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{{trope}}
[[File:Metal_King_Slime_DQVIII_1498.jpg|link=Dragon Quest VII
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Given the nature of the [[Metal Slime]], it can be a major target for players working on an [[Elite Tweak]] or [[Hundred-Percent Completion]]. If an item/cash-type [[Metal Slime]] ends up having an esoteric weakness that gives the player a decent chance of killing it (or if the rewards are ''just that good''<ref>say, a [[Disc One Nuke]]</ref>), it can also become a [[Pinata Enemy]].
This trope is named after the Metal Slime from the ''[[
{{examples}}
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** ''[[Portrait of Ruin]]'' had an enemy called the Dodo. It appears on only one screen in the entire game, sometimes doesn't appear at all, has a decent amount of HP, and it runs away from you right when you enter. You have to kill it to complete a quest.
*** The Dodo originally showed up in ''[[Symphony of the Night]]'' as well.
* ''[[Castlevania: Harmony of Dissonance]]'' had the Rare Ghost enemy that you'd need to find in order to complete your monster logbook.
** ''[[Circle of the Moon]]'' featured the Trick Candle, an enemy that also only appears in a dead-end room previously occupied by a boss. Although it looks almost identical to a regular candle, whipping it causes an enemy to fall to the floor and disappear. You have about two seconds to kill it for its very useful magic card, which allows you to summon baddies.
** ''[[Dawn of Sorrow]]'' has three enemies which can only be found by deciphering tabloids you find lying around. One will only appear if you use a certain weapon in it's area, at which point it will jump into the foreground and almost immediately jump back, meaning you have about one hit to kill it.
** ''[[Order of Ecclesia]]'' has the Sasquatch (which is basically the same monster mentioned above). Once it sees you, it panics and leaps into the background. Getting a picture of it for a villager mission is easy enough, but killing it for the Bestiary is another story.
* In the Capcom-produced ''Zelda'' games (''[[The Legend of Zelda: Oracle
** In ''[[The Legend of Zelda: Ocarina of Time
== [[Driving Game]] ==
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== [[Fighting Game]] ==
* ''[[
== [[First-Person Shooter]] ==
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== [[Hack and Slash]] ==
* In ''[[Drakengard]]'', there is one enemy per level that rises out of the ground when you enter his proximity, glowing either red or blue and switching between those two colors. You have roughly a minute or two to defeat this enemy. Only physical attacks can harm him when he glows red, and only magical attacks can harm him when he glows blue. If you defeat him, he drops an item which adds a certain amount of experience to all the weapons you have in your [[Hyperspace Arsenal]].
* ''[[Gauntlet (1985 video game)]]'' has the Thief, a ''very'' fast enemy who runs up to your strongest player and steals potions, keys or even points from him/her. If you manage to kill him you can loot up a 500-point gold bag from his body; otherwise you'll have to get back your loot on the next dunegon level.
* Fugitives in the third ''[[Sengoku Basara]]'' game. Each map has one, they have a random chance of appearing every time you start the map, they appear on a few predetermined and out-of-place locations on the map (and unless you bring a max level [[Hattori Hanzo]], you won't know where) and run away about a minute after appearing. Fugitives only block and counter and have an extremely powerful block, making them impossible to kill without using a Basara art, Hero time or by loading your weapon full of Golden Centipedes. Each map's fugitive grants a permanent attack, defence or luck bonus when defeated, but only once for each character.
== [[Maze Game]] ==
* In ''[[
== [[MMORPG|MMORPGs]] ==
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== [[Platform Game]] ==
* Gold Beetles in ''[[Sonic Adventure Series|Sonic Adventure 2]]'' only appear for a brief moment in one specific part of each level, and vanish just as quickly. Destroying it nets you a huge amount of points for your score, which go a long way to earning a better rank for certain level requirements.
* Golden Mice and certain rare blue ghosts in ''[[
* The Starbag in ''[[
* [[UF Os]] in ''[[Kirby|Kirby's Adventure]]'' take on shot at you then fly off screen - and unlike every other enemy in the game, if they escape or are killed they won't return until the game is reset. [[Mega Manning|Eating them, however, gets you the powerful UFO ability.]]
** Also, Golden Waddle Dees from ''Squeak Squad'' and Sneak Sacks in ''Epic Yarn''. The former is unreasonably fast and will [[Too Dumb to Live|sprint straight over the edge of a bottomless pit]] if you don't trap it quickly enough, while the latter moves at a speed slightly faster than Kirby can run at and will disappear if not killed in time. They leave behind treasure chests and dozens of beads, respectively.
