Max Payne (series): Difference between revisions

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* {{spoiler|[[Mercy Kill]]}}: {{spoiler|You have the option to give one to Becker in the third game, but he dies on his own if you refuse, which also nets you an achievement and unlocks [[Defeat Means Playable|his burnt, half-dead corpse as a playable character in multi-player Deathmatch]].}}
* [[Mighty Whitey]]: A [[Smug Snake]] military leader accuses Max of trying to be this in a confrontation towards the end of the third game. It rings pretty hollow considering that he and his men have been {{spoiler|pretty much ''re-enacting the Holocaust'' with the city's poor and criminal element by kidnapping them and harvesting their organs.}}
* [[Misaimed Realism]]: In ''3'', the aim point realistically shakes and moves along with Max's hand movements when [[Laser Sight]]s are equipped. An interesting idea in a hardcore tactical shooter like ''[[ARMA: Armed Assault]]'' or ''[[Tom Clancy's Rainbow Six (video game)|Tom Clancy's Rainbow Six]]'' (the original one). In a [[Heroic Bloodshed]]-inspired game where the [[One-Man Army]] protagonist liberally uses [[Leap and Fire]] [[Guns Akimbo]]? That's just [[Cool but Inefficient]] at best, outright harmful at worst.
* [[Mook Promotion]]: In the first game, Vinnie Gognitti is a ratty, low-level flunky who Max chases and torments for information, and is so pathetic Max figures he's not even worth killing. By the second game, Vinnie seems to be pretty much running the entire Mafia, due to Max having killed everybody else in the Family hierarchy during the course of the first game.
* [[Multiple Endings]]: In ''Max Payne 2'', {{spoiler|Mona lives if you beat the game on the "Dead on Arrival" difficulty.}}