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The first is [[Mass Effect (Franchise)/WMG|here]], and the second is [[Mass Effect 2 (Video Game)/WMG|here]].
 
Unmarked spoilers of ''[[Mass Effect 1 (Videovideo Gamegame)|Mass Effect 1]]'' and ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'' (including DLC)!
 
Storyline, final battle, post-game, and multi-player theories are here. General, squad, and romance theories are [[Mass Effect 3 (Video Game)/WMG|here]].
 
== Storyline ==
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** The final Reaper contained a great number of Asari prisoners, but its cargo of turian, krogan, and human were liquefied. The Reaper, also dying, liquefied the Asari and formed a miniature Reaper of sorts: "Myrrah", or so the base subject called itself, and gave her the knowledge to continue making husks. It taught "Myrrah" swarm tactics, like the Earth insect known as "Locusts". Myrrah thought this appropriate, and named her Reaper faction the "Locust", vowing, despite her lessened resources, to destroy the local human planet, a place called Sera.
 
* Hey, how about the [[Free Space|Shivans]]? Haestrom's sun destabilizing may have been a Reaper effort to see if they could accelerate the rate in which a star dies, and the Shivans may have been indoctrinated several millenniums before the Protheans. This could explain one of the things about how the {{spoiler|sun in Capella had gone supernova in a matter of hours in the ''Freespace 2'' ending.}}
** Or the [[Quake II|Strogg]], which are also a race of militant, genocidal machines who inflict horrendous torture and convert organics into their foot soldiers.
 
== The Earth will become the new capitol of Galactic Civilization ==
* Think about it. After the final battle there are millions of aliens from all of the major races stranded in the Sol system, plus the ruins of the old capitol are floating in orbit above Earth. Even if they did repair the Citadel, with the mass relays gone, they might not be able to move it back where it was before - and with the relays gone the non-geth/quarian races might not have enough supplies for the long flight back home.
 
== The Reapers won and assimilated the human race... ==
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*** The above troper just made my day.
*** KROGAN BRAND BOARDING TORPEDOES: Putting the PARTY back in BOARDING PARTY!
* It is, in fact, entirely likely that you have actually been doing this since ''[[Mass Effect 1 (Videovideo Gamegame)|Mass Effect 1]]''. The Rachni Queen on Noveria? If you save her, she sends you a message in ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'' telling you that she's rebuilding her race and will fight for you when the Reapers arrive. During Tali's loyalty mission, if you suggest to the quarian admirals that they should seek peace with the geth, they'll do exactly that come ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'', and you'll already have the Migrant Fleet and Legion's true geth on your side. If Wrex survives ''[[Mass Effect 1 (Videovideo Gamegame)|Mass Effect 1]]'' and you do the loyalty missions for both Mordin and Grunt, thus eliminating some of Wrex's rivals, you'll also start the game with the Krogan armies on your side too. Although it's quite possible that this outcome will occur even if Wrex dies, since Shepard's actions on Tuchunka in ''ME2'' will have left Urdnot Wreav equally indebted to Shepard.
* You're forgetting the batarians. They will be the biggest pain in the ass to recruit, and will probably only agree after their colonies start getting slaughtered by someone not Shepard. Either they're the last race you recruit or there are consequences if you wait too long to recruit them. Like what happens when you wait too long to get your crew back in [[MEMass Effect 2]]: the longer you take, the more of their colonies get slaughtered, and the less they can contribute when you do recruit them. But if you get them early, they give you the biggest bonus out of anyone. But it'll be a major bitch to do it.
 
== ''There will be many, many [[Heroic Sacrifice|Heroic Sacrifices]]s.'' ==
* Several are likely for returning squadmates for ''ME 2'', to make room for new characters, or simply to provide a [[Badass]] sendoff on a particular [[Wham! Episode|Wham Level]]. Imagine, if you will, Tuchanka under attack, fire raining from the sky, armies of husks and indoctrinated krogan assaulting Urdnot's compound, and then Wrex and Grunt pulling [[Back-to-Back Badasses]], [[Dual-Wielding]] [[Game Breaker|krogan shotguns]], blasting scions, maybe even siccing a Thresher Maw on something before eventually they realize that all hope is lost, yell some ancestral krogan war cry, [[Bolivian Army Ending|and then krogan-charge headlong into their opponents as the screen fades to black.]]
* A particular one that struck This Troper as a [[Crowning Moment of Awesome]] would make an excellent [[Wham! Episode|Wham Cutscene]]: The Citadel under seige by an overwhelming Reaper attack force, maybe civilians evacuating to Ilos through the Conduit, and possibly a mission into the Citadel core (fighting off waves of keepers?) to unlock any possible defenses. However, it all proves naught, and as Shepard & Co. leave through the Conduit, the Council/Human Council decide to stay. And then, as the Reapers descend, the turian Councilor simply looks up from the Presidium at the massive shadow blocking out the sky, and delivers his immortal line, "[[Crowning Moment of Awesome|Ah, yes,]] [[Memetic Mutation|Reapers.]]" He then triggers the overload of whatever [[MacGuffin]] is powering the Citadel, destroying the station and the entire Reaper attack force with it.
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** Mordin definitely isn't on Earth at that point, as he's encountered later on.
* If Legion sacrificed itself to save Tali. Tali is going to town with her shotgun blazing when a bunch of troops land behind her. Suddenly Legion runs in front of Tali mowing the soldiers down with his assault rifle while getting hit with an insane amount of fire. Upon seeing it become horribly damaged Tali runs to Legions side.
{{quote| '''Legion:''' Creator Tali'Zorrah, DO Geth have a soul? We have not run processes concerning "death", Geth have never regarded it as a possibility, but we find ourselves... afraid. We are afraid of death. Do we... Do I.. have a soul?<br />
'''Tali:''' Yes Legion... Yes, you have a soul. All things that live do.<br />
'''Legion:''' Then I am not simply a machine? I am truly alive?<br />
'''Tali:''' Of course you are. You are alive. How could you not be? You are my friend.<br />
'''Legion:''' I, Geth, am alive. Thank you, Creator Tali'Zorah. I hope you are correct... (static as systems fail) }}
*** [[Manly Tears|;-;]]
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== Shepard can be promoted to Captain after the final battle. ==
* If the player gets an ending where the Reapers are defeated and the upper structure of the Alliance is at least somewhat intact, the Alliance brass will reward Shepard with formal command of the Normandy and a promotion to Captain to boot. Shepard's technically a Lieutenant Commander, and under U.S. Navy protocols, the promotion would be a two rank jump, but under the circumstances, what with saving the galaxy from total destruction and all, it's the very least they could do. If Shepard beats the Reapers but dies in the process, the Alliance will make the promotion posthumously in honor.
** There is a list of actual ranks in the Alliance Navy on the ME wiki, just fyi. Also, if you save the galaxy, forget captain--youcaptain—you deserve to be an Admiral! Or maybe you can become the next Human Councilor!
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will detail a years-long war with the Reapers, from their arrival up to their defeat/victory. ==
* Anyone who survived the first two games will help or hurt you in some capacity. The game will either start or end at Earth. Oh, and as per the ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'' ending the Reapers will get a humanoid Reaper built by the end of the game. Renegade Sheperd may or may not finally get to do a [[Heel Face Turn]].
** Keeping your love interest from all the way in the first game will have a massive payoff. Oh, and one possible ending is to marry a squadmate of your choosing.
*** It doesn't matter how long you've had a love interest, if you remain loyal, you get to marry them.
**** Alternatively, if you play things right, you can get the [[Tecnhci Solution]] if you cheated.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will entail... ==
* The Reapers coming to beat down the organics, regardless of whether you were a total Paragon, gaining the loyalty of the rachni (via queen), possibly geth (via Legion or their own will), etc etc, largely because Shepard will go off to discover the Reapers' origin.
* This will then culminate with Shepard pulling a [[Big Damn Heroes]] moment, infiltrating the 'Boss' Reaper, and then... [[Hannibal Lecture|lecturing]] him to death, pointing out the flaws within its plan (going with the [[Well-Intentioned Extremist]] theory... that or pointing out that it was made by organics (since machines are made, not born/created - that logic).
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**** She was restored.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will completely break Bioware's formula and crazily subvert everyone's expectations. ==
* By now people have noticed the "four main quests to complete, SURPRISE [[Reveal]] after the third, and then upshift into the endgame" formula that Bioware uses for its biggest hits like ''[[Knights of the Old Republic (Videovideo Gamegame)|Knights of the Old Republic]]'', the original ''[[Mass Effect 1 (Videovideo Gamegame)|Mass Effect]]'', and ''[[Dragon Age]]''. (Disclaimer: I have never played ''[[BaldursBaldur's Gate]]'' or ''[[Neverwinter Nights]]'', or indeed finished ''[[Dragon Age]]'', so I do not know if those actually subvert the formula in any way.) ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'' mucked with that a little bit by making the majority of the quests largely focused on the characters before upshifting into the endgame. It follows, then, that ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will not adhere to the aforementioned formula in the ''slightest.'' Sure, it'll be about Shepard's final battle against the Reapers, but you won't be gathering allies like ''[[Dragon Age]]'' or MacGuffins like ''[[Knights of the Old Republic]]''. It will be this crazy new formula that no one is expecting and will blow everyone's minds. Extreme [[Love It or Hate It]] will ensue, and no one will be sure quite what to make of it all, but the game will receive several confused Game of the Year nominations because of it.
* My personal prediction? [[Unexpected Gameplay Change|Galaxy-wide]] [[Real Time Strategy]]. When the Reapers attack, Shepard will be promoted to Admiral and given the task of guiding Alliance and Citadel forces across the Milky Way to ward off the scuttlefish overlords before it's too late.
** Sorta [https://web.archive.org/web/20130921030337/http://masseffect.wikia.com/wiki/Mass_Effect_3:_Galaxy_at_War confirmed]! It's an optional thing that allows Shepard to coordinate galactic resources to achieve [[Hundred-Percent100% Completion|"Galactic Readiness"]]. You have earned the right to yell out [[I Knew It!|"called it!"]]
* Nah, just kidding. Bioware will come up with something more original than that.
** I WANT that as a spinoff game.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will turn the standard Bioware conversation on its head. ==
In most (if not all) Bioware games conversations tend to go like this: the PC says one or two sentences and the NPC they're talking to starts talking at length about their backstory, mission objectives or any needed exposition. ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will ''invert'' this formula for the first time; at some point Shepard will have a conversation with someone (probably his/her love interest or maybe someone like Joker or Captain Anderson). And for once the NPC will be the one asking the one or two sentence questions while Shepard goes on at length about who he/she is and why they act the way they do. This will give players another chance to really customize their Commander Shepard as it will let them choose not only what Shepard does but help them explain ''why'' Shepard acts the way he or she does.
** Please, Bioware, do this. The way I play Shepard is a weird combination of Paragon and Renegade that largely consists of using Renegade methods but going Paragon on the big choices and being good to the crew and allies. I want the opportunity to do this.
*** But doesn't a player already know why Shepard acts as he does? Wouldn't you already understand your Shepard's motivations and reasoning?
*** Yes, but there's a difference between what the player knowing the character's motivation and the character acting that way. Outside of a few instances Shepard hasn't really gone into the hows and whys of how s/he acts and when s/he does it normally doesn't affect much beyond a few lines of dialogue. But imagine combining the epic [["The Reason You Suck" Speech|Paragon Speech]] against Al-Jilani with the heartfelt intimacy of catching-up with Liara at the end of Liar of the Shadow Broker. That's what this would be: no moral choices, no Paragon/Renegade, just Commander Shepard talking about being Commander Shepard.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will feature a mission involving a war between the batarians and the Alliance. ==
* It will involve the Leviathan of Dis, and will eventually come down to a [[Sadistic Choice]] between brokering peace (which preserves the batarian military for the fight against the Reapers, and limits the suffering of innocents) or helping the Alliance to conquer baterian space. To make it harder the mission will feature at least one [[Complete Monster]] who will get away with it if you broker peace, and sympathetic batarians who will die if you allow the Alliance to win. No matter what you choose at least one character will say [[What the Hell, Hero?]].
** That feels like something that should be left to later games in the franchise, rather than the game that's supposed to revolve entirely around the Reapers.
*** ... This ''is'' the last game in the franchise. Bioware keeps going on about how much the story can diverge because there's nothing after [[MEMass Effect 3]].
*** Dude... I just realized. The batarian-human war will be part of the MMO!
** Remember, the batarians possess the Leviathan of Dis, a ''vast organic dreadnought''. Given what we've learned about the Reapers it is almost certain that it is somehow connected to them, and given the batarian love of taking slaves I wouldn't be surprised if they've been repairing it over these past years.
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**** The Levithan does get mentioned. It was based on Reaper Tech and indoctrinated the Batarian Hegemony.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will feature a loyalty mission for EDI. ==
She'll start to slide towards the Reapers' side, and Shepard will have to talk her back. If you fail, she'll be reprogrammed... [[Stuff Blowing Up|with a grenade]].
* No loyalty missions for anybody.
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== The bulk of the forces opposing the Reapers will consist of the former "bad guy" races while the Citadel races twiddle their thumbs and hope the problem goes away. ==
* Things aren't looking exactly confidence-inspiring with the Council or the Alliance, but the geth, and potentially the rachni and the krogans are more than happy to offer a hand in the coming war. Maybe in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' you get to convince the batarians and the vorcha to join the party, and then finally triumphantly march to the Council with an entourage of everybody they wanted to keep a million miles away from the Citadel.
* Nope. Every race is fighting as hard as it can against the Reapers.
 
