Mega Man 2: Difference between revisions

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* [[Art Evolution]]: The game's art started to become more anime-influenced than the previous game, and the spritework is more refined.
* [[Auto-Scrolling Level]]: The final part of Wily Stage 1.
* [[Awesome but Impractical]]:
* [[Awesome but Impractical]]: Heat Man's weapon is very powerful and looks cool when fully charged, but it chews up so much ammo, and it's so easy to get its charge cancelled by an attack, that it's best used sparingly. Time Stopper is also only really useful in Quick Man and Wood Man's stage, as it consumes ammo quickly and Mega Man can't attack or change weapons while using it.
** The Atomic Fire is very powerful and looks cool when fully charged, but it chews up so much ammo that it's best used sparingly, and otherwise its normal shot is so pathetically weak that it's all but useless.
* [[Awesome Yet Practical]]: Metal Man's weapon; high damage, can shoot in eight directions, very large ammo capacity. Goodbye, Mega Buster!
** The Time Stopper is only really useful in certain situations, as it consumes ammo quickly, and Mega Man can't attack or change weapons while using it.
* [[Awesome Yet Practical]]:
* [[Awesome Yet Practical]]:* Metal Man's weapon;: high damage, can shoot in eight directions, very large ammo capacity. Goodbye, Mega Buster!
** Quick Boomerangs aren't a bad substitute. They too have a ton of ammo, and while the range isn't quite as good as the Metal Blade, the arc they travel in makes it easier to hit things above and below that the buster can't.
* [[Battle Boomerang]]: Quick Man's weapon of choice.
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* [[Excuse Plot]]: Dr. Wily is back for revenge with a batch of his own robots to counter Mega Man. Go at it!
* [[Exty Years From Now]]: As mentioned into the intro.
* [[Fanfare]]: The iconic Mega Man theme at the title screen, as well as the "Boss Selected" music. Finally, there's the triumphant victory theme after defeating the final boss.
** Finally, there's the triumphant victory theme after defeating the final boss.
* [[Flight]]: Wily's Alien form is capable of this {{spoiler|by virtue of a floating holosphere}}.
* [[Fragile Speedster]]: Quick Man, who takes double damage from the mega buster.
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* [[Inconveniently-Placed Conveyor Belt]]: All throughout Metal Man's stage, AND in his boss room. When refighting him, however, it's not there, making it an Inconveniently ''Mis''placed Conveyor Belt for him.
* [[Invincible Minor Minion]]: The Mets, and those [[Buffy-Speak|floor thingies]] that spring out.
* [[Joke Weapon]]: Bubble Lead, which is only useful for beating Heat Man, one of the Skull Castle bosses, and the {{spoiler|real}} final boss. It's also useful in detecting the fake floor traps in Wily Stage 4.
** And for detecting the fake floor traps in Wily Stage 4.
* [[Kill It with Fire]]: Wood Man's biggest weakness is against Heat Man's weapon.
* [[Kill It with Water]]: Heat Man's weakness, as well as the weakness of the {{spoiler|real}} final boss.
* [[Laser Hallway]]: Taken [[Up to Eleven]] in Quick Man's stage, where the bulk of the stage has Mega Man evading giant, instant-kill laser beams.
* [[Lava Pit]]: In Heat Man's stage, although that may actually be super heated water, due to the setting being a sewer.
* [[Logical Weakness]]: Wood Man, despite being a robot, is weak to Heat Man's weapon. Heat Man, however, is naturally weak to Bubble Man's weapon. Bubble Man's weakness to the Metal Blades also makes sense- as bubbles do not react well to sharp stuff. Quick Man, meanwhile, is weak against the Time Stopper. This even extents to the enemies: the fire-y Changkey Makers are destroyed in one shot by the Bubble Lead and Air Shooter.
* [[Malevolent Architecture]]:
** ''Quick''man, meanwhile, is weak against the Time Stopper.
* [[Malevolent Architecture]]:* The Skull Castle stages are a particular standout. Heat Man's stage also has this with its infamous row of disappearing blocks.
