Mega Man (video game): Difference between revisions

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== J-R ==
* [[Jerk Jock]]: Before people knew he was under the effect of Roboenza, Strike Man hospitalized a player he didn't like.
* [[Joke Character]]: The Robot Masters like Oil Man, Bubble Man, Top Man, Dust Man, Charge Man, Spring Man, Clown Man, and Strike Man certainly count.
* [[Joke Weapon]]: One of the most widely agreed ones is Top Spin (''Mega Man 3''), although some [http://www.youtube.com/watch?v=rPYHstNYOSM would] [http://www.youtube.com/watch?v=wCebv_XyXkA beg] [http://www.youtube.com/watch?v=HwXOdXVNpTI to] [[Lethal Joke Weapon|disagree.]].
* [[Kaizo Trap]]:
** It's possible in the first game to get killed by a Robot Master's attack (''Cut Man'') after defeating him.
** Don't beat ''Mega Man 10's''s {{spoiler|Block Devil if you're on a purple block, and you don't have a [[Bottomless Pit Rescue Service]] on hand. You ''will'' die.}}.
** In ''Mega Man & Bass'', you can die after defeating the first fortress boss if you stand on the platform when it falls off.
* [[Katanas Are Just Better]]: Blade Man's swords seem to be a mix of these and sabers (note the handles). It helps that he looks like a cross between a samurai and a ninja, ''and'' resides in an ancient castle. It is a western-style castle, though.
* [[Leitmotif]]: Proto Man's arrival is always preceded by a brief whistle-sounder. Although much more downplayed, Mega Man is often musically represented by the title music from ''Mega Man 2'' in the spinoffs. Robot Masters featured in spinoffs tend to have their stage BGM from their respective games as their leitmotifs.
* [[Levels Take Flight]]: Tengu Man's second stage and the third part of Wily's Castle, where you have to use the rush jet.
* [[Light'Em Up]]: Bright Man.
* [[Lightning Can Do Anything]]: Such as activating machines in ''Mega Man 7''.
* [[Load-Bearing Boss]]: Dr. Wily's various bases have a habit of exploding or collapsing for no readily apparent reason after the final battle. On occasion we do see him activate the self-destruct (in ''Mega Man 4'') or something else explode with enough force to destroy the base (in ''Mega Man V'' GB).
* [[Logical Weakness]]: While not always true (and frequently tripped up by Robot Masters with more unusual abilities, like Snake Man), you can frequently figure out a boss's weakness based on their name and each weapon's name.
* [[Mad Bomber]]:
** Bomb Man, natch.
** Really, any explosion-based robot master. Grenade Man is [[The Masochism Tango|more into getting hit with his bombs than he is into attacking Mega Man]], and Napalm Man is essentially ''[[Stuff Blowing Up|made of missiles.]]''.
* [[Malevolent Architecture]]: Wily's Skull Fortresses (along with the Fake Boss Fortresses found in some of the games) shamelessly embrace this trope by placing [[Spikes of Doom]] and [[Bottomless Pits]] up the wazoo, making you wonder if Wily has a teleportation device or other direct entry to the main room, or if he can brave death traps ten times as fast as Mega Man! Fan band The Megas humorously theorize in their playthrough of the second game that Wily's architects punch each other so they can gain [[Mercy Invincibility]] to place the numerous spikes Wily requests.
* [[Malevolent Mugshot]]: Dr Wily's stylized logo that resembles his face is on various things.
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* [[Mission Control]]: Doctor Light.
** An item in ''Mega Man & Bass'' puts Roll into this.
** The ''Complete Works'' series (and by extension, the ''Anniversary Collection'') features, in order: Dr. Light, Roll, Proto Man, Kalinka, Dr. Cossack, and finally, Dr. Light again.
* [[Mission Pack Sequel]]: A usual point of contention.
* [[Monster Clown]]: ''Clown'' Man.
