Magnificent Bastard: Difference between revisions

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So what makes a character a Magnificent Bastard? Let's break it down:
 
* '''[[The Chessmaster|They are brilliant]] and [[Evil Genius|utterly devious]]''', to an almost breathtaking, mind-boggling degree. Call it [[The Chessmaster|genius]] or [[Xanatos Roulette|virtual omniscience]], but they always seem to [[Batman Gambit|know what everyone else is planning at any given moment]], and exactly how to arrange the game so [[Xanatos Gambit|they win every time]].
* '''[[Manipulative Bastard|They are smooth operators.]]''' They'll always know exactly what to say to [[Manipulative Bastard|position you where they want you]], [[Xanatos Gambit|always have a backup strategy]] and [[Xanatos Speed Chess|never loses their cool]]. Even if on the remote chance something happens that wasn't in their plans, [[Xanatos Speed Chess|you'd never know it]] [[I Meant to Do That|from their actions]].
* '''[[Visionary Villain|They have a goal]],''' and are not going to stop until they've completed it...[[Hidden Agenda Villain|whatever it is]]. To that end they will do almost anything. They'll move heaven and hell, and we ''want'' to see them succeed. Despite their choice of tactics, they are [[Noble Demon|rarely if ever pointlessly cruel]], and have reason for everything they do.
* '''[[Faux Affably Evil|They are charismatic]],''' often [[The Charmer|charming]], their personality like a physical force. People tend to like them, sometimes even when they know they [[Faux Affably Evil|aren't on their side]], and even those who hate their guts [[Worthy Opponent|have to admit respect]]. Even when at their darkest, they have traits which one can't help but admire.
* '''[[Dangerously Genre Savvy|They are savvy.]]''' They do not fall for obvious traps, release the [[Sealed Evil in a Can]] or negotiate a [[Deal with the Devil]] before having devised [[The Plan]] to deal with it. Bringing them down is a long process of getting them cornered, although sometimes it is abrupt and played for shock value to show someone's awesomeness by comparison. Heaven help you if you ''do'' manage to trick them.
* '''They detest [[The Starscream|usurpers of their power]].''' Intensely. Anyone under their charge who even thinks of toying with them, competing with them, or going behind their back will learn quickly that Failure Is the Only Option. As far as the Magnificent Bastard is concerned, they have a full-fledged patent, copyright and trademark on the word "evil", and they live for reminding their entire circle of minions and thugs who is in charge. Those who can't handle it might as well team up with the good guys, because they'll probably die at the Magnificent Bastard's hands anyway.
* '''[[Evil Is Cool|They are Audacious beyond belief]].''' Probably the biggest thing that sets the Magnificent Bastard apart from [[The Chessmaster]] or a [[Manipulative Bastard]] is their ability to set themselves goals that seem suicidally over-ambitious yet succeed with style. If everything goes exactly to plan, they don't just succeed in this outlandish goal, they do so in a way that leaves their foes screaming the Magnificent Bastard's name at the sky.
* '''They are definitely not [[Dirty Coward]]s.''' If they have to fight, they can and they will.
 
Other common aspects of a '''Magnificent Bastard''' include being a [[Large Ham]], a [[Sharp-Dressed Man]], [[Wicked Cultured]], [[Crazy Awesome]], and [[Dangerously Genre Savvy]].