Ludicrous Gibs: Difference between revisions

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{{trope}}
[[File:VERYmessy_6373VERYmessy 6373.png|link=Doom (series)|frame|[[Game Mod|Get a mop.]] ]]
 
 
{{quote|''"Ooh, they're goin' ta' have ta' glue you back together... '''IN HELL!'''"''|'''The Demoman''', ''[[Team Fortress 2]]'', "Meet the Demoman"}}
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[[I Thought It Meant|Has nothing to do with]] a certain NCIS agent behaving in an amusing manner. [[Dope Slap|As if he'd ever behave ludicrously.]]
 
{{examples}}
== Video game examples ==
 
=== [[Action Adventure]] ===
* ''[[Castlevania]]'' was pretty light on the gore for a horror series -- untilseries—until ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'', that is. Alucard's ability to [[Our Vampires Are Different|heal by absorbing blood]] made it necessary for lots of enemies to bleed. (Kill an Evil Butcher with a sword if you want to see some real gushworks.) Since then, probably because ''Symphony'' became the new model for CV games, enemies have bled profusely.
** It gets even better in ''[[Castlevania: Order of Ecclesia|Order of Ecclesia]]'', where the fight with [[Giant Enemy Crab|Brachyura]] ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later.
** Also since ''Symphony'' (It was first used with Richter in ''[[Castlevania: Rondo of Blood|Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
*** Additionally, playing as Maria in Rondo of Blood spares her from Richter's overly bloody death, falling to the ground and disintegrating to nothing instead. She gains the overly bloody death in ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'', however.
*** An exception is ''Order of Ecclesia'', where you only die in a cloud of blood if Shanoa is killed in the air. Landbound, she just groans and keels over
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=== [[Action Game]] ===
* The modern ''[[Ninja Gaiden]]'' release for the Xbox featured decapitations; the sequel on the Xbox 360 goes beyond its predecessor's decaps into full limb dismemberment and body mutilation, as [http://gamersyde.com/news_5057_en.html the video downloadable here] truthfully shows. Averted in the last of the modern trilogy, which does away this trope entirely for [[High-Pressure Blood]].
* In ''[[God of War (series)|God of War]]'', pretty much everything results in ridiculous amounts of gore. Even an arrow to the cranium will cause total disintegration of the head in a massive shower of blood.
* The ''[[OneChanbara]]'' games are so gory that your character and their sword getting covered in blood are actually part of the ''game mechanics'' -- once—once your character is sufficiently covered in blood, they go into a [[Super Mode]] that has the disadvantage of increasing the damage they take and constantly draining health, while you need to periodically clean the blood off your sword to keep it from getting stuck in enemies and to keep the combo timing regular.
* The [[Freeware Games]] ''Survivor: The Living Dead''. Well you can have zombies without bloody carnage right? Even the tar zombies spout gouts of blood when beheaded. [http://www.youtube.com/watch?v=DbcyEoOGWnY Here, take a look at all that pixaly, head-splattering gore]
 
 
=== [[Beat'Em Up]] ===
* [[The Dishwasher]] has a whole ''slew'' of ways to turn enemies into assorted bloodstains and organs, including, but not limited to: [[Short-Range Shotgun|shotguns]], [[Shock and Awe|overloading them with lightning attacks,]] pile-driving them into the ground, bashing their skulls into the ground/wall/''ceiling'', ''tearing their necks out with your teeth'', and tried and true method of cutting them down the middle.
* Online [[Adult Swim]] flash game ''Viva Caligula'' does this when the titular character enters "berserk mode" or when a weapon is levelled up in the sequel.
 
 
=== [[Fighting Game]] ===
* ''[[Mortal Kombat]]'', of course. Not only are the fatalities all ludicrously bloody, even normal punches and kicks cause spurts of blood.
** Starting with ''[[Mortal Kombat 2]]'', when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[Stock Femur Bone|dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality would [[Rule of Funny|decapitate the victim three times in quick succession]] resulting in one headless body and three identical severed heads.
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*** With ''[[Mortal Kombat 9]]'', we are now treated to X-Ray Mode, which allows us to see bones and organs shattering inside the victim's body in real time. Characters can have their skulls fractured, eyes gouged, and intestines ruptured ''multiple times'' and still keep up the fight.
* Speaking of robots, the fighting game ''[[One Must Fall]] 2097'' had a secret function allowing the player to control how much "gibs" (gears and bits of metal in this case) would appear. At the highest setting, a single hit would release more scrap metal than the victim could possibly have contained. There was even an option to have metal gibs continually rain down throughout the match.
* Some character moves in ''[[Kinnikuman: Muscle Fight]]'' cause spurts of blood. Rikishiman/Wolfman and Mixer Taitei gib instantly when hit hard enough with a super move. Rikishiman's animation is a reference to his death to Springman in the manga. Mixer Taitei's animation is a reference to his defeat against Meat Alexandria.
 
