, gems.
** It also has a plant in the Bone Yard that can be watered after every chapter. Miss it once, and the plant dies, meaning you lose the chance to get one of the giant diamonds worth a lot of money, and a huge amount of assorted coins and bank notes.
* ''[[Myst]]'' and ''[[Riven]]'' are very hard to make [[Unwinnable]]. But ''Myst 3: Exile"'' has a snag quite late in the game: if you get the sequence of actions wrong when you confront Saavedro, he'll toss the [[MacGuffin|Releeshan book]] off a cliff... and you'll never get it back.
 
 
=== [[Card Battle Game]] ===
* ''[[Yu-Gi-Oh!|Nightmare Troubadour]]'' for the DS features an accidental example due to a glitch in some versions of the game: after beating Marik, the chance to duel Pegasus is lost forever, along with the chance to trade with him for the one-of-a-kind Imperial Order card. At one point there was a giveaway that would put the card on your game, and the game had online trades, but thatwith isthe mostdemise likelyof overonline for the Nintendo DS the only way to complete the card list is nowcheating.
* In ''[[Digimon World|Digimon: Digital Card Battle]]'' for the PSX, you get to choose a partner Digimon at the very start of the game, and you get two more later in the story. What nobody told you is that you have to choose them from a pool of 6, and that the decisions are permanent; the three partners you didn't choose are lost forever unless you cheat. That means that if you chose V-mon, Patamon and Tailmon/Gatomon (depending on the localization) and you were later aiming to get Wormmon, well, sucks to be you. At least the programmers had the courtesy of letting the player use "Borrowed decks" from people to get a chance of getting the card data of the partner Digimon you didn't choose, and their respective Armor Evolution data. [[Guide Dang It|Not that it's explicitly stated by anybody on the game, though]]...
 
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=== [[Fighting Game]] ===
* ''[[Mortal Kombat: Deception]]'' has a chest with one of its unlockable fighters, Kenshi, in the small village where your character begins the game as a child. Leaving the village causes your character to grow older, so the game prevents temporal anomalies by locking you out once you've left. If you leave before finding the chest containing the Kenshi unlock, it will be Lost Forever - the only way to get it is to start a new save file.
 
