Metal Slime: Difference between revisions

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* The Takkuri in ''[[Majoras Mask]]'', which drops a lot of money, but may decide to steal one of your items and run away with it, forcing you to wait until nighttime and buy it back from its owner. Yeah.
** The game also crosses this with [[Die, Chair, Die!]] in the Keaton nests, where you can destroy a hexagon of seven shrubs, one green rupee for the first six and one red rupee for the last. The [[Metal Slime]] part comes in where they start running away as soon as you attack the first one, and are just barely too far apart to get in one sweep of the [[Spin Attack]] before you get the final sword upgrade, and bombing them requires very careful placement of the explosive.
* ''[[Castlevania Aria of Sorrow]]'' had the Tsuchinoko, which would flee as soon as you entered the room about 90% of the time. If you didn't kill it fast enough, it would flee anyways. Compounding this is the soul it [[Randomly Drops]] which is, of course, needed for [[One Hundred Percent Completion]]. Making it better: Tsuchinoko Soul decreases the buying cost of items, including the ludicrously expensive accessory that makes Souls easier to get. So, um, you can grind money for the Soul Eater Ring to make it easier to get Tsuchinoko, or you can camp Tsuchinoko to make it easier to get the Soul Eater Ring.
** And, of course, Tsuchinoko requires that you go back into a boss room, which you have no reason to do. And it doesn't always show up, either, potentially making this a [[Guide Dang It]].
** Don't forget the damn thing spits poison at you if you're not careful, reducing your attack power.
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== [[Hack and Slash]] ==
* In ''[[Drakengard]]'', there is one enemy per level that rises out of the ground when you enter his proximity, glowing either red or blue and switching between those two colors. You have roughly a minute or two to defeat this enemy. Only physical attacks can harm him when he glows red, and only magical attacks can harm him when he glows blue. If you defeat him, he drops an item which adds a certain amount of experience to all the weapons you have in your [[Hyperspace Arsenal]].
* ''[[Gauntlet (1985 video game)]]'' has the Thief, a ''very'' fast enemy who runs up to your strongest player and steals potions, keys or even points from him/her. If you manage to kill him you can loot up a 500-point gold bag from his body; otherwise you'll have to get back your loot on the next dunegon level.
* Fugitives in the third ''[[Sengoku Basara]]'' game. Each map has one, they have a random chance of appearing every time you start the map, they appear on a few predetermined and out-of-place locations on the map (and unless you bring a max level [[Hattori Hanzo]], you won't know where) and run away about a minute after appearing. Fugitives only block and counter and have an extremely powerful block, making them impossible to kill without using a Basara art, Hero time or by loading your weapon full of Golden Centipedes. Each map's fugitive grants a permanent attack, defence or luck bonus when defeated, but only once for each character.
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* ''[[ADOM]]'' has the fast and powerful giant boars, which are only encountered in the wilderness, where it is possible for enemies to flee. If killed, they sometimes drop a giant boar skull, which is required for an [[Multiple Endings|Ultra ending]].
** Filk, the quickling bard also in ADOM fits the bill. He lives in (usually) a deep level of the infinite dungeon, has the highest speed in the game is extremely good at dodging your attacks. Killing him is also required for an Ultra ending.
* ''[[Elona]]'''s Golden bell, plays this trope completely straight.
* Smeagol in ''[[Angband]]''. He moves fast, is hard to hit, and can teleport away after stealing gold (or, in previous versions, items). Very difficult to kill when you're first likely to encounter him. Wormtongue is not as fast, but is also very difficult to hit when you first meet him, steals your gold and items then teleports away, and makes traps. This means that you might kill him, then fall through to the next level before you pick up the awesome artifact he just dropped. Hope you have preserve mode set. Many of the thieving monster in this game fit this to some extent.
* Jetpack [[Santa Claus]] in ''[[Toejam and Earl]]'' will occasionally appear, fussing over his sack. If you're lucky to see him from far away enough, you have a chance of sneaking up on him from behind (a mechanic no other enemy in the game uses) and get a few presents for your trouble. Otherwise, off into the wild blue yonder he goes.