 
=== [[First-Person Shooter]] ===
* The trope name comes from ''[[Rise of the Triad]]'', which positively revelled in ludicrous weapons and gibbing effects. The message ''Ludicrous Gibs!'' would appear on-screen whenever the player gibbed enemies in the most spectacular fashion allowed. This would usually involve chunks of flesh and splashes of blood being spread in a wide radius and a torn-out eye sliding down the screen. The Flamewall launcher would burn the flesh off enemies in a couple of seconds, leaving the charred (and smiling!) skeletons standing for a moment before collapsing (still smiling!) to the ground. The ''God Mode'' powerup enabled the player to launch enemy-seeking balls of lighting that would disintegrate, albeit bloodlessly, any enemy they touched. And, Apogee never being the types to pass up the opportunity for a cheap joke, ''Dog Mode'' allowed the player to charge up a sonic dog bark, spontaneously popping every Mook within range like a pressed grape.
** Enabling "Engine Killing Gibs" mode in ''Rise of the Triad'' forcibly set all baddie-fragging animations to the "Ludicrous Gibs!" splatter, thereby increasing the amount of gore several times and creating massive clouds of body parts when enemies were blown up. If you watched closely you could see enemies' severed hands ''wiggling their middle fingers'' while flying through the air along with the eyeball splattering into the screen and sliding down. Also, it's worth noting that while modern processors would (and do - look up GLRott) eat the game's code for lunch without missing a beat, in the 386/486 era during which the game was initially released, the amount of gore being rendered (with no GPU assistance as this predated true 3D games) may very well have been literally ''engine-killing'', posing too great a challenge for the CPUs of the day to draw and either slowing the game to a crawl or crashing it completely.
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** [[The Dragon|The Cyberdemon]] requires ''a lot'' of damage to be killed, 45 rocket hits, 55 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 54 times, and he still has no visible damage, but he would vaporize when next hit by ''[[Critical Existence Failure|one bullet]]''.
*** Quick note, those numbers are averages, as the game has a random number generator for damage.
** There's a mod called [https://web.archive.org/web/20131022235939/http://www.doomworld.com/idgames/index.php?id=16484 "Beautiful Doom"] which, among other things, increases the gibs to, well, ludicrous levels.
*** [http://www.youtube.com/watch?v=QLKZhu_dgxA&feature=related Brutal Doom] does this to such levels that the room you're in is ''literally'' painted with blood. Not to mention the facts that you can perform a [[Fatality]] while in berserk mode in the same gore-happy fashion as ''[[Mortal Kombat]]'', that mouth monsters can literally bite your torso off, and that the chainsaw can actually hack away at body parts with impressive results.
** In ''Doom 3'' the shotgun packs enough punch that if you hit a zombie with it at point blank range you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.
*** Given the way gibs are calculated in the Doom series (total damage dealt must be equal to or greater than twice the monster's maximum HP) and the fact that ''Doom 3'''s zombies simply ragdoll and leave perfectly viable corpses behind, hitting a dead zombie with so much as a ''flashlight'' would usually cause it to explode violently.
*** Punching a civilian can result in ''his head instantly evaporating'' and ''his brain flying out''.
* ''[[Bulletstorm]]'' is all about this.
* For ''[[F.E.A.R.]]'', this is can happen to living being short of [[Powered Armor]] or [[Mini-Mecha]], provided you have a Combat Shotgun or an explosive weapon. Given that the damage calculated has to be a [[One-Hit Kill|one-hit]] [[There Is No Kill Like Overkill|overkill]] for this to take effect, it has a better chance of happening when enemies are caught off-guard. Oh, I'm sorry. [[Stripped to the Bone|Did you want to leave the skeleton intact?]] Then pack a Particle Weapon or a deranged psychic... like Alma.
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** The newest version of the ''[[Duke Nukem]] 3D High Resolution'' Pack mod feeds off this, with a separate patch specifically designed to stick blood spatter to walls!
** Whenever an enemy gets crushed by a big door, it leaves behind a disgusting mass of goo that ''stretches across the gap'' when said door is opened.
** If you step into a corpse, you leave bloody footsteps for a while afterward.
* The titular vivisection point of the PC game ''Vivisector: Beast Within" allowed massive chunks of flesh to be ripped away from an enemy with little more than a pistol, and even the basic knife or scalpel weapon could completely gib an enemy without much difficulty under the right circumstances.
* In the original ''[[Quake (series)|Quake]]'', zombies would only die if gibbed. If just shot down they would wake up after a few seconds and resume attacking.
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** Who needs mods? Just grab a shotgun, get close to the enemy, and score a direct headshot on someone without a helmet. Viola! Plenty of salsa for the next party (quite [[Chunky Salsa Rule|chunky]] of course)! Slightly less over the top, but still silly, is the fact that players without a helmet lose more blood then what should ever be in a human's head from something like a 9mm bullet, or even a knife slash. Not stab. '''Slash'''.
*** This tends to happen because the game is programmed to show more blood if someone is shot in the head.
* ''[[BioshockBioShock (series)]]'' features, among other things, an enemy teleportation effect, where a foe will spontaneously burst into a cloud of aerosolized blood and flying bits of bone... and then the effect reverses itself nearby, blood and bits flying together and reforming as a foe.
** If you see the houdini splicers in water, you realize that it's not teleportation: it's invisibility. You can see their footsteps in bodies of water in Arcadia. I don't know what the red puff is, but the scraps are usually leaves or some other forest life.
* ''[[Borderlands]]'' embraces this. If you go back 10 levels and use a powerful weapon, the enemies will ''explode'' into gore, blood and random body parts.
** Doesn't help that {{spoiler|one of the boss' bodies has its entire stomach opened up and the corpse never disappears. The body parts are still moving around and it is breathing.}}
* ''[[Half-Life (video game)|Half-Life 1]]'' was known for this, though not so much in the sequel. However, a third party mod known simply as "SMOD" took this to healthy levels (at least with "gore_moregore 2" on). Shoot a person in the head? A three second long spray of blood... twice. Somebody hits something going too fast? They explode. Vaporization? What was already a mesmerizing particle effect climaxes with them popping like a grape. And those invincible [[NPC|NPCs]]s? Oh you better believe they were solely for target practice.
** Although ''[[Half-Life 2]]'' mostly avoids this, shooting Antlions with a revolver or shotgun causes it to explode.
* ''[[Mass Effect]]'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[Stuff Blowing Up|exploding a couple of seconds later.]]
** The books, on the other hand love to go into detail how even normal ammo renders a victims body even minor wounds turn limbs into "hamburger meat"
** The sequel has a lot more blood, revealing to us that Krogan and Collector blood is orange-brown, Salarian blood is green, and Asari blood is dark purple; for some reason Turians and Batarians retain red blood (Except for Garrus, who [[Fridge Logic|somehow bleeds dark blue blood]]). Geth also spew white lubricants when hit.
*** This occurs in the first game, though not as much. Krogan and Geth enemies do occasionally squirt bright orange and white. And when {{spoiler|Saren, another Turian, dies, a pool of blue blood seeps out around him.}}
** The mop is definitely needed in ''[[Mass Effect 3]]''. Reaper forces tend to be rather messy when killed, and headshooting with pistols, sniper rifles, or shotguns tend to result in reducing the target's head to salsa. And should you overkill with an explosive of some manner, their entire body is reduced to gibs.
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** Also, there's a gun that shot mines which would jump up and cut enemies' legs off, which actually showed bits of bone poking through the flesh.
** The 2008 ''Turok'' game lets you blow up certain dinosaurs with explosives. The kicker is that their severed bloodied body parts twitch like mad on the ground before going lifeless.
* All over the place in ''[[Painkiller]]''. The titular weapon is like a food blender pumped up on steroids and ''evil'', so the results are predictably gory. A shotgun blast can reduce a foe to chunks. Freezing enemies and then [[Literally Shattered Lives|shattering them]] would break them apart. It doesn't stop there.
* ''[[Call of Duty]]'': ''World At War'' appears like this, at least in comparison to the relatively tame gore of past titles. However, it's actually done in a way that kinda makes sense (e.g., don't expect to see any [[Ludicrous Gibs]] unless you're using the [[More Dakka|MG-42]], a shotgun at point-blank, or the [[BFG|PTRS-41]].) Still quite messy, though. ''[[Call of Duty: Black Ops|Black Ops]]'' follows the same formula, though, tragically, enemies' heads can no longer be exploded. It's perhaps made up for by the fact that even the lightest of light machines guns (like the 5.56mm Stoner 63 or the 5.45mm RPK) can now blow off limbs with the right aim.
** The Nazi Zombies mode has plenty of gibbing. On Der Riese, when camping the catwalk, zombie corpses will slide back down the stairs when killed but gibbed body parts will not. This results in a heap of corpses at the bottom of the stairs, while the steps are littered with liberal amounts of dismembered hands and feet. Amusing and disturbing.
* ''[[Serious Sam]]'' had an option to provide "hippy" blood. The gibs from exploded monsters include apples, oranges, bananas, etc.
** The ''HD'' [[Updated Rerelease]] not only is [[Bloodier and Gorier]], you can do this too. Plus carve up corpses with your knife should you feel inclined to.
* ''[[Deus Ex]]'' and its mod, ''[[The Nameless Mod]]''. While rocket launchers and explosives are generally expected to blow people apart, poke at a body long enough, and it will explode in a mess of guts and gore, even if you do it with a weak weapon. Some of the new weapons in [[The Nameless Mod]] continue to follow this trope to a T.
** Since most of the augmented enemies - [[The Men in Black|MiBs, WiBs,]] Agents Hermann and Navarre - have [[Dead-Man Switch|self-destruct devices]] that go off when their health reaches [[Critical Existence Failure]], [[Ludicrous Gibs]] feature prominently in their death animations.
* While the original ''[[Left 4 Dead]]'' is quite mild about this by today's standards, ''[[Left 4 Dead 2]]'' turned the gibs up a couple notches.
** To clarify, look at how the zombies are killed with the Pipe Bomb. In ''[[Left 4 Dead]]'', they explode into a cloud of red mist. In the sequel, their body parts are blown apart and their intestines fly out as the bodies are ragdolled into the air. The guns themselves can gib zombies like there's no tomorrow. Depending on the gun used and what area of a zombie you shoot, you can expose their bones, make their intestines fall out, or even expose their spinal column. Oddly, the special infected do not present these properties.
*** A new gametype was recently introduced in ''Left 4 Dead 2'': [[Exactly What It Says on the Tin|Gib-Fest.]] All players have [[BFG|M60 machine guns]] with [[More Dakka|unlimited ammo]]. It's...spectacular.
*** The Explosive/Frag Ammo bumps up the gibbing to new levels. A stray bullet from this ammo type will SHRED common infected to pieces.
* The otherwise unremarkable shooter ''Conspiracy: Weapons of Mass Destruction'' has a post-game cheat that lets players '''[https://web.archive.org/web/20100829080718/http://www.viddler.com/explore/MoominBiscuit/videos/57/ punch enemies until they explode into burning gibs].''' This is presumably worth the price of admission in itself.
* In ''[[Red Faction]] 2'' there is a that makes all shots on infantry a one hit kill, with lots of ''gibs'' and if you shot a friendly NPC with a LMG, you get lots and lots of gibs, and there is no friendly fire.... Priceless!!
* ''[[Strife]]'', being the last game using the Doom engine, makes use of this trope. In addition, it provided special, gib-like animations for enemies that were immolated by your flame weapons or disintegrated by your [[Disintegrator Ray]].
* An add-on for ''[[Garry's Mod|Garrys Mod]]'' combines this with [[Overdrawn At the Blood Bank]] to produce outstanding results. [http://www.youtube.com/watch?v=MeHfNcleaOo A sample.]
* In ''[[E.Y.E.: Divine Cybermancy]]'', large-caliber weapons will cause enemies to explode into a fine red mist. The [[BFSBlade of Fearsome Size|Damocles]] will cause enemies to ''explode'', sending body parts flying.
 
 
=== [[Hack and Slash]] ===
* ''[[Diablo (series)|Diablo]] II'' has any monster with the 'Fire Enchanted' trait promptly cover a decent amount of the ground with themselves upon death. This gets especially silly with the boss of the Flayer Dungeon, as you have to defeat him twice and has Fire Enchanted in both forms. Necromancers can do this to nearly any dead enemy with Raise Skeleton (Mage) or Corpse Explosion, as well.
** Some monsters also break into gibs upon a normal sword-bashing death. It's funny to cast the resurrection spell with a necromancer on them and watch the death animation play backwards. Gibs fly into the air and connect with each other, forming a fully functional undead monster.
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=== [[Light Gun Game]] ===
* In the arcade rail shooter ''[[Carn Evil]]'', damn near everything gibs but the skeletons at the end. This is especially fun when it takes more than one shot to take an enemy down.
* The arcade [[Light Gun Game]] ''Friction'' has enemies occasionally explode into pieces upon being shot. There's no blood though, [[Narm/Video Games|giving the impression that the enemies are made of glass]].
** On the other hand, ''[[Beast Busters]]'' and ''[[Zombie Raid]]'' went in the other direction. Dispatch ''any'' enemy in ''Beast Busters''--even—even the normal [[Zombie Apocalypse|zombie goons]] that can be dispatched with just one or two bullets--andbullets—and they'll explode into lots of tattered pieces. Not much in the way of blood though, other than presumably-clotted blood. Meanwhile, ''Zombie Raid'' has a lot of not just zombies, but also werewolves, gargoyles, and ''ordinary human'' grave robbers. ''One rifle bullet'' more than suffices to turn a grave robber's upper body into an erupting mess of sinew. ''With no trace left of the erupting area's skin or clothing.'' Bosses, however, tend not to break apart; they just disappear in a mass of flames.
 
