Mega Man 2/YMMV: Difference between revisions

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* [[Polished Port]]: ''The Wily Wars'' re-release gave the game a 16-bit graphical upgrade, remixed music, and a save feature.
* [[Signature Scene]]: The opening is this, to the point where ''anything'' that pays homage to the 8-bit era has a high chance of beginning with an ascending shot of a building with the hero at the top. Even the promotional video for the ''Mighty No. 9'' Kickstarter alludes to it.
* [[So Cool Its Awesome]]: It built on the foundation of the first Mega Man game and improved its flaws every which way. The awesome music, the fact it averted the "second in the series is the [[Oddball In The Family]]" trend that ''[[Super Mario Bros.|Super Mario Bros. 2]]'' (not counting the Japanese/real ''[[SMB 2]]'', as [[No Export for You|wasn't released in the United States until]] 1993), ''[[Zelda II: The Adventure of Link]]'' and ''[[Final Fantasy II]]'' "started" and the fact it has a password option for players to continue playing. Which was something the first game sorely lacked.
* [[That One Boss]]: [[Memetic Badass|Air Man]], at least in the games hard mode thanks to having a tornado pattern that can't be dodged.
** Quick Man is even worse. Not only does he live up to his name, but he is an unpredictable spaz who deals a disgusting amount of collision damage while you try your best to dodge both him and his Quick Boomerangs. It's very easy to run right into him, even moreso in his home stage where you're forced to jump around thanks to an uneven floor.