Magic Countdown: Difference between revisions

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** On the other hand, there are several situations where, within moments, it will jump from almost 3 minutes to ''less than 5 seconds.''
* Averted in ''[[Resident Evil 4]]'': during the final escape scene, the three minutes countdown takes cinematics into account. Skipping said cinematics will NOT give you three full minutes.
* Averted in ''[[Metal Gear Solid 3: Snake Eater]]''. After Snake {{spoiler|plants the C3 to blow up the Shagohod}}, a timer starts which can be checked in the following cut-scene by looking at a hidden countdown. It's promptly played straight, though for the mid- and post-{{spoiler|Volgin}} battle cutscenes.
* Mostly averted in ''[[Paper Mario: The Thousand-Year Door]]''. After {{spoiler|Crump sets the timer to destroy the tree}}, it's possible for the timer to expire during a dialogue scene.
* Many sports games will have a clock that starts with the same amount of time as a real life game, but the clock will run at very fast speed ''except'' at the beginning of each play, and for the last minute or so. This results in oddities in some games, such as EA's line of NHL games that, on top of the above examples, also slows down during penalties (so the speed of the penalty clock matches that of the game clock); a game with more penalties will actually last longer.
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== Parodies ==
=== Anime & Manga ===
* Spoofed in ''[[Bobobobo Bobobo-Bo Bo-bobo]]'': Denbo-Chan can only stay for... two hours.
** Played straight, however, with Mr. Bo-Jiggler and Patchbobo.
* Spoofed in ''[[Keroro Gunsou]]'' episode 23. Kururu shows a countdown that shows Keroro has 72 minutes until [[Me's a Crowd|he and all the clones he made of himself]] [[Phlebotinum Breakdown|fade out from the Kero Ball overloading]]... then, after Angol Moa makes a relatively brief phone call to her father in an attempt to find a solution, Kururu announces 70 minutes have passed.