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
== [[MMORPG|MMORPGs]] ==
* Two quests in ''[[World of Warcraft]]: Wrath of the Lich King'' involve collecting meat. One requires throwing high explosives at mammoths, the other requires throwing them [[Feed It a Bomb|into]] giant worms.
** Even ''more'' ludicrously, Death Knights who specialize in the Unholy aspect of their class receive the gruesome attack "Corpse Explosion", which does [[Exactly What It Says on the Tin|exactly what you'd expect.]] Not only does this result in ''weaponized ludicrous gibs'', you can enhance the ability so that if it kills an enemy it makes ''them explode'' in a chain reaction.
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=== [[Platform Game]] ===
* Whenever The Kid dies in the freeware [[Metroidvania]] game ''[[I Wanna Be the Guy]]'' (and trust us when we say he ''will'' die...''[[Nintendo Hard|very often]]''), he explodes into little 8-bit giblets, even for something as minor as touching the edge of a spike pit, or ''getting hit by a falling apple''.
** [[Comically Missing the Point|They're really more like giant cherries]]...
** If a single pixel of your gun occupies the same place as a single pixel of a spike or apple... You explode. Across a quarter of the screen. With probably a dozen times the pixels that actually compose your avatar in the first place.
** One aversion exists. If the Kid gets drained by a [[Metroid]], he doesn't gib- he turns into brown dust and blows away. This is just as annoying as a normal death, however.
* In ''[[wikipedia:Jump chr(27)'n Bump|Jump'n Bump]]'', you and other players control adorable little bunnies which will explode into fountains of blood and gibs as you stomp on each other.
* The old PC game ''Biomenace''.
* The original Japanese ''[[Mega Man Zero|Rockman Zero]]'' games include quick bursts of blood when Zero destroys certain enemies with the sabre. Why are these gibs ludicrous? Because every enemy in the game is a ''robot''.
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=== [[Real Time Strategy]] ===
* In the ''[[Warhammer 4000040,000]]'' RTS ''[[Dawn of War]]'', units in melee can perform [[Finishing Move|sync kills]] on other units, which are often bloody and gory. Of special note are the [[Our Orcs Are Different|Ork]] [[Authority Equals Asskicking|Warboss]]' sync kill against most infantry units, where he grabs the unit in his claw and smashes it against the ground head-first as though a particularly angry child, and most of the [[Humongous Mecha|Dreadnought]] sync kills, one of which involve grabbing the enemy in a claw and [[Kill It with Fire|blasting it with a flamethrower]], another of which appears to show the Dreadnought ''blending'' the unfortunate enemy. Add in that shooting enemies causes blood and gibs to fly out as well, and battlefields can get quite bloody.
** That last instance is definitely an example of the trope: large blobs of blood and organs will fly out of a corpse when they die, but the corpse itself remains completely whole as it falls to the ground, making one wonder where all those chunks of meat actually came from. Ludicrous indeed.
*** Rectified in the sequel, where powerful attacks can literally shred the enemies into pieces.
* In ''[[StarcraftStarCraft]]'', the Zerg - perhaps out of jealousy at the Terran and Protoss tendency to [[Stuff Blowing Up|explode when something looks at them funny]] - generally explode in a shower of blood when killed, including buildings. Their buildings also bleed when damaged.
 
