Max Payne (series): Difference between revisions

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Three years ago, NYPD detective Max Payne's wife and baby daughter were killed in their home by junkies strung out on the designer drug Valkyr. Since then Max has transferred to the DEA and gone undercover with the Punchinello mafia family, intending to bring the Valkyr drug ring down once and for all. Then one night, as New York settles into the worst snowstorm in decades, Max's partner is murdered, Max is framed for it, and his cover is blown. With the police hot on his trail, Max wages a [[Roaring Rampage of Revenge|one-man war]] on the mafia, killing everyone in his way as he gradually unearths the truth behind the creation of Valkyr and the death of his family.
 
This [[Third-Person Shooter]] from Remedy was an attempt to break video games into an untapped genre, [[Film Noir]]. A mixture of both the film and graphic novel treatments of noir, it featured such stalwart elements of the genre as the hard-boiled cynical hero, the capable and mysterious femme fatale, and the convoluted criminal plot with myriad linear and tangential echelons of villains, all played under a gravel-voiced narration laden with gothic imagery and twisted arthouse metaphors. There are even a number of references to Norse mythology. TheDue cutscenesto werethe toldgame's modest budget, Remedy was only able to afford voice actors such as James McCaffrey who voiced the title character, and the developers elected to inuse graphic novel-style form,panels made by photographing the scenes and altering them digitally to resemble watercolor drawings, with the characters portrayed by Remedy staff themselves–Payne himself was modeled after series writer and producer Sam Lake (real name Sami Järvi), while Lake's own mother, Tuula Järvi, lent her likeness to the first game's antagonist Nicole Horne. With the sequel, Remedy hired professional actors and models to portray the characters, replacing Lake with actor Timothy Gibbs as Max Payne.
 
The game's biggest selling point, however, was the use of ''[[The Matrix|Matrix]]''-style [[Bullet Time]] (despite the game being in the works before the movie came out), which allowed the player to slow down keytime pointswhen of the gameneeded while letting them aim and react as usual, which gavegiving them an edge over the bad guys as well as looking darn cool. The game also impressed with its highly interactive environments, deep soundscape and interesting aspects of gameplay such as playable dream sequences.
 
Two years later, ''Max Payne 2: The Fall of Max Payne'' came out, in which Max investigates a highly organized and well-funded group of assassins who are wiping out the powerful syndicate The Inner Circle, while becoming entangled with the Circle's possibly-trustworthy-who-knows hitwoman [[Back from the Dead|Mona Sax]]. This second featured better sound and graphics, actual in-engine cutscenes with new animation beyond the standard AI movements, more varied gameplay (including having Mona appear as a playable character for several chapters), and an [http://www.youtube.com/watch?v=atKv1JyQgV8 original song] by the newly-formed [[Poets of the Fall]]. It also rewarded patient players with several additional stories they could choose to watch; if Max stopped at the various televisions scattered around the game, he could catch the latest episode of the obnoxious animated series ''Captain Baseball Bat Boy'', the [[Self-Parody|self-mocking]] cop show ''[[Blaxploitation|Dick Justice]]'', the amusing period soap ''Lords and Ladies'' or the surprisingly creepy, ''[[Twin Peaks]]''-like psychodrama ''Address Unknown''.
 
Due to a combination of ''Max Payne 2'' selling poorly and Remedy getting [[Development Hell|bogged down]] working on ''[[Alan Wake]]'', it took eight years for ''Max Payne 3'' to be developed and released. It was developed entirely by Rockstar, with no design work but constant feedback from Remedy. Set eight years after the end of ''Max Payne 2'', the third game finds an alcoholic Max trying to make a fresh start by accepting a job as a private security guard for the wealthy Branco family in Sao Paulo, Brazil. After his employer's young wife is abducted by a band of paramilitary extremists as part of what appears to be a ransom plot, Max sets out to sober up and get her back. It has received quite favorable reviews from critics, and despite being released the same day as ''[[Diablo III]]'', it managed to sell 3 million copies in the first week. Tying in with the release of ''Max Payne III'' is a mobile port of the first game, with War Drum Studios (now known as Grove Street Games) handling the conversion and released on iOS and Android in 2012.
 
