Mass Effect: Infiltrator: Difference between revisions

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'''''Mass Effect: Infiltrator''''' is ana iOS-exclusivemobile [[Third-Person Shooter]] with [[RPG Elements]] released as a tie-in game to ''[[Mass Effect 3]]''. It was made by the authors of ''[[Dead Space (video game)|Dead Space]] Mobile'' and uses the same engine, albeit with a redesigned combat system to incorporate [[Take Cover|cover-based]] mechanics.
 
The players take control of Randall Ezno, a [[Punch Clock Villain|Cerberus Operative]] that ends up at odds with Cerberus's plans for himself and his coworkers. Much shooting and backstabbery ensues.
 
The game also ties into the metagame of ''Galaxy at War'', allowing the players to secure intel drops (which can either be redeemed in-game for extra credits or converted to Galactic Readiness boosts for the metagame), and score Cerberus Defectors, which, like the [[Mass Effect 3]] multiplayer soldiers, also boost the overall Galactic Readiness.
 
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{{tropelist}}
=== ''Mass Effect: Infiltrator'' provides examples of the following tropes: ===
* [[Bribing Your Way to Victory]]: Traditional iOS [[RPG Elements]] game scheme - you buy new equipment with in-game currency, which, if necessary, you can get more of for real money.
* [[Check Point Starvation]]: Some firefights are over after one wave of easily-dispatched mooks. Some require you to kill several waves in one location, move to another and survive some more. Good luck if you get a phone call somewhere along the way.
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{{reflist}}
[[Category:IOS Games]]
[[Category:Mass Effect: Infiltrator]]
[[Category:Video Game]]
[[Category:Mass Effect]]
[[Category:Electronic Arts]]
[[Category:Android Games]]
[[Category:Mobile Phone Game]]