 
=== [[Real Time Tactics]] ===
* Bungie's ''[[Myth]]'' series of RTT games had hunks of blood and gore flying off melee'd opponents and staining the landscape wherever the physics engine had them bounce (with limbs and heads also flying everywhere upon most deaths), high explosives causing victims to be blown to dozens of bloody bits, putrid hunks of pus falling from the undead, and a special unit (the ghol) which would pick up these things to be used as weapons.
** As a matter of fact, ALL of Bungie's pre-Oni games were absurdly bloody, with explosions actually ''liquefying'' those caught in most blasts.
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=== [[Roguelike]] ===
* ''[[Dwarf Fortress]]'' is surprisingly gory for an ASCII-based game. The game's health system is very in-depth, keeping track of every part of every character's body down to eyes, internal organs, and ''individual fingers and toes.'' Gibs, represented as red 2s (or green, or grey, depending on whether it bleeds blood or goo), will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies (or anything else, for that matter). Thrown objects -- evenobjects—even socks, or [http://www.bay12forums.com/smf/index.php?topic=56935.msg1237678#msg1237678 small fluffy animals] -- will—will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
** It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the ''tree'' he hit.
** A large group of creatures dropped from a great heigh into a pit can create a wondrous geyser of gore rivaling that of the well scene from Army of Darkness. [http://mkv25.net/dfma/movie-355-bodypartexplosion As demonstrated here.]
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=== [[Role -Playing Game]] ===
* The first two ''[[Fallout]]'' games rewarded the player with extra gruesome death animations that would play some of the time if the player inflicted a large amount of damage in a single attack. If one gave the player character the special trait "Bloody Mess" during creation, the most spectacular death animations would always play when an enemy died. The full list of splattery animations is:
** Shot or stabbed to death: A large hole appears in the target's torso.
** Machinegun Mayhem: The body is split into tiny pieces by the bullets, and only the legs and lower torso remain.
** Melted Alive: Plasma weapons cause first the target's skin, then the skeleton, to melt into a green puddle.
** Laser Cut: Laser weapons and the solar scorcher cause a clean cut in the middle of the target's torso, separating the target in two.
** Crispy Critter: Flamethrowers cause the target to burst into flame. Also known as the "Burning Bitch Dance".
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** If you enjoy hacking, you can put Liberty Prime's Liberty Laser into your weapons inventory. At 1200 strength, it's about 20 times stronger than the strongest normal weapon in the game. This basically means that not only will anything you point it at instantly die, they will also turn into a giant mass of flying red chunks that shoot out for miles across the map.
* Bloody Mess is back for ''[[Fallout: New Vegas]],'' along with a host of new weapons. Notable entries include the Red Glare (full-auto rocket launcher), Ballistic Fist (power fist with a sawed-off shotgun mounted on it), chainsaw, and Two-Step Goodbye (a Ballistic Fist with a ''rocket launcher'' instead of a shotgun), which has the listed effect "Critical Kill = BOOM!"
* ''[[Wizardry]] 8'' has this, even though it makes absolutely no sense. It's medieval fantasy, mostly medieval weaponry (aside from some guns and explosives), but there are maybe three or four enemies that ''don't'' explode when killed. Still, it's a great game, so gibbing a rat by ''stabbing it with a knife'' is a minor slight.
* ''[[Dungeon Siege]] 2'' does this, despite being medieval fantasy. Gibbing seems to occur if enough damage is done to push an enemy over a certain point of negative health, most likely a percentage, they will explode violently into pieces, flying every which way. While it might make sense for some of the power attacks, which deal huge damage and have effects that would warrant a violent mess, seeing an enemy explode into fragments from a single quarrel to the chest is rather absurd. The fact that every party member is usually capable of making enemies into such a mess at the same point, this can lead to some very interesting times when leading a powerful team up against a small army of inferior enemies.
* ''[[The Elder Scrolls IV: Oblivion]]'' features a spell called Enemies Explode. It wasn't until a combat mod (Deadly Reflexes if memory serves) was released that featured a revamped system of combat complete with dismemberments and various other fatal effects where a spell was included that achieves just such an effect.
* ''[[Baldur's Gate|Baldurs Gate]]'', on the Core Rules difficulty, causes anyone who is killed with massive damage (i.e. reducing them to -10 hit points with a single blow) to explode into pieces, preventing any possibility of resurrection.
* Scoring kills with a [[Critical Hit]] in ''[[Baldur's Gate|Baldurs Gate]] 2'' will reduce the unfortunate victim to a shower of [[Chunky Salsa Rule]], which has the side-effect of requiring True Resurrection in place of the simpler Raise Dead for [[Player Character|Player Characters]]s so slain.
* ''[[Jade Empire]]'' has a couple- some of the Harmonic Combinations result in an enormous cloud of red, and it's extremely gratifying to see the ridiculous blood-fountain that occasionally results from slaying an enemy with basic sword attacks.
** In an (in-engine) cutscene, the use of the rifle Mirabelle causes someone to ''explode'' into bloody chunks if gore is turned on. It's a good weapons, but not ''that'' good!
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=== [[Shoot'Em Up]] ===
* The original ''NARC'' arcade game. Blast an enemy with explosives, and watch the graphically detailed gibs fly.
** Even the NES version [[Getting Crap Past the Radar|got this past the radar]]. Then again, with all the other filth in the game, it's a wonder Nintendo approved it at all.
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=== [[Survival Horror]] ===
* Justified in ''[[Dead Space (video game)|Dead Space]]'': it's all about blowing off the enemies' ''limbs'' because headshots don't work.
* In ''[[Resident Evil 4]]'', when you shoot an enemy in the head and kill it, its head explodes -- aexplodes—a bit over-the-top, but not totally unreasonable. Where it gets truly ridiculous is that ''the same thing happens if you kill them by kicking them.''
** Possibly justified in that most enemies's heads aren't exactly solid anymore.
** When you kill a Regenerator, it explodes [[Squickvery|wetly from the waist up]].
 