A [[Video Game Movies Suck|Hollywood movie]] based on the characters was released in 2008 to a poor reception, but modest commercial success. Related tropes should go [[Max Payne (film)|to its separate page]].
 
In 2022 Remedy announced that a remake of the first two games in the series is in development in association with Rockstar, using Remedy's own Northlight Engine.
 
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{{tropenamer|The [[Trope Namer]] came like a hurricane.}}
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* [[Bench Breaker]]: In the first game, Max waits until Franky is out of the room and then falls backwards on his chair in order to crack the wood.
* [[Benevolent Architecture]]: Every single door in the city seems to be double-hinged.
* [[BFG]]: The Pancor Jackhammer in the first game. The Striker-12 shotgun and Mona's Romak PSL in the second game. The M82 anti-materiel rifle, RPD and [[HK 21 E]] in the third.
* [[Black Helicopter]]: Shows up near the end of the first game. Trying to fight it is suicide (it has a minigun, you don't), but you still have to do it (just once, though).
* [[Big Applesauce]]: The first two games are set in New York, using fictional locations. The third has flashbacks as well.
* [[Big Bad Friend]]: {{spoiler|B.B. in the first game, Vlad in the second, and Victor in the third.}}
* [[BFGBig Freaking Gun]]: The Pancor Jackhammer in the first game. The Striker-12 shotgun and Mona's Romak PSL in the second game. The M82 anti-materiel rifle, RPD and [[HK 21 E]] in the third.
* [[Big No]]: Max does this after his family was killed in the prologue, and it's full of [[Narm|Narm-y]] goodness.
* [[Bilingual Bonus]]: Given that the third game takes place in Brazil, it's natural that much of the dialogue spoken by enemies and side-characters isn't in English. Max doesn't speak Portuguese, so the subtitles provide no translation.
** Notable in that there is ''so much'' flavor dialogue in Portuguese (and Spanish).
* [[Bittersweet Ending]]: Well, it ''is'' [[Film Noir]].
* [[Black Helicopter]]: Shows up near the end of the first game. Trying to fight it is suicide (it has a minigun, you don't), but you still have to do it (just once, though).
* [[Bling Bling Bang]]: Golden Gun parts can be collected for use in single-player and multi-player in the third.
* [[Blown Across the Room]]: When you use a shotgun, count on [[Mooks]] getting this treatment.
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* [[Dirty Cop]]: {{spoiler|The entire UFE in part 3.}}
* [[Do with Him as You Will]]: {{spoiler|When Max is confronting Arthur Fischer, the surgeon who works for the organ thieves, the meeting is interrupted by a visibly disturbed and angry Serrano, who has been imprisoned along with the other unfortunate organ-theft victims. After a moment's consideration, Max lowers his gun, and allows his former enemy to kill the doctor with a scalpel}}.
* {{spoiler|[[Driven to Suicide]]}}: {{spoiler|Victor Branco hangs himself when he gets incarcerated in the epilogue of the third game. Though it is implied it also could've been a faked suicide as retribution.}}
** {{spoiler|Though it is implied it also could've been a faked suicide as retribution.}}
* [[Dull Surprise]]: The uninterested "Aaaaah" sound the [[Mooks]] make when you kill them. Many people also commented on Max's strangely constipated expression in the first game.
* {{spoiler|[[Earn Your Happy Ending]]: Beating the 2nd game in the hardest difficulty setting nets you an ending wherein Mona survives. [[Road Cone|Given the 3rd sequel in the game,]] [[Doomed by Canon|this is probably not canon.]]}}
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** The Crachá Preto in the third.
* [[Hit Scan]]: One of the first games to make a big deal of averting this; all of Max's weapons fired modeled projectiles, the bullet-time mechanic was created largely so you could see this more clearly.
* [[Hollywood Satanism]]: Jack Lupino's obsession in the occult in 1, where he has a room in his nightclub strewn with Satanic paraphernalia all over. Turns out that his devil-worshipping schtick was due to his addiction to Valkyr driving him to a hell of a delusion, making him believe that he was a wolf and a messenger of Hell.
* [[Hollywood Silencer]]: Taken to egregious levels in 3, where Max duct tapes a water bottle to the end of his pistol at the beginning of Chapter 12. ''And it works.''