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== [[Role Playing Game]] ==
* [[Trope Namer|Named]] for the Metal Slime (or Metaly as it's called in some games) from the ''[[Dragon Quest]]'' series. It's actually a [[Palette Swap|regular old blue Slime with metal coating]], but defeating one of them will get the party (or just the player in [[Dragon Quest I|the first one]]) lots and lots of experience. Actually doing so is a pain because despite its low HP, its defense is high enough that some attacks will outright fail, it is completely immune to magic, it's also lightning fast, and as noted, it likes to run given half a chance. It is not uncommon to encounter a large group of [[Metal Slime|MetalSlimes]] (and/or it's relatives) and have all of them flee before your party can kill even one; in fact, it isn't even that uncommon to encounter a number of them and have every last one of the cowards bolt ''before the party can even act''. Other variations of this monster appear in the later games, such as the Liquid Metal Slime (known as the Metal Babble or Metabble in some games) and the Metal King Slime.
** The Platinum King Jewel deserves a special mention here- not only does it have the highest HP, defense, agility, and XP of the Metal Slime family, it also can use Dazzle to blind your party, making them miss so much that doing any damage to it is virtually impossible.
** Amusingly, the Metal King Helmet is so strong that it's even better than the ''Legendary Hero's'' helmet, which is part of [[Sword of Plot Advancement|the armor you spent the better part of the game looking for]]. Many of the ''[[Dragon Quest]]'' games have Metal Babble/Metal King equipment as [[Infinity+1 Sword|infinity-plus-one equipment]], aptly named after the creatures with enough durability to take only 1 damage from most attacks.
** The Gold Golems (originally Goldmen) are slow, but powerful by nature, and provide the most money out of any creature in the game. As of Dragon Quest VII, the amount of gold they drop has been eclipsed by the Gem Slime (formerly [[Gold Slime]]), a relative of the Metal Slime who acts much like any other Metal Slime. However, the Gem Slime can also use Magic Burst, which is the deadliest spell in the game, so if it doesn't flee immediately, it can deal serious damage to your party.
** The ''[[Dragon Quest]]'' games also feature, at least in one game, a [[Metal Slime]] with an incredibly rare [[Random Drops|random drop]]: In ''[[Dragon Quest III]]'', the Metal Babble (or Liquid Metal Slime), which has a 90% chance of running every round, an agility high enough that it almost always gets first attack, and a defense so staggeringly high that often nothing but a [[Critical Hit|"tremendous hit"]] will take it out, has between a 1 and 5% chance of dropping the Happy Shoes, extremely valuable footwear that gives the wearer XP for every step in the field, which makes leveling in towns entirely possible. Needless to say, hours upon hours upon ''hours'' can be invested trying to get those shoes.
** In ''[[Dragon Quest III]]'' there's a [[Peninsula of Power Leveling|magma cave area where Metal Slimes are so common]] it is possible to find yourself swarmed by up to ''seven of them at the same time''. You probably won't be able to kill all of them, mind, but with so many of them, its very easy to off at least one or two before they all run away.
*** Fun fact: In III, the spell "BeDragon" ([[Exactly What It Says on the Tin|which will turn the caster into a dragon]],) still does normal damage. So while it takes two turns to do any damage (and several slimes will have run by then,) the rest get totally [[Kill It with Fire|burninated.]]
*** If your other caster in the party casts the agility spell on the bedragoned character it will be fast enough to act first before any of the metal slimes, torching up any of those who did not flee in the first turn with 100% certainty.
** Likewise, ''[[Dragon Quest IV]]'' had the Royal Crypt, where you could get swarmed by Metal Babbles (which gave 7.5x the XP of Metal Slimes). However, in this game you had the lovely [[Exactly What It Says on the Tin|BeDragon]] spell, which could hit all enemies with a never-miss, defense-ignoring flame attack. So, while you had to spend a round casting it, the next turn any Metals that were still around were dead. Nothing like getting 50k+ experience from a random encounter. Unfortunately, the DS remake nerfs the equivalent spell Puff (not to be confused with [[Relax-O-Vision|Puff-Puff]]) so that the metal blobs are immune.