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** A few of the Robot Masters too, such as Splash Woman and her fish, Hornet Man and his hornets, Cold Man and his annoying cloud drone, etc.
* [[Motor Mouth]]: Bright Man's bad point is talking too much.
* [[Multiple Endings]]: In ''Mega Man & Bass'', beating the game as Mega Man tells you King's final fate, while beating it as Bass details Wily's motivation on creating King and his plan on building a new version of King until Proto Man destroys said plan. In ''Mega Man 10'', the dialogue between your character and Dr. Wily changes depending on who you beat the game with.
* [[My Name Is ???]]: The robot who manages Proto Man's shop screen in ''Mega Man 10''. He looks suspiciously like Auto wearing a Met hat.
* [[Mythical Motifs]]: Like the animal motifs, you have Robot Masters like Centaur Man, Shade Man, Tengu Man, and Splash Woman.
* [[Neat Freak]]:
** Pump Man.
** Also, Venus and Terra.
* [[Nerf]]: The Shadow Blade in ''Mega Man 3'' is considered a nerf of the Metal Blade from its predecessor.
* [[Nice Job Breaking It, Hero]]: The plot of ''Mega Man 3''. He goes off to various mining planets to forcibly retrieve the power crystals, so they can power Wily and Light's new giant peacekepper robot, only for Wily to drop the act and steal it afterward.
* [[Ninja Pirate Zombie Robot]]:
** Shadow Man is a [[Ninja]] Robot.
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** Widely considered to be one. But, believe it or not, that's only at first. After several days of playing, you will find yourself in comfort among all these piles of randomly flying robots, bottomless pits, and fast-reaction bosses (to the point where people who LP the games, most notably [[ClementJ64]], frequently make them look like cakewalks). Not to mention that the "correct GET EQUIPPED sequence" makes boss battles ''a lot'' easier. But that's only after you get with it. Otherwise, expect broken controllers, TV sets, furniture, and even your pet cats and dogs.
** But, if you have beaten the original series '''blindfonded''', it's time for you to try the wonders of romhacking scene, ''Rockman Exile'' and ''Rockman No Constancy''!
** ''Mega Man 9'' and ''Mega Man 10'' takes this [[Up to Eleven]] with its achievements. How about the one for beating the game without continuing? Tough, but doable with enough patience and trial &and error. How about the one for beating the game without dying? Nightmarish. But that's not the worst. How about clearing the game ''without taking any damage at all?'' Good luck with that one.
** Let's put this way: Quick Man's stage is ''harder'' than the ''[[I Wanna Be the Guy]]'' room that [[homage]]d it.
* [[Nobody Can Die]]: Sure, they can show a city under attack, but [[Conveniently Empty Buildings|that's as far as they can get]]. ''Super Adventure Rockman'' averts this, though.
* [[Not Just a Tournament]]: The plot of ''Mega Man 6'' involves a certain Mr. X, who is [[Most Definitely Not a Villain|totally not]] [[Hijacked by Ganon|a disguised Dr. Wily]], organizing a fighting tournament for robots with prizes for the laboratories developing them; Mega Man has to stop the eight finalist robots of the contest after Mr. X reprograms them to [[Take Over the World]] in his stead.
* [[Numbered Sequels]]: Of course, but there was some weirdness abound. The Japanese versions all used Arabic numbers, while the English versions of the first seven (and all five Game Boy games) used Roman numerals on the title screens. The confusion came along when ''[[Mega Man X]]'' was released for the [[Super NES]]. English gamers were confused and thought the X stood for 10, thus making the game ''Mega Man 10'', when there had been only five numbered sequels released at the time. Starting with the eighth game, however, and perhaps to avoid confusion, the English releases would use Arabic numbers on their title screens as well. [[The Angry Video Game Nerd]] mentioned the weirdness in his "Confusing Sequel Titles" video.