== There will be a [[Heel Face Turn]] character in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]''. ==
* Well, this (usually as the [[Eleventh-Hour Ranger]]) and a romantic subplot are Bioware's two favorite tropes that drift from game to game with no aversions. Note that Legion doesn't count as this, because they were never even tangentially evil to begin with. And while we are on Bioware tropes, there will be a character that can say "Well, fuck this, I don't like you, Shepard. I quit."
* Confirmed, several characters can inadvertantly turn against Shep forcing him/her to kill them.
 
== [[Anyone Can Die]] will be in effect for ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' as well. ==
* Sure, it'd be a blatant reuse of the trope that the second game was pretty much entirely based around. However, it was a good way to emphasize that your decisions can have real consequences in the game world, and it is in fact possible to screw things up so badly that you won't make it out alive. The worst ending of the second game had everyone dead but Joker. Following the [[Rule of Cool]] and [[Up to Eleven]], then, the worst ending of the entire series will end in total, complete, abject failure -- thefailure—the Reapers destroy the Alliance/Citadel fleets, Harbinger executes Shepard personally, Earth is harvested and destroyed, and the Reapers retreat back into dark space for the next 50,000 years to wait for the next poor bastards to rise out of the primordial muck. But that's only if you screw up all the story missions.
** Not to mention having all of Shepard's fish die. That was a bad day, all things considered.
* I'd say the real [[Bad End]] involves Shepard being indoctrinated and helping the Reapers wipe out the galaxy.
* Many but not all can die if the wrong choices were made.
 
== To expand from the above, while in ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'' squad members could die, in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' entire ''planets'' can be destroyed. ==
* Including Earth. Once again you can have [[Everybody Lives]] ending if you're really good and do everything just right, but otherwise you're going to lose entire civilizations. In the worst case scenario only the quarian Migrant Fleet and whatever refugees manage to band together with them succeed in fleeing the known areas of the galaxy to seek a new home, while the surviving Reapers ravage their home planets, while in the best you'll get away with the loss of a few small colonies.
** [[Meshakhad|This troper]] envisioned a scenario whereby you use [[The Conduit|Conduits]] to move troops between multiple worlds. Having the rachni, geth, and/or krogan on your side will make it possible to get an [[Everybody Lives]] ending.
** Remember that old ME1 "Signal Lost" advertising campaign? I think it is VERY likely that ME3 will include the loss of at least a few planets.
*** I'm pretty sure only colony planets would be doomed by the plot no matter what you do, but you'll have the oppurtunity to save the home planets of every race.
{{spoiler|Confirmed in the "bad ending" [[Earthshattering Kaboom|with Earth]].}}
 
== In ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' you can choose to side with the Reapers. ==
* This option will not be Paragon or Renagade since both are actually heroic. You will also be made into a Reaper.
** The worst [[Bad End]] involves Shepard getting indoctrinated while still remaining competant. Then the galaxy dons their brown pants.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' if Shepard dies. ==
* You do NOT have to start a new save file, in fact, there is no choice to. Instead:
** The [[Memetic Badass|turian Councilor]] will stand on a balcony of the tower as the Reaper Fleet approaches. "Ah, yes," he will say as they approach, "the 'Reapers'. We have dismissed that claim." As he says this, the fleet disappears from existence. The credits roll.
*** You win at life forever.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will take the concept of [[Old Save Bonus]] and take it [[Up to Eleven]]. ==
* [[Bio WareBioWare]] really wants player decisions to have an impact throughout the entire trilogy and, although we got a taste of what they meant by that in the second game, they've stated they're going all out for the third. Highlights most likely include:
* Everyone survived the suicide mission only if you imported a game with the No One Left Behind achievement. Otherwise, only the potential love interests survived.
* Shiala will be a recruitable love interest, but only if you spared her in the first game and helped her with her quest in the second.
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* The choices you made concerning the rachni, the genophage cure, the Migrant Fleet, the geth and the Collector base will most likely differ from the default decisions in the final game and will help or hinder you during the final battle since it will determine how many allies you have.
* If you stop Garrus from killing Sidonis he will come back in ME3 and pull a [[Heroic Sacrifice]] saving Garrus' life. Otherwise he dies or Shepard is face with [[The Sadistic Choice]]
* The {{spoiler|family members}} of {{spoiler|the person you left behind on Virmire}} will confront Shepard at {{spoiler|his/her trial}} at the beginning of [[MEMass Effect 3]].
** And the survivor will show up to defend you after being a dick when you met on Horizon.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will keep the concept of [[Old Save Bonus]] just as cosmetic as ''[[Mass Effect 2]]'' did. ==
* In other words:
** Another excuse to [[Restart At Level One]] is added.
*** They've said they don't want to do that.
*** And it was greatly jossed. If you import a save from Mass Effect 2, Shepard starts at the level that he was in the end of the second game.
** Liara will be the only returning party member, since she's the only one guaranteed not to be dead. The others will have token appearances only, as Ashley/Kaidan/Wrex did in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]''.
*** The Virmire Survivor and Garrus (if he survived the suicide mission) have also been confirmed.
**** As well as Tali. Wrex, Mordin and Legion make appearances and help with the plot, but we don't know if they'll even be temporary squadmates. I'd put money on the rest of the [[MEMass Effect 2]] crew to show up as well for at least a cameo role. I would also think that the potential Love Interests might play a significant role.
** The choice to save the Citadel Council or not continues to affect absolutely nothing important. As will the choice to give the Collector Base to Cerberus.
*** If they died, you meet their replacements in the third game. Cerberus salvages a different part of the Human-Reaper depending on if you spared the base or not. It can be recovered as a war asset later.
** The rachni, if saved, will make only a minor appearance. Maybe a short encounter between Shepard and the queen in which (s)he can convince them to help against the Reapers, followed by their ships participating in the background of some big multi-species fleet cutscene(s) later. This will not affect the outcome of any battle.
*** Alternatively, the rachni will turn out not to be as extinct as everyone thought and the only difference between saving the queen or not is if the rachni representative you inevitably must convince to help already knows Shepard or not.
*** An artificial rachni queen is created by the Reapers if the real one is killed. If you spare this one, then you will regret it. However, sparing the real queen will help you.
** The choices to rewrite the geth heretics or to give Tali's father's research to the Admiralty Board mean nothing. There will be a war between the quarians and the geth, and Shepard must end it one way or another to get one or both to help against the Reapers.
*** Seems to be confirmed. A mission in ME3 is going to involve resolving the geth/quarian conflict.
*** Rewriting the heretics hinders you in the third game.
** The genophage will be cured regardless of your choices. Shepard must somehow prevent the krogan from getting all conquest-happy and convince them to help with the Reapers.
*** Curing the genophage is a major objective, but you can choose whether to or not. Depending on choices in the previous games, this turns out either to be a good or a bad idea.
* I'd like to point out that [[MEMass Effect 3]] is designed to be playable and replayable by even players who have never played [[ME 1]] or [[MEMass Effect 2]]. Whether or not you imported save data and what you did in it will only affect how difficult it is to achieve certain goals, not whether or not you can.
 
