Metroid: Other M: Difference between revisions

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** Although this is played straight in the case of power bombs, you merely need to get to the first boss before bombs and missiles are unlocked again.
* [[Attack Its Weak Point]]: Many of the bosses.
* [[Back-to-Back Badasses]]: Samus and Anthony in one of the trailers and [http://gonintendo.com/wp-content/photos/0733650001276663901.jpg this artwork]{{Dead link}}.
* [[Badass]]: Anthony and Adam.
* [[Bag of Spilling]] / [[New Powers as the Plot Demands]]: [[Double Subversion]]. Samus retains all her upgrades from [[Super Metroid]], but she needs Adam's authorization to use them. In practice, it works the same way; you still need to reach certain points to use certain abilities.
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* [[Gag Sub]]: [http://www.youtube.com/watch?v=wht3rRGMw28 Metroid: Other M - The reMovie] which, among other things, has Samus [[Cloudcuckoolander|monologuing about whether she should order baby-back ribs after her training exercise]], and the [[Scrappy Mechanic|authorization mechanic]] is explained away as Samus doing a [[Minimalist Run|low% run]] just to piss off Adam.
* [[Game Breaking Bug]]: Several people have reported an issue where a door in Sector 3 (that you have to go through) will not open, no matter what you do. Nintendo had to accept [http://www.nintendo.com/consumer/systems/wii/en_na/ts/metroid-other-m.jsp mail-ins for cards with save files.] They claim the cause of the bug is picking up the Ice Beam, going into the following room, killing all the enemies to open that room's next door, and then immediately backtracking into the Ice Beam room before continuing on into the room you just opened at least once. Prior to this, the fandom assumed the bug had to do with the Rhedogian boss (going back down the lift after beating the boss the first time and then saving, or going back and saving after the third fight with it).
* [[Gameplay and Story Segregation]]: According to [https://web.archive.org/web/20110905201028/http://us.wii.com/iwata_asks/metroid-other-m/vol1_page4.jsp this Iwata Asks interview], a large focus during development was averting this. For example, in cutscenes, Samus retains her current health and missile count and even views things the same as the player does in first-person mode. She does still pull off some kick-ass moves the player can't do, however.
** Played mostly straight with the "Concentration" mechanic. Samus actually uses it once in a cutscene, but the maneuver itself is never justified in-story, and is instead explained in various manga released years previously.
* [[Genre Blindness]]: Adam sends Samus to a lava area without authorizing her Varia Suit (a suit that protects Samus from deadly heat and convection). Hardened Metroid players will automatically know that's virtually suicide. Only partially justified as, until the appropriate boss fight, he wouldn't expect her to do lengthy combat in that area.
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** {{spoiler|"Any objections, Adam?"}}
* [[Joker Immunity]]: Not just {{spoiler|Clone!Ridley}}, but some of the other enemies in the game just won't stay down.
* [[Killer Rabbit]]: The [https://web.archive.org/web/20120512012444/http://www.metroid-database.com/mom/choogle.jpg bunny chicken thing] nicknamed "Choogle" by the fans. Poor {{spoiler|Lyle}} probably didn't even see it coming. To make it worse, it is actually {{spoiler|two growth phases away from becoming Ridley himself}}.
* [[Kinetic Weapons Are Just Better]]: The Federation Troopers use machine guns. [[Zig Zagged]] with Anthony's BFG [[Energy Weapon]] and the [[Freeze Ray|ice guns]] that appear to be a standard-issue secondary weapon for all Fed troops. They use them almost as much as their SMGs. Unfortunately, these machine guns are shown to be pretty ineffective against the creatures on the Bottle Ship.
* [[Last Chance Hit Point]]: Any attack that reduces Samus to zero energy instead leaves her [[Life Meter]] flickering between 0 and 1, and she can take ''one'' more hit before a Game Over. She ''can'' get killed in one attack if multiple hits are involved and she's reduced to zero mid-way in the attack (for example: if Samus gets grabbed, slammed into the floor and then thrown across the ground, she'll be dead if the first hit knocks her down to her [[Last Chance Hit Point]]).
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* [[Show, Don't Tell]]: Averted in the scene where {{spoiler|Adam dies.}} Samus is told that the {{spoiler|Metroids in Sector Zero are unfreezable,}} but we never see them, thanks to {{spoiler|Adam's [[Heroic Sacrifice]].}} The only two times that we ''do'' see them, they {{spoiler|''are'' freezable,}} for a different reason the [[No Control Group|second]] [[Averted Trope|time]] than the first.
** Played painfully straight elsewhere, however.
* [[Shown Their Work]]: The [[Heroic BSOD]] scene is [https://web.archive.org/web/20150523040551/http://gamrfeed.vgchartz.com/story/81909/ptsd-or-weakness-real-experts-on-why-samus-didnt-shoot/ a very accurate depiction of PTSD,] despite being a [[Running Gag|very touchy subject]]. (Warning: article contains spoilers.)
* [[Slow Electricity]]: When you're reaching for {{spoiler|Sector Zero}}, the lights begin to turn on this way.
* [[Story to Gameplay Ratio]]: Two hours of the about ten hour game is cutscenes, and once you've beaten it, you have the option of watching it as if it were a movie (with the gameplay segments as videos.)
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[[Category:Video Game]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Video Games of the 2010s]]