Metroid/Nightmare Fuel: Difference between revisions

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* The whole sequence with Crocomire in ''Super Metroid''. Forcing the creature into a pit of lava and watching its skin dissolve. Creepy. Oh, and then its skeleton pops back out for a moment only to crumble before you. Harmless but still freaky.
* The Game Over screens of ''[[Metroid Prime (Video Game)|Metroid Prime]]'' and ''Echoes''. Oops, you died. For your failure, you must watch poor Samus breathe her last.
** But the point in the game where the metroid breaks out of the glass just after you fight your first metroid is worse, since it happens with pretty much no warning leaving you pretty much jumping out of your skin, even if you're on a second play through and as such are expecting it. And then you get to walk past other metroids trapped in similar apparati afterwards.
*** Not to mention the first metroid itself, if you hadn't played any of the games in the franchise before and only had a vague idea of what they did (from in-game scans).
*** That scene is, by far, the absolute worst the first time around for fans of the original series. Why? Because you quickly realize you're in the worst possible situation: locked in a room. With a metroid. '''''[[Death Byby Genre Savviness|AND NO ICE BEAM.]]'''''
*** And then there were the Phazon Metroids in the third game. They can let Ice Missiles phase through them. YEEAARRGGHH!
*** The way the metroids grip your face in first-person.
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* ''Other M'' has some good scares, but the best one is retroactive. Throughout the game, you've been encountering distinctive Power Bomb doors; you've probably been looking forward to coming back and opening them all. Then the cinema before the final fight reveals that {{spoiler|those aren't doors -- they're dormant insectoid cyborgs strong enough to kick your ass}}. Next time you play, good luck passing one without shuddering...
* Another one from ''Other M'': At one point, you're running through a big glass tube thing. Suddenly midway through, the game goes all Matrix-y and a giant worm monster attacks, shattering the section of tube you're in. You're supposed to dodge the thing to survive, but on the first run through, it scared the crap out of me.
* What about ''Other M'''s reshowing of Mother Brain's [[One -Winged Angel]] form? She was scary enough in ''2D!''
* In ''Corruption'', you're going to go get the Seeker Missile. As you do, you pass by several trapped metroids. But they do nothing, as they are properly contained. Then you acquire the Seeker Missile, the lights go out, and you KNOW what's waiting for you on the way back. And if it's your first run, PRAY!
* As if Metroids weren't scary enough already, [http://kalapusa.deviantart.com/art/Metroid-Physiology-163288849 this picture] makes them look like halfway realistic animals... and the accompanying description of death by Metroid will make your skin crawl.
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** Quite possibly the scariest part of the game, The Dark Grenchler. OH DEAR GOD, THE DARK GRENCHLER! That thing still terrifies this troper to this day.
* Dark Aether, a nightmarish version of the planet Aether in which you quickly lose energy when not standing in a light-provided safe zone. The enemies in Dark Aether are even tougher versions of their normal world counterparts.
* After Gandrayda is defeated, she goes through a [[Shape ShifterShapeshifter Swan Song]], finally settling on Samus' form. As Dark Samus appears to absorb her the way she did the last two bounty hunters, Samus knows there's nothing she can do to help Gandrayda, and essentially goes through the epic mindfuck of watching ''herself'' die horribly.
* There's a reason the Aazelion, a creature found in ''Corruption'' on Phaaze, is this page's picture.
* The injuries many of the Space Pirates have suffered in the beginning of Metroid Prime are downright gruesome, and scans even show images of their injuries. Two of the worst ones happen to be one whose exoskeleton's joints were fused together by acid, leaving him unable to move, and another pirate who died by ''having his internal organs eaten while still alive''.