Magic-Powered Pseudoscience: Difference between revisions

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Related to [[Clap Your Hands If You Believe]], [[Magitek]] and [[Placebotinum Effect]]. Related to and sometimes overlaps [[Magic Feather]]. The person who creates these devices possesses [[The Spark of Genius]].
 
{{examples|Examples:}}
 
== Anime and Manga ==
* In ''[[Ah! My Goddess (Manga)|Ah My Goddess]]'', most, if not all, of Skuld's inventions work because she subconsciously infused her goddess magic into them while building them.
 
 
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** Of course, the fact that they work ''at all'' makes them significantly more reliable than most of the equipment Troubleshooters end up with.
* The ''[[Buffy the Vampire Slayer]]'' RPG rules that the [[All There in the Manual|'superscience' found in the show (such as the Buffybot, the Trio's invisibility ray, Adam, Ted and so on) works like this and that people like Warren are essentially unwitting magical savants.]]
* [[Morally -Ambiguous Doctorate|Dr. Stratos]]' [[Weather Control Machine]] in ''[[Mutants and Masterminds]]''. When he finds this out, he jumps from [[Magic Feather]] to [[A God Am I]].
* Many of the devices built by the Mega-Intelligent Novas of ''[[Trinity Universe (Tabletop Game)|Aberrant]]'' operate at least partly on the inventor's subconscious manipulation of Quantum. Many can be reproduced and continue to operate without attention from their creators, but they all eventually fail spectacularly.
 
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* The clockwork creations of archvillain "The Clockwork King" from ''[[City of Heroes|City Of Heroes / City Of Villains]]'' are actually powered and controlled by the King's unconscious psychic abilities.
** Also, the "electric power plant" providing cheap and plentiful energy to one of the villainous cities is actually {{spoiler|getting all its power from a bound demon}}.
* Mecha-Hisui in ''[[Melty Blood (Video Game)|Melty Blood]]'' is a [[Super -Powered Robot Meter Maids|Heavily-Armed]] [[Robot Maid]] in ''[[Melty Blood (Video Game)|Melty Blood]]''. She was created by Kohaku, under the influence of the [[Reality Warper|Tatari.]] Regardless, it is ''extremely'' unlikely this is the traditional robotics. Should one play as Mecha-Hisui against a certain mage end-boss, she refers to her as a "Magic Doll."
* This is the most likely explanation for the Collapse in ''[[Dreamfall]]'', the sequel to ''[[The Longest Journey]]''. After the end of the first game, most advanced technology, such as anti-gravity and FTL travel, failed in Stark, forcing people to go back to older, more reliable, technology. Since this is when the new Guardian took control of the Balance that directs the flows of magic and science, it can be assumed that this advanced technology was, in fact, unknowingly powered by magic. The unusually high number of crashes involving anti-gravity in ''The Longest Journey'' also seems to confirm this possibility, as magic is inherently chaotic. When the magic disappeared from Stark, technology now had to deal with pure science.
* This is basically how "magic" works in the ''[[Ultima]]'' games. The methods of casting spells may differ from game to game, partly because some were set hundreds of years apart or in entirely different worlds (and sometimes multiple worlds in one game), but [[Functional Magic|it's all about the pseudoscience]] and the Big Bad's plot and how to defeat them is almost always based on [[Magic aA Is Magic A|figuring out which Magic A to use]]. In addition to your typical "Magic Scientist" wizard, most of the settings also had "Healer" characters who didn't study magic full-time but specialized in the spells that fixed what ailed others.
** Depending on the needs of the plot, in Ultima continuity "Ether" is either general Applied Phlebotinum or [[The Force]]. Spellcasters don't have an "Ether" rating but casting spells drains their personal store of [http://tvtropes.org/pmwiki/pmwiki.php/Main/Mana mana], which comes from the [http://en.wikipedia.org/wiki/Luminiferous_aether ether]. Usually there's spells you can get just from playing through the game, which rely on the game rules, as well as rituals specifically created for the plot of each game for both the good guys and the bad guys to use, which rely on more plot-driven rules than game mechanics.