Magnet Hands: Difference between revisions
Not all of the edge-grab glitch in FHBG ascended
m (clean up, replaced: Category:Pages Needing Example Sorting → Category:Examples Need Sorting) |
(Not all of the edge-grab glitch in FHBG ascended) |
||
Line 3:
'''Razputin:''' S-s-sticky paws?|''[[Psychonauts]]''}}
In most [[
What is actually happening is that the weapon is simply being rendered relative to the character's hand. Perfectly reasonable when doing normal things with a weapon. As with any program, so long as it is told to do something, it will continue to do it, even if it violates reality. So if the character needs to grab a ledge, the game will obediently keep drawing the weapon relative to the hand just like it was told.
Line 77:
* Averted in ''[[Silent Storm]]''. When the characters climb over fences or through windows, they holster their weapons.
* ''[[Diablo]] II'' has [[Everything's Better with Cows|cows]] wielding [[Blade on a Stick|halberds]]. [[Captain Obvious|With their hooves]].
* Ledge grabbing in the NES version of ''[[FHBG]]''. The Python remake, on the other hand, averts this: it doesn't allow the player to grab ledges with his hands full, forcing the player to choose between agility and attacking.
{{reflist}}
|