 
=== [[Third-Person Shooter]] ===
* The ''[[Crusader: No Remorse|Crusader]]'' games had, in addition to relatively [[Standard FPS Guns]], also some outlandish weapons with gruesome effects.
** The plasma rifle launched a ball of blue plasma about the size of a fist that enveloped and instantaneously vaporized the victim (rather than just burning a hole the size of the projectile).
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=== [[Turn Based Tactics]] ===
* In ''[[Jagged Alliance]] 2'', a head shot from close range sometimes causes [[Your Head Asplode|the enemy's head to burst apart]], releasing a gush of [[High-Pressure Blood]] from the neck stump. A close-range chest impact could cause a similar burst of blood to fly from the back of the enemy (or even one of your own mercs or [[NPC|NPCs]]s) as the unfortunate victim was flung about 1,5 meters backwards. Also, grenades or mortar rounds could turn people into (briefly) living torches.
** Oddly enough, though, said grenades or mortar rounds didn't cause ludicrous gibs, ''when they ever actually killed anyone''.
* Every kill in ''[[Vandal Hearts]]'' results in a high-powered geyser of blood erupting from the victim. Even ''skeletons''. The only exceptions are mechanical enemies and living statues, who die with a high-powered geyser of...gravel?
 
 
=== [[Wide Open Sandbox]] ===
* ''[[Scarface the World Is Yours]]'' had a sniper rifle, shotgun, carbine and a Desert Eagle capable of dismembering foes. Of course, there's the chainsaw too.
* Every time you kill someone in ''[[No More Heroes]]'', they explode into a huge shower of blood. The game was pre-emptively censored by the developers for Japan and Europe, with the splatter replaced by an explosion of black pixels and coins raining down, which still kind of fits the mood in an old-school arcade game kind of way.
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=== Non-video game examples: ===
=== [[Anime]] and [[Manga]] ===
 
== [[Anime and Manga]] ==
* Late in ''[[Shikabane Hime]]'', [[Big Bad|Hokuto]] punches someone so hard they turn into red mist and leave nothing but their kimono floating off in the wind. Noteworthy for being a case of "slapping into a red mist" not being hyperbole.
* Full-body explosion is the fate of more than a few of Kenshiro's enemies in ''[[Fist of the North Star]]''. [[You Are Already Dead]], indeed.
 