** The Wall Robot boss.
* [[Mascot Mook]]/[[The Goomba]]: Mets.
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* [[One-Winged Angel]]: Wily pulls this by turning into an alien in the final boss battle! {{spoiler|Of course, that was just a hologram}}.
* [[Our Dragons Are Different]]: This one is a robot [[All There in the Manual|with a blimp built into its body.]]
* [[Outside the Box Tactic]]:
** [[OutsideReturning the Box Tactic]]: Mecha JoeSniper walkersJoes in ''[[MegaSniper Man 2]]''Armors are very vulnerable to the airAir Shooter and Leaf shooterShield, and several [[Humongous Mecha]] are vulnerable to boomerangs.
** During the [[Boss Rush]] portion of the same game, Metal Man dies to one hit of [[Power Copying|his own weapon]] on Normal difficulty, two hits on hard.
** Detonating a Crash Bomb just below Wily Machine 2's cockpit during the second phase will cause the explosion to hit it multiple times when it moves backwards, defeating it very quickly.
** When using the Crash Bomber against Flash Man (who is obstensively weak to the weapon), ideally, the shots should be pinned to walls and timed so they go off when Flash Man uses the Time Stopper and stands still in the bomb's explosion. Said tactic also works well against Quick Man.
** Destroying all the walls in the Boobeam Trap room, dying, refilling the Crash Bomber, and returning will result in the walls not returning (so long as the player didn't get a game over), making it significantly easier.
* [[Petal Power]]: Wood Man's leaf shield.
* [[Platform Battle]]: The fight between the boss of Skull Castle 1.
* [[Playing with Fire]]: Heat Man, and Mega Man himself when [[Mega Manning|he gets his weapon]].
* [[Power-Up Letdown]]: Most if not all of the weapons the player obtains are less potent than their boss versions. The Time Stopper is the most noticeable example. While Flash Man can fire while using it and can use it multiple times, the player can only use it once before having to seek ammo and can't fire while using it.
** Time stopper is the most noticeable example. While Flash Man can fire while using it and can use it multiple times, the player can only use it once before having to seek ammo and can't fire while using it.
* [[Punny Name]]: The fire-breathing dog robots in Wood Man's stage are called Hot Dogs.
* [[Puzzle Boss]]: The Wall Shooter boss.
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* [[Rubber Forehead Aliens]]: Wily's [[One-Winged Angel]] in the final battle.
* [[Sequel Difficulty Drop]]: Due to the addition of more utility items, [[Emergency Energy Tank|Energy Tanks]], and a password save system; plus an actual Easy Mode in the North American version (there called "Normal", but the "Difficult" mode is actually the original difficulty).
* [[Shout-Out]]: Heat Man looks like a human-sized Zippo lighter.
** Heat Man looks like a human-sized Zippo lighter.
** There are a batch of enemies in Bubble Man's stage that look uncannily similar to [[Metroid|Metroids]]s, especially since both games were released in the same year.
** In the Japanese version, the Hot Dogs are called [[Neo-Human Casshern|Friender]].
** In Wood Man's stage, you fight a giant blue robot wolf/dog that breathes fire. Its name? [[Neo-Human Casshern|Friender]].
* [[Smashing Hallway Traps of Doom]]: In Metal Man's stage, and Skull Castle 2.
* [[Spikes of Doom]]: Particularly in parts of Bubble Man's stage and Wily Stage 3.
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* [[Villains Want Mercy]]: Wily in the ending.
* [[Walk, Don't Swim]]: Mega Man can't swim, so he just sinks in Bubble Man's stage. However, unlike the first game, he can jump ''very'' high.
* [[Weaksauce Weakness]]: The alien can only be harmed by bubble lead. [[Signs|Wait a minute...]]
** The alien can only be harmed by bubble lead. [[Signs|Wait a minute...]]
** Metal Man notably can be killed in one shot ''by his own weapon''.
* [[When Trees Attack]]: Wood Man.
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[[Category:Video Game]]
[[Category:Mega Man (video game)]]
[[Category:Video Games of the 1980s]]