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== [[Role Playing Game]] ==
* [[Trope Namer|Named]] for the Metal Slime (or Metaly as it's called in some games) from the ''[[
** The Platinum King Jewel deserves a special mention here- not only does it have the highest HP, defense, agility, and XP of the Metal Slime family, it also can use Dazzle to blind your party, making them miss so much that doing any damage to it is virtually impossible.
** Amusingly, the Metal King Helmet is so strong that it's even better than the ''Legendary Hero's'' helmet, which is part of [[Sword of Plot Advancement|the armor you spent the better part of the game looking for]]. Many of the ''[[
** The Gold Golems (originally Goldmen) are slow, but powerful by nature, and provide the most money out of any creature in the game. As of Dragon Quest VII, the amount of gold they drop has been eclipsed by the Gem Slime (formerly [[Gold Slime]]), a relative of the Metal Slime who acts much like any other Metal Slime. However, the Gem Slime can also use Magic Burst, which is the deadliest spell in the game, so if it doesn't flee immediately, it can deal serious damage to your party.
** The ''[[
** In ''[[
*** Fun fact: In III, the spell "BeDragon" ([[Exactly What It Says
*** If your other caster in the party casts the agility spell on the bedragoned character it will be fast enough to act first before any of the metal slimes, torching up any of those who did not flee in the first turn with 100% certainty.
** Likewise, ''[[
** Most Metalys encountered in the first ''[[Dragon Quest Monsters]]'' have an attack which deals heavy defense-piercing damage to a random [[Mon]] on the field. Including the Metaly using said attack. Suddenly they're not so hard to kill.
*** Metalies were in fact ''not'' the penultimate metal slime in the game. Two breed together got you a Metable (a melted version of the metal slime, a [[Palette Swap|palette swapped]] Bubble Slime, "Babble"), and breeding two of those got you a Metal King, breeding two of ''those'' got you a Gold Slime. Now, doing this breeding the normal way meant your Gold Slime has all of 1 hit point (parents stats averaged, starting with a maximum of 8 HP), but there was another way to get a Metal King (breeding Metal Drake--a mechanical dragon--and King Slime) which could result in a ''400 hit point monstrosity'' that could never take more than 1 damage. And then you feed it the +max HP food items. Being a 14th (or higher) generation [[Mon]] it tended to learn every special move in the game, of which you got your pick of 8.
** In ''[[
*** Similarly in ''[[
** Notably, several games offer special weapons or abilities specifically designed to guarantee 1 or 2 points of damage against metal slimes.
** ''[[
** In ''[[
* ''[[Shining in
* ''[[
* The Cactroct/Cactuar from ''[[Final Fantasy VI]]'' onward. They're generally rare, prone to running away, extremely difficult to hit through conventional means, and will reward tons of EXP, AP, gil, and/or valuable items if defeated.
** In ''[[
** In ''[[
** Flowering Cactuars in ''[[
** Cactuars aren't the only ones: 5, 6, 7, and 9 at least feature movers--tiny, fast, absurdly evasive, and prone to escape at the drop of a hat, but if you can kill them they're worth the AP; then of course there are magic urns, with a [[Revive Kills Zombie|trick]]. Both of which predate the far more prolific Cactuar.
** ''[[
** Some games also have treasure chests appear in battle. Not strictly metal slimes, but they certainly are rarer than most enemies.
* The ''[[Pokémon]]'' series has no true Metal Slimes, but it does have a number of Mons that have the ability to escape from battle before you can capture them:
** The Abra species are commonly encountered and have fairly high catch rates (comparable to [[Com Mons]], in fact), but their sole combat skill is to Teleport out, ending the battle on turn one. Unless you can put it to [[Standard Status Effects|Sleep]] before this or use a skill or ability to block its escape attempts (Mean Look, Arena Trap, etc.), you can only attempt to catch it at full health before it runs off. Abra also comes with a lesser extent of [[Magikarp Power]], learning no actual ''attacks'' without the aid of a TM (Teleport being their only naturally learned move) until it evolves into [[Glass Cannon|Kadabra]].