 
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*** Brought up again in two mutation modes, Last Gnome on Earth and Healing Gnome. Both modes require you to carry the gnome from start to finish (on any map, not just Dark Carnival this time) and you can't advance to the next level without the gnome in your hands. If the gnome gets tossed over a fence or left behind a [[Point of No Return]], the game is then [[Unwinnable]]
** This might be a shout out to ''[[System Shock 2]]''. In the training mission (before you pick your class etc.) you can find a basketball. If you pick it up, it will stay with in your inventory to the actual game (in between of which there is a three year training period, mind you :)). If you keep it with you all the way up to the recreational sector of the ship (very far into the game), you can throw it into a hoop. You then recieve a secret prize.
* There are five audio diaries in ''[[BioShock (series)|BioShock ]]'' in two areas that you cannot backtrack to.
** ''Bioshock 2'' has you collecting research information on enemies in exchange for unique character abilities. The early [[Mook]] enemies [[Sorting Algorithm of Evil|stop spawning once you're strong enough]], so if you haven't maxed out their Research Track, say goodbye to their bonus and the [[One Hundred Percent Completion]] achievement for Research.
** Given the finite amount of ADAM one can receive in any given playthrough, certain Plasmids, Gene Tonics and Upgrades can be Lost Forever if you did not purchase them before your ADAM ran out. Likewise, there are only a limited number of Power to the People Vending Machines in the game, which is less than how many times you can upgrade each weapon in total (each Power to the People will be permanently deactivated when you use them). On top of that, if you Kill Sander Cohen, one of these limited machines will also be Lost Forever, further limiting your upgrades.
** Considering you can't backtrack between levels at all in ''[[BioShock (series)]] 2'', any audio diaries you haven't collected when you advance to the next level become this.
* In ''[[Quake]]'', it's a given that you can't backtrack to previous levels. However, maps E4M4 and E4M5 have a message saying you forgot something important if you didn't pickup a certain weapon on that level. This would imply that it would be lost forever, but the following levels contains the weapons you skipped past. To trigger those message, you're likely going out of your way to skip them.
* ''[[Team Fortress 2]]'' gave users the ability to permanently delete unlocked weapons. For a brief period, players were panicking over the prospects of not being able to re-unlock these weapons, because they were tied to achievements whose records were stored on Valve's servers—in other words, those achievements could not be manually cleared. Then Valve introduced their new [[Randomly Drops]] system of attaining unlockables, and not only could players breathe easily, but suddenly being able to delete duplicate items became VERY important.
** A give-away for unique medals for the Soldier class was held on a first-come first-serve basis. If you missed the giveaway there is no other way to get a medal for your Soldier.
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* ''[[Doom]] II'' has a level (''[[MAP 27]]: Monster Condo'') with an area which sneakily seals itself off 30 seconds after the level starts, and is thereafter totally inaccessible (it can be opened only from the inside). It's not too far away from the start point, but unless you know about this sector beforehand there's absolutely no way you'd find it in a normal play through the level. What's worse is that it's a marked Secret Area, so it affects the score on the intermission screen; if you get to the area too slow, you're not getting 100% secrets.
* In ''[[Descent]] II'', some secrets are only accessible by one-shot timed doors or become blocked off by [[Mobile Maze]] barriers. If the door closes, fugeddaboudit.
* In ''[[Call of Cthulhu (tabletop game)|Call of Cthulhu]]: [[Dark Corners of the Earth]]'', the refinery contains a sniper rifle, but it's hidden behind a door in an office you pass through. If you do not close the door behind yourself and take the rifle when you first enter the room, it will be Lost Forever, as you cannot return to the office once you leave it. What's worse, getting this rifle is necessary for a [[100% Completion]]... which is the only way to see the proper ending and make sense of the plot.
* In ''[[Red Faction]]: Guerrilla'', the most useful vehicles are the Walker mechs. Because they're so perfect for destroying things, you will almost never see them outside of the specific missions where you use one. There are a few places where you can find a Walker, unless you destroyed the building that was there. In the unlikely event that you either just happened not to destroy the building where one of the Walkers might spawn, or you knew beforehand not to destroy that building, you could very well see a Walker there. Most of these buildings are EDF property which you are encouraged to demolish, and if the building is gone, you can't get a Walker from there anymore.
* ''[[Killing Floor]]'' has added a few promotional playermodels, only obtainable by preordering another game (such as the protagonist of ''The Ball'') or unlocking a specific number of achievements during an event (10 of 13 summer achievements to unlock a [[Steampunk]] version of [[Ensemble Darkhorse|Mr. Foster]]); when the game is released or the event ends, you can no longer get the models.
* In ''[[Strangers Wrath|Oddworld: Stranger's Wrath]]'', we have the Binoculars, which are ''only'' available at the General Store in Gizzard's Gulch (right at the ''start of the game''), and said General Store gets destroyed in the battle with Boilz Booty. Didn't buy the Binoculars? Well then, you won't be able to use the game's [[Sniper Rifle]] equivalent, the [[One-Hit Kill|Sniper Wasps]], as they can only be accessed/used through the Binoculars. [[Guide Dang It|This is mentioned nowhere.]]
 