* [[Obvious Beta]]: A rare case of an ACTUAL beta: someone got their hands on a "sample" version of ''Mega Man 7'' and posted videos of it on [[YouTube]], [http://www.youtube.com/watch?v=ByflTew4ExM the first being here]. The game is quite clearly very incomplete in this version, though what is there is still fairly playable.
** ''Soccer'', up to and including the lack of an ending or credits. Even the English translation was rushed;: one of the two stage selection screens refers to a "Rock Field" and a "Blues Field".
* [[Ominous Floating Castle]]: In ''The Power Battle''.
* [[One-Winged Angel]]:
** Wily loves this trope, though his version of it is a little different than most. Rather than transforming himself, he builds and uses increasingly complex and deadly battle mecha.
** Especially notable that in every game from ''Mega Man 4'' onward, his final form is a small little pod, which is fought after battling a huge and intimidating mecha. But trust us, the final form is ''not'' a [[Clipped-Wing Angel]].
** Played more traditionally in ''Mega Man 2'', where Wily turns into an ALIEN! {{spoiler|Of course, it turned out to be a hologram.}}.
* [[Only a Flesh Wound]]: ''Mega Man & Bass'' features this exchange:
{{quote|''(King chops Proto Man's legs off.)''
'''Mega Man:''' Proto Man!
'''Proto Man:''' It's just a scratch... }}
* [[Otaku]]:
** Mega Man's friend Auto is described as an "invention nerd" in his database entry in ''Mega Man & Bass''.
** Also, Napalm Man is apparently a weapons/military otaku.
* [[Our Mermaids Are Different]]: Splash Woman is a Robot Master (Mistress?) in a Mermaid form.
* [[Our Vampires Are Different]]: Shade Man, a Robot Master vampire, that bites other robots to absorb their energy... who also likes to drink tomato juice.
* [[Overly Long Gag]]:
** Gloriously used in the ending of ''Mega Man 9'', [[Lampshade Hanging|making fun]] of Wily's [[Villain Decay]].
** ''Mega Man 10'' does another one: {{spoiler|drawing the path from Wily's castle to his space station. Even when it fades to black for quite some time, you can ''still'' hear the map being drawn out.}}.
* [[Pacifist Run]]: One of the listed challenges in ''Mega Man 9'' and ''Mega Man 10''.
* [[Panty Shot]]: Roll gets a rather pointless one in the ninth game after falling off the Rush Jet; pointless because she's rendered as a small 8-bit sprite.
* [[Paper-Thin Disguise]]:
** Mr. X, who suspiciously looks a lot like one Dr. Wily...
** Also, see [[My Name Is ???]], above for an even better example.
* [[Pause Abuse]]: In the first few games, if you repeatedly press pause while your attack hits an enemy, the game records the damage of the attack every time you resumed, thus multiplying your attack.
* [[Petal Power]]:
** Hanabiran miniboss in ''Mega Man 9''.
** Plant Man's shield in ''Mega Man 6'' is this.
* {{spoiler|[[Pet the Dog]]: In ''Mega Man 10'', after Wily's life was saved, he leaves the hospital, this doesn't seem new... but then you see a huge pile of Roboenza cure capsules, probably enough to cure an entire population. It's impossible he could have left it there by accident, so this could actually be an act of trying to humanize Wily.}}.
** [[Sorting Algorithm of Evil|Yeah]], [[Mega Man X|not]] [[Omnicidal Maniac|really]] [[Mega Man Zero|that]] [[Complete Monster|hard...]]
* [[Platform Hell]]: The official games definitely have their [[Nintendo Hard]] moments, but the real prize for this goes to the numerous [[Game Mod|rom hacks]] of the classic games, which take this [[Up to Eleven]] at times. With some [[Bullet Hell]] thrown in for good measure.
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* [[Power Copying]]: [[Trope Namer|Formerly named]] "Mega Manning".
* [[The Power of the Sun]]: Solar Man, obviously. There's no evidence that the miniature sun over his head does anything but be a giant ball of gassy fire, but might be due to how small it is.
{{quote|[http://www.youtube.com/watch?v{{=}}7aU7-Pardms Ah, Mega Man. At last we meet.]. But now, you must deal with ''me'', and '''''ALL THE POWERS OF THE SUN!''''' <ref>Just... Give me a minute to power up here...</ref>
It should be noted that his stage is actually ''[http://www.themmnetwork.com/wp-content/uploads/2010/07/10concept5_solar.jpg an artificial sun]''. }}
* [[Pragmatic Adaptation]]: The [[Mega Man (animation)|Ruby Spears show]] and the Mangamanga adaptation. Ruby Spears because the writers, unlike what most believe, [[Shown Their Work|clearly knew about the games and their plots]], and the Mangamanga for the art and attempts at [[Adaptation Expansion|expanding on the characters' personalities and some of the game's plots]].
* [[Precision-Guided Boomerang]]: The Rolling Cutter, Ring Boomerang, and Magic Card. Interestingly enough, the Quick ''Boomerang'' isn't an example, as it always moves in an exact path.
* [[Press X to Not Die]]: "Jump. Jump. Slide. Slide."
* [[Psycho Electro]]: Clown Man and maybe Spark Man. Presumably Elec Man and Plug Man when they're under Wily's rule.
* [[Punny Name]]: Some of the enemies. Combined with [[Bilingual Bonus]].
* [[Puzzle Boss]]: Infamously, the Buebeam Trap in ''Mega Man 2''. You can only beat it with the Crash Bomb, and you have to do it without wasting a single shot, or it will run out of energy. One of the hardest bosses in the series. You can make the fight easier, if you know where to place the bombs. You can take down the left-most cannon's barrier and the upper left cannon with one bomb, and destroy the two right-most barriers with one as well.
* [[Quirky Miniboss Squad|Quirky Boss Squad]]: The Robot Masters.
* [[Real Time Weapon Change]]: ''Mega Man 7'', ''Mega Man 8'', and ''Mega Man 10''. The ''Complete Works'' series adds this to the first six games, though you still need to use the weapon menu to access items like the Magnet Beam or the Rush Marine in the first three.
* [[Recycled Soundtrack]]: ''Mega Man 9'' reuses [http://www.youtube.com/watch?v=lkmw_PCPjKs six] [http://www.youtube.com/watch?v=bY3KhQE2RO8 different] [http://www.youtube.com/watch?v=judGOHdE0bM songs] [http://www.youtube.com/watch?v=5S9JfVpkDTM directly] [http://www.youtube.com/watch?v=ZZ1dJnQw-xA from] ''[http://www.youtube.com/watch?v=IgZ6omSCw-U Mega Man 2]''.
* [[Recycled Title]]: The English versions of the five [[Game Boy]] games were numbered, just like their NES counterparts. To differentiate them from the NES games, the fandom uses roman numerals to refer to games in the GB series (it's even done that way on [[That Other Wiki]]!). The Japanese releases [[Averted Trope]] this by titling the GB series ''Rockman World'' instead of just ''Rockman'' (''Rockman World'', ''Rockman World 2'', ''Rockman World 3'', etc.). The PC games ''Mega Man'' and ''Mega Man 3'' (for whatever reason that most likely defies logic, they skipped on "2") embrace this trope, but have no particular [[Fan Nickname]]s on grounds of [[Fanon Discontinuity|never existing.]].
* [[Red Eyes, Take Warning]]: Red is one of the three most common Robot Master eye colors, along with blue and green. Metal Man's are probably the most notable, because he's the only one whose eye color is visible in his in-game portrait.
* [[Reflecting Laser]]: Gemini Laser.