== We will encounter a dreadnought named Newton in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]''. ==
* Normally, Alliance dreadnoughts are named after mountains, while carriers are named after famous humans. However, construction on the carrier ''SSV Newton'' had only begun at the time of the Battle of the Citadel, enough that it could be repurposed as a dreadnought. It was to be renamed McKinley, but the crew vetoed the idea, as the "Sir Isaac Newton is the deadliest son of a bitch in space" speech is legendary among Alliance gunnery crews. After the XO apparently threatened Admiral Hackett with a copy of the Principia, the original name was retained.
** Servicemen Burnside and Servicemen Chung will be the main gunners. Eventually their sensors will get damaged to the point where one of them will say to the other to 'just eyeball it!'
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* Unfortunately such a ship never appears. Shame as it might have been a good joke to write in.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will end with a [[Distant Finale]]. ==
* One which can only be viewed if the player plays Shepard solely as a Paragon or Renegade through all three games. In either case, both possible endings will show the galaxy [[Exty Years From Now|50,000 years from now]], roughly around the time of the Reapers' next cycle.
** The Paragon variant will show humanity's descendants fulfilling much the same role as the [[The Precursors|Protheans]] did for whatever sapient species have sprung up this time around. The Citadel will have been retired as a center of galactic civilization and alternatives to Mass Relays will have been discovered. Furthermore, the predominant religion of this utopian society will be a form of monotheism venerating the god who stood against the Machine Devils from Beyond The Stars and drove them back into the darkness whence they came forevermore. Though his true name has long since been lost to the sands of time, the peoples of the galaxy have christened their Messiah [[Crystal Dragon Jesus|the Shepard]].
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** Conversely, the Renegade version will show a galaxy much as it was [[The Time of Myths|during the height of the Prothean empire]]: a single species as the dominant power in the Milky Way, with a civilization spanning thousands of worlds and capable of wonders beyond imagination. And at the apex of their glory, they are extinguished as the keepers - newly resubjugated - receive the signal from the current vanguard and open the relay to dark space, allowing the Reapers to come pouring through. At the head of their illimitable fleet is the greatest and youngest among their number, a butcher of worlds and civilizations even before their [[Body Horror|con]][[Transhuman Treachery|version]] to a perfect, mechanical existence... the second Human-Reaper, ''Shepard''.
*** "There is a realm of existence so far beyond your own, you cannot even imagine it. I am beyond your comprehension. I am Shepard. And this my is my favorite species to harvest."
*** That sounds more like a [[Bad End]] than a Renegade end. For Renegade, humanity would be the dominant--anddominant—and perhaps only--sentientonly—sentient race in the galaxy. They would remember Shepard much more realistically than your Paragon ending religion, as a legendary war hero who saved humanity in spite of the rest of the galaxy's complacency. At around the 50,000 year mark, they wouldn't be preparing their defenses--theydefenses—they'de be going on the offensive, going into dark space to murder the Reapers once and for all. Or perhaps to start colonizing other galaxies.
* For a Paragon ending, there's a quiet scene of a uniformed person (human male or female, or an asari) at a memorial to the Normandy (both of them) in a garden with a statue of each of the team members, with Shepard's in the middle, of course. A junior officer runs up and informs the officer that there's been a call for help due to an unexpected threat from a newly opened mass relay, and calls him/her Captain Shepard. The captain looks up that the Shepard statue, says "I have to go, Mom/Dad" (thus the possibility of an asari) and cuts to the bridge of a multispecies-crewed ship, including unmasked quarians, as he/she assumes the command position and gives the order to go. Outside shot of an obviously powerful warship named Normandy hitting the mass relay and flashing out.
** Thus achieving the Triple Crown of Heartwarming, Awesome, and Tearjerker.
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**** A Renegade solution to the quarian's/geth might not be as lopsided as it initially appears. It's somewhat implied during Tali's loyalty mission that Rael'Zorah's team was very close to a huge breakthrough in hacking the geth (and Legion's mission shows that it is possible to "brainwash" the geth). A Renegade could still easily have the quarians and their geth legions onside.
** I don't think ''[[Mass Effect]]'' is there on the [[Sliding Scale of Idealism Versus Cynicism]]. Paragon actions might appear to backfire, and the reapers will cackle at Shepard for his naivety, but a second later, there would be a huge [[Big Damn Heroes]] moment as the rachni warp in, the geth sacrifice themselves to shield the Migrant fleet, and the turian councillor fights off his indoctrination, seizes a pack of grenades, and throws himself into the Reaper core. If they wanted to balance it, the obvious answer is this: the Paragon has more resources, but s/he also has more s/he wants to defend. A Renegade would be quite happy if Earth is all that's left of the galaxy. The Paragon wants to get everyone through this in one piece.
*** ''The geth sacrifice themselves to shield the Migrant fleet'', if [[Bio WareBioWare]] is reading, that could become the best [[Tear Jerker]], [[Heroic Sacrifice]] and [[Crowning Moment of Awesome]] ever.
{{quote| "Does this unit have a soul?"}}
*** At above: This Troper actually almost cried just thinking about it. D'awww.
*** This troper can picture that: Legion is fatally injured with Tali as the only squadmate on-hand. Legion: Creator Tali'Zorrah, DOES Geth have a soul? We have not run processes concerning "death", Geth have never regarded it as a possibility, but we find ourselves... afraid. Do we... Do I have a soul? Tali: Oh, Legion... Yes, you have a soul. Legion: Thank you, I hope you are correct... (static as systems fail)
** One possibility: the Council will be actively hostile towards Paragon!Shepard in [[Sliding Scale of Idealism Versus Cynicism]]. He'll have the combined forces of the krogan, the rachni, the geth and the quarians on his side, ready to fight the Reapers. That sort of large-scale preparation would be impossible to hide. I can see some people in the galaxy starting to call them "Shepard's Fleet." The Council, who still don't beleive in the Reapers, will assume Shepard is plotting a coup, and will send numerous Spectres or even a fleet to stop him. A big challenge for Paragon Shepard will be convincing the Council races to join up with him. Whether or not the Alliance is on your side depends on who you put in the Council seat.
*** Oo. Do we get to play a mission where we need to fight off multiple Spectres at the same time? I likey.
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** Although saving the Heretics does pay off slightly in the end if you do succeed at making peace between the two groups or picking the geth; depending on whether you save or rewrite them ''one'' of the groups will lose and the other gain 150 military strength, balancing the two out, but once the geth join you they get a small strength bump from their higher numbers.
 
== Renegade Shepard will [[Dropped a Bridge Onon Him|die like a punk]] at the end of the third game. ==
* Methods may involve getting shot in the back by an alien teammate, getting impaled by the final boss, falling to his doom (again), or having a literal bridge drop on him. Why? Just to teach a lesson to those who think that being a dick to the rest of the galaxy pays off. Sorry, but there needed to be some balancing out of the "Things won't end well for Paragon Shepard" theories...
* I doubt it. The pure Renegade path will probably lead to all the other races dying in the fight against the Reapers, leaving humanity indisputedly in charge. They could possibly be the only sentient species in existance when the dust settles.
 
== Shepard will get to mock the Council with impunity in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]''. ==
* The Council, and the turian Councilor in particular, have always been massively dismissive of Shepard's claims through the first two games. In the end, this is going to bite them in the ass, as ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' is going to at some point reveal incontrovertible proof of the Reapers to them, and they'll realize they've been wrong the entire time.
* This will possibly happen when the Council receives word of the Reapers attacking and utterly destroying some worlds, at which point they'll call back Shepard to grovel. The Paragon option will be to righteously declare how they were wrong and that they ''have'' to listen to him now.
* The Renegade option, however, will be a truly ''epic'' sarcastic smackdown where Shepard verbally rips them to pieces in a blow-by-blow accounting of all their failings, noting that "obviously, since Reapers can't exist, these attacks are ''clearly'' the effect of my delusions becoming so strong they warp ''the fabric of reality!''" The salarian and asari Councilors will note that this is all the turian Councilor's fault. Shepard will likely make use of airquotes at some point.
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* Thus, you need to gather a mini-organization yourself. Recruting people will still have a major influence, but who said that some guy must be proficient in killing things to help you on your quest? He may stay on a planet to help you, he can become a part of your crew and stay on a ship, or you can take him to the planets as a specialist, not as another badass.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will be full of [[Sadistic Choice|Sadistic Choices]]s ==
* Some of these will be.
** The survival of the first game's [[Love Interests|Love Interest]] or the second's.
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** The survival of Shepard or at least one planet.
 
== [[Chekhov's Army|Chekhov's army]] [[You Shall Not Pass|will not let them pass]]. ==
* What do I mean? Each of the allies you gain over the course of the games will work with someone(and someplace) you're already familiar with to stop a splinter fleet of Reapers, each led by a "Harvester Lord".
** Omega: Clan Urdnot, alongside Aria (really Wrex's old rival) and her mob, as well as possibly the salarian STG. Reaper: Purgator= "Even by our standards, you are rejects. Worthless life. Your only salvation is destruction..."
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* Vague? Extremely! But much as the first game made a good effort to build up the geth as huge colossal pricks only to subvert it with Legion, way too much effort has gone into vilifying the batarians without some kind of payoff. My guess is a [[Neutral Good]] batarian crewmember, possibly a batarian abolitionist or freedom fighter. The Codex suggests that the reason batarians seem so evil is because the only representatives we see are the evil government and the criminals who escaped the planet. Alternatively, there may be some kind of batarian civil war - possibly the Reapers approach them with false promises of crushing humanity underfoot, much as they did the heretic geth.
 
== Other than the Reapers, the other major foes of ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will be the following: ==
* Mr. Lawson, Miranda's father, who is rather ticked at Shepard for meddling in his family affairs.
** If Miranda survives, you can get a mission to deal with him. Either because you blew up the Collector base (with Miranda's support) or just because they're indoctrinated, Cerberus tells Mr. Lawson where Oriana is. You either try to prevent him from getting her or rescue her after she's kidnapped.
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** The only other two in the galaxy are Samara's imprisoned daughters.
*** Those are the only ones Samara is aware of. Doesn't mean there aren't more.
*** Or the Reapers go out of their way to indoctrinate them. And then you have t help Smara kill her other two daughters, provided she survived [[MEMass Effect 2]].
** You fight numerous indoctrinated Ardat-Yakshi throughout the game. Including Morinth if she survived.
* The batarian higher-ups.
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* Really, they'll need a ship and just making the Normandy bigger and stronger again would be just lame. Could be:
** A Reaper does a [[Heel Face Turn]].
** EDI takes over a Reaper with the anti-Reaper algorithms mentioned in [[MEMass Effect 2]].
** Someone repairs the derelict Reaper you got the IFF from, possibly with parts salvaged from Sovereign's remains.
*** Might be tough, seeing as how it's crushed by the gas giant.
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* Funny but Jossed. The Alliance takes apart the Normandy SR-2, studies it, and put it back together. And they keep EDI! But yeah, you get the Normandy SR-2.
 
== ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will contain a choice that causes either Tali, or Garrus, to die. ==
* They did this with Ashley/Kaidan, and what better way to impress upon the player that sacrifices have to be made, than to kill one of the 2 characters who will have gone through the entire game.
** How about no. That one achievement we all know about greatly improved replayability. [[Bio WareBioWare]] can't be that stupid.
*** I don't think I know about it. Uless you're talking about the one related to the Suicide mission?
 
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*** It's awesome just because it's unlikely. The ''Normandy's'' task is to save the galaxy, not merely humanity, and that's why putting the turian in charge would be heavily favoured by Paragon Shepard. Garrus is the strongest example of a party member trying to follow in Shepard's footsteps, even gathering a multi-species band to fight injustice in his absence. He's the perfect successor to a Paragon Shepard. It's worth noting that Miranda and Garrus are both approved fire team leaders at the end of ''[[Mass Effect 2]]'', and hence, if this WMG is correct, both good leader choices.
** Ashley or Kaidan could also work, if they return as squadmates.
*** Kaidan now holds the rank of Staff Commander, so it's likely he comes back as your XO, Miranda having left to do her own thing or being sent elsewhere by the Alliance. If Kaidan survives, then he is the same guy he was in ME1 and a great Executive Officer. If he died, the replacement is a stick-in-the-mud regulations-before-everything [[MASHM*A*S*H the Series(television)|Frank Burns]] look-a-like that everyone hates.
**** Kaidan/ Ashley is made a Spectre, so I'd say it's an even match between them and Garrus. Miranda is capable, but doesn't engender and loyalty based on her personality.
** Choosing anyone else won't be bad, but your social options will be limited.
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== Midway through the game... ==
* ...Shepard will be somehow be removed from play, by being mortally wounded or suffering a [[Heroic BSOD]], leaving it up to your crew to move on with the game for a good deal of time without you.
** But, [[Near Villain VictoryEucatastrophe|just when all hope is lost,]] Shepard will reenter, [[Curb Stomp Battle|save the day]], the crew, and be ready to continue the fight.
* Hmm... maybe you get to play as the Love Interest, who goes out and kicks ass, but gets pinned down/ cut off/ captured, and Shepard goes in and rescues them. Or maybe [[S Hepard]]'s the one who gets captured amd the Love Interest rescues them?
 