 
=== General ===
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=== [[Massively Multiplayer Online Role Playing Game|MMORPGs]] ===
* Many [[Free to Play]] [[Massively Multiplayer Online Role Playing Game|MMORPG]]s give exclusive items to participants in each of the game's beta stages [[Perpetual Beta|(pre-release beta stages, that is, usually Closed, Open and/or Invitation Only stages)]] to honor their participation and as a partial compensation for the necessity of wiping their hard-built characters before opening day. Those joining after the official release naturally can't ever obtain them unless the service provider distributes them for new channel or expansion betas.
* A ''[[Final Fantasy XI]]'' example: There are actually quite a few items you can only get once, and worse, they can't be sold or traded to other players, so you can save space on your character-that-can-do-anything. Most of these aren't exactly that good, but then you have examples like the Bibiki Seashell, a very decent tanking item... that once could be ''accidentally thrown'', before a patch fixed it.
** ''[[Final Fantasy XI]]'''s [[Game Master]]s will generally restore ''one'' item you accidentally lose. Needless to say, this ability is [[Too Awesome to Use]] for most people.
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** Another fun thing from the tutorial was a special item that the little girl Gwen gave you. It didn't do anything. Even if you finished the game, there was no use for it, as Gwen was never found, and it was taking up space in your inventory. After some 3 real-life years, the 3rd expansion came out, and Gwen was there. Anyone who had saved the item could now use it for a bonus quest/item. For everyone else: Make a new character.
** Then there're the lost riches of the duping scandal. In 2007, a bunch of players figured out how to manipulate a new mechanic in order to dupe items. Naturally, they started producing mass quantities of Armbraces of Truth (a high-end item that could be traded in to collector NPCs for rare items, which were commonly used as high-denomination currency. [[Arena Net]] shut them down, but not before they were able to buy pretty much everything they wanted. The community is still trying to figure out how many ultrarare, limited-edition minipets were lost when the dupers' accounts were deleted. (The wave of bot-related account bannings in 2010 probably didn't help either, judging by the wails of some of the banned).
*** Most [[Massively Multiplayer Online Role Playing Game|MMORPG]] service providers will conduct massive wipe-a-thons and server rollbacks when they confirm that a wave of duping has occurred. Items that were unique or virtually impossible to get before the dupes will naturally fall under this trope afterwards. Occasionally any in-game items that were used to trigger the duping will be removed outright rather than being fixed.
* [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[Mabinogi (video game)|Mabinogi]]'' has many of these associated with limited-time events. Not really important, since the vast majority of these items are purely cosmetic, none of them are [[Game Breaker]]s or even particularly high-powered, and most of them [[Breakable Weapons|don't last very long anyway]].
** Some of the main story quests have the option to skip them. Doing so loses a few good items or titles forever, or eliminates the ability to convert from [[An Adventurer Is You|Paladin to Dark Knight]]. It also makes some of the later story quests more difficult; though they're still available.
** Special titles are available to players who "break the seal" on newly-released zones and dungeons by matching a particular set of conditions. Since each seal can only be broken once per server, they are unique, and unavailable to other players once the seal is broken. If the player character is deleted (by the player, or by the [[Game Master]]s for rules violations), the seal remains broken, and the title is lost forever.
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** You can buy them from another user's shop, most Advent Calender items are valueless until the next year because so many people have them.