 
=== [[Fan Works]] ===
* Lots and lots in [[Poke Wars]], as a result of the removal of the [[Power Limiter|dampeners]] keeping Pokemon attacks from being lethal.
* What happens to a Scyther in ''[[New World (Fanfic)|New World]]'' after encountering Mewtwo.
* Happens to Matt in ''[[Light and Dark - The Adventures of Dark Yagami|Light and Dark The Adventures of Dark Yagami]]''.
 
 
=== [[Film]] ===
* The 2008 ''[[Rambo]]'' film is packed with ludicrous amounts of gore. Which is fine when an anti-aircraft gun is being used, less so when even a mere rifle shot turns limbs into doom-esque fountains of blood and bone fragments!
** Not as unrealistic you may think and actually more truth than gore for gore's sake. The sniper for example is using a .50 caliber rifle originally designed to take out armored vehicles and aircraft! As disgusting as it seems, that's what happens to the human body when high-caliber (even regular 5.56 or 7.62) rifle rounds hit it.
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** Lets not forget the 20mm Ack Ack gun in that village.
* ''[[Evil Dead|Army of Darkness]]''. At one point, a human is dragged into a pit by a monster. For best results, bear in mind at this point that the human body contains about 5 litres of blood. Now watch as a ''geyser of blood'' blasts out of the pit.
** Predated by ''[[A Nightmare on Elm Street]]'' when [[Johnny Depp]]'s character bites it -- heit—he is sucked into a waterbed and a geyser of blood comes out from it. Perhaps somewhat [[Justified Trope]] because we're dealing with [[Reality Warper|Freddy Krueger]] here; if he wants you to have more blood, '''you're damn well going to.'''
*** When Lt. Thompson arrives at the scene, he asks where the coroner is and gets the response "He's been in the John puking since he saw it."
* ''[[Blade II]]''. A bomb designed to go on the back of the head to control an adversary goes off, completely disintegrating the entity, leaving nothing but a fine red mist. Granted, it was at waist level, but not even a shoelace was left.
* ''[[District 9]]''. In amid all the totally serious, gritty Apartheid metaphors are a bunch of alien weapons that can do all ''kinds'' of fantastically gory things to a body. It's horrifying at first, and then it's just [[So Cool Its Awesome|awesome]]: they explode into tiny little pieces that litter the landscape. From a single shot from a man-portable small arm that can be held in one hand if need be. Which possibly doesn't need reloading. The first time you see one used, the recipient splatters across the main character's face. It's actually a funny spot, which is needed considering the darkness of the movie.
* The infamous [[That Poor Cat|"cat scene"]] in ''[[The Boondock Saints]]''. Dictated by [[Rule of Funny]]--a—a cat with a hole in it, or even blown in half, is sad. A cloud of flying meat? [[Crosses the Line Twice]].
* [[Dogma|What the fuck happened to that guy's head?]]
* ''[[Watchmen (film)|Watchmen]]''. Dr Manhattan kills people by [[There Is No Kill Like Overkill|exploding their body]] splattering everyone nearby with flesh and bones.
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{{quote|'''K''': Oh, you've got some entrails on you.}}
* In order to emulate the comic series on which is was based, gibs were used in ''[[Sin City]]'' to the point where simple punches and kicks would result in a big, sloppy gush of blood. It matches the over-the-top nature of the comic series.
* ''[[Tron: Legacy]]'': Sure, it's technically the computerized form of blood, but the majority of program deaths have them dying in a graphic spray of voxels.<ref>3D pixels, represented here as little glowing cubes, like safety glass</ref>.
** Seen in the [[Tron|first film]] as well, when Tron gets a [[Boom! Headshot!]] on Sark.
** In ''Centurion'', a Pict is thrown head first into a tree. His head explodes.
* ''[[Kill Bill]]''- Boss Tanaka, in what can only be described as a fountain of blood. [[High-Pressure Blood]] doesn't ''begin'' to describe it. Most of O-Ren's story is somewhat like this.
* ''[[RoboCop]]'' has the scene where one of Bodikker's flunkies gets [[Body Horror|dosed in toxic waste]]. As he shambles about the factory, begging for help, he gets hit by a speeding Bodikker. His body bursts the same way a water balloon would.
** Not quite "gibs," but there's also the OCP executive chosen to demonstrate ED-209's capabilities. He gets riddled with ''hundreds'' of bullets before someone finally pulls the plug.
 
