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* [[Art Evolution]]: The game's art started to become more anime-influenced than the previous game, and the spritework is more refined.
* [[Auto-Scrolling Level]]: The final part of Wily Stage 1.
* [[Awesome but Impractical]]:
** The Atomic Fire is very powerful and looks cool when fully charged, but it chews up so much ammo that it's best used sparingly, and otherwise its normal shot is so pathetically weak that it's all but useless.
* [[Awesome Yet Practical]]: Metal Man's weapon; high damage, can shoot in eight directions, very large ammo capacity. Goodbye, Mega Buster!▼
** The Time Stopper is only really useful in certain situations, as it consumes ammo quickly, and Mega Man can't attack or change weapons while using it.
* [[Awesome Yet Practical]]:
▲*
** Quick Boomerangs aren't a bad substitute. They too have a ton of ammo, and while the range isn't quite as good as the Metal Blade, the arc they travel in makes it easier to hit things above and below that the buster can't.
* [[Battle Boomerang]]: Quick Man's weapon of choice.
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* [[Excuse Plot]]: Dr. Wily is back for revenge with a batch of his own robots to counter Mega Man. Go at it!
* [[Exty Years From Now]]: As mentioned into the intro.
* [[Fanfare]]: The iconic Mega Man theme at the title screen, as well as the "Boss Selected" music. Finally, there's the triumphant victory theme after defeating the final boss.
* [[Flight]]: Wily's Alien form is capable of this {{spoiler|by virtue of a floating holosphere}}.
* [[Fragile Speedster]]: Quick Man, who takes double damage from the mega buster.
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* [[Inconveniently-Placed Conveyor Belt]]: All throughout Metal Man's stage, AND in his boss room. When refighting him, however, it's not there, making it an Inconveniently ''Mis''placed Conveyor Belt for him.
* [[Invincible Minor Minion]]: The Mets, and those [[Buffy-Speak|floor thingies]] that spring out.
* [[Joke Weapon]]: Bubble Lead, which is only useful for beating Heat Man, one of the Skull Castle bosses, and the {{spoiler|real}} final boss. It's also useful in detecting the fake floor traps in Wily Stage 4.
* [[Kill It with Fire]]: Wood Man's biggest weakness is against Heat Man's weapon.
* [[Kill It with Water]]: Heat Man's weakness, as well as the weakness of the {{spoiler|real}} final boss.
* [[Laser Hallway]]: Taken [[Up to Eleven]] in Quick Man's stage, where the bulk of the stage has Mega Man evading giant, instant-kill laser beams.
* [[Lava Pit]]: In Heat Man's stage, although that may actually be super heated water, due to the setting being a sewer.
* [[Logical Weakness]]: Wood Man
* [[Malevolent Architecture]]:
*
** The Wall Robot boss.
* [[Mascot Mook]]/[[The Goomba]]: Mets.
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* [[One-Winged Angel]]: Wily pulls this by turning into an alien in the final boss battle! {{spoiler|Of course, that was just a hologram}}.
* [[Our Dragons Are Different]]: This one is a robot [[All There in the Manual|with a blimp built into its body.]]
* [[Outside the Box Tactic]]:
**
** During the [[Boss Rush]] portion of the same game, Metal Man dies to one hit of [[Power Copying|his own weapon]] on Normal difficulty, two hits on hard.
** Detonating a Crash Bomb just below Wily Machine 2's cockpit during the second phase will cause the explosion to hit it multiple times when it moves backwards, defeating it very quickly.
** When using the Crash Bomber against Flash Man (who is obstensively weak to the weapon), ideally, the shots should be pinned to walls and timed so they go off when Flash Man uses the Time Stopper and stands still in the bomb's explosion. Said tactic also works well against Quick Man.
** Destroying all the walls in the Boobeam Trap room, dying, refilling the Crash Bomber, and returning will result in the walls not returning (so long as the player didn't get a game over), making it significantly easier.
* [[Petal Power]]: Wood Man's leaf shield.
* [[Platform Battle]]: The fight between the boss of Skull Castle 1.
* [[Playing with Fire]]: Heat Man, and Mega Man himself when [[Mega Manning|he gets his weapon]].
* [[Power-Up Letdown]]: Most if not all of the weapons the player obtains are less potent than their boss versions. The Time Stopper is the most noticeable example. While Flash Man can fire while using it and can use it multiple times, the player can only use it once before having to seek ammo and can't fire while using it.
* [[Punny Name]]: The fire-breathing dog robots in Wood Man's stage are called Hot Dogs.
* [[Puzzle Boss]]: The Wall Shooter boss.
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* [[Rubber Forehead Aliens]]: Wily's [[One-Winged Angel]] in the final battle.
* [[Sequel Difficulty Drop]]: Due to the addition of more utility items, [[Emergency Energy Tank|Energy Tanks]], and a password save system; plus an actual Easy Mode in the North American version (there called "Normal", but the "Difficult" mode is actually the original difficulty).
* [[Shout-Out]]:
** Heat Man looks like a human-sized Zippo lighter.
** There are a batch of enemies in Bubble Man's stage that look uncannily similar to [[Metroid
** In Wood Man's stage, you fight a giant blue robot wolf/dog that breathes fire. Its name? [[Neo-Human Casshern|Friender]].
* [[Smashing Hallway Traps of Doom]]: In Metal Man's stage, and Skull Castle 2.
* [[Spikes of Doom]]: Particularly in parts of Bubble Man's stage and Wily Stage 3.
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* [[Villains Want Mercy]]: Wily in the ending.
* [[Walk, Don't Swim]]: Mega Man can't swim, so he just sinks in Bubble Man's stage. However, unlike the first game, he can jump ''very'' high.
* [[Weaksauce Weakness]]:
** The alien can only be harmed by bubble lead. [[Signs|Wait a minute...]]
** Metal Man notably can be killed in one shot ''by his own weapon''.
* [[When Trees Attack]]: Wood Man.
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[[Category:Video Game]]
[[Category:Mega Man (video game)]]
[[Category:Video Games of the 1980s]]
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