== You will have to fight off Reaper Indoctrination. ==
* It'd be like the "fight off Morinth" scene, though much grander in scope. Here's a scenario as an example: During a major battle, Shepard takes a squad to board an enemy Reaper and destroy it from inside. As you fight through the Reaper's crew and onboard defenses, the Reaper will slowly try to indoctrinate you and your teammates. (Picture something like the Scarecrow sequences from [[Batman: Arkham Asylum]]: you're walking along shooting things, something mind-bending and horrifying happens as your mind unravels, and suddenly it shifts back to normal.) Once you reach a critical part of the ship, you'll be hit with a particularly strong wave. The only to beat it is by having sufficient Paragon/Renegade points, otherwise you'll get a Game Over as Shepard is fully indoctrinated. But even after you fight off the indoctrination, your squadmates won't have the same luck as they start to succumb. You'll have to snap them out of it, which will only be possible if you have an absurdly high Persuade/Intimidate score ''and'' if the squadmates are loyal. (It'll be easier if one of your squadmates is your [[Love Interest]].) If you succeed, the spell is broken and you kick Reaper ass together. If not... your teammates draw weapons and turn on you, forcing you to kill them in a boss fight.
** If you'd get an automatic [[Game Over]] for insufficient Paragade points, wouldn't that make the game Unwinnable for players who for some reason or another don't have a high-enough Paragade meter? For the sake of Gameplay, that's doubtful to be implemented unless the required Paragade needed is relatively low for that part of the game, it's an end-game [[Nonstandard Game Over]] equivalent to going through the Omega-Relay unprepared or something else.
*** Oops, didn't think of that. Ah well.
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== The Illusive Man will resurrect the Virmire sacrifice to lead Cerberus' forces against Shepard. ==
I mean think about it - in ME2, Shepard's made off with billions of Cerberus credits worth of technology, swayed some of his most loyal officers to his/her cause, possibly destroyed the Collector base, and conceivably has access to plenty of Cerberus secrets. TIM has to be pissed about this, so he orders the resurrection of the Virmire survivor in order to lead his forces. Sure, they were Alliance officers in life, but this time he puts in the control chip - he doesn't need the personality intact, and the abilities aren't essential, because he's looking for the psychological effect on Shepard.
* I'm skeptical on this one because while you were a semi-charred corpse after your orbital re-entry, your friend was at or near ground zero of a nuke. I'm pretty sure your buddy is little more than vapour. Maybe that's the Renegade reaction to the situation *Ashley pops out and confronts you. You gun her down without missing a beat. When the Illusive Man goes all "[[What the Hell, Hero?]]", you point out that "Ashley" there was [[Cloning Blues|some clone]] and likely mind controlled to boot*.
** Maybe they could wear a [[Cool Mask]] to hide their scarred face?
 
== The storyline of ''ME3'' will revolve around the series's titular effect. ==
After all, why else would you name it that way?
 
There is no other force as powerful as the mass effect in its titular universe. It is fundamentally a part of it; no other element is more essential in making the fiction work. It seems fitting, then, that the nature of the series' namesake--itsnamesake—its origins and relation to the Reapers, as well as the workings of the mass relays--berelays—be explored in detail during the events of Mass Effect 3. I predict that not only will element zero, the mass effect, and the mass relays play a large role in the overall plot, but will be essential to its conclusion. Note that the relays have played a key role in the finales of both games. In fact...
 
== The conclusion of ''ME3'' will see the end of the mass relay network. ==
We will even have a hand in its termination. The plot of ''ME3'' will have Shepard and crew working to defeat the Reapers by using the relays as weapons, setting up a nice little [[Hoist Byby His Own Petard]] scenario, but nonetheless extinguishing the relays' element zero cores. This would actually be an interesting conclusion to the trilogy; the Reapers are defeated, and the crew of the Normandy survive, but the galaxy's avenues of transport are cut. Depending on the mark left on the galaxy by Shepard, this either results in a long, yet peaceful process of attempting to reconnect with each other, or a violent dark age where all the species attempt to fend for themselves. As for the Commander and crew, they are left adrift, slowly planet-hopping their way across the galaxy, a band of brothers without abode, alone and yet together in a universe of wild adventure.
* Or the game could have you slowly enabling humanity to develop an alternate form of FTL travel in sidequests throughout the game, leading to the game's big Paragon/Renegade choice, where either you share this new technology with the other species before destroying the relays to ensure a peaceful coexistence or keep it for humanity and establish a new galaxy-spanning human empire, as humans are the only ones who can travel the great distances required to keep the other species in line.
* {{spoiler|Partially confirmed, both endings destroy the network}}
 
== At some point, probably towards the end, Joker will die. ==
Everybody likes Joker. He's just awesome. Which is why it would be the mother of all [[Player Punch|Player Punches]]es to kill him.
* No! I don't want Joker to be [[Too Cool to Live]]!
 
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For millennia, the Keepers and Collectors have been instrumental to the Reaper plan. The Keepers open the backdoor to the Citadel and let the Reapers take control of the galaxy, and the Collectors help create the next generation of Reapers. Now, the Keepers have been compromised by the Protheans' tampering, and the Collectors are kinda sorta dead. The Reapers will begin capturing other aliens and begin the process of turning them into replacements for their lost minions. The new Collectors (made up of just about every humanoid alien the Reapers can get their tentacles on) will be no less effective then their predecessors. However, the biggest change with these Collectors is that they're incomplete. The Reapers had millions of years to perfect the previous Collectors. Here, they only had a couple months to put them together. These Collectors' bodies will be a [[Body Horror|horrific mishmash]] of Collector and their original species, as the genetic engineering and Reaper implants haven't quite been perfected. (Picture a badly put together Collector-asari hybrid. Do the same for all the other aliens. From a designer's perspective, this also has the benefit of making several unique character models.) The Indoctrination isn't all there either, and every once in a while a Collector will break down sobbing and apologize, begging you to kill them while still attacking you. When this happens, it will ''always'' mean Harbinger is about to possess them. ("Please, tell my my family '''ASSUMING DIRECT CONTROL."''') Though that last part might not happen since it could easily lead to narm.
 
The Reapers may or may not do the same for the Keepers, though they won't be as prominently featured. The "may not" part is because the Reapers could just fix the Keepers after they retake the Citadel.
 
== The Reapers will trick the major Citadel races into infighting. ==
While Earth will be their biggest target (because they want to create more Reapers from humanity), the Reapers are smart enough to realize the other races could be a problem. They'll send out forces to cripple the turian, asari, and salarian armies. With their people dying, their economies in ruins, and resources spread too thin, the three major Council races begin ignoring their allies to tend to their own problems. Since the Council was founded on the idea of interspecies cooperation, outrage and hatred will spread as those ideals are being betrayed. The Council will do its best to make peace, but even they are falling prey to the infighting, and rumors of war breaking out are spreading. The Reapers essentially let their enemies deal with themselves while they focus on building more Reapers to help with the galactic genocide. However, the Reapers will make the mistake of not paying enough attention to the less prominent races, leaving them in the best position to help Shepard at the beginning of the game.
 
== There will be a joke about how the Reapers want humanity's babies. ==
It kind of writes itself.
* Yes, it does.
{{quote| '''Reapers''': ''[[Nobody Dies (Fanfic)/Shout Out|ASSUMING COMPLETE CONTROL. ALL USERS VIEWING THIS THREAD MUST PROCREATE, BY THE ORDERS OF SUPREME COMMANDER LILITH. BABIESBABIESBABIESBABIESBABIESBABIESBABIESBABIESBABIES]]''}}
 
== Resource gathering will become an even more important part of this game. ==
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== Whoever was left behind on Virmire comes back alive and indoctrinated. ==
Seriously, why not?
{{quote| 1. It's a standard case of [[Never Found the Body]] as we never actually saw the character during the explosion itself.<br />
2. Being the [[Grand Finale]], the [[Holy Shit Quotient]] is going to be at all-time high with plenty of twists and turns, and it would make for a good [[Wham! Episode|Wham Mission]].<br />
3. It would help set up a personal conflict in the storyline. }}
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== Why Cerberus is hunting Shepard ==
According to Mass Effect: Evolution, the Illusive Man encountered a Reaper Artifact during the First Contact war. He was in close enough proximity with it, and was even hit by an energy blast that almost killed and indoctrinated his companion. While he seemed to have been uneffected, remember, even dead Reapers can still indoctrinate. So that brief time was enough to make him a little more succeptible to Reaper's persuasions. Perhaps it was a weak enough case so that he was largely unaffected until Reapers actually invaded, or his seeming immunity was a [[Plan]] by the Reapers. Either way, they're cashing in on their check, and they've either influenced him enought to think that taking Shepard out of the picture is necescary, or he's straight up done a [[Face Heel Turn]].
** Well remember that the more control exerted over an indoctrinated, the less effective they are (mild to moderate indoctrination like Saren was still functional and rational, up to the slaves on Virmire that are little more than cattle). I'd say any indoctrination to the Illusive Man is probably between moderate where the Reapers are controlling his actions and ordering his men through that, to complete enslavement.
** Or maybe the Illusive Man has been indoctrinated the entire time, and was actively working against Shepard in [[MEMass Effect 2]]. Without constant monitoring by the Reapers, he is left with just instructions to waste all Cerberus funds on long-shot schemes. As we know from [[ME 1]], that is what he's been doing for a long time (rachni experiments, husk experiments, etc.). One of his long-shot schemes was to blow billions of credits on bringing a single person (Shepard) back to life. To his surprise, it works, and so he sends Shepard off to work against the Collectors. TIM is under orders not to work against the Reapers, but since he can plausibly deny 'knowing' that the Collectors serve the Reapers, he can work around his orders. As you go through the game, he is more and more strongly indoctrinated by the Reapers (once Harbinger finds out what he's done), and is increasingly unhelpful, throughout the missions. 'Forgetting' to mention what he'd agreed to do for Zaeed and Kasumi, baiting Horizon with Shepard's friend, and that sort of thing. Once he is more indoctrinated (whether ordered to sabatage Shepard, or just made to greatly overestimate Shepard's abilities) he sends Shepard blind into a blatant Collector trap. Shepard escapes. Then he sends Shepard to investigate the derelict Reaper, knowing full well what happened to Chandana's team, and expecting that Shepard will be trapped and killed. Shepard escapes, and prepares to take the fight to take the fight through the Omega 4 relay. Once Shepard survives the trip there (in a ship that Cerberus had made to be vulnerable to Collector weapons just like the original, though Shepard might have done some upgrades himself) Harbinger cannot let this go on, and takes complete control of TIM. TIM, now a near-mindless slave of the Reapers, point-blank orders Shepard to preserve the Collector base (for the Reapers, though he doesn't say it). And now, in [[MEMass Effect 3]], TIM is a Reaper agent, and is commanded to stop Shepard at any cost.
 
== The Council will do everything they can to stop the Reapers. However, they will (initially) refuse to let Shepard help. ==
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Having forseen [http://www.cracked.com/article_19117_7-horrible-ways-universe-can-destroy-us-without-warning.html the immanent fusion of our galaxy with Andromeda], the first coalition of space-faring races decided to create massive Sower bodies for themselves, fusing the collective knowledge of their races together into metallic shells to weather the coming storm. They went into the Dark Space outside the Milky Way to avoid the collision, and created the Citadel to ensure they could return after long periods spent inactive so that they could induct the advanced races who had uncovered the station into new Sowers. These periods of inactivity would help fend off the madness and mental degradation of waiting for millenia with nothing to do.
 
