Magic Countdown: Difference between revisions

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For instance, the large digital readout on a [[Time Bomb]] may show thirty seconds to detonation, but after cutting to and from a climactic two-minute fight between [[The Hero]] and the [[Big Bad]], the clock somehow has ten seconds left for [[The Hero]] to defuse it before it goes off.
 
This can be done subtly, to stretch things out a bit without the audience really noticing, but in most cases it's pretty obvious -- thereobvious—there have been times, in fact, when literally no time passes ''at all'' while the countdown's out of shot.
 
Sometimes the reverse effect takes place -- theplace—the character has a good forty seconds to stop or get out of the way of the destruction, then six seconds later the timer starts counting down from ten, which is a fairly cheap way of ratcheting up the suspense. This version, at least, can ''occasionally'' be [[Justified Trope|justified]] by the [[Law of Conservation of Detail]] - the action we saw isn't necessarily all the action that took place.
 
This doesn't have to involve an actually displayed timer. Sometimes a character will just yell that "There's only ten seconds left!" and the heroes will prevent the calamity 25 seconds later.
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* In ''[[Yu-Gi-Oh! 5D's]]'' episode 3, Yusei is trying to escape through the maintenance shaft before trash from Neo Domino City comes rushing into Satellite like a tsunami. On the way, he duels Ushio, which in itself takes roughly 15 minutes. Yusei only has three minutes from entering the tunnel 'till the maintenance hatch closes. 10 minutes of the duel are spent in said tunnel.
** Furthermore, at one point, the timer says 1:40. 2 minutes later, it says 1:30.
* Also occurs in the original ''[[Yu-Gi-Oh!]]'' series, during Yugi and Jounouchi's (Joey) duel, while Malik (Marik) has Jounouchi brainwashed. The duel is set to take no more than 40 minutes or both would be [[Why Don't You Just Shoot Him?|dragged to the bottom of the ocean by the anchor to which they are tied]], but it actually takes 3-4 episodes of non-stop [[Yu-Gi-Oh!: The Abridged Series|children's card games]], which totals 60-8060–80 minutes.
 
 
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* The film ''[[Stargate (film)|Stargate]]'' (the original one). When O'Neil sets the timer on the nuke, it also beeps constantly in all the scenes. In most scenes, counting the beeps is pretty accurate between timer shots, but the time between beeps varies widely between shots. In one scene, it counts down normally, in another it's almost rapid fire.
* ''[[Star Trek II: The Wrath of Khan|Star Trek II the Wrath of Khan]]'' features the title character counting down 60 seconds to the ''Enterprise'' crew before he does something ''really'' nasty. Naturally, this takes a good deal longer than 60 seconds, giving our heroes enough time to come up with a bluff.
* ''[[Star Wars]]'': From "The Rebel base will be in range in thirty minutes" (not seconds as visibly ''seen''), through the power-up of the Death Star's superlaser, to the destruction of the Death Star at least ''feels'' like it takes five minutes -- whenminutes—when before, the Death Star could power up and blow the shit out of Alderaan in less than a minute.
** This was because the Death Star had to orbit the planet Yavin in order to destroy the moon of Yavin IV, and a gas giant was likely too large for the Death Star to destroy(and would have not been able to destroy Yavin IV without recharging anyway).
** [[Retcon]]: As of the ''[[Death Star]]'' novel, the [[The Atoner|gunner]] was [[Heroic Sacrifice|stalling with "stand by... stand by... stand by..." hoping someone would destroy the Death Star before he was forced to destroy Yavin 4]].
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* The 30 seconds that Grandpa Seth freezes time for in ''[[Troll 2]]'' must be some of the slowest seconds in the history of the world.
* The "one minute" it takes for the DeLorean in ''[[Back to The Future]]'' to reappear is actually about one minute and twenty seconds.
** Also, in the third movie time runs very slowly after the engine and time machine crash through the sign marking the last half mile of track. Covering the remaining distance at 88  mph should not take more than 20 seconds, but the engine takes the plunge much later.
* Played both ways in ''[[Indiana Jones and the Kingdom of the Crystal Skull]]'': when the nuclear bomb is about to go off, an announcement says "one minute to zero time." The first 45 seconds take 30 seconds, and then the last 15 seconds take another 30 seconds.
* ''[[Flash Gordon (film)|Flash Gordon]]'' (1980). The countdown timer to the destruction of the Earth that Flash sets in War Rocket Ajax. It's blatantly clear at the very end, where the timer shows 14 seconds left but it takes Flash at least 30 seconds to kill Ming.
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=== Live Action TV ===
* Funnily enough, ''[[24]]'' has some examples of this: sometimes an episode ends with something important (like an explosion) and the next episode begins with the timer exactly following, but the events ahead -- theahead—the emergency units have already arrived, etc.
** The title screen, [["Previously On..."]] segments, and "The following takes place..." take about 2 minutes. Only once in Season 1 (1:00am-200am–2:00am aka episode 2) does it show the clock immediately after "The following takes place...".
** Also don't forget the credits for the previous episode as well, which take about 30 seconds
* In the first episode of ''[[Power Rangers in Space]]'', Dark Specter has captured Zordon in a jar, which gradually fills up with a lava-like substance. When it is full, Dark Specter will have drained all of Zordon's power. At the rate that jar is filling up, Zordon ought to be history before that episode was up, yet somehow he held out until the end of the season.
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** A more traditional example occurs when Shadow reaches the bomb. The bomb bleeps to incidate when a second passes, even when the camera isn't facing it. There are more bleeps than there are seconds on the clock.
* Occurs in the [[Final Boss]] fight of ''[[Portal 2]]''. You're given six minutes to defeat the boss before the entire Enrichment Center explodes in an atomic fireball due to a reactor meltdown. However, the battle is conducted in three stages that are independently timed, giving you as much as twelve minutes to beat it. For example, whether you take one minute or five to beat the first stage, the second stage starts the reactor countdown timer at four minutes. You can beat that stage with as little as one second left, but the third stage starts over at precisely two minutes, and even after you finish that, the conclusion is a [[Take Your Time]]. You could go eat lunch and the place will still be about to explode. There is a subtle [[Lampshade Hanging]] of this when the automated announcer declares after the second stage that the reactor explosion timer has been destroyed. Not the explosion itself, mind you, the ''timer'' for the explosion.
** Of course, this being Aperture, the second timer<ref> Activated by the 'Reactor explosion uncertainty emergency preemption protocol'</ref> is a self-destruction timer to prevent the uncertainty that would result if they didn't know exactly ''when'' they were going to die.
* The timer until the ship's engines explode in [[Halo: Combat Evolved]] seems precise... but when it disappears for a scripted event, the timer actually pauses and doesn't restart until it appears on screen again. This is probably to let the player watch the scripted event without feeling the need to just drive straight past it (since driving past the event triggers the timer to restart earlier), but it's still a case of this trope.
 