** A real example of this trope on that site is the fact that apparently there are a few very old retired items that no longer exist in the game at all because every copy was ate/discarded/destroyed by a random event/ or left on an account that was frozen or deleted due to inactivity, the fact that there are items like this was proven in an editorial, but they refused to say which ones...
* In ''[[RunescapeRuneScape]]'', certain emotes and items can only be unlocked during special events. Emotes and songs can be unlocked when the event occurs next year. The items, however, are gone for good.
** Also, some items like the Half Jug of Wine, Santa Hats, or Party Hats can no longer be obtained, and unlike the above items, are tradeable. This has made them extremely valuable as only a few exist. If a player were to drop one and no one picks it up, then it would be lost forever and that item would grow even more rare.
** How valuable, you ask? Party Hats (colorful paper crowns that were a holiday drop during Runescape's very first Christmas), go for around 700 million gold!
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* ''[[Jak and Daxter|Jak 2]]'' has a few one-time-only Precursor Orbs, most notably in the Strip Mine and Construction Site.
** Actually, only the seven orbs in the Metal Head Nest are lost forever if you miss them. All other locations can still be reached after beating the game. Some are just trickier to reach than others, which is probably why some people think they're lost forever if they miss them (the Strip Mine, for example, can still be accessed via the warp portal in the prison cells where you rescue Jak's friends at the beginning of the third act).
* In ''[[New Super Mario Bros. Wii]]'', you get save file stars for accomplishing certain tasks. If you never make the Super Guide box appear, the stars will sparkle. However, if the Super Guide box appears on any level, ''even if you don't use it'', you can never make the stars sparkle on that save file. This is also a rare example of a retroactive Lost Forever, because you ''can'' lose the sparkling stars, even if you already have them, if you trigger the box.
** ''[[Super Mario 3D Land]]'' does something similar. Die five times in the same level, and you get a special powerup that makes you invincible. But then, even if you don't use it, the save file stars don't sparkle.
* ''[[Super Star Wars]]: The Empire Strikes Back'' has Force power ups for Luke to collect as part of his training with the Force. Most are in plain slight but others are somewhat hidden in the level. If the player beats the level boss and misses on a few Force powers, they are gone for good the player can be at a handicap later when they use Luke later on. The sequel adverts this by giving Luke all of his powers in the start and doesn't need to find them again.
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=== [[Roguelike]] ===
* In [[RoguelikesRoguelike]]s (''[[Angband]]'', for example), items are usually unidentified when you first find them, and they can always be generated again later. This includes unique "artifact" items, but only if you ''don't identify them'', since artifacts are only generated once ''per game''. If you ID an item and it turns out to be an artifact, it is Lost Forever when you leave the level and you're not carrying it.
** ''[[TOME]]'' has a few dungeons with special named levels, which are different in that they aren't randomly generated, and thus the same in every game. They also have the same unique monsters and artifacts in every game. They ''also'' disappear if you leave (for example via the down staircase) and if you attempt to go back to it, you'll just get a randomly generated level instead. So, you only get one shot at grabbing those artifacts (whether found on the floor or dropped from a unique) before leaving the level, or they're Lost Forever. Make sure to have some free inventory space when you get there.
* In ''[[Ancient Domains of Mystery|ADOM]]'', the Pyramid (which holds two awesome artifacts) is a prime example of this trope. It closes as soon as you reach level 17. Besides, it is a rather difficult place, which means that you want all the skill you can. So...
 
