Mega Man X: Difference between revisions

Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta9)
(Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta9))
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* [[Anti-Villain]]: The Repliforce of ''X4''. Arguably Dr. Doppler in ''X3''.
* [[Art Evolution]]: The appearances of the main characters were <s>slightly</s> altered in ''X8'' (X's helmet, Zero's ponytail, Alia's upgrade of her chest, and the overall proportions are the most blatant examples). [[Word of God]] claims that it's to make them look more human.
** Before that, the first game art was like [https://web.archive.org/web/20120512040755/http://image.com.com/gamespot/images/bigboxshots/9/588479_3739_front.jpg classic Mega Man trying to be serious]; by the time the ''X5'' came out the art evolved to be [https://web.archive.org/web/20120512040745/http://image.com.com/gamespot/images/bigboxshots/1/258931_18088_front.jpg much less cartoony]. Though this is at least partially due to changing artists between games; ''X1'' art was done by Inafune, and it shows.
* [[Artistic License Physics]]: In ''[[Video Game Remake|Day of Sigma]]'' OVA, Sigma {{spoiler|launches several large missiles, think ICBM sized, at Abel City. Several of these missiles touchdown and explode, leaving massive, smoking craters. Obviously, the shock waves from the explosions should've leveled the city outright.}}
** Flame Mammoth uses the ground pound move, also used by Gutsman and Hardman, to violently shake the ground when he lands from a jump. Problem is, Flame Mammoth's weight is 719&nbsp;lb; most cars and trucks available today are heavier than he is, and they just don't release ''that'' much energy when they fall from similar heights.