Magic: The Gathering/Gameplay Tropes: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 344:
** As mentioned above, aggro decks, especially "weenie" decks. Most (in)famous are Goblins (the Little Red Men), White Weenie (soldiers, knights, and birds of prey), and the ''Mirrodin'' block's Ravager Affinity (a rapid-fire Game-Breaker-laden deck which can inflict sudden death very rapidly on a good opening hand).
** [http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/deck/636 Kuldotha Red]. Capable of (potentially) producing as many as seven creatures in turn one.
** Single-card examples include [http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=83292 Swarm of Rats]{{broken link}}, among others.
** Saproling decks are based around generating absurd amounts of 1/1 tokens with relative ease; a [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=89116 Doubling Season]{{broken link}}/[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174975 Mycoloth]{{broken link}} combo and a sacrifice of five cratures will generate 40 1/1 tokens per round, each of which the player will gleefully sacrifice for a variety of benefits.
* [[Zombie Gait]]: Evoked with some of the ''Innistrad'' zombies. [http://magiccards.info/isd/en/97.html Diregraf Ghoul] is a good example--it comes into play tapped to represent its slow gait. M11's [http://magiccards.info/m11/en/115.html Rotting Legion] does the same thing.