 
=== [[Role -Playing Game]] ===
* In ''[[Final Fantasy II]]'', you can permanently miss the Blood Sword, a gimmick weapon that works wonders on the final boss. It's in Paul's stash, which he'll share with you if you ask him about the key term "Cyclone." But you can only learn that term from Hilda, and you must do it ''after'' the cyclone appears and ''before'' you call the wyvern so you can enter it.
** The above only applies to later versions, as the original and the PSX version had a second Blood Sword in the Fynn Dungeon.
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** Another big one in ''Star Ocean: The Second Story'' is the Sharp Edge. It's a rather weak weapon for Claude that you can only get if you take second place in the fighting tournament, then speak to a specific NPC. Oh, wait, after the tournament was over, you left town BEFORE you spoke to that NPC? Guess what, the sword's Lost Forever. And did you know that Claude can customize it a few times and end up creating his [[Infinity+1 Sword]]? Guess you shouldn't have forgotten to get it!
** Another interesting variance from ''Star Ocean: The Second Story''. There is a particular hidden witch you may talk to in an early town, which promptly becomes uninhabitable a few minutes of game play later, and then much later in another town. If spoken to in both locations, she unlocks Indalacio Limiter Off, an alternate form of the last boss. It's a variance due to the fact that most players ''don't'' want this to happen, as [[That One Boss|he will destroy you]].
* ''[[The Elder Scrolls IV|The Elder Scrolls IV: Oblivion]]'' made great effort to keep any quest from being Lost Forever, through completing other quests—although this does cause some confusion, such as a thieves' guild quest where you steal from the Archmage. No big oddity there, until you realize that {{spoiler|at this point, a decent number of player characters already ''are'' the Archmage}}.
** And while it's pretty good at not having quests Lost Forever, it's not good at all with items. Specifically, one of the guild merchants sells a bunch of rare items. He's the only person in the game you can get these items from. You have to kill him for a quest. He also sells a bunch of rare spells, but you can get those again once you're done with the quest line.
*** There's another guild merchant with a unique spell that only ''he'' sells. And he's killed as part of a quest. If you didn't buy the spell from him before he dies, it really is Lost Forever - no other spell in the game has that type of effect!
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* The ''[[Xenosaga]]'' series mostly avoided this in full; despite that you couldn't actually return to most areas after having visited them, there was an Environmental Simulator where you could pick up things. However, this only worked (for the most part) with combat areas; in the third game, for example, there's a small sidequest that can be missed. In addition, the first two games have extremely useful items that either have an extremely low drop rate or have to be stolen from bosses.
** ''Xenosaga Episode I'' also had the e-mails, some of which were very unlikely to be found by playing the game normally, [[Guide Dang It]]!. Not only were many of them Lost Forever once you'd gone past them, but missing one would often make it impossible to get later e-mails, as well.
* In ''[[EarthboundEarthBound]]'', an enemy in the Stonehenge base [[Randomly Drops]] a character's [[Infinity+1 Sword]] (and his only weapon, actually). When the base boss is defeated, all enemies in the base disappear and the sword is Lost Forever.
** Likewise, Ness's [[Infinity+1 Sword]] (at least the one of the two that actually works), can only be found on one enemy. In one area. This enemy only appears in the immediate area before the final boss, making it almost useless, especially since you are past the [[Point of No Return]].
* ''[[Star Wars]]: [[Knights of the Old Republic (video game)|Knights of the Old Republic]]'' contains a fairly egregious example: as you progress through the game, {{spoiler|two visitable planets/cities are destroyed by the Sith}} with [[Guide Dang It|little to no forewarning]], and all items and sidequests therein are rendered Lost Forever.
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** When it comes to the 4 major DLC in ''[[Fallout: New Vegas]]'' (''Dead Money'', ''Honest Hearts'', ''Old World Blues'', ''Lonesome Road''), you can return to any of their areas as often as you like upon their completion, with the exception of ''Dead Money's'' Sierra Madre. Once you leave, you can't return, unless you use console commands in the PC version.
