Metal Slime: Difference between revisions

m
update links
m (update links)
m (update links)
Line 16:
A [[Metal Slime]] is a specific [[Sub-Trope|variant]] of the [[Goddamned Bats]]--it is more annoying than deadly.<ref>When you think about it, this is because the "standard" [[Metal Slime]] typically act in a relatively intelligent fashion, realizing that they are outclassed and fleeing with both their valuables and their lives.</ref> Though most [[Metal Slime|Metal Slimes]] lack significant offensive output, enemies are only excluded from this trope due to power level if they pose a significant threat to a party at the appropriate [[Character Level|level]] for the zone.
 
Given the nature of the [[Metal Slime]], it can be a major target for players working on an [[Elite Tweak]] or [[Hundred-Percent100% Completion]]. If an item/cash-type [[Metal Slime]] ends up having an esoteric weakness that gives the player a decent chance of killing it (or if the rewards are ''just that good''<ref>say, a [[Disc One Nuke]]</ref>), it can also become a [[Pinata Enemy]].
 
This trope is named after the Metal Slime from the ''[[Dragon Quest]]'' series. Despite being most common in [[RPG|RPGs]], a [[Metal Slime]] can appear in games of other genres. Not to be confused with a [[Metal Slug]], although finding ''those'' is a [[There Is No Kill Like Overkill|fun reward in and of itself]].
Line 22:
 
== [[Action Adventure]] ==
* The Mini Smiles in ''[[Killer 7Killer7]]'' fly at you at high speed. If they hit, they explode and temporarily blind you. Shooting red ones gives you a great deal of Thick Blood (which you use to power up), and shooting a yellow one heals you fully. The Camellia Smiles, likewise, run away as soon as they're shot and explode a few seconds later; killing them before they escape (which requires hitting their [[For Massive Damage|weak spot]] or a ''very'' fast character) rewards you with large amounts of Thick Blood.
* The Takkuri in ''[[Majoras Mask]]'', which drops a lot of money, but may decide to steal one of your items and run away with it, forcing you to wait until nighttime and buy it back from its owner. Yeah.
** The game also crosses this with [[Die, Chair, Die!]] in the Keaton nests, where you can destroy a hexagon of seven shrubs, one green rupee for the first six and one red rupee for the last. The [[Metal Slime]] part comes in where they start running away as soon as you attack the first one, and are just barely too far apart to get in one sweep of the [[Spin Attack]] before you get the final sword upgrade, and bombing them requires very careful placement of the explosive.