The ultimate plan was to take the "seeds" of knowledge and genetics of the entire Milky Way galaxy, then "sow" them into the new one created by the collision with Andromeda.
 
However, the second wave of space-farers were unconvinced, and refused to be inducted. After fruitlessly trying diplomacy, the Sowers, resolving to save them from themselves whatever the cost, created the process of [[More Than Mind Control|Indoctrination]] to force them to do so. However, they quickly discovered that removing a creature's free will left it mad and useless, unable to be inducted. Finally, in an act of perfect desperation, they proved that the road to hell is paved with good intentions, and, over the objections of some Reapers, fought a quick and decisive war against the stubborn settlers, forcibly inducting them. However, the process was much more painful than a willing fusion, and created terrible residual memories that slowly drove these new Reapers mad.
 
In time, the later Sowers were forced to purge their organic memories to avoid madness. They have long since decided that only the "worthy," the genetically strong, are to be forcibly inducted into their ranks, rechristening themselves the Reapers.
 
Furthermore, this happened multiple times, and unforeseen problems in the [[Hive Mind]] software has led to mnemonic degradation. The Reapers have long since forgotten '''why''' they do what they do, and only repeat that organics will never understand them. Their disgust for the geth is rooted in their inability to assimilate them.
 
The less-mad original Sowers have almost entirely been trapped within a prison formed from setting their eezo cores to produce gravitation, forming the planetoid shell that is Klencory around them, by their maddened progeny. Due to greater processing power and longer periods of inert "recharge time," they are much saner than their brethren, and are attempting to free themselves by mentally contacting a sensitive individual with the resources to dig them out.
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== The Reapers' plan for organic life is immortality, not total annihilation. ==
 
Similar to the above [[Well-Intentioned Extremist]] WMG, the Reapers' origins and goals concern the protection of life in the galaxy.
 
Having reached (what they considered) the 'pinnacle of evolution' millions of years ago, the original Reapers were faced with the inevitability of stagnation and decline of their empire, and old age and death on a more personal level. Furthermore, it seemed increasingly likely that the mass effect technology on which their empire was based had a destabilising effect on the very fabric of the galaxy, as can be seen in the premature ageing of Haestrom's sun. After years of frantic study, they discovered a way around these problems.
 
By abandoning their individual bodies and transferring their consciousness into grey goo housed within huge space-faring machines, the Reapers achieved a form of transcendence and immortality. In the words of [[Arthur C. Clarke (Creator)]], 'They no longer built spaceships. They were spaceships. ' Then, by withdrawing from the galaxy itself for thousands of years at a time, the Reapers allowed the galaxy to recover from the effects of sustaining great civilisations, and allowed new forms of life to develop and flourish.
 
From their aeons-spanning point of view, sentient life and galactic civilisations rise, decline and fall in the blink of an eye, leaving all of their achievements to go to waste. This is why the Reapers, unlike Clarke's Firstborns, have taken a somewhat more proactive stance on other lifeforms' development. Not only do they encourage civilisations to develop along predetermined lines with the relay network and possibly even playing the role of 'enkindlers' in the same way that the protheans helped the hanar, the Reapers decided to intervene whenever a civilisation reaches its zenith and make others 'become like they are,' by force if necessary.
 
Consequently, Harbinger's comments about ascension and being our salvation through destruction are in fact truthful. Even if they kill half the galaxy in their invasion, they will consider it a huge success if they can indoctrinate and raise the other half to Reaperhood. Even if all forms of sentient organic life are wiped out as the Reapers return it would not be a complete loss for them, as they would at least succeed in preventing the destruction of the galaxy's stars and planets through the overuse of mass effect tech, allowing the cycle of civilisation's rise and fall to begin anew.
 
Therefore, the final conflict in Mass Effect 3 will be whether to accept or reject this [[Assimilation Plot]], leading all remaining sentient life in the galaxy to a new existence in Reaperified transcendence, or to convince them to leave and allow the current civilisation to follow its own path.
 
Naturally, this kind of ending to the Mass Effect saga would be one heck of a [[Mind Screw]], inevitably culminating in this: http://www.youtube.com/watch?v=xQvPFNjxxU0.
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== The Reapers are now targeting ALL organic life for Reaperfication, not just humans. ==
After getting his ass handed to him by a multiracial squad led by Shepard, Harbinger decides that singling out one species for making new reapers is a bad idea, and decides instead to use a blend of humans, turians, krogan, asari, and whatever other races the Reapers can get their tentacles on. Hence [[Fridge Brilliance|why we're seeing]] [[Fridge Horror|non-human husks for the first time.]] This means that Earth won't be the only homeworld being attacked by the Reapers; Palaven, Thessia, Tuchanka, and others will be on the chopping block, as well.
* Eerily close to being confirmed. We know those worlds are going to be battlegrounds in the war against the Reapers, and Casey has vaguely said that the Reapers are trying to harvest organic life, and not specifically humans. Whether this is just to not spoil ME2's ending or if it becomes a plot point remains to be seen.
 
== The Reapers will attack Rannoch. ==
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== In order to defeat the Reapers, you'll have to find some long lost Prothean technology whipped up to help destroy them or expel them permanently ==
* Remember how the Prothean researchers who survived on Ilos went to the Citadel through the conduit, with Vigil unaware of what happened afterward? He ''suspected'' they just starved to death, but who is to say they didn't find some way to survive and spend the remainder of their lives whipping up some serious anti-Reaper tech for future civilizations? Liara even mentions in Lair of the Shadow Broker that the Shadow Broker suspected there was more out there to be found, beyond the beacons and the warning, which seems a serious bit of foreshadowing. Otherwise, I can't imagine how all the [[Big Damn Hero]] moments in the world could overcome that entire Reaper fleet when all it took was one Reaper to nearly wipe out the combined naval might of the Citadel races.
 
== We will see newer races in [[MEMass Effect 3]] ==
As in, we'll see the yahg, the raloi, Husked versions of extinct races, and/or a newer species altogether.
* The yahg, at least, are confirmed.
 
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* Gameplay footage shows a 600' Reaper mech get hit with an orbital bombardment. And then continue chasing you. So, yeah, pretty tough either way.
 
== Saren in [[MEMass Effect 3]] ==
We saw a statue of him in Kasumi's DLC loyalty mission, so we'll likely see Saren as a vision or in a flashback for the third game.
 
== The Cerberus [[Humongus Mecha]] will be used by Shepard to kill a Reaper. ==
Because that would ''rock.'' Also, a Reaper boss battle was mentioned in the magazine article where the mech piloting section was revealed.
 
== Choosing your allies in the previous games will have large effects on [[MEMass Effect 3]]. ==
A Paragon Shepard looks like he has it made at the end of [[MEMass Effect 2]], with almost the entire galaxy on his side. However, I theorize that there will be issues if you indiscriminately make nice with everyone.
* Choosing to save the rachni means that Wrex is unable to properly unite the krogan (why would they side with the guy who helped bring back the rachni?), meaning that you do get a nice force of rachni, but a much smaller krogan army. Killing the Rachni Queen makes Wrex and you look much better in the krogan's eyes, meaning you have a much larger krogan force.
* Gaining the help of the geth is even more problematic. The Citadel Species are shocked at your brazen alliance with what seems to be a major force of geth, and you are very likely to lose almost all support from the quarians. In game terms, you get a very dangerous fleet of geth, but allying with the quarians is significantly harder, along with reduced support from the Citadel.
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== At some point in the game, you'll have to kill Jacob and Miranda. ==
Supposedly Cerberus have all been indoctrinated by the Reapers (source: this wiki; dunno where ''that'' person got it), which is why TIM is opposing you. Well, what better [[Sadistic Choice]] could he--orhe—or [[Bio WareBioWare]], for that matter--deploymatter—deploy against you? Either kill your Lancers or surrender the galaxy. Even more terrifying, it ''isn't'' a [[Sadistic Choice]]: [[But Thou Must!|you aren't given a peaceful resolution]]. At some point in the game, leading up to when you deal with Cerberus once and for all, you'll have to kill Jacob and Miranda.
* (Alternate: you kill TIM but get to choose one of them to step up to the leadership and/or kill the other. More friendly, but less of a [[Player Punch]]. Which is why it's less likely.)
* It's doubtful that Miranda and/or Jacob are indoctrinated. Miranda openly quits Cerberus if you take her with you to the final battle and destroy the Collector Base, and Jacob was never really loyal to Cerberus to begin with, so it's likely that he ditches them as well. If there was any time for Indoctrination to kick in, that was it, and they were with Shepard 100%.
* Having Miranda or Jacob replace the Illusive Man is an interesting proposition, though. It would depend on how many of Cerberus' operatives were exposed to indoctrination. If it was just TIM and some of the higher ranking operatives, then having Cerberus' resources under a more Shepard-friendly leadership would be very helpful, but if they're all indoctrinated then it would be better to destroy Cerberus entirely. Hoo boy, not sure ''which'' of those would be Paragon or Renegade...
 
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== Both Paragon and Renegade choices will bite you in the ass ==
I doubt Bioware will shun an entire gameplay style just because of perceived lack of realism/comeuppance. Both Paragon and Renegade paths will have their plusses and minuses, such as:<br />'''Paragon:''' Plus: you get lots of extra allies that will make the fight against the Reapers far less devastating on your side. Minus: so many allegiances on the map will mean lots and lots and lots of interspecies feuds, so you'll have to spend most of the game putting out fires so they'll work together before it's too late. There could even be wars started.<br />'''Renegade:''' Plus: fewer species to contend with means you won't have to spend so much time on diplomacy, along with there being less species for the Reapers to indoctrinate/huskify. Minus: cutting out the grudge middleman leaves all those species free to focus their energy directly on you, and fewer allies means a bloodier campaign against the invasion.<br />Kinda like that. And Paragade or Renegon won't be risk-free either; actually, I think that could potentially turn out more dangerous than either straight playthrough. Sparing rachni + killing Wrex + destruction of genophage cure + allegiance with salarians = new Krogan Revolutions.
* Interestingly, [[Bio WareBioWare]] has said that going all Paragon or all Renegade in [[MEMass Effect 3]] will lead to you losing. Slightly unrelated to what you're saying here, though.
 
== Daro'Xen will bring back the Heretic Geth. ==
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== The game will have a [[Sequel Hook]] as the possibility of intergalactic travel is discovered. ==
Someone will get their hands on technology that allows for intergalactic travel (most likely taken from the Reapers). This will allow the hinted at future games to take place outside of the Milky Way, as Milky Way civilization expands out towards other galaxies and meets new alien species. It may also be revealed that the Reapers are also harvesting other galaxies other then the Milky Way, and that Shepard and company only destroyed the local Reapers.
 
== James Vega is the game's villain. ==
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== Shepard will, at some point, visit Trident ==
One of the planets that can be mined is called "[[Meaningful Name|Trident]]", and is described as a planet covered almost entirely by water, with ocean life ranging from microbial to terrifying monsters. Shepard will visit Trident, and the entire level will be an [[Expy]] of [[Knights of the Old Republic|Manaan.]]
* It ''did'' get a mention in the Shadow Broker dossier on Cerberus, saying that Cerberus has infiltrated Trident's security forces. [[Bio WareBioWare]] might pull a Klendagon and have it be important.
 