** As in Fallout 3, potential companions can be killed in New Vegas. Unlike Fallout 3, though, some companions are found outside, where they're at the mercy of whatever may wander in. A particulary bad spot is Jacobstown, where you meet Lily, which happens to have a [[Demonic Spider|Cazadore]] spawn point near the front gate.
* Thankfully averted in ''[[Wild ArmsARMs 3]]'', where a [[Bonus Boss]] needs to have every chest in the world open to fight him. Luckily, no chests were placed in any one-time dungeons. Unfortunately for ''[[Wild ArmsARMs 4]]'', which has the same boss, that's not the case.
** In ''[[Wild ArmsARMs 2]]'', Marivel is needed to find the Fab Science Lab, while inside, you battle {{spoiler|Bulkogidon}} and afterwards, you'll see an hourglass-esque object appear, {{spoiler|it has Lucifer and Lucifer 2 inside}}, you'll have to switch to Marivel and check it to get it, people are known to exit the dungeon without doing this and so the hourglass vanishs preventing you from a 100% game.
* In ''[[Sword of Mana]]'', several Lost Forevers include an item only acquired with certain skill sets, characters who when killed while holding your gear, or just leaving you to return later loseing your items (bad if the above skill item) and not going back after most sections of the game, remedied after Dark Lord's castle, but then getting a lost forever on all quests and new items after entering Dime Tower.
* In ''[[Dragon Age]]'' pretty much all of your party members except Alistair and Morrigan can be lost to the ravages of this trope if you are not prepared to do the new character quests at the earliest opportunity.
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** ''[[Silent Hill 3]]'': if you missed the stungun in Heather's apartment or the submachine gun in the hospital basement, ya missed 'em for good.
** ''[[Silent Hill 4]]'' completely [[Averted Trope|averts]] this by supplying halfway into the game the 'Ever Downward' spiral staircase, which vertically connects all levels in the game, allowing for all the backtracking it takes to retrieve missing items such as the Swords of Obedience and all two Silver Bullets.
* In ''[[Resident Evil]]: [[Resident Evil Code: Veronica|Code Veronica]]'' there's a section of the building that is {{spoiler|initially}} only accessible through a functioning metal detector gate which essentially puts the area on lockdown if you don't get rid of any metal items from your inventory. Fortunately there's a sort of baggage check compartment built in. This container is ''not'' connected to the other chests throughout the game. Remember to take everything out when you're done with that part, because "leaving town" doesn't begin to cover it. Of [[Guide Dang It|surprising significance]]: {{spoiler|an empty fire extinguisher}}.
** Near the end of ''Code Veronica'', Claire becomes playable until you encounter Steve for the last time. Whatever items or weapons she's carrying will be lost forever when you switch back to Chris near the end of the game.
** ''[[Resident Evil 4]]'' features missable treasures in various parts of the game. While any treasure becomes lost forever if you move on to the next section of the game, the combine-able treasures (beer stein, crown, and golden lynx) in particular are likely to be missed as well as their smaller parts. While this doesn't make the game [[Unwinnable]] it does prevent you from making lots of money and thus delaying your weapons progression.
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** Shin Getter Robo's probably the best example of this. In ''Alpha'' and ''Alpha Gaiden'', fans had to choose between keeping Getter Robo G or Shin Getter Robo once Shin Getter appeared (it was the same for Mazinger-Z and Mazinkaiser, but only in ''Alpha''), ''Impact'' forced you to choose between Shin Getter Robo and normal Weissritter or Getter Robo G and Rein Weissritter and choosing a certain path in ''Compact 3'' would either net you an unupgraded Shin Getter Robo or an upgraded Getter Robo G.
* The Linear plotline of all [[Fire Emblem]] games tends to make this fairly common. The enemy killed off the only person capable of recruiting some powerful enemy to your side? TOO BAD! You missed out on the [[Guide Dang It|secret shop]]? No going back to it! Sometimes an enemy will drop a unique item. You know where this is going.
* In ''[[Warhammer 4000040,000|Warhammer 40,000: Rites of War]]'', it is possible to find valuable artifacts or other war-gear on the various scenario maps of the campaign. But if you complete a scenario without first finding all the available wargear (and there are scenarios where, given the limited number of turns you have to finish, you simply will not be able to look everywhere), that artifact or piece of gear is Lost Forever.
 