** Most Metalys encountered in the first ''[[Dragon Quest Monsters]]'' have an attack which deals heavy defense-piercing damage to a random [[Mon]] on the field. Including the Metaly using said attack. Suddenly they're not so hard to kill.
*** Metalies were in fact ''not'' the penultimate metal slime in the game. Two breed together got you a Metable (a melted version of the metal slime, a [[Palette Swap|palette swapped]] Bubble Slime, "Babble"), and breeding two of those got you a Metal King, breeding two of ''those'' got you a Gold Slime. Now, doing this breeding the normal way meant your Gold Slime has all of 1 hit point (parents stats averaged, starting with a maximum of 8 HP), but there was another way to get a Metal King (breeding Metal Drake--a mechanical dragon--and King Slime) which could result in a ''400 hit point monstrosity'' that could never take more than 1 damage. And then you feed it the +max HP food items. Being a 14th (or higher) generation [[Mon]] it tended to learn every special move in the game, of which you got your pick of 8.
** In ''[[Dragon Quest VI]]'', there is a hidden job class that allows the player to take on the characteristics of a [[Metal Slime]], i.e low HP, high spell resistance, etc.
*** Similarly in ''[[Dragon Quest VII]]'', PlatKing is the ultimate monster job class.
** Notably, several games offer special weapons or abilities specifically designed to guarantee 1 or 2 points of damage against metal slimes.
** ''[[Dragon Quest IX]]'' introduces the Metal Medley; Three [[Metal Slime|MetalSlimes]] stacked on top of each other. This particular flavor serves as the step between the Metal Slime and the Liquid Metal Slime.
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** In ''FES'', they also did away with their immunities, which makes hunting them ''marginally'' less irritating. They're horribly annoying to hunt, though, because of their tendency to run away at the slightest provocation.
** They show up again in ''[[Persona 4]]'', where they're usually immune to physical damage. There is a trick to them this time around, however -- they're always weak to the element used by the person who owns the dungeon, and the ones in the last three levels are vulnerable to dark and light. The sole exception is the one in the Heaven dungeon, who is immune to ''everything''. How do you beat it? Use any Almighty-type attack (including an All-Out Attack), or break its resistance-- both options are easier said than done.
* In the first ''[[Persona]]'', there's an incredibly small chance you'll run into series staple Alice in dungeons. She lacks real offensive capabilities, but has the best stats this side of the final bosses... and she'll usually run away instead of using any magic. If you manage to defeat her, she'll drop a Pagan Idol, which is used to fuse Beelzebub.
* Loopers from ''[[Skies of Arcadia]]''. They actually mildly subvert this in that you'll encounter them anywhere in numbers of about one or two per battle, but the location where you encounter nothing ''but'' them (usually in groups of five to seven) is near-inaccessible. Also, they have a good chance of dropping Moonberries and will occasionally drop an item that, when equipped, permanently stops enemies from being able to run away from you ever again. The obvious problem is that you have to beat some of these guys first before you can get a hold of that. Magic of the appropriate element, Rain of Swords, Cutlass Fury and the Skull Shield's counterattack are all options. {{spoiler|There are 2 other versions; The Giant Looper and Elcian.}}
* The Gold Eggs from ''[[Breath of Fire]] 3''-- {{spoiler|you can steal Diamond Rings from them, increasing your defense against Death Attacks.}}
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** On the plus side, finding two of them at once lets you get experience point totals in the five- to six-digit range [[Mook Maker|if you let them keep resurrecting each other.]]
** In addition, there are the Djinn. About half of them join without a fight. The other half either require you completing a puzzle or [[Guide Dang It|finding them in random encounters on certain areas of the world map]]. Each of these creatures is the embodiment of one of the four elements, meaning they have some of the strongest abilities of that element (fire blasts for the fire ones, extreme healing for the waters, etc.) and, of course, can also run, requiring you to do the puzzle again or keep searching the map. However, defeating them is definitely worth it, as you keep them permanently, they give you stat boosts when activated, allow you to use a unique attack, and can combine with others to unleash powerful summons.
*** And of course, you [[Gotta Catch Em All|need all of them]] anyway if you plan to access the [[Bonus Dungeon]], fight the [[Bonus Boss]] and receive the [[Bragging Rights Reward]].
