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== Masquerade as Cold War ==
Suppose you have vampires, werewolves, magic-users, fairies, [[Eerie Cuties|followers of who knows how many semi-obscure gods]], [[Angels, Devils, and Squid]]. They have advantages, all right. But even if collectively The Hidden don't consider The Mundanes a serious threat, they have to deal with each other. Even with a single Hidden group, if they are human-like enough to blend in, they probably have a comparable inclination totoward splitting into disagreeable factions.
 
Do you want to start all-out Armageddon or live your life (especially if it's indefinite)? Well, the other participants and the Mundanes also have self-preservation. And since the Masquerade limits escalation of conflicts, most of the time it allows everyone involved to co-exist with reasonable minimum of effort. So pretty much everyone's long term interest is to keep it quiet.
 
The less Hidden participants are capable of reliably identifying each other upon encounter, the more [[Fog of War]] Masquerade creates. This separates those who would be on each other's throats and also serves as a deterrent against escalation (and they can see how concealed weapons on small scale and nuclear submarines on large became extra deterrents in the mundane world): if you don'tcannot be knowsure who, what and how many of them you canwould have too deal with, and what exactly they can do, it's another good reason to avoid a trouble. Both factors work better [[Mutual Masquerade|with many wildly different participants]], since there are more things to miss andor mix up. No one wants to give potential enemies an advantage, so every active participant helps to keep others in the dark; "leaks" happen, but cannot be easily validated, thus more often than not misinform.