* [[How We Got Here]]: The first game opens immediately after Max kills Nicole Horne, and then flashes back to how he got involved in the whole thing. The second game start right after {{spoiler|Mona dies}}, then flashes back to Max in the hospital after {{spoiler|falling down a hole}} earlier that night, which serves as the first level of the game. At the end of the level, Max finds {{spoiler|Winterson's body}}, which causes him to flash back (that's right, a flashback within a flashback) to the events that led to {{spoiler|Max shooting and killing Winterson and falling down a hole}}, starting with a routine mission the previous night. By the time ''that'' flashback ends, there are only a few levels left of the game, which are spent telling how Max wound up at the scene of {{spoiler|Mona's death}}. The third game shows how Max got from the NYPD Detective he was in the second game to the alcoholic screw-up that he is in the third game. Unlike the first two games that took place over two or three nights, the third game will take place over a few months and the flashback sequences are spread around evenly.
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** Painfully averted in the first game, where enemies can peg you in the face with a pump-action shotgun blast from the other end of a football field, and in the third game, where some soldiers can drop smoke grenades that don't impede their aim at all.
* [[Important Haircut]]: Max shaves his head in the third game after failing to prevent a kidnapping {{spoiler|and murder}}.
* [[Indecisive Medium]]: The comic book cutscenes.
* [[Inexplicably Awesome]]: At no point is it ever revealed how the eponymous seemingly ordinary New York cop in an ostensibly realistic noiresque setting can have fighting abilities like some refugee from [[Heroic Bloodshed]] and can take ridiculous amounts of injury as long as he has painkillers at hand.
* [[Infant Immortality]]: Gruesomely averted in the first game. We see a bloody crib and what's left of Max's baby in the very first level.
* [[Ink Suit Actor]]: People might not initially be aware, but in ''Max Payne 3'', young Max looks an awful lot like his voice actor, James McCaffrey. It seems that this time around, Rockstar modeled the character after his original actor instead of either Sam Lake or Timothy Gibbs.
* [[Indecisive Medium]]: The comic book cutscenes.
* [[Inspector Javert]]: Bravura in the original game was out to capture Max Payne. Even ignoring the fact that he was framed for Alex Balder's death, Payne killed at least a dozen mooks before that scene, and hundreds after.
* [[Ironic Nursery Tune]]: heard in Max's first nightmare along with his dead baby's cryings.
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* {{spoiler|[[Mercy Kill]]}}: {{spoiler|You have the option to give one to Becker in the third game, but he dies on his own if you refuse, which also nets you an achievement and unlocks [[Defeat Means Playable|his burnt, half-dead corpse as a playable character in multi-player Deathmatch]].}}
* [[Mighty Whitey]]: A [[Smug Snake]] military leader accuses Max of trying to be this in a confrontation towards the end of the third game. It rings pretty hollow considering that he and his men have been {{spoiler|pretty much ''re-enacting the Holocaust'' with the city's poor and criminal element by kidnapping them and harvesting their organs.}}
* [[Misaimed Realism]]: In ''3'', the aim point realistically shakes and moves along with Max's hand movements when [[Laser Sight]]s are equipped. An interesting idea in a hardcore tactical shooter like ''[[ARMA: Armed Assault]]'' or ''[[Tom Clancy's Rainbow Six (video game)|Tom Clancy's Rainbow Six]]'' (the original one). In a [[Heroic Bloodshed]]-inspired game where the [[One-Man Army]] protagonist liberally uses [[Leap and Fire]] [[Guns Akimbo]]? That's just [[Cool but Inefficient]] at best, outright harmful at worst.
* [[Mook Promotion]]: In the first game, Vinnie Gognitti is a ratty, low-level flunky who Max chases and torments for information, and is so pathetic Max figures he's not even worth killing. By the second game, Vinnie seems to be pretty much running the entire Mafia, due to Max having killed everybody else in the Family hierarchy during the course of the first game.
* [[Multiple Endings]]: In ''Max Payne 2'', {{spoiler|Mona lives if you beat the game on the "Dead on Arrival" difficulty.}}
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