== Cerberus's army is a [[First Encounter Assault Recon|Replica army]] ==.
With [[MEMass Effect 3]] taking place mere months after the conclusion of [[MEMass Effect 2]], the Illusive Man uses DNA samples of Shepard gathered from the Lazarus Project as well as the Collector/Reaper tech used to Huskify Paul Grayson to create an indoctrinated, fast-grown army of the most badass human in the galaxy.
 
The differing sexes amongst Cerberus's army are no problem: Miranda and Oriana prove it's possible to create an [[Opposite SexGender Clone]] in the ME universe, and that's without Reaper technology. Imagine what could be done with Reaper aid.
 
Each soldier in the Cerberus army is implanted with a quantum entanglement device allowing them to remotely be controlled from a master controller (most likely a Reaper). Should this controller be destroyed, the soldiers will all [[First Encounter Assault Recon|"shut down"]] and go into a state of hibernation, doing absolutely nothing except standing still and breathing.
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== The [[Golden Ending]] is neither pure Paragon nor Renegade. ==
It's already clear that several Renegade options are very detrimental, the foremost among them being saving the Collector Base. But some Paragon options (keeping Keiji's graybox is the one that comes to mind) are not exactly the smartest ideas either. The best ending should come from a Shepard who is not purely one or the other, but can do both as the situation calls for it. Alternately, the true ending might not be that one either, but a [[Distant Finale]] for those who take their time to do all three endings (or four, if the Worst Ending is everyone dying, one of the species (rachni/asari/turian?) becomes the new Collectors, and a Human-Reaper with Shepard at the head as the next [[Big Bad]]), that will be the same no matter what. (Somebody above mentioned the son/daughter of Shepard who pays their respect at a Shepard Memorial and then leaves to be Captain of the Normandy SR-3. That would be perfect.)
* Confirmed, actually. [[Bio WareBioWare]] has said that you can't win with pure Paragon or pure Renegade.
** When was this? Link please.
 
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== The Reapers take over the Shadow Broker's base and operations ==
* The Reapers are huge and monstrous, but not mindless monsters. They fight smart and they set all kinds of traps (the Citadel, the Reaper IFF). they know the power of intel--theirintel—their typical plan has them assassinating galactic leadership on the Citadel *and* hacking into all of their databases so they can find all the colonies. Sice they can't get to the citadel, they instead go for the Shadow Broker's base for its intel. This is why Liara is free to join you--heryou—her base is gone.
** Even worse, anyone giving intel to the Shadow Broker is actually giving that intel to the Reapers.
** You will eventually get a mission to help Liara out by reclaiming her base.
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== Khalisa Al-Jilani turns out to be a [[Badass]] ==
 
She's been punched in the face by practically every Citadel race, most notably a Krogan, AND [[The Hero|Commander]] [[Badass|Shepard]]. Surviving looking no worse for ware. Its just now, with everything going to hell does her [[Badass]] trait get noticed.
* Yes, actually.
 
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== Shepard didn't die when s(he) jumped into the Crucible... ==
* ...instead Shepard will later re-materialize as a near omnipotent/omniscient god-like being ala Dr. Manhattan from [[Watchmen]]. This will also unlock an optional god mode cheat for the new game+
 
== Shepard's personality infects the Reapers ==
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Ok, the Hawking Eta systems seem to be very important to the ME Universe. After all, in Mass Effect 1, we learn that it was controlled by the rachni and is the home of the Mu Relay, which takes you to Ilos, helping save the 'verse from Saren and Sovereign. However, the second game informs us that NOT ONLY was the Hawking Eta controlled by the rachni and the Protheans before them, and housed the only way to save the galaxy, but housed the only way to save the galaxy AGAIN, a dead Reaper (who is partially Still Alive, dreaming and indoctrinating). You also find Legion, who's basically the representative of the True Geth and can speak, and seems to hint that the geth think of Shepard as something more than a typical person (he can't explain why he used the N7 part of his armor and seems to have alot of respect, making me wonder if the reason the others are called Heretics isn't because they don't go with the others, but the normal reason, they don't follow the other's religion, which might have something to do with Shepard saving the Galaxy). There's just something about the Hawking Eta systems that seems to SCREAM important to the Trilogy. Something's going down there, I swear. How much you want to bet our Illusive Man or the Shadow Broker is there too?
* The Shadow Broker is actually in the Hourglass Nebula, and TIM moves his station around. Hawking Eta also has Klendagon (with the Great Rift).
== All the allies you gain throughout the games will join together for a [[Grand Finale]] at the end of ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]''. ==
* For example, if you chose to spare the Rachni Queen, she will bring a fleet of loyal rachni to help you in the final battle. Likewise with Cerberus, as implied above.
** Conversely, this implies that playing hard and fast with the Renegade options through all three games, alienating almost every potential ally, will cause you to lose the trilogy and force you to replay - ''from the beginning'' - as a Paragon.
*** Alternatively to the conversely, a Renegade path Shepard will have a different, smaller set of allies and need to pull a serious [[One-Man Army]] act.
**** Corollary to the alternatively: the Renegade options have a strong bias towards [[Humans Are Bastardsthe Real Monsters|Earth First politics]]. You ''can'' win the trilogy as a Renegade, but that involves bolstering humanity to new xenophobic and [[Complete Monster]] lows. Winning actions include: subverting the Citadel to humanity's ends with a human only Council, utilizing Cerberus' black ops resources to steal tech and ships from other species (especially turian dreadnoughts), inciting a human expansionist effort into salarian, asari, and turian space, raising the species-wide military recruitment rate much higher than 3%, subjugating the Migrant Fleet, enslaving the geth, exploiting the krogans with false or otherwise promises of a genophage cure, and so on. Sure, you'll destroy the way half a dozen distinct species live their lives, [[Well-Intentioned Extremist|but Earth made it out okay, right]]?
**** 2nd corollary to the alternatively: a Renegade Sheppard can, with much maneuvering, let the Alien species get pounded to dust by the Reapers. Then, when the aliens have weakened the Reapers, the Alliance fights them and, after suffering heavy losses, prevails. This way, the Reapers will be destroyed and all the aliens will be so weak that they will be unable to prevent a galaxy-wide takeover by Humanity. A paragon Sheppard, by contrast, will unite all (or most) alien species with the Alliance to fight the Reapers at once, spreading out the losses and ultimately ensuring a lower death toll on the Galaxy. This will make a Human takeover impossible, but it will enhance the reputation of Humanity among the aliens, who will switch from resentment to admiration. These options would balance the effectiveness of Paragon and Renegade choices as well as being in line with the general ruthlessness and pro-Human agenda of the Renegade path, and the general compassionate and inclusive nature of the Paragon path. Also, in line with the general suckiness of the Neutral path, a neutral set of choices will result on the worst balance of alien power to alien friendliness toward humans.
 
== All the enemies you foolishly chose to spare throughout the games will join together for a [[Grand Finale]] at the end of ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' in order to destroy you. ==
* For example, if you chose to spare the Rachni Queen, she will bring a fleet of terrifying rachni to destroy you in the final battle. Likewise with Cerberus, as implied above.
** Conversely, this implies that playing naively and irresponsibly with the Paragon options through all three games, sparing the many threats to the galaxy, will cause you to lose the trilogy and force you to replay - ''from the beginning'' - as a Renegade.
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* It fits the theme of the game perfectly thus far: Paragon and Renegade actions have largely the same positive results, but go about it in different means. While a Paragon Shepard rallies all the various races that are indebted to him together like a big Space Messiah, the [[I Did What I Had to Do]] Renegade Shepard coerces them into joining him against their will. So s/he threatens the krogan with orbital bombardment from the blockade fleet, s/he uses the cloning technology from Noveria to make an army of slave rachni, s/he uses either the Cerberus or quarian virus to brainwash the geth into helping etc. etc.
 
== The final battle of ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will be an [[Unexpected Gameplay Change]], [[And Now for Someone Completely Different]] switch to a [[Star Fox (Video Gameseries)|Star Fox]]-esque [[Rail Shooter]]. ==
* The final battle of the first game was against a mutilated Saren acting like a Geth Hopper on steroids; the final battle of the second game was against a Reaper human larva that kind of acts like a giant 25%-formed Terminator. It's hard to see how Bioware can top this unless they throw in a space battle against a fully-grown Reaper itself (probably Harbinger), and given how [[Cool Ship|awesome]] the Normandy is and how powerful it can be when in [[Ace Pilot|Joker's]] hands...
** Yes, this would be essentially exactly what ''Star Fox Adventures'' did. No, it probably would not be received well either. No, when has ''that'' ever stopped videogame developers?
*** Somehow, I don't think of [[Bio WareBioWare]] as "just another videogame developer."
** Well, space combat has been confirmed. If [[Halo: Reach]] could do it...
*** Star Wars: The Old Republic, also developed by part of Bioware, has a Star Fox-esque shooter as it's daily quest, and fighters have been seen often in trailers.
 
== A wild mass guess about how the finale of ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will play out. ==
* The Reaper fleet engages the combined might of the Council races (who've been rallied by Shepard during the course of the game) in the Sol system. The Reapers have set a course straight for Earth because that species really worries them after what happened in the first two games. At first the defense fleet gets its butt kicked, but then the rachni pull a [[Big Damn Heroes|Big Damn Bugswarm]]. That's not enough to cause a dent in the Reapers yet, though, but that's alright, because Shepard and company arrive onboard a protype geth ship (having convinced them to join the fight as well) designed to interface with Reaper AI. Knowing by now that each Reaper is composed of a collective of different programs, Shephard and crew enter a virtual simulation of their minds and beat down the Reaper programs that favour destruction, forcing the nicer programs to take control. The result is that slightly less than half of the Reaper fleet turn on themselves, reducing their numbers to something realistically beatable by our low-tech heroes. Seriously, Legion's explanation of Reaper AI just seems like such a huge Chekhov's Gun.
 
== The Endgame of ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will take place on Earth and the Citadel simultaneously. ==
* And since you can't be in two places at once, which one you choose to complete first will be ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'''s [[Sadistic Choice]].
* If you go to the Citadel first (Paragon option), you can head off a massive Reaper assault before they have a chance to reach any of the other races (cue the biggest [[Gondor Calls for Aid]] sequence by anyone ever), but by the time you finish at the Citadel and get to Earth, it's already been mostly decimated by a smaller Reaper group which the combined allied fleets of the galaxy finish off easily. Humanity will recover eventually, but their place at the forefront of galactic power would come to an end, leaving the door open for new races to take the spotlight, some of which [[The Paragon|you had a hand in supporting]].
* If you go to Earth first (Renegade option), you can stop the Reapers from destroying Earth, but at the cost of the Council and any allies you might have made throughout the course of the game. Using the technology from the Collector Base (or elsewhere if you destroyed it in ''[[Mass Effect 2]]''), humanity finds and hunts down the remaining Reapers, eventually filling the power vacuum left by the Council and becoming the galaxy's dominant race.
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== The Final [[Big Bad]] will be... ==
* Paul Grayson. He's a human being implanted with Reaper Tech, if that isn't an opportunity for an epic Augmented-mano a Augmented-mano then tell me what is?
** Alternately, the Illusive Man will send him to kill Shepard in DLC or ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' as punishment for ''both'' of their betrayals.
** Jossed. He is killed in Mass Effect: Retribution.
 
