Magic: The Gathering: Difference between revisions

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At the core of each deck is a duel between god-like wizards - the players themselves, who are described in game parlance as "planeswalkers." These planeswalkers deploy a wide array of spells, creatures, artifacts, and enchantments (IE, cards) as they vie to dominate [[The Multiverse|entire realms ("planes")]]--or, [[Watsonian Versus Doylist|if you prefer]], to reduce the opponent's [[Hit Points|life total]] to zero. Notable gameplay elements include:
 
* The "Color Pie": Spells are divided into five different colors--White, Blue, Black, Red, and Green. Each represents a different philosophy or ideology [[Competitive Balance|with their own strengths and weaknesses]], and there are [[Tactical Rock-Paper-Scissors|complex interrelations between them]]. (For more on the colors, see our [[Magic: theThe Gathering/Useful Notes|Useful Notes]] and [[Magic: The Gathering/Analysis|Analysis]] pages.)
* The [[Mana]] system: To play their cards, players need the correct amount and color of mana, gained from land cards. More-powerful spells [[Awesome but Impractical|cost lots of mana]], and decks that try to stuff in spells of every color risk drawing the wrong lands and being unable to play any of their cards.
* It's "[[Collectible Card Game|collectible]]": You assemble decks out of your personal collection of cards. This gives you a chance to create a deck that no one else on earth has. (And of course, it encourages you to [[Crack is Cheaper|buy more cards]].)
 
For a more complete analysis of gameplay (which is, of course, the heart of any game), we wrote a [[Magic: theThe Gathering/Useful Notes|Useful Notes page]] for your enjoyment.
 
The game spawned several [[Video Game]] adaptations. Some of the more prominent ones: