Mega Man 2/YMMV: Difference between revisions

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** Metal Man too. He's not as easy as Flash Man, but his Metal Blade attacks are easily avoidable. He's even easier in his rematch, where you no longer fight on a conveyor belt AND have access to his own weapon, which kills him in two shots.
** Heat Man is a well-deserved breather after getting through his hellish stage (at least without Item 2) as he gets locked in a very simple attack pattern when you keep pressure on him.
* [[Crowning Music of Awesome]]: Virtually ALL of the tracks, but especially Dr.the Wilynow-iconic Stagetrack 1that plays in the first two Wily (a.k.a.Castle Okkusenman)stages. This game has more remixed music tracks than any other game in the franchise!
** The music in Wily stages 3-6, however, is a reverse of this trope. It's a depressing tune, just a few notes slowly rising up in pitch to the 12th key, then restarting again. It's one of the least talked about tracks in the entire franchise and when is talked about, is generally criticized for being far inferior to everything else
* [[Demonic Spiders]]: Returning Sniper Joes, which are Sniper Joes piloting giant walkers that replace the [[Boss in Mook Clothing|Big Eyes]] from the first game. They're just as durable, and even when defeated toss the Sniper Joe pilot at you for a smaller, less irritating battle. You're better off running into them to avoid fighting them.
* [[Ensemble Darkhorse]]: Air Man, mainly thanks to his reputation as a total badass.