* ''[[River City Ransom]] EX'' brings the Entrees gang, who are all named after food items, and come rushing into battle with... weird weapons. They give out about five times more money than the game's most powerful gang, the Plague, but are also the quickest to run away.
** But it's so worth it to get the chance to beat the crap out of someone by swinging a ''ladder''.
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** They reappear in ''[[Tales of Xillia]]'' in normal, bronze, silver, and golden varieties. They can take the place of seemingly any enemy in certain areas starting early on in the game, and give a healthy sum of EXP. They only attempt to flee prior to engaging them in battle, but are surprisingly capable fighters for featureless blocks, and have sky high defense.
* ''[[Demon's Souls]]'' has Crystal Geckos. These shiny blue lizards don't attack you at all, and will immediately run away once they're aware of your presence. If you're not quick enough, they'll run themselves straight off a ledge, or run into a wall and then burrow into it to escape. If you can kill one and loot its corpse, you'll get at least two different kinds of ores, the type depending on the level where you found the gecko. The best way to kill them is to use the Thief's Ring to make yourself harder to detect, be in soul form so your footsteps don't make noise, and snipe at them with a bow.
* The Crystal Lizards return in Dark Souls, but they're much more manageable compared to their [[Demon's Souls]] counterparts.
* ''[[Star Ocean: Till the End of Time]]'' has Mecha Scumbag, a more powerful version of the common Scumbag enemy that runs away when low on HP. Defeating one earns you a Battle Trophy.
* They return in ''[[Star Ocean: The Last Hope]]'' as the Metal Scumbag, who can only be found once on a single floor of a single dungeon, and possibly appearing as an unexpected fifth wheel beside a group of normal enemies (there are about 30 of these on the floor and no way to guarantee which group he'll appear in)). Upon being seen, he immediately runs away. Killing him nets a boss-sized EXP increase, his Monster Jewel is capable of increasing Fol spoils by 25%, and Lymle has a Battle Trophy for killing 99 of them.
* In ''[[A Witch's Tale]]'', all card monsters love to run away and any attack (including ancient [[Game Breaker|game breaking]] magic) will do 1 point of damage on them. [[Luck-Based Mission|Hope you score a critical hit.]] Or use one spell from [[Guide Dang It|March Hare doll]].
* The Forbiddens in ''[[Xenogears]]'' fit this trope nicely. They appear in a location that's accessible only temporarily, give you 2 turns to beat them before they break loose, and will drop Gold Nuggets or Gold Bullion if you beat them before they break loose. Oh, and they take a ton of hits to kill. About the only way they differ from a traditional [[Metal Slime]] is that once they break loose, they're actually pretty deadly.
* ''[[Dragon Quest Heroes Rocket Slime]]'' has a few metal slimes that you have to save, but you don't fight them. There is, however, a monster called the Goody Bag. It appears in every level, albeit in very specific locations, very rarely. (There is a mid-game level where it is the only monster that appears.) It runs from you when you see it, and Elasto Blasting into it will cause it to drop money. If you can catch it and throw it back to town before it casts Zoom and warps away, do this ''30 times'', and go see it in front of its statue in the Museum, then you will have a [[Disc One Nuke]] that warps right into the enemy tank, steals the ammo, and walks back to your tank. There are other characters that do this, but this one is the best because not only is it available early, it also has the most HP of these characters and is fast. (Also, if you go to the enemy tank at the very beginning, you can sneak in as the Goody Bag sneaks out with the enemy's ammo and break the machine keeping you out, saving the trouble of bashing the barrier over and over for a few minutes.)
* In the game [[Boktai]] 2: The Sun is in Your Hand, there is a rare chance that one of the enemies will be replaced by a crimson version of itself. While not particularly nasty, and the same movement patterns as the generic version, the first time you meet one your damage to it will probably be 1 regardless of weapon, it will kill you in one hit and make you restart the area. It also drops "normally" a weapon that is several times stronger than anything you can find (or make) at the time, with its rare drop being a (potentially) [[Game Breaker]] item
* ''[[Legend of Heroes VI]]'' and its sequel ''[[Zero no Kiseki]]'' have Shining Poms, which can dodge everything but S-Crafts and net you 1000 EXP per kill.