== The final sequence of ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will be like the Suicide Mission, only on a massive scale. ==
* It has been many times remarked on this page that by the time of ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' Shepard will have a huge number of allies that can include:
** The krogan
** The rachni
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* In the final sequence you will choose armies of your allies to perform specific tasks, like choosing specialists in the Suicide Mission. Choosing the wrong army to do the wrong task will get them all killed. If all of them die, consider yourself the new Protheans.
 
== The final choice in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' will be something really sadistic. ==
* Something like "Let billions of humans die, or let billions of aliens die". Because Bioware is evil like that.
** Or "let your love interest die, or let the entire crew of the ''Normandy'' die." There would probably be a way around it, though.
*** Agreed, considering that [[Bio WareBioWare]] loves to [[Take a Third Option]]. Given the nature of the trilogy, however, you'll probably only get that option if you made certain decisions in the previous games.
** They've already presented that option: saving the ''Destiny Ascension'' versus focusing attacks on Sovereign. Besides, that's not a very effective Paragon/Renegade choice: either one is legitimate, since the loss of life is the same either way. If they did decide to go that way, the decision is more likely to be letting billions of aliens die or letting ''millions'' of humans die. Since Renegade Shepard tends towards human supremacy, it fits the pattern better.
*** Each decision is ''not'' legitimate: either you save the ''Ascension'' and give Sovereign more time to open the Relay, or you focus on Sovereign, giving him less time and attacking with more ships. A few thousand lives vs trillions? Yes, in hindsight, you know you can do both and stop Sovereign, but ''not at the time''.
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* And the best one won't be Paragon ''or'' Renegade. If [[Earn Your Happy Ending|you did everything you could to stop the Reapers,]] [[True Neutral|regardless of alignment]] (for instance, you saved both the Council AND the Collector Base in the same playthrough), the payoff will be that the Reapers will be stopped with minimal casualties. Shepard, the Normandy, and most of your allies will survive.
** Well the danger there is Collector tech is pretty much Reaper tech, what with them being slaves and all. Just as likely saving the Collector base indoctrinated the Cerberus personnel that went to search through it in the first place.
*** Confirmed. There will be a bad ending for people who rush through the game, as there was for those who rushed through [[MEMass Effect 2]]. Also, since you'll be fighting Cerberus, giving them the Collector Base is almost certainly a bad idea.
* The best Paragon and Renegade endings will still result in the defeat of the Reapers, [[Bittersweet Ending|but not without some sort of loss.]] As a Paragon, you may have to sacrifice yourself to save the Normandy crew. Renegade Shep may have to [[What the Hell, Hero?|sell out your allies to keep humanity safe,]] etc.
* And the worst ending, if you took too many shortcuts throughout the series (losing squadmates in [[MEMass Effect 2]], killing off the Council, destroying the Collector base, etc.), will result in the [[Downer Ending|complete victory of the Reapers.]]
* Confirmed by Bioware. There will be multiple endings based upon your actions throughout the entire trilogy including the DLC.
** Sadly Bioware decided to take back what they said and jossed it.
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== "Machine Killing Super-gun" ==
Knowing [[Bio WareBioWare]]'s love of Scenery Porn, and how the smallest, most insignifact details will come back later, in the case of the ''ME 1'' implying where the Dead Reaper would be in ''ME 2'', it says "- a canyon on the southern hemisphere appears to be unnatural, the product of a mass accelerator shot from nearly thirty-seven million years ago." There's another planet that says a volus merchant is excavating after a dream told him a "machine-killing superweapon lies underneath the surface". Perhaps there's more truth to this then believed, and a plot point in [[MEMass Effect 3]] will be finding this weapon so Shepard can *actually* fight Eldritch Abominations on his/her own?
* Actually, the volus is an eccentric billionaire who had a dream telling him to look for "beings of light to fight machine devils." Arguably, it could be more important than the supergun.
* The supergun mentioned in Klendagon's info is stated to have been found by one of Cerberus' science teams, but is inoperable.
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* Renegade Shepard's last words to his crew will be, "Punch Khalisa for me." Paragon Shepard's last words will be, "Make sure Kelly feeds my fish."
 
== The final battle will involve [[Matt Smith]] [[Doctor Who/Recap/S31 /E01 The Eleventh Hour|standing on a rooftop and yelling at the Reapers for five minutes until they run the hell away. Forever.]] ==
The trailer did show the Reapers invading ''London''... '''[[Doctor Who|Very]]''' [[Doctor Who|poor choice on their part.]]
{{quote| Hello. I'm the Doctor. This is Shepard. Basically... '''RUN.'''}}
* The Doctor won't be yelling at the Reapers. He'll just be holding a screwdriver.
** And [[Oh Crap|smiling]].
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== The ending of the series will be a bittersweet one. ==
As mentioned above the series has shown that the titular "mass effect" has played a huge part in the plot the reapers plan is completely dependent upon the races use of mass effect-based technology. And several characters in the games have noted that the use of reverse-engineered Prothean/Reaper tech has caused creative stagnation of the races development.
 
In the end of ''Mass Effect 3'' in order to stop the Reapers Shepard will be left with only the option of forcing them back into deep space and destroying/deactivating the mass relays cutting the council races off from each other forcing them to find alternative methods of FTL travel but permanently putting a stop to the reapers cycle of terror through technological dominance the epilogue will be millions of years later the races have re-found each other and various species have blossomed into millions of new species all with wildly different advanced technologies just as the reapers reenter the milky way to find themselves at a disadvantage.
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== The final destruction of the Reapers will include the destruction of the Citadel ==
The Citadel is the centerpiece of the Reapers' grand scheme, the means they use to control the development of organic races, the hub of the relay network, and the gate through which they enter the galaxy. Destroying it would symbolize their utter defeat and destruction.
 
Possible moral choices include delaying it so as many as possible can get off the station first, or blowing it immediately before the Reapers figure out what's happening.
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== If the Destiny Ascension was saved in ''ME1'', she will have her own [[Big Damn Heroes]] moment. ==
... mirroring the one of humans in the first game. During the battle, the Human Alliance ships start losing to the Reapers and their allies. Then, the asari dreadnought jumps in and starts punding enemies with her upgraded cannons.
{{quote| [[Big Damn Heroes|Destiny Ascension move in!]] [[Meaningful Echo|Protect the Alliance ships...!]] }}
 
== Zaal'Koris will be at the head of the Quarians charge with his mighty warship The QWIB-QWIB. ==
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== The turians are building a warfleet for the Reapers, with Council backing. ==
If you do not save the Citadel Council in the first game, the second game includes a news story about the Turian Hierarchy repudiating the Treaty of Farixen and expanding their dreadnought fleet beyond the proscribed limits. Recent Cerberus Daily News updates in [http://masseffect.wikia.com/wiki/Cerberus_Daily_News_-_March_2011 March 2011] also include this regardless of whether or not the Council was saved, including that Alliance officials are not worried about this because they "[feel] the threats of the 22nd and 23rd centuries [Earth standard] will be external to the signatories of the Treaty of Farixen." If you did not save the Council, the turians have been building up this fleet for longer, and thus it will be more powerful (since Renshep needs some positives). On the other hand, if you ''did'' save the Council, this warfleet will be led by the turian councilor.
{{quote| '''Turian Councilor''': Ah, yes, "Reapers". We have dismissed this claim. With 0.85c kinetic broadsides.}}
 
== Conrad Verner will actually do something heroic. ==
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== The best ending will be completely neutral. ==
[[Bio WareBioWare]] looked at this page and got sick of the Paragon vs Renegade debate, so they decided to Joss every single theory.
** Not as far fetched as you may think. Current (unconfirmed) details about the ending say that playing straight paragon or renegade will not yield the best ending of the game. maybe some neutral responses or a paragade mix will be necessary for the best ending.
 
== How Shepard will kill the Reapers. ==
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== The Reapers are not destroyed ==
If [[Bio WareBioWare]] intends to continue the ''[[Mass Effect]]'' franchise, why would they eliminate their primary villain?
 
What happens is that some of the Reapers escape Shepard's onslaught, hiding in uninhabited systems and the like. In future Mass Effect games, these "rogue Reapers" could serve as antagonists in their own right. The threat of galactic extinction is ended, but the Reapers live on.
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* Additional support for this theory: whoever you select as Councilor in the first game, his [[Rousing Speech]] to the Council at the end has him promising to "drive the Reapers back into dark space." He says nothing about "blowing them to hell" or anything like that.
 
== To echo what an earlier WMG said: "Renegade Shepard will [[Dropped a Bridge Onon Him|die like a punk]] at the end" of the final battle ==
Seriously, how can you be that much of a jerk to the rest of the galaxy and not suffer a [[Karmic Death]]?
 
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== Shepard will die ==
It will be one of many possible endings for Shepard, either through a [[Heroic Sacrifice]] (if Paragon), a [[Last Stand]], a [[Dying Asas Yourself]], or a [[Dropped a Bridge Onon Him]] (if Renegade, preferably by an alien).
 
== The [[Final Battle]] will be a multi-battle climax ==
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== The [[Big Bad]] will not be Harbinger ==
It'll either be another Reaper, the progenitor of the Reapers, or a non-Reaper character.
* Extremely likely given Harbinger's name literally means "that which fortells the coming of something."
 
== One ending will result in not only Shepard's death, but that of his entire crew ==
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== The elcor and/or hanar get a [[Crowning Moment of Awesome]]. ==
[[Bio WareBioWare]] simply couldn't work an elcor or hanar squadmate into the final game. But as a cop-out, they did show them to be awesome. I'm just picturing a pitched battle, with Shepard heavily outnumbered, only for a blistering barrage to tear into the enemy. You look to the side, and it's a small ''army'' of elcor shock troops.
{{quote| '''Elcor Commander:''' [[Tranquil Fury|With unhinged fury]]: Kill them all. Show no mercy.}}
* And then you get to fight alongside the elcor.
** Sure, that would only be the slowest battle in the history of gaming.
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== The entire Mass Relay Network will be sacrificed to stop the Reapers ==
Stopping the full-scale invasion that is already occurring on multiple fronts will probably require blowing up ''every Mass Relay'' at once, just to make sure no Reaper escapes destruction. The "Paragon" choice will probably be delaying the act to allow time for the people who live near the relays to evacuate a safe distance which would also allow a Reaper or two to escape to fight another day. The "Renegade" choice would be to blow them up immediately -- theimmediately—the ending of "The Arrival" [[Downloadable Content|DLC]] taken [[Up to Eleven]]. Either way, the ending will be bittersweet at best, since Shepard will probably have to be near one of the Relays to trigger the destruction and sacrifice himself/herself in the process. Bonus points if the [[Love Interest]] is the only member of the crew [[Together in Death|who won't leave Shepard's side no matter what happens]]. It would also have galactic ramifications since the Relays made the current civilization possible in the first place. Depending on whether Shepard was a Paragon or a Renegade for most of the series, he/she will be remembered as a great savior or a ruthless monster.
 