 
=== Literature ===
* In the [[Dale Brown]] novels ''Fatal Terrain'' and ''Warrior Class'', an aircrewman is shredded by a fighter's cannon and a triple-A emplacement, both firing 23mm rounds, respectively. In ''Strike Force'', {{spoiler|Hal Briggs}}, his [[Motion Capture Mecha]] already severely damaged by anti-tank missiles, is put down for good by 30mm cannon.
* The ''[[Halo (series)|Halo]]'' novel ''Contact Harvest'' introduces the M99 Stanchion, a [[Magnetic Weapons|coilgun]] sniper rifle capable of inducing this trope on anyone it hits. Considering it fires a .21-cal round at 15 kilometers per second, the gory effects are realistic/expected.
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=== [[Live Action TV]] ===
* An episode of ''[[CSI: Miami]]'' features a man whose gun has about [[More Dakka|a bajillion barrels]] mounted in the approximate shape of a human body. He calls it [[Spell My Name with a "The"|the]] [[Names to Run Away From Really Fast|Vaporizer]]. Its effect on a human body [[Exactly What It Says on the Tin|is, well]]....
** [[Special Effects Failure]]? [[Conspicuous CGI]]?
** [[Crowning Moment of Awesome|But apparently, it just takes the one.]]
** [http://www.youtube.com/watch?v=1KOeorZDkro#t=1m15s Now as seen in Minecraft!]
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=== [[Tabletop Games]] ===
* There's an example in ''[[Dark Heresy]]'s'' Critical Damage tables, where the developers took what looks to me like a disturbing amount of glee in describing, for example, the results of a high-explosive shell to the head. Some damage results can result in ''other characters'' being injured by flying shards of bone. This is turned up to [[Ludicrous Gibs]] when one considers how [[Critical Existence Failure]] works in this game. A [[Red Shirt|starting character]] can take approximately ten damage before hitting the Critical Damage charts. These charts are rough, but generally survivable, up to roughly 8 points of critical damage. If a starting character is hit with a burst of bolt gunfire for 17 damage, he may be critically injured on the ground. Then when he is punched in the face for two more damage, his head may spontaneously explode, because that's what the Critical Damage Chart says happens.
** ''[[Rogue Trader]]'' and ''[[Deathwatch (game)|Deathwatch]]'', which use the same system, both use the same rules.
*** As does Warhammer Fantasy Roleplay, although the lower tech level means that it isn't quite as gory. Still more than qualifies though.
** Then again, Dark Heresy ''is'' set in the ''[[Warhammer 4000040,000]]''-verse.
*** [[Nightmare Fetishist|So they most certainly took highly disturbing amounts of glee from the description of such]].
* Kind of up to the [[Game Master]], but in ''[[Paranoia (game)|Paranoia]]'' experimental weapons from R&D quite frequently have ... interesting ... effects upon the target. And the user. And the user's teammates. And, oh, everyone within a half-mile or so. Paranoia is for GMs who like killing player characters, and players who don't mind their characters dying if they can do so in an entertaining way. "I press the red button on the strange black gizmo I got from R&D." "A voice comes from it: 'Tactical Thermonuclear Warhead activated. Detonation in 2 seconds. Have a nice day, Citiz-BOOOOOOM!'"
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=== [[Web Comics]] ===
* Belkar Bitterleaf turned his [[Evil Counterpart]] (well, [[Sociopathic Hero|Good Counterpart]]) into a salsa dip after getting a large number of adventurers to [[Zerg Rush|gank him]]. Or at least, cut off his tail and stuck it into a jar of salsa. He also used said kobold's head as a chip bowl.
** The kobold in question is attempting to avenge his father, whose head ended up as Belkar's hat.
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=== [[Real Life]] ===
* During the infamous Byford Dolphin [[Explosive Decompression]] accident, one of the divers was sucked through the hatch and "reduced to pot roast".
* Being [[Turbine Blender|sucked into a jet engine.]]
** Men have survived that. However, in at least one case, it was because he was wearing a helmet and he still suffered pretty serious injuries as a result.
** Anyone who has survived it is because the jet engine was shut down before they hit the blades. There are pictures easily searchable on the Internet depicting what happens when the blades are NOT stopped before a person hits them. Search at your own risk, in synopsis, there is nothing left that is easily identifiable as belonging to a human. Nothing.
* There's a [[Shock Site|picture]] that can be found on the internet if one searches the right places that has a man who was shot in the head with a powerful sniper rifle. The rifle in question was a Barret .50 Caliber rifle). [[Nightmare Fuel|Search at your own risk.]]
** Although not any less brutal, these images are getting more and more common. Since every rebel on the streets these days has a mobile phone with camera, you can now even see such things on [[Squick|video]]. It's still not advised to look for it, although news agencies are also showing them more and more often on prime-time tv.
* Basically, there's a reason why we're called "water sacs" in most fiction. [[Don't Explain the Joke|We tend to explode violently]].
* The infamous Exploding Whale incident: To get rid of a rotting whale carcass, the Oregon Highway Department decided the best method would be to blow it up with a half-ton of dynamite and leave the pieces for the birds to eat. The explosion hurled whale chunks as far as 800 feet away, with one chunk caving in the roof of a car.
* World War II explosive ammo
{{quote|"''As the Russian lunged with a final deadly thrust, his face passed momentarily into my crosshairs and I fired. The Germany infantryman stared, almost incomprehensibly, at the burst head of the Russian, destroyed by the explosive round. Bone fragments and strips of cerebellum had sprayed the German's face and uniform. The combination of fear and relief at his unexpected salvation seized the man.''"|''[[Sniper on the Eastern Front]]'' describes a sniper with explosive ammo rescuing a German POW from execution}}
 
{{reflist}}
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[[Category:Special Effects]]
[[Category:Bloody Tropes]]
[[Category:Ludicrous Gibs{{PAGENAME}}]]