 
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* In ''[[The Godfather (video game)|The Godfather]]: The Game'' there are [[Thief Bag]]s with cash in every mission that will disappear after the mission is over. Fortunately, it's just cash, which you can easily earn elsewhere.
 
=== [[Web Original]] ===
 
== Non-video game examples ==
 
=== Card Games ===
* Not exactly Lost Forever, but if you didn't get the [[Magic: The Gathering|Power Nine]] when ''Beta'' came out, you'd better be a professional gamer, or you'll never see the point. Same with dual lands.
 
 
=== Comic Books ===
* ''[[Y: The Last Man|Y the Last Man]]'': Done via [[Continuity Nod]]. During the ''One Small Step'' arc, [[Escape Artist]] main character Yorick is stuck in unpickable handcuffs designed by Mossad of Israel's Secret Service. A couple of arcs later, we see a flashback of a magic store owner offering him the only skeleton key that works on those cuffs. Yorick must have been kicking himself.
 
 
=== [[Real Life]] ===
* The Honjo Masamune, probably the most famous sword made by the swordsmith Gorō Nyūdō Masamune, was by and large considered the single finest katana ever made and was a personal treasure of the Tokugawa Shogunate, as well as a Japanese National Treasure. In 1945, Prince Tokugawa Iemasa entrusted the Honjo Masamune and 14 other swords to a Police station in Mejiro, only for them to be given to a sergeant of the 7th Air Cavalry of the United States Military one month later. Since then, however, the whereabouts of the sword are completely unknown.
** 'The Greatest Generation' really got their hands on a lot of cool loot.
* There are 106 [[Missing Episode|missing episodes]] of [[Doctor Who]], destroyed to make room in the BBC archives.
** And countless other lost TV series and episodes, as seen on [[Keep Circulating the Tapes]].
* [[wikipedia:Lost film|Many films]], especially from the silent cinema and early 'talkie' era, were not well archived, and as such they either vanished into the dustbin of history or had missing scenes.
** And the earliest methods of copying the films for distribution actually ''degrades'' the strips that's being copied from.
* In one of the ballsiest moves in the history of modern music (from a band that made their ''entire career'' on being ballsy), anti-establishment electronica duo [[The KLF|KLF]] celebrated their departure from the music industry by deleting their entire back catalogue. If you want to hear their music now, good luck finding old copies of their records on eBay.
** To clarify, the term "deleted" means no longer in print by request of the artist. This happens a lot, but the artist usually only "deletes" an album/single or two, not their entire discography. It's pretty easy to find their discography on the internet, minus a few releases that may or may not exist. Whether or not the master tapes still exist is up for debate.
* Any time a species goes extinct.
 
 
=== Religion ===
* ''[[The Bible]]'' teaches that most ''human beings'' are this. People are "lost" when they sin, in which case they must be "found" (saved) before they die. If they are not, they are [[Hell|permanently lost]], with no hope of ever being retrieved.
 
 
=== Tabletop RPG ===
* ''[[Dungeons and Dragons]]'' adventure WG6 ''Isle of the Ape''. Near the end of the module six jewels worth a total of 300,000 gold pieces float to the ground. If the party doesn't pick them up within one round (1 minute) they vanish forever.
 
 
=== Web Original ===
* Any website that doesn't allow the Internet Archive to search its old pages.
* At [[TV Tropes]] (and by extension here), due to [[The Great Crash]], certain examples and [[TV Tropes Made of Win Archive]] articles were Lost... ''Forever''...
* All The Tropes has its own examples, thanks to the Orain hack and an earlier crash. For instance, the current version of the page for [[Lord Buckley]] is a reconstruction of one posted just before the hack.
* From ''[[That Guy With The Glasses]]'':
** A video by [[That Dude in the Suede]] that ranted against YoutubeYouTube's takedowns of ''[[The Nostalgia Critic]]'' episodes which caught the interest of [[Doug Walker]] and in turn was responsible for That Guy With The Glasses/Channel Awesome becoming a showcase for more contributors other than Walker is lost and gone forever. The reason? Suede said he'd delete the video when the dispute between Walker and [[YouTube]] had run its course and Suede had saved the video on a now long-gone college computer.
** Every single video that [[Unperson|Daniel "That Aussie Guy" Rizzo]] made for the site.
** [[The Nostalgia Chick]]'s controversial review of the ''[[Dune]]'' movie.
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* Fanfiction.net never lets any [[Fan Fiction]] remain on the site forever. Which is sad, since the Wayback Machine can't archive anything there...
* Public user photo site Fotopic went into administration in 2011, taking with it 8 years worth of images, websites, galleries... the lot. And with the Wayback Machine unable to save anything from it, it's all gone for good.
* ThereAt isone time there was a [http://lostforeverwiki.com/index.php?title=Main_Page wiki] for this trope, but it'sas inyou it'smight earlyguess daysfrom and needs somethe [[WikiWayback MagicMachine]] link it itself is long gone, and it appears that in its short life it didn't manage to save much.
* The staff of [[tumblr]] tried to ''enforce'' this trope by banning volunteer teams who were frantically trying to rescue/archive content from "adult" pages that were going to be destroyed when it [[Think of the Advertisers!|purged itself of adult content to better appeal to advertisers]] in December 2018.
 