* [[Brainwashed and Crazy|Reprogrammed and Crazy]]: Dr. Wily reprogrammed the Robot Masters in ''Mega Man 1'', ''Mega Man 6'', and ''Mega Man 9'' to run amok. The [[All There in the Manual|prologue manga]] for ''Mega Man 9'' reveals that the Robot Masters from the first game were not scrapped, merely restored to their original programming (and even try to halt the rampage of the latter set). {{spoiler|The ending of ''Mega Man 9'' shows that those Robot Masters also get restored.}}.
* [[Retraux]]: ''Mega Man 9'' and ''Mega Man 10'', both in the style of the old NES games, after the 32-bit style of ''Mega Man 8'' and ''Mega Man & Bass''. They seem to actually run on the same engine (or the devs were just that dedicated), as [http://www.youtube.com/watch?v=QAD8yp_qTL4&feature=player_embedded the various TAS tricks still work].
* [[Revenge of the Sequel]]: ''Dr. Wily's Revenge'', the first [[Game Boy]] game, which has Wily send rebuilt Robot Masters from the NES versions of ''Mega Man 1'' and ''Mega Man 2'' after Mega Man.
* [[Rings of Death]]: Ring Man from ''Mega Man 4'' throws [[Exactly What It Says on the Tin|Ring Boomerangs]] in battle. Also Saturn in ''Mega Man V'' for the Game Boy.
* [[The Rival]]:
** Bass is this to Mega Man, created by Wily to fight fire with fire. However, he does end up ditching Wily after realizing that he does not need Wily to fight Mega whenever he wants. Although Bass is very hostile towards Mega Man—mostlyMan (mostly for having yet to best him in battle—Rockbattle), Rock does not return the sentiment. Bass also has a [[Cool Pet]] of his own, Treble the robo-wolf, with capabilities similar to Rush. As such, Rush and Treble are generally portrayed as rivals.
** Oddly enough, Quick Man was designed with this in mind. It ''would'' explain a lot though.
{{quote|'''Ariga''': When I was playing ''Mega Man 2'', I always felt like Quick Man got some preferential treatment. On the stage select screen, his horns were allowed to go beyond the actual frame of the portrait, and when he appeared in-game, his horns would shine.
'''Inafune''': All of those things were intentional. We were trying to give him a special role in the game, as Mega Man's main rival. I guess you could compare him to Bass and Proto Man in the more recent games. We definitely gave him some preferential treatment, as we put in at least one and a half times more effort with him than we did with the other characters. }}
* [[Robot Kid]]: Roll is one, and Mega Man himself might also count (despite him being a "man".).
* [[Robot Master]]: Dr. Light and Dr. Wily. They're (literal) robot masters that ''build'' robot masters.
* [[Rock Beats Laser]]:
** ''Mega Man 9'' has Galaxy Man, a UFO-like robot that [[Teleport Spam]]s and creates black holes, and is easily the most futuristic-looking of the lot. He's weak to the Concrete Shot, the most primitive-looking of the 8 weapons in the game.
** Also inverted, since Splash Woman's Laser Trident is Concrete Man's weakness.
** Inverted in ''Mega Man 10'': Blade Man, the Robot Master who ''[[Throwing Your Sword Always Works|throws swords]]'', is weak against the modern homing explosive Commando Bomb. Played straight with his weapon, the [[Spread Shot|Triple]] Blade—itBlade: it ''completely shreds'' all the [[Mecha-Mooks]] in the game (except trucks, [[Invincible Minor Minion|floor thingies, and walking construction helmets]]). And it's only three regular swords...
* [[Rocket Punch]]:
** Hard Man in ''Mega Man 3''.
** Mega also gets one of his own in ''Mega Man V'' for the [[Game Boy]] as a replacement for his standard [[Charged Attack]], although it is never seen again.
** The [[Rocket Punch]] weapon was brought back as the [[Charged Attack]] Rock has while fused with Rush in ''Mega Man 7''. It even has homing capabilities that time around!
* [[Rule of Cool]]: Why does Wily's Machine in ''Mega Man 10'' have a pirate hat on it? One can only assume this is the reason.