** All Pokemon encountered in the Safari Zone can flee from battle at any time, and your only options besides attempting to snag them at full health are to throw bait (making them stick around, but more difficult to catch) or rocks/mud (making them easier to catch, but more likely to flee). This goes double for ones like Chansey, which are rare encounters ''even in the Safari Zone'', and have a low base catch rate -- just like the Pokedex entry says, catching one successfully is a [[Luck-Based Mission]]. At least some of them can be caught in non-Safari areas, where you can wear them down and capture them normally. The first generation's [[Good Bad Bugs|Missingno glitch]] could also be exploited to encounter Safari Pokemon in normal battles.
** Starting in [[Pokémon Gold and Silver
*** When hunting for Entei, Raikou, or Suicune, even if you do use Mean Look to prevent them from escaping, they can just blow ''you'' out of battle with their Roar.
*** Even worse than it sounds: In some generations, if they use Roar, it counts as ''you'' having left the battle, not the Pokemon that used it. If you leave a battle against a roaming Pokemon, the Pokemon is [[Lost Forever]], meaning they can essentially disappear from the game at will,at least until Gen IV, that is. In more recent games, mons that are knocked out or ran from will respawn after defeating the Elite Four the second time. However, if you fail again, you're out of luck unless you have a [[Game Shark]].
** Shiny Pokemon of any species that learns moves like Roar, Whirlwind, or Explosion. Because, yes, they ''will'' invariably use the battle-ending move. Especially frustrating are shiny Pokemon encountered in the Safari Zone, as they combine two forms of rarity at the same time.
* Crowned Monsters in ''[[Romancing
* Gold-plated enemies such as the "Wealth Hand" and "Treasure Hand" pop up at certain intervals in ''[[Persona 3]]''. They always get first strike, run away at the drop of a hat, are immune to all magic and have impossibly high dodge abilities and defense. The only way to kill them is to use a physical attack they're weak against -- they switch weaknesses every round and analyze never works on them.
** And you'll need to hunt and kill these little cretins, for completing Elizabeth's requests. In the [[Updated Rerelease]] ''Persona 3: FES'', the Hands now occasionally drop "empty" weapons, which are used in the new item forging system.
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** They show up again in ''[[Persona 4]]'', where they're usually immune to physical damage. There is a trick to them this time around, however -- they're always weak to the element used by the person who owns the dungeon, and the ones in the last three levels are vulnerable to dark and light. The sole exception is the one in the Heaven dungeon, who is immune to ''everything''. How do you beat it? Use any Almighty-type attack (including an All-Out Attack), or break its resistance-- both options are easier said than done.
* In the first ''[[Persona]]'', there's an incredibly small chance you'll run into series staple Alice in dungeons. She lacks real offensive capabilities, but has the best stats this side of the final bosses... and she'll usually run away instead of using any magic. If you manage to defeat her, she'll drop a Pagan Idol, which is used to fuse Beelzebub.
* Loopers from ''[[
* The Gold Eggs from ''[[Breath of Fire]] 3''-- {{spoiler|you can steal Diamond Rings from them, increasing your defense against Death Attacks.}}
** And the Goo King, of course. They have a very small chance of being encountered in one specific area of the final dungeon, always run away (unless you {{spoiler|steal the apple they're carrying}}, and if you do they start casting Ragnarok ''every round''), and drop the [[Infinity+1 Sword|Goo King Sword]].
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** Kudan in ''Devil Summoner'' also ABSORBS gun attacks (i.e. Raidou's revolver) and can fully heal itself with the best single-target healing spell available in the game. This editor has yet to actually kill one of these bastards without Belial (who is the first familiar that can learn the best combination attack in the game, "Astral Burst")...and Raidou has to be Level 66 to be able to fuse and summon him.
** All ''[[Shin Megami Tensei]]'' games had a group of monsters known now as Fiends. Exceedingly rare, exceedingly powerful, they could show up at any time in certain dungeons and wipe out a party. Subverted [[Guide Dang It]] because, despite the hidden nature, they were purposely left out of guides for the longest time, to fuel the mystery. (Ironically, they ''throw'' themselves at you in ''Nocturne''.)
* This trope is parodied in ''[[
** There are regular Metal Slimes in ''Mother 3'' as well. Chapter 1 has the Soot Dumpling, an enemy with very high defense that can only be beaten with two 16-hit combos. If you don't kill it quickly enough, it blows away in the wind. Later on, you'll find the Black Beanling, which has powerful PK Fire attacks and can run away to boot. Beating it gives you a whopping 16,000 experience points. There's also the Top Dogfish, which gives 800 DP and always drops Meteotite which can be sold for 2500 DP, effectively making it the richest enemy in the game. It's very rare like the others, but it's very tough and hits hard, so it blurs the line between this and [[Boss in Mook Clothing]].