== The Illusive Man will be the final boss ==
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* '''The war against the Reapers is won, but at the cost of virtually all intelligent life in the galaxy'''
** [[Everybody Dies]]. Maybe this involves [[Heroic Sacrifice]], or simply a long, drawn-out war. The relays and Citadel may also take a hit in the process. On the good side, the Reapers are gone, and the next evolution of life blossoms. I can see this ending with epilogue thousands to millions of years in the future, possibly digging up archaeological evidence of the fight against the Reapers.
* '''The war against the Reapers is lost, but they [[Fling a Light Into Thethe Future]]'''
** Similar to what the Protheans did. Maybe they destroy the relays or Citadel, or leave technology or information behind. After this, it can really end two ways. The good version is that it works, and the next evolution of life successfully destroys the Reapers. The bad version is that it doesn't work- turns out that this is part of the cycle.
* '''The war against the Reapers is simply lost'''
** They fought hard, but in the end, it didn't matter. The might of the Reapers could not be matched- defeat was inevitable.
* Jossed by Bioware. It will be brutal and hard fought but Hudson promised a Good Ending to the story if everything was done right.
** They lied. There was no happy ending at all.
 
== we will reach the [[Godzilla Threshold]] ==
only in this case, it will be the "blow up a lot of mass relays" threshold
 
== The Reapers will be defeated by a [[Logic Bomb]]. ==
It seems unlikely that even unified forces of the galaxy could take on the Reapers in a direct battle, but they can tie their attention for long enough for Shepard to infiltrate some forgotten ruins, or even the depths of some Reaper's brain to discover the truth of their origins and the reason they were born that they have forgotten, and broadcast it across their entire fleet, causing them to turn on one another or go crazy in other equally spectacular way.
 
== Post-Shepard Mass Effect ==
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== Newer Threats ==
A typical yahg has the intelligence of a salarian, the brutality and adaptability of a krogan, and the discipline of a turian. Following that [[Evil Counterpart]] trend, there will be a race that has the turians' militarism taken [[Up to Eleven]] and the ME equivalent to [[The Empire]].
 
== Newer Protagonists ==
Because [[Canon Sue|Shepard]] will either retire or die by the end of ME-3, so why not have other novels, comics or games with new main characters?
 
== The Yahg will be enemies ==
Since the Reapers are attacking everyone, the asari and turian blockade of the yahg homeworld will either get attacked and destroyed by the Reapers, force their admirals to spread their forces to combat the Reapers, or get hijacked by the yahg themselves, allowing the yahg to involve themselves into the galaxy, but in a particularly bad way.
* The yahg will also be shown in [[MEMass Effect 3]]. I would guess as enemies.
 
== Extinct Species will be Husked ==
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== Raloi ==
The raloi will make an appearance in [[MEMass Effect 3]], but they'll get more prominent later on.
 
== There are Heretic Reapers ==
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== There won't be any games taking place after ''ME3''... ==
But there will be prequels. [[Bio WareBioWare]] has said that the only reason each ending to the first two games were so so similar (the only really difference between the multiple endings of both games is the conversations you had with The Council/Illusive Man) was because they had to make it so the third always started the same way. They don't plan to make a ''ME4'' so ''ME3'' will have such wildly different endings that any future games would be nigh impossible because of all the variables. However, a prequel would not be out of the question. Perhaps one about humans during the fighting in the First Contact War.
* Unless they decide on a relatively canon storyline. The further into the future they set it, the less they need to worry about a canon story.
** Or they could simply make it a game played in universe. I wana play alliance corsair,personally.
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== The next game will detail Garrus's exploits on Omega ==
* Further, it will be called Mass Effect: Archangel.
* No, it will be called [http://www.fanfiction.net/s/5775707/1/ Mass Effect: Interregnum]
 
== The classified companion character promised to come with the Collector's Edition will be either Gianna Parasini or Shiala. ==
Both have been teased as possible future companions and love interests in ME2 if you play your cards right in the first game. Perhaps one of them will be just a companion if you buy the Collector's Edition, but will also be a love interest if you fulfilled their quests properly in the previous two games as extra special reward for hardcore fans?
 
== If they survive, the Geth will be key to {{spoiler|reintroducing FTL travel and reconnecting the races after the destruction of the mass relays.}} ==
In [[MEMass Effect 2]] Legion tells us that the (non-heretic) Geth are the one race in the galaxy uninterested in using Reaper technology to advance their tech, preferring to upgrade based on their own efforts. Which would make them likely to be closest to working out their {{spoiler|own form of FTL travel, or at the very least likely to be the closest to having worked out how to make new relays.}}
Alternately it could turn out that some of the asari paid {{spoiler|Aethyta}}'s ideas more mind than she thought, and had been quietly working on them behind the scenes. Or they could both work on the problem independently!
 
== We've already played the sequels to [[Mass Effect]]. They were pretty okay, I guess. ==
By the amount of logic that was thrown into the endings, I'm pretty sure [[Bio WareBioWare]] has released the next two Mass Effect games. Without the relays around, all galactic civilization gets stuck in the dark ages. Without technology, species on some lucky planets will be integrating element zero into their bodies over time, eventually refining their abilities enough to do more than alter gravity (magic). Their fine level of control allows them to tap into the remains of the relay network (Golden City in the Fade), but in doing so they are corrupted by the Reaper code fragments still hanging out in there...thus becoming indoctrinated (the first Darkspawn). Since the newly indoctrinated beings can't integrate with technology, they just choose the biggest, nastiest organism around to create a new Reaper line (Dragons -> Archdemons). The new organic Reapers are still hell-bent on destroying all life, and so they come up with a new way to create husks (broodmothers). Just as before, different species create different husks. Though they now operate on a much smaller amount of time per cycle, they still follow through with a lesser version of the 50,000 year galactic cycle (Blights). As before, the best way to fight the Reapers is to have a little Reaper-tech of your own (the Joining to become a Grey Warden). Of course, eventually the Reapers will indoctrinate you unless you die first (the Calling).
 
== The Reapers will help to reestablishing the Mass Relay network in the Synthesis and Control endings. ==
In Synthesis, they just lost their sole reason for existence, but they still got the impulse to preserve and sustain. New form of life or no, the Sol System is still rather small for everybody gathered there, and building new connections in the form of Mass Relays would probably be the next best thing. In Control Shepard's personality upload has power over the Reaper Collective, and probably comes to the same conclusion, that it's better for the galaxy to stay tied together. And since there are Reapers in all the inhabited worlds now, they don't have to travel millennia to each destination; they can start the reconstruction of the network right away. If you chose to destroy them however...tough luck, better hope that you can salvage enough information and tech from the remains, and keep those quantum entanglers functional enough to coordinate at least some reconstruction.
 
== The Stargazer kid will be the protagonist of Mass Effect 4 ==
And s/he'll have a line about how s/he used to bug his/her grandfather for stories about the Shepard.
 
== The Catalyst lied. The ''real'' reason the Reapers harvest the advanced organic species every 50,000 years... ==... is to prevent organic consciousness from giving birth to the Chaos Gods of [[Warhammer 4000040,000]]. The true purpose of the mass relays is to discourage the discovery and exploration of the warp. In destroying the Reapers, Shepard condemns the galaxy to the grim darkness of the far future.
 
== The endings were ripped off from ''[[Deus Ex (Video Game)|Deus Ex]]''. ==
- Merge with the Reapers (Helios)
- Destroy the Reapers (Tong)
- Control the Reapers (Illuminati)
 
== The interstellar travel will be done with Conduits for the next few decades/centuries. ==
Building full-sized Mass Relays can be a bit of a problem with the post-war reconstruction and chaos going on, but as long as the blueprints can be harvested from somewhere, it shouldn't be too hard to build a bunch of scale models, using quantum entaglement to communicate the plans between systems. The Conduit on Ilos went all the way from Terminus Systems to the Citadel, so the size doesn't seem to limit the distance they can take you. The scale of interstellar travel is by necessity reduced, but everyone can go home safely, and contact and basic trade can continue as before.
 
== The new interstellar communication will be based on the Rachni Song. ==
After the mission of dealing with the Rachni sightings Specialist Traynor mentions that the rachni communication is fascinating and mysterious, capable of transferring information instantaneously over interstellar distances. Something like that will sure come in handy after the ending, in spite of the many quantum entanglers likely to travel with the fleet to the Sol System.
 
== The Extended Cut DLC will be one big [[Ass Pull]]. ==
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* Any squad members with you when you're attacked by {{spoiler|Harbinger get picked up by Alliance forces/Joker, as we do not see them get hit during the beam assault, so it's feasible they took enough cover, were only grazed/injured as opposed to disintergrated or some such.}}
* As unlikely as it'll be, there will be text epilogue for major characters and races ala [[Dragon Age Origins]], if not full blown cutscenes. Again, Bioware's [[Lying Creator|claim]] will be something along the lines of "This was our intended vision, how could you not see this?"
* The scene with the Stargazer and Child will be explained as being 50,000 in the future, showing that the Reapers really did not win/[[Epileptic Trees|that the endings were not indoctrination]]
** It's not really [[Ass Pull]] when the suggestions fit in the witnessed scenes quite well. Most of the suggestions are quite plausible, although I'm more inclined to think that {{spoiler|the Mass Relays will be reverse-engineered from the blueprints of the Crucible, which explicitly uses the same technology, and that Joker and co. left as a secret contingency plan to seed information to the raloi and the yagh, and any other pre-spaceflight species they could find so they would be ready for the next invasion.}} And as for epilogue, one has explicitly been promised, though whether it'll be text or full-blown cutscenes is anybody's guess. It's unlikely that the stinger will actually be explained though; it really has no need for clarification.
 
== The garden planet the ''Normandy'' crashed on was [http://masseffect.wikia.com/wiki/2175_Aeia 2175 Aeia], i.e. the same one the MSV ''Hugo Gernsback'', [http://masseffect.wikia.com/wiki/Jacob:_The_Gift_of_Greatness which Jacob's dad captained], landed on. ==
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This lack of incorporating player choices will be explained by the grandfather telling the story being an [[Unreliable Narrator]]. The sequels might even derive plot twists from revealing things he got wrong telling the first trilogy.
 
== ''[[Bio WareBioWare]]'' is indoctrinated. ==
''[[Mass Effect]]'' is actually the result of Shepard traveling back in time to the early 21st century, in order to give prior warning about the Reapers, including the key to defeating them. Unfortunately, somewhere along the line, [[Bio WareBioWare]] itself became indoctrinated, and they wrote the current ending to cover up the ''real'' one.
 
== Multiplayer Guesses ==
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== Your Multiplayer characters will appear as elite allied mooks in the game. ==
After all, that mysterious "promote" button in the character select has to be used for something. Maybe Shep will meet them in certain levels with fierce fighting, gain them as temporary squadmates, or assign them to command squads to tackle hotspots that s/he can't get to him/herself.
* Better yet, you can add them to your squad! they will join you on the next misson shepard undertakes, but be unavailable in multiplayer until they are taken on that mission.
* Partially jossed. The multiplayer characters never appear in person in the single player, but promoting them turn them into War Assets, so they do "appear as elite mooks", in a way.
 
== The next game in the series will be titled... Mass Effect 4X! ==
Yes, as in an eXplore, eXpand, eXploit, eXterminate, galaxy-wide strategy game.
The plot will kick off when all of the races stranded in the Sol system pool their collective knowledge to create a mode of interstellar travel that renders mass relay technology obsolete, thus beginning a new age of exploration and re-colonization in the wake of the war with the reapers.
* Before you dismiss this as being ''too'' crazy, remember what Legion said about how relying on the technology of others blinds you to alternatives. After relying on the relays for interstellar travel for thousands of years, the firing of the Crucible and the destruction of the relay network has left galactic civilization free to explore other possible methods of transportation.
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