=== [[Real Life]] ===
 
* The Honjo Masamune, probably the most famous sword made by the swordsmith Gorō Nyūdō Masamune, was by and large considered the single finest katana ever made and was a personal treasure of the Tokugawa Shogunate, as well as a Japanese National Treasure. In 1945, Prince Tokugawa Iemasa entrusted the Honjo Masamune and 14 other swords to a Police station in Mejiro, only for them to be given to a sergeant of the 7th Air Cavalry of the United States Military one month later. Since then, however, the whereabouts of the sword are completely unknown.
=== Choose Your Own Adventure-type books ===
** 'The Greatest Generation' really got their hands on a lot of cool loot.
* Absolutely endemic.
* As of late 2023, there are [https://screenrant.com/doctor-who-missing-episodes-1960s/ 97] [[Missing Episode|missing episodes]] of ''[[Doctor Who]]'', the master copies of which were destroyed to make room in the BBC archives. But don't give up hope -- [https://thedoctorwhocompanion.com/2023/08/04/missing-episodes-of-doctor-who-are-definitely-out-there-and-will-eventually-be-recovered/ every once in a while one of these is rediscovered]. When this entry was originally written in the 2010s, there were ''106'' missing episodes.
* ''[[Fighting Fantasy]]'' could be particularly bad about this. In "Black Vein Prophecy" and "Creature of Havoc", you could miss useful items or powers ''on a dice roll''. ("Black Vein Prophecy" was particularly grim, since the dice roll in question was failing a [[Luck Stat]] roll.)
** AndThere are countless other lost TV series and episodes, as seen on [[Keep Circulating the Tapes]].
* [[wikipedia:Lost film|Many films]], especially from the silent cinema and early 'talkie' era, were not well archived, and as such they either vanished into the dustbin of history or had missing scenes.
** And the earliest methods of copying the films for distribution actually ''degrades'' the strips that's being copied from.
** Not to mention that early filmstock is dangerously flammable, and entire archives have subsequently been lost to fire.
* In one of the ballsiest moves in the history of modern music (from a band that made their ''entire career'' on being ballsy), anti-establishment electronica duo [[The KLF|KLF]] celebrated their departure from the music industry by deleting their entire back catalogue. If you want to hear their music now, good luck finding old copies of their records on eBay.
** To clarify, the term "deleted" means no longer in print by request of the artist. This happens a lot, but the artist usually only "deletes" an album/single or two, not their entire discography. It's pretty easy to find their discography on the internet, minus a few releases that may or may not exist. Whether or not the master tapes still exist is up for debate.
* Averted by [[Tom Lehrer]], who put his entire catalogue into the public domain at the end of 2022, after which he had all his tracks packaged up and posted on the net for anyone who wanted them.
* Any time a species goes extinct.
* In early July 2019, every single eBook ever sold by Microsoft, including those that were free to download -- along with any personal annotations anyone ever made to their copies -- abruptly ceased to be available when Microsoft got out of the eBook business and decided that maintaining a skeleton DRM system so that its customers could keep their books was ''more trouble and more expensive'' than issuing refunds for every book they ever sold, along with a US$25 credit for the loss of annotations.
** Microsoft did something similar to ''[[w:AltspaceVR|AltspaceVR]]'' in 2023. As one of the earlier virtual environments on several VR devices, it had a good following that grew to thousands of users and "worlds", but it was free to use and unprofitable for its owners except as a source of ideas. Microsoft bought it in 2017, when the original developer ran out of money to run it. They used some of its features in their other products, [[Executive Meddling|messed about]] for a few years and then pulled the plug.
* ''[[Relatively Absent]]'' by Mark "Togashi Gaijin" Shurtleff, was an incomplete, [[Doorstopper|epic-length]] ''[[Ranma ½]]/[[Sailor Moon]]'' [[Crossover Fic]] of remarkable quality that at 11 large chapters was clearly still in the process of setting up its plot when Shurtleff abandoned fan fiction entirely in 2009. He took down his story archives and managed to purge ''Relatively Absent'' (and his other fan writing) entirely from the Web -- even from the [[Wayback Machine]]. He then spent the next ten years or so firing off take-down notices to every site that tried to repost it. Archives of this and his other stories exist and [[Keep Circulating the Tapes|are traded fan-to-fan]], but unless you know someone who has it, you're out of luck.
 
{{reflist}}
[[Category:Lost Forever{{PAGENAME}}]]
[[Category:Fake Difficulty]]
[[Category:Video Game Items and Inventory]]
[[Category:Lost Forever]]
[[Category:Depressing Tropes]]