** Also, in ''Earthbound'' you can wander through any of the two deserts present in the game and beat the Criminal Caterpillar or the Master Criminal Worm (two randomly encountered enemies) in order to get A LOT of experience points. Even though they can easily defeat your party if they get to fight, most of the time you'll end up catching them from behind, getting an automatic victory.
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** And of course there were Starmen Super in ''Earthbound'' - appearing only in one location, having the ability to teleport, being stronger than usual enemies there and indistinguishable from normal Starmen without entering the battle. [[Guide Dang It|To make matters worse, they were the only chance for Poo to get a weapon and they dropped it extremely rarely... and they were impossible to encounter after defeating the area boss.]]
* The ''[[Digital Devil Saga]]'' games on [[Play Station]] 2 both have highly annoying [[Metal Slime|Metal Slimes]] in the form of Omoikane. In the first game, it has sickeningly high HP and immediately flees on its first turn after you attack it. The second has them showing up in groups of five, each one weak to a single [[Elemental Rock-Paper-Scissors|magic element]] which the others are immune to, and will self-destruct for huge rewards if you hit the weakness; unfortunately, since they still have positively nauseating HP, and they just call you a cheater and flee if you take the obvious route of using multi-target spells, your only option is trial and error - which you only get two shots at unless one is the right guess, thanks to the game's unusual turn structure. Both of these are made much less egregious by having a chance of showing up everywhere, even {{spoiler|[[The Very Definitely Final Dungeon|in the interior of the Black Sun]]}}.
* Three enemies in ''[[
** The expanded DS version adds another. Instead of using Lock All/Omnilock, it fights back instead, but it still runs on a whim and pisses you off royally. It also appears totally randomly, instead of being a set spawn that never comes back. They're also the only things that can drop a certain material for having an item crafted. Of course, you can just have Ayla Charm (steal) it, too, which ups the chances of getting that item greatly.
* In ''[[
** Meeting the Pink Puff is a 1 in 64 chance in a dungeon with reasonably strong monsters. It will also only show up in a specific room, making this, from the get-go, a [[Guide Dang It]]. Once you actually meet ''and'' manage to kill a Pink Puff, the drop rate of the Pink Tail is, again, 1 in 64, multiplied by the 1 in 20 chance that they will drop anything at all. Admittedly, they attack in groups of five, and each one has a 1 in 1280 chance of dropping the Pink Tail, but the laws of probability work in such a way that the odds of getting a Pink Tail from a fight against the Pink Puffs are around 1 in 256.4, so for every battle in the specific room in which you can encounter Pink Puffs, the chance of getting a Pink Tail is roughly 1 in 16,410. Needless to say, even if you ''know'' about it, it's usually much easier to just level grind to the point where your characters are practically invincible ''anyway''.
** This is made ''slightly'' easier in versions where the Siren item (or the Alarm item, depending on the translation) was not dummied out, as it can summon a group of Pink Puffs in the single room where they can appear. They still have a very low chance of dropping the Pink Tail, though. In some of the earlier versions of the game, by the time you reach the Pink Puff room, the Sirens can no longer be bought or stolen from enemies. You have to stock up beforehand.
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** There's also the Creeping Chaos enemies; while they're generally very difficult to defeat and don't run away, they appear very randomly and generally drop a ton of experience and/or [[Interchangeable Antimatter Keys|Duplicators]].
* ''[[Kingdom Hearts]]'':
** The White Mushrooms, Black Fungus, and Rare Truffles from the first ''[[Kingdom Hearts (
** ''[[
** Bulky Vendors return in [[Kingdom Hearts: 358 Days Over 2
** [[Kingdom Heartscoded
* ''[[
* ''[[Paper Mario (
** In the first game, equipping the Dizzy Badge (a badge that causes [[Exactly What It Says
** Amazee Dayzees also show up in [[Super Paper Mario]]. Due to the mechanics of the game, they work differently, but they still fulfill the role; they have a powerful attack that puts you to sleep, but more often they'll turn tail and run at stupidly fast speeds as soon as they spot you, then flip between dimensions, forcing the player to flip as well if they want to pursue them. They give a lot of points, and drop Golden Leaves, which can be turned into Gold Bars, which can be sold for ''100'' coins, in a game where 999 coins is the maximum you can carry. They can also be turned into cards and sold for a 200 coin profit.
* ''[[
** One of them even requires you to {{spoiler|put your DS into sleep mode. This is considered the [[Guide Dang It|hardest one by many.]]}}
** Also, there's a [[Bonus Dungeon]] filled with them, Pork City.
* In ''[[
** On the plus side, finding two of them at once lets you get experience point totals in the five- to six-digit range [[Mook Maker|if you let them keep resurrecting each other.]]
** In addition, there are the Djinn. About half of them join without a fight. The other half either require you completing a puzzle or [[Guide Dang It|finding them in random encounters on certain areas of the world map]]. Each of these creatures is the embodiment of one of the four elements, meaning they have some of the strongest abilities of that element (fire blasts for the fire ones, extreme healing for the waters, etc.) and, of course, can also run, requiring you to do the puzzle again or keep searching the map. However, defeating them is definitely worth it, as you keep them permanently, they give you stat boosts when activated, allow you to use a unique attack, and can combine with others to unleash powerful summons.
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* ''[[River City Ransom]] EX'' brings the Entrees gang, who are all named after food items, and come rushing into battle with... weird weapons. They give out about five times more money than the game's most powerful gang, the Plague, but are also the quickest to run away.
** But it's so worth it to get the chance to beat the crap out of someone by swinging a ''ladder''.
* Ghosts and spirits in ''[[
* The Silver Kelolons from ''[[Lost Odyssey]]''. Give out huge amounts of XP & some fairly rare pieces for the game's [[Item Crafting]] system, but nearly always run away & have tremendous defense. Fortunately there's a trick involving the defense-ignoring spell Gamble & the Casting Support skill that allows you to waste the little fuckers just about every single time. Coupled with the fact that there's an area where the only enemies that appear are Silver Kelolons & one other type of monster & you get a relatively painless way to level your party up to obscene heights in fairly short order.
** And then there's the Diamond Kelolons in the DLC only Experimental Staff Remains. They don't run away 100% of the time, as they may choose to cast [[Exactly What It Says
* Gold Koopeleons in the second ''[[Mario and Luigi
** Infuriatingly, the enemy that spawns Golden Beanies appears later in the underwater area. When you kill them there, however, the Beanies (and their golden variants) just float away.
* The Lucky Minks from the last 3 ''[[Grandia]]'' games. Each one has an average of 15 HP, insanely high defense and evasion and a tendency to run from the drop of a hat. ''Grandia Xtreme'' had the coercion skill which prevented them from running, but killing them is still a challenge. Your reward? INSANE exp.
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** ''Lunar: Eternal Blue'' had Ice Mongrels: two variants with each specific to a single location. Both had high dodge rates, a high tendency to run away and defense that rendered it near invulnerable to anything except the main character's sword skill attacks. The second type encountered actually gave 65534 XP divided amongst the party; if only the main character was in the party at the time (possible during the [[Playable Epilogue]]), any monsters defeated in addition to the Ice Mongrel would cause an overflow, and actually LOWER the total XP given for the battle (essentially negating the all of the XP from the Mongrel). Since levelling up never required more than 65534 XP, fighting them once powered up enough to defeat them reliably is a very efficient way to level grind.
* ''[[Dungeon Siege]] II'' has the "???" (sic), basically a high-level thief who'll teleport in when your party has acquired some great items. He'll try to steal items from you, but if you attack him quickly enough he'll drop some good items himself, and rapidly disappear. It is possible to actually kill the thief (or rather, "defeat" him by getting his [[Hit Point|hit points]] down near 0) several times during the campaign, in which case he'll drop a series of items required to unlock the [[Developer's Room]], which further gives access to some [[Infinity+1 Sword|powerful ass-kicking gear]].
* ''[[
* ''[[
** They reappear in ''[[Tales of Xillia]]'' in normal, bronze, silver, and golden varieties. They can take the place of seemingly any enemy in certain areas starting early on in the game, and give a healthy sum of EXP. They only attempt to flee prior to engaging them in battle, but are surprisingly capable fighters for featureless blocks, and have sky high defense.