* ''[[Final Fantasy VI]]'' Intangir... They spawn invisible, hasted, shelled, protected, and floating, absorb every single element, and are immune to every status effect in the game save for two: {{spoiler|Stop and Slow}}. If you manage to hit them, they become visible, and hit your entire party with a spell called Meteor, similar to the Lesser Lopros' Fireball. At the time you can first encounter them {{spoiler|right after you get the airship}}, this will 1-shot your entire party unless you have done an inordinate amount of grinding. Then they go back to being invisible again. They have 32,000 HP, and 16,000 MP. If their HP drops too low they run. And if you manage to kill them, they cast Meteor again, potentially on the entire party. And the reward, IF you manage to kill this monstrosity? 10 AP. The most AP you can get from any encounter in the game. Thanks to the [[Good Bad Bug|Vanish Doom Bug]], these could be farmed all day and night with [[Disk One Nuke|Gau's Rhodox Rage]] without fear of them killing your party since this rages' special ability kills targets in a fashion similar to X-Zone/Banish, denying them a [[Taking You with Me|dieing action]]. However, with the FFVI Advance release, this bug has been fixed. Have fun.
* Treasure Seekers fill this role in Diablo 3. If you hit them, they run away while gold spills out of the sacks they carry. If left alone for too long (while the player is fighting other monsters, for instance), it will summon a portal and vanish.
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== [[Survival Horror]] ==
* Nemesis from ''[[Resident Evil 3 Nemesis]]'' meets the requirements. Nemesis is an uncommon encounter, rarely spawning, appearing in out-of-the-way locations a fixed number of times. Nemesis gives rewards; [[Randomly Drops|randomly-dropped]] unique (though not necessarily useful) items. Nemesis has a reasonably reliable way to end combat without the player being defeated or getting the reward through the normal "flee" mechanic, a special ability such as blinding him and knocking him off a ledge. Nemesis has [[Preexisting Encounters]], so this trait manifests as Nemesis avoiding Jill in order to prevent the beginning of combat proper, such as outside the substation. And it is VERY difficult to obtain the reward before combat ends.
** ''[[Resident Evil 4]]'' has the Garradors. They drop a ton of cash upon their defeat. Upping the ante further, one Garrador that spawns in a cage actually guards a treasure chest with a very valuable piece of [[Vendor Trash]] in it, and predictably, it's pretty hard to get the item without killing the Garrador first. Garradors appear about four times in the entire game (one of which is a ''heavy Garrador''). Unlike Regenerators, who also share the aforementioned traits, defeating Garradors (or even damaging them) is almost never absolutely necessary, to the point where running from them is easier than fighting them thanks to the Garradors' crippling blindness.
** In the same game, Novistadors are also Metal Slimes. Earlier versions can turn completely invisible and have a one-hit-ko move that involves melting off your face, while later versions gain a pair of wings in lieu of being invisible, but still retains the same insta-kill move and are a pain in the ass to shoot. Their reward? Their eyes, which are precious gems that can be applied to another treasure you find which, if completed with all three different types of Novistador eyes, can be sold for an ''obscene'' amount of cash. The Gems themselves are also worth something too. They only appear in the bowels of the castle, and will completely disappear when you destroy their nest just a few scenes later, and the gem color is completely random (although there have been theories).
** Also, the Dr. Salvadors. They are fairly uncommon, take alot of damage, can [[One-Hit Kill]], and can be avoided most of the time, but taking one down nets you 10,000 pesetas.
* ''[[Opoona]]'' has the Star Human. In addition to being run-happy, it has both extremely high defense ''and'' high evasion, meaning that even ''if'' you can hit it with a physical attack, it's not likely to do much damage. The best way to defeat it is to spam it with Armagebbon, and pray to all that's good that it doesn't flee. To add insult to injury, it has a one-of-a-kind drop attached to it, too (as well as a [[Rare Candy]] attached to it).
 
== [[Wide Open Sandbox]] ==
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{{reflist}}
[[Category:Role Playing Game]]
[[Category:Video Game Characters]]
[[Category:Metal Slime]]
[[Category:RoleCRPG Playing GameTropes]]