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** And in episode "The Secret", where a detonator for a series of charges set to destroy the Factory has a digital clock. Once, it advanced only 15 seconds while almost 2 minutes went by. Afterward, it seemed to have hurried back and caught up exactly with the lapsed time... but then it jumped forward 45 seconds ''while William and Ulrich were speaking'', that is with no jump-scene in-between, only a change of focus.
* In the ''[[Captain N: The Game Master]]'' episode where Simon is marrying Mother Brain, ''[[Mega Man (video game)|Mega Man]]'' and ''[[Kid Icarus]]'' have 30 seconds to shoot Simon with an antidote arrow before the spell becomes permanent. It takes them one minute and 17 seconds to hit him.
** In [http://www.fanfiction.net/s/1266644/1/If_Samus_Was_Around_03_Mr_and_Mrs_Mother_Brain this fanfiction parody of the episode], Samus Aran (who wasn't in the series) [[Lampshade|Lampshades]]s this by telling Mega Man that he needs to get his chronometer fixed.
* An episode of ''[[Total Drama Action]]'' has the contestants being given the task of escaping a building set to blow up in 30 seconds. After 1 minute and 13 seconds, the timer is at 15 seconds. When the countdown ends, a total of 2 minutes and 10 seconds has passed.
** Some possible [[Fridge Brilliance]] : since that season's challenges were based on movies, of course it would follow this.
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* In the opening of ''[[Sonic Sat AM|Sonic the Hedgehog]]'', the timer Sally sets actually counts down ''faster'' when it's not on-screen. Potentially justified in that a few seconds could have been skipped between some of the camera changes (though that would be odd).
* In ''[[The Simpsons]]'', when [[It Makes Sense in Context|Homer is waiting to deliberately take a cannonball to the stomach that he knows will kill him]], the fuse on the cannon is shown burning most of the way from beginning to end several times between shots of something else.
* In the first episode of ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]'', a [[Sealed Evil in a Can]] is due to be released [[When the Planets Align]] -- specifically—specifically, the stars are supposed to aid in her escape from the moon that very night. As Twilight Sparkle reflects on this, she looks at the moon, and four nearby stars can clearly be seen approaching it at a visible rate. Then the viewpoint shifts, the scene switches to another place and the scene there goes on for a moment. And then Twilight looks at the sky again, and the stars continue practically from where they were when last seen and merge with the moon.
 
 
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