* ''[[Demons Souls|Demon's Souls]]'' has Crystal Geckos. These shiny blue lizards don't attack you at all, and will immediately run away once they're aware of your presence. If you're not quick enough, they'll run themselves straight off a ledge, or run into a wall and then burrow into it to escape. If you can kill one and loot its corpse, you'll get at least two different kinds of ores, the type depending on the level where you found the gecko. The best way to kill them is to use the Thief's Ring to make yourself harder to detect, be in soul form so your footsteps don't make noise, and snipe at them with a bow.
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* They return in ''[[Star Ocean the Last Hope]]'' as the Metal Scumbag, who can only be found once on a single floor of a single dungeon, and possibly appearing as an unexpected fifth wheel beside a group of normal enemies (there are about 30 of these on the floor and no way to guarantee which group he'll appear in)). Upon being seen, he immediately runs away. Killing him nets a boss-sized EXP increase, his Monster Jewel is capable of increasing Fol spoils by 25%, and Lymle has a Battle Trophy for killing 99 of them.
* In ''[[A Witchs Tale|A Witch's Tale]]'', all card monsters love to run away and any attack (including ancient [[Game Breaker|game breaking]] magic) will do 1 point of damage on them. [[Luck-Based Mission|Hope you score a critical hit.]] Or use one spell from [[Guide Dang It|March Hare doll]].
* The Forbiddens in ''[[
* ''[[
* In the game [[
* ''[[Legend of Heroes VI]]'' and its sequel ''[[Zero no Kiseki]]'' have Shining Poms, which can dodge everything but S-Crafts and net you 1000 EXP per kill.
* ''[[Final Fantasy VI]]'' Intangir... They spawn invisible, hasted, shelled, protected, and floating, absorb every single element, and are immune to every status effect in the game save for two: {{spoiler|Stop and Slow}}. If you manage to hit them, they become visible, and hit your entire party with a spell called Meteor, similar to the Lesser Lopros' Fireball. At the time you can first encounter them {{spoiler|right after you get the airship}}, this will 1-shot your entire party unless you have done an inordinate amount of grinding. Then they go back to being invisible again. They have 32,000 HP, and 16,000 MP. If their HP drops too low they run. And if you manage to kill them, they cast Meteor again, potentially on the entire party. And the reward, IF you manage to kill this monstrosity? 10 AP. The most AP you can get from any encounter in the game. Thanks to the [[Good Bad Bug|Vanish Doom Bug]], these could be farmed all day and night with [[Disk One Nuke|Gau's Rhodox Rage]] without fear of them killing your party since this rages' special ability kills targets in a fashion similar to X-Zone/Banish, denying them a [[Taking You
* Treasure Seekers fill this role in Diablo 3. If you hit them, they run away while gold spills out of the sacks they carry. If left alone for too long (while the player is fighting other monsters, for instance), it will summon a portal and vanish.
* [[Hyperdimension Neptunia]] has the Metal Dogoo, the obvious parody. It does not drop any rare items and does not have as much HP (due to it being based on a variant of one of the game's [[Mooks]]), though it does drop a rather generous 10,000 Credits.
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== [[Survival Horror]] ==
* Nemesis from ''[[
** ''[[
** In the same game, Novistadors are also Metal Slimes. Earlier versions can turn completely invisible and have a one-hit-ko move that involves melting off your face, while later versions gain a pair of wings in lieu of being invisible, but still retains the same insta-kill move and are a pain in the ass to shoot. Their reward? Their eyes, which are precious gems that can be applied to another treasure you find which, if completed with all three different types of Novistador eyes, can be sold for an ''obscene'' amount of cash. The Gems themselves are also worth something too. They only appear in the bowels of the castle, and will completely disappear when you destroy their nest just a few scenes later, and the gem color is completely random (although there have been theories).
** Also, the Dr. Salvadors. They are fairly uncommon, take alot of damage, can [[One-Hit Kill]], and can be avoided most of the time, but taking one down nets you 10,000 pesetas.
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== [[Wide Open Sandbox]] ==
* The Eridians in ''[[
* ''[[
* ''[[Terraria]]'' has "Pinky," a tiny, rarely appearing pink slime that drops gold coins--hundreds of times as much money as an average slime. It also has a lot of health, and if you hit it too hard, it may fly off the screen into oblivion. Have fun [[Death of a Thousand Cuts|whittling]].
* ''[[Saints Row]]: The Third'' has Professor Genki, who can be found running around Steelport [[Ax Crazy|killing random people]]. He has tons of health but when defeated gives you tons of money and Respect.
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