Mega Man 3: Difference between revisions
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After the runaway success of ''[[Mega Man 2]]'', [[Capcom]] realized they had a hit franchise on their hands, and it was only natural for them to soon follow up with ''Mega Man 3'' in 1990.
The story is centered some time after ''2'', where Dr. Wily has seemingly reformed after his previous two defeats, and is now working alongside Dr. Light to build a peacekeeping robot called Gamma. However, a batch of robot masters in charge of eight mining operations go berserk and start
Obviously, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into defeating the robot masters so he could steal Light's prototype robot and use it for his own evil ends. Oh yes, and "Break Man" turns out to be Proto Man, Mega Man's long lost older brother.
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All in all, ''3'' was another hit in the series, selling over a million copies and receiving excellent critical reception, although not quite on par with 2. The refined gameplay of ''2'' was expanded upon further, with the "Items" turned into the far more flexible Rush vehicles, no limit on how many E-Tanks you could carry, and a new slide move. On top of that, ''3'' is the longest game in the entire [[NES]] Mega Man series, with a whopping 18 stages total! Unfortunately, Keiji Inafune claimed that ''3'' was his [[Creator Backlash|least favorite Mega Man game]], due to the [[Executive Meddling|strained development of the game]] keeping it from reaching its full potential in his eyes, as well as losing the simplicity of the previous two games.
As with ''[[Mega Man 1|1]]'' and ''[[Mega Man 